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                        Wolfpack 12.8.x
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1) Fixed: pets not following. (Darkstorm)
2) Changed: default decay corpse multiplier from 0 to 1 ( 0 means never decay, check yours. ) (Correa) 
3) Added: If can't retrieve the number from the LoginServer "Shard %1" entrie, default (2593) is used. (Correa)
4) Fixed teleport to invalid location ( thanks to LoneWolf ) 
5) Fixed: Red NPCs shall attack Blue NPCs.(Darkstorm)
6) Fixed: No more spawning npcs going over max :) (Ripper)
7) Fixed: gates now work when using gate travel.(Ripper)
8) Fixed: Who started trade window couldnt check to trade. (Ripper)
9) Added: You cant mark a rune inside a house.You still can recall & gate travel
off runes from inside a house. NOTE: any runes
that have already been marked in a house will still work :(  (Ripper)
10) Changed: Made guards alot smarter & agressive :) (Ripper)
11) Fixed: when singleclick on an npc it will show name & title.
example: Berry, The Banker. Option to turn off & on in wolfpack.xml file.
Show Npc Titles 1 = ON  0 = OFF. (Ripper)
12) Fixed: house commands should now work :) (Ripper)
13) Added: Auto furniture turn. (Thanks to UOXc)
14) Fixed: Crashed when trying to release player from jail. (Ripper)
15) Fixed: When item is bounced back to backpack it doesnt show. (Ripper)
16) Fixed: Season can now be changed in the wolfpack.xml file. (Ripper)
17) Fixed: Some npcs wouldnt highlight the right color for their AI #. (Ripper)
18) Added: Some changes to the AI code to make it a little better. (Ripper)
19) Fixed: Crash issue on BSD related to worldsaving under some situations (Correa)
20) Fixed: Crashing when releasing offline players from jail (Correa)
21) Fixed: Guild title bug (Correa)
22) Added: Shopkeepers Invul 0 or 1 in wolfpack.xml. 0 = noinvul, 1 = invul.(Ripper)
23) Added: Guards Invul 0 or 1 in wolfpack.xml. 0 = noinvul, 1 = invul.(Ripper)
24) Fixed: Animals showing , after their name. (Ripper)
25) Fixed: Item ID now shows the items name2 when Identifyed & singleclicked. (Ripper)
26) Fixed: Spell delay in script now 1/10 seconds (khpae)
27) Added: OSI style treasure hunting system (khpae)
28) Added: Some boat crash fixed (khpae)
29) Fixed: Boat 'explosion' fixed (khpae)
30) Added: Boat can be converted to deed (khpae)
31) Added: Boat now moves at 8 direction including one tile move (khpae)
32) Added: Map now editable (khpae)
33) Added: Boat autosailing with map (khpae)
34) Added: While fighting, attacker direct to the defender (khpae)
35) Fixed: Player get stuck on stairs now fixed. (khpae)
36) Fixed: Spells which having terrain target not worked. (khpae)
37) Added: empty bottles after drinking potion now go to your backpack.(Ripper, thanks to LW)
38) Fixed: A crash when making a potion.(Ripper)
39) Fixed: Problem with resources being used up with logs & boards. (Ripper, Thanks to codex)
40) Added: runebook. (khpae)
41) Added: potion keg (khpae)
42) Fixed: 'cclear crash fix (khpae)
43) Fixed: player could not walk through some area in house. (khpae)
44) Fixed: house disappearing bug fix (khpae)
45) Fixed: npcs walk upto wall and showtables. (khpae)
46) Fixed: stabling pet now works (khpae)
47) Fixed: Readded the domain name resolution code, simplified the address handling (Correa)
48) Fixed: Shafts & feathers will now reduce when used. (codex / Ripper)
49) Fixed: Cant use wands in jail. (Ripper)
50) Fixed: Crash with drag & drop code (Correa)
51) Fixed: Crash when trying to make pet attack invalid target (Correa)
52) Fixed: Lots of memory leak issues (Correa)
53) Fixed: Veterinary now should work (Uber/Correa)
54) Fixed: House building bugs fixed (khpae)
55) Fixed: Crash on some unusual ocasions with spell casting (Correa)
56) Fixed: Snooping pack animals no longer use snooping. (Ripper) thanks to LB.
57) Fixed: Crash when follow target was invalid (Correa)
58) Fixed: Crash when a GM page is issued during an incomplete login process of another socket (Correa)
59) Fixed: Crash when an effect update is sent during an incomplete login process of another socket (Correa)
