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                        Wolfpack 12.6.x
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1) Added: password command allows players to change their passwords in-game (Correa)
2) Added: Initial support to overlaping coordinates (x, y, z) - Needed by Ilshenar (Correa)
3) Added: Criminal for looting an innocent corpse & unhidden if not owner. (Ripper)
4) fixed: A problem I(!) have introduced in 12.5.6 beta :-(
namely Wolfpack refusing to start on (some) W95 machines (LB)
5) Fixed: kinda server freeze when saying 'bank' in a crowded area (Duke)
6) Fixed: two bugs with player vendor PACKUP command (Duke)
7) Fixed: player vendors didn't respond to "time" and "location" questions (Duke)
8) Fixed: stablemasters didn't find the pet to stable if it was in another mapcell (Duke)
9) Fixed: stablemasters didn't respond if they were in another mapcell than the player (Duke)
10) Fixed: a BAD bug with inrange1p(). Might be responsible for dozens of problems (GonZo/Duke)
11) Fixed: deep sea fishing is now possible (Duke)
12) Fixed: msg house.cpp:504 invalid item index <-1> (Duke)
13) Fixed: at least one reason for error "container of item 12345 not found" (Duke)
14) Fixed: items that were beeing dragged during a worldsave did not get saved and thus disappeared (Duke)
15) Fixed: error msg "combat.cpp:1185 invalid char index <-1>" (Duke)
16) Fixed: error msg "skills.cpp:875 switch reached default for <50> (Duke)
17) Fixed: warning msg when dropping on chest of drawers, bookshelf and armoire (Duke)
18) Fixed: disabled msg "Spawning an item that is not truly pileable". Using default from .mul (Duke)
19) Fixed: some places in trigger.cpp that caused "Script Manager ERROR" (Duke)
20) Fixed: A log error for carving. (Ripper)
21) Fixed: Compile error on gcc 2.91 series compiliers
22) Added: Fixed it so when you get off your horse it dont run away :) (Ripper)
23) Changed: added a tag GOLD # to newbie.scp. You just add it to the default section for
the starting gold. NOTE: You MUST take the starting gold line out of the wolfpack.ini. It
isnt needed anymore. (Ripper)
24) Added: Made all the starting equipting including shirt/pants & dagger newbiefyed. (Ripper)
25) Fixed: Minor Wrestling speed bug (not checking skill)
26) Fixed: HouseEject, HouseBan and HouseTransfer all now work right ;) (Ripper)
27) Added: Weather System! read the weather.txt for more information. (Skyfire)
28) Added: Dragon AI. (Skyfire)
29) Added: AI for Bankers, includes bank, balance & withdraw. (Skyfire/Ripper)
30) Fixed: Redid the way that houses check their build sites. (Skyfire)
31) Fixed: Some problems with not being able to walk over some bridges and other such walking fixes. (Skyfire/Ripper/Correa)
32) Added: BadNpcsRed to the server.scp. set to 0 all bad npcs will highlight grey. set 1 (default) they
will highlight red. (Ripper)
33) Added: You can now drop gold on a banker and he will deposit it for you :) (Ripper)
34) Fixed: A fix for Provocation.(Lonewolf)
35) Changed: NPCs no longer have the prowess & skill titles.(Skyfire/Ripper)
36) Added: So you cant entice or provoke healers,tele guards,city guards,chaos guards & order guards.(Ripper)
37) Added: when singleclick on a item the white is brighter :) (Ripper)
38) Fixed: 'makegm & 'makecns should work correctly again. (Ripper)
39) Updated to new packet lenghts (Lord_Binary)
40) Limited God Client support (Xanathar)
41) Added: Check # to banker AI. say Check # to any banker to get a check for # amount. To
cash check, just drop on any banker :) (Ripper)
42) Changed: Bankers to hear at 12 tiles, instead of 6 tiles. This gives you allmost a
screen away to open bank. helps to open from outsidebank. (Ripper)
43) Added: Races!(Requires the new races.scp) (Skyfire/Correa)
44) Fixed: slight differences in weapon speed did not matter (Lonewolf)
45) Fixed: mutiple loss of stamina when walking through someone (Lonewolf)
46) Fixed: wall of stone not decaying in houses (Lonewolf)
47) Fixed: explosion potions affecting logged out players (Lonewolf)
48) Fixed: ingots gained from smelting(items&ore) now have a weight of 0.2 stone (Lonewolf)
49) Added: items that are too heavy can't be picked up anymore (Lonewolf)(VERY VERY VERY BUGGY! Skyfire, working on a new fix for it with Lord Binary)
50) Fixed: the result of calculating the distance was way too high in several places (Lonewolf)
51) Added: You can now change the house sign name thru the house menu. (Ripper)
52) fixed: a HUGE bug with spell casting weapons :) This bug could cause almost *every* kind
	of misbehaviour in LoneWolf. A big hand for Pokey :)  (Lonewolf)
53) fixed: a *second* instance of type bug #45 in inscription (Lonewolf)
54) Fixed: targeting.cpp:3111 invalid item index <-1> (Lonewolf)
55) Fixed: jailing someone via 'wholist gave strange jailtime (Lonewolf)
56) Fixed: when loading a jailed char, the cell# wasn't set correctly (potentially severe damage) (Lonewolf)
57) Added: More commands for player vendors, now you can say vendor buy,purchase,gold,
collect,get,look,view,browse and packup. A little code change for them also. (Ripper)
58) Added: You can now say retrieve or claim with pets name to a stablemaster. (Ripper)
59) Fixed: bad char index nnn in file necro.cpp line 178 / sampling blood from a corpse (Lonewolf)
60) Fixed: duplicate and wrong messages plus a 'dead' item when dropping items on beggars or guards (Lonewolf)
61) Fixed: npc_base_fleeat and _reattack in server.scp didn't work. NOTE: existing npcs and
    those with their own setting in npc.scp will keep their fleeat-values (Lonewolf)
62) Fixed: Fighting thru floors in houses & performance boost. (Fraz)
63) Fixed: guards with AI 11/B attacking logged out players (Duke)
64) Fixed: 3d clients 3.0.6g and above crashing when logging in. (LB)
65) Added: Check for if you are paralized, you cant attack. (Ripper)
66) Added: You cant evaluate int on yourself. (Ripper)
67) Fixed: you get message "You don`t have that spell" when you do have the spell.
Needs more testing.(Ripper)
68) Added: Escorts will now yell out to players they need help. (Ripper)
69) Changed & Added: Made Slotmachine cost put in the server.scp SLOTAMOUNT #.
# = amount it cost to use the slotmachine. Also made it a type 187, so make any
item type 187 and it will be a slotmachine. On singleclick it will show " 5 gold Slot"
if amount is set to 5gp. else it shows whatever the slotamount is set to. NOTE:
Right now it will also showthe items real name.(Ripper)
70) Changed: bank checks on singleclick now show "value : #" instead of "# gold". (Ripper)
71) Fixed: Logic error at criminal().
72) Fixed: npcAI 4 guards was fubar (Duke/Ripper)
73) Fixed: broken pipe error on free BSD (punt)
74) Fixed: guards acting outside guarded regions (Pokey & Duke/Ripper)
75) Fixed: can't target stabled/mounted pets with LastTarget macro anymore (Duke/Ripper)
76) Fixed: losing fame when cutting up human corpses (Pokey & Duke/Ripper)
77) Added: UO3d mounts to be ridable. (Ripper)
78) Added: Create food spell now picks random food items from itemlist 75. (Ripper/Correa/Fallen)
79) Fixed: Metagm script defaults are now used for GMs and players, not only counselors. (Correa)
80) Added: nearby pets responds to "all" instead of their names. (Correa)
81) Added: New Broker NPC that will buy house deeds. Just drop deed on him/herand the gold
will be placed in the bank. Need new npc.scp with the brokers in it. They are NPCAI 13.(Ripper)
82) Fixed: update issue when unmounting horses (bymer)
83) Fixed: Tamed pets will now go on their own when their hunger gets to 0.(Ripper)
84) Added: LBR support. Thanks to LB (Ripper)
85) verdata.mul still required in ini file, but if not found, server continues (punt)
86) fixed: spells have a delay again (Duke)
87) changed: ALL monsters (approx 1000) have sounds now & corrected wrong ones (LB)
88) Added: Internationalization support ( for languages that do not require UTF-16 ). Support
done thru Wolfpack Runtime Library ( Correa )
89) Added: GMs & Councilors no longer become criminal. (Ripper)
90) Added: LBR ridable mounts. (Ripper)
91) changed: tweaked combat animations further.
added hopefully better looking extra animations if you are fighting on kirins, ostards, llamas, ridgebacks.(LB)
92) Fixed: bug where if you didnt have a start gold amount it showed a coin 0 gold.(Ripper)
93) Fixed: cancelling the menu for polymorph turned you into bear.(Ripper/Correa)
94) Fixed: No more bad circles in the spellbook. (Ripper)
95) Added & Fixed: Sounds for all monsters.Needs more testing. (LB & Ripper)