Updates file

22 August, 2000 (Build 19)

DEVTEAM FIXES
NPCS should be 4x faster		(NPCSPEED dropped from 0.5 to 0.125)
Wholist/Offlist added 			(Offlist accessed via 'wholist off)
Tailoring fix
Murder bug fix

INDIVIDUAL FIXES
Stat bounce fix				(Gunther)

1st August, 2000 (Build 18C)

Inscription duping fix should be corrected
Smithing code greatly simplified
Tailoring, Carpentry, Tinkering, Fletching and Bowyering now only need resources in one of your packs, not your main pack
Fishing fixes
Players can delete their own chars

15th June, 2000

(COMMITTED BY THE DEVTEAM AS BUILD 18B)

Disable trigger fix
IGNITION compliance

30th May, 2000

(COMMITTED BY THE DEVTEAM AS BUILD 18A)

Healing exploit fix + timing issues corrected
Anatomy check added to healing
Vendor sell fix

29th May, 2000

(COMMITTED BY THE DEVTEAM AS BUILD 18)

SetID fixed, works correctly
Ghosts cannot die
PUT trigger fixed
Healing fixes + time delays
Elemental corpse fixes
Can't sell > 1 of any item that isn't pileable

26th April, 2000

(COMMITTED BY THE DEVTEAM)

OpenDoor macro exploit fix
Horse summoning exploit fix
Writeable book fixes
Slight combat fixes

19th April, 2000

Committed newer crypt for client 2.0.0				(Abaddon)
GetMsg receives new packet 0xBF properly, but doesn't process	(Abaddon)

7th April, 2000

COMMITTED BY THE DEVTEAM

Deathstuff no longer has a charcount loop
Port UOX runs on is scriptable, defaulting to 2593
Running uox with the # parameter will now work correctly
Writeable books have been implemented

8th March, 2000

Committing of 15g source

25th February, 2000

Plugged a crapload of memory leaks, stability fixes               (EviLDeD)
Few == tests being made now, rather than =                        (Abaddon)
Proper string comparisons with townstones                         (Abaddon)
PathFind routine finds correctly                                  (Abaddon/EviLDeD)

20th February, 2000

Rewrote smithing / smelting / mining funcs, work cleaner/quicker  (Abaddon)
16th February, 2000

Fixed up carpentry so non-GMs can now create things               (Abaddon)
You can now target resources in any of your packs for carpentry   (Abaddon)

15th February, 2000

Guards no longer smack down pets in cities                        (Homey)

14th February, 2000

All item targeted spells (Lock/Unlock/Trap/Untrap) now work       (Abaddon)
Xtele and such resend the items in range                          (Abaddon)
Dupe now dupes a stack correctly                                  (Abaddon)
Added footsteps option to server.scp.  In top section, add....
FOOTSTEPS 1
to turn on, 0 to turn off                                         (Abaddon)
Arrows and fireballs fly straight                                 (Ripper)

13th February, 2000

Partial class implementation of wholist, can someone who understands
it PLEASE take a look at it, it's got me stumped completely       (Abaddon)
Removed a nasty crash where AddRespawnNPC would open, but not close
the npc.scp.  After a long enough period, it died, causing a server crash.
This has been resolved                                            (Abaddon)
Tweaked up protection/arch protection, lasts longer, does more    (Abaddon)
Guest entry in accounts.adm now saves properly                    (Abaddon)

12th February, 2000

Added Protection to spells, it boosts parrying only at the moment (Abaddon)
Arch Protection works, need to enable it in spells.scp            (Abaddon)

11th February, 2000

Addition of /removeshop to remove the shopkeeper status of an NPC (Abaddon)
Added the TEffect class as a replacement for the global teffect array
due to the fact that with VC 5 deleting that array caused a crash
This way it's cleaner, code's easier, and works just as well
Tested with 3 open doors, curse, strength and agility all at once (Abaddon)

10th February, 2000

Fix so that you can't equip a 2 handed weapon when already
having equipped a single-handed one                         	(Abaddon)
Addition of bar doors (id 190E) E/W only (doesn't block)    	(Abaddon)
Added LOS and 10 pace check to opening packs on ground      	(Abaddon)
Addition of /reportbug, any text following command is logged	(Abaddon)
Only make carving motion with fletching if got resources
and target is valid                                       	(Abaddon)
Summon creature works, edit NPCLIST 10000 for list of creatures
that can be summoned                                        	(Abaddon)
xGM status saved along with the accounts			(Abaddon)
Public member of accounts added					(EvilDeD)
Reduced item_st by a further 156 bytes.  Desc member of item_st
was 256 bytes.  The only way this was written to was via speech
and the client won't allow that long a string to be typed in
so we can relatively safely assume we don't need 256 bytes and
that 100 is likely to be sufficient                         	(Abaddon)
Item's desc field saved/loaded to/from disk                 	(Abaddon)
xGM and Public for accounts default and initialize to false 	(Abaddon)
Added default summon creature list                              (Xuri)

9th February, 2000

Took out talkingto[], spattackvalue[], oldserials[],
and contcache[]. These arrays did NOTHING, just taking
up space....							(Zippy)
Changed loscache[] and itemids[] to static 1000 size
arrays.  This is PLENTY for them, they did NOT need to
be itemcount size, they could even be smaller.			(Zippy)
(Depends on the area size, and whether people use a lot of tiles
there's a distinct chance you could exceed 1000)
A few more boat fixes						(Zippy)
Reduced item & char struct sizes a bit.(use CHARs, and SHORTs)	(Zippy)

8th February, 2000

Brought whomenudata into alignment sizewise with serial
whomenudata was an int, serial is a long, data loss         	(Abaddon)
Numerous comments, smithing partial fixes (coloured ore)    	(Abaddon)

7th February, 2000

Major boat fixes, large and medium boats need to be
rescripted. Boat blocking should work *pretty* well now
although there are some places where you can still go
PART way into the land and get stuck.				(Zippy)
You can board and leave boats correctly now			(Zippy)

3rd Febuary, 2000

Fixed the bug where you could attack a healer to get healed	(Eagle)

31st January, 2000

Fixed up setcharflag to use a switch, works cleaner/better      (Abaddon)

30th January, 2000

Fixed up a number of triggers like fishing / healing            (Abaddon)
Made all the large whomenu arrays the same size                 (Abaddon)

29th January, 2000
added Name Deeds (type 186)					(Eagle)

28 January, 2000
Messageboard.cpp blanked out (per Evils approval)
No OS specific submissions without approval			(punt)

27th January, 2000

New loginkeys for 1.26.4 series clients                         (Westy)

24th January, 2000

Cannot cast teleport and teleport onto a water tile             (Ripper)
You can now use hairdye once again                              (Ripper)
Addition of CALL # to spawn.scp.  If greater than 1, then every
time it spawns from an NLIST or ILIST, it generates # amount    (Abaddon)
Must be within MAX_RANGE_SPELL of a char to attack it with magic(Abaddon)
Must be within MAX_RANGE_SPELL of item to target it with magic  (Abaddon)
Must be within MAXRANGE (SECTION COMBAT) to use Anatomy         (Abaddon)
WEATHERTIME in server.scp now indicates how often light/weather
gets updated                                                    (Abaddon)
MoveToBag command works once again                              (Abaddon)
Redeeding a house now removes all keys attached to it, and
generates a proper player vendor deed for each vendor.  However,
note when you place that vendor again his name will change.     (Abaddon)

23rd January, 2000

Removed an archiving crash
Anatomy exploit removed                                         (Abaddon)
NPC Response fix                                                (Zippy)
Should print out to console save state better                   (Zippy)
Put back in a line so that /tile works again (accidentally
removed after testing previous fix)				(Abaddon)
Must be online to become hungry                                 (Abaddon)
Fixed up the "Can't use skill while casting" bug                (Abaddon)
Slight revision to that fix so it will work better              (Abaddon)

22nd January, 2000

Fixed a bug where if you smithed an item, but dropped your ingots
between choosing the ingot and the item to make, it would make
the item without removing the ingots. You must have the ingots
in your pack now.                                               (Abaddon/Ripper)
Added support for Fame/Karma tags in advancement objects        (Abaddon)
Range check added to Anatomy, must be within 10 paces           (Abaddon)
Can no longer lock down a field spell or door in house lockdown (Abaddon)
Can't target someone more than 20 paces away for a spell        (Abaddon)
Can't use a skill while casting a spell                         (Abaddon)
Added function ValidLockDown that determins if an item can be
locked down or not, to help with Lockdown/Release               (Abaddon)
Doubleclicking on door of house you own when locked works again (Abaddon)
Dropping a scroll on a spellbook puts it in the spellbook       (Abaddon)
(This wasn't working, it was never updating new cont serial)
Fixed a bug so that you only need your key in your pack to open
your house if the door is locked                                (Abaddon)

MENTAL NOTE:  Spellbooks are done horribly.  Right now, a full spell book has 64 items within it, and that seems
wasteful when you start to scale the books up a lot.  One option is to have a series of fields, you'd only need
8 bytes, 9 for extras potentially, and there is one bit for each spell, present or absent.  Granted, if the spells
ever increase in number, then you'll need to add more fields to support the larger number of spells, but I think
that the size decrease tradeoff would be quite significant.  Item_st is fairly big, and to remove 64 of them and
replace them with 8 bytes seems like a boon.  Then again, there may not be that many spellbooks in the world either.
Just a consideration. (Abaddon)

21st January, 2000

CreateScriptRandomItem() now returns it's index, spawns work
properly again                                                  (Abaddon)
Can move invisible light source around in pack as GM            (AntiChrist)
Number of numerous gump corrections                             (Xuri)
(Potion keg, barrel with lids, bushel, basket, belt pouch, wooden box)
Senditem() revisions                                            (AntiChrist)
single clicking a player now shows if they are guarded or not   (Ripper)
[Murderer] appended on single click if a murderer               (AntiChrist)
Criminal highlighting fixes                                     (AntiChrist)
Monstergate() rewritten to use a switch                         (Abaddon)
/Tile fixed and works correctly                                 (JustMichael)
Char creation for account 0 properly initializes priv2 setting  (Abaddon)
GMs by default no longer see house icons                        (Xuri)

20th January, 2000

DRASTIC restructure of CWorldMain:				(Zippy)
- World is now saved in peices, so the server continues to
work during a save.
- The number saved is scriptable ( server.scp ) SAVE_PER_LOOP
Set this to -1 or 0 to save the entire world all at once

HUGE Lagfixes:
Cut out about 30 itemcount and 30 charcount 			(Zippy)
for loops, replaced with hashtables and maRegions some of
these were in widely used code, should be a big boost
Declared ptr in SpawnItem                                       (Abaddon)
Walking fix 							(Dupois)
MagicArrowSpellItem potential crash fix                         (AntiChrist)
Tweak to reflected MindBlastSpellItem                           (Abaddon)
Slight crashavoidances in newCastSpell()			(AntiChrist)
RefreshItem added so item's spawned from spawn.scp display      (Abaddon/JM)
Reveal spell no longer reveals perma-hidden people              (AntiChrist)
Chain lightning can be resisted and reflected                   (AntiChrist)
Magic property set correctly for field spells                   (AntiChrist)
case 35 added to sound effect for magic                         (AntiChrist)
Removed rotating crypt check in network.cpp (no longer relevant)(Abaddon)
few changes of *256 to <<8 in npcs.cpp                          (Abaddon)
RandomSteal weight tweak                                        (Abaddon)
DyeTarget() console print message commented out                 (Abaddon)
Hides after carving are now in the right layer                  (AntiChrist)
Can't trigger a disabled item                                   (Magius)
MENTAL NOTE: Monstergate could be switch'd                      (Abaddon)
Monstergate() tightened with slight script stuff                (AntiChrist)
Fix in sellaction() for advanced trade system                   (Magius)
Fix in buyaction() for advanced trade system                    (Magius)
PlayerVendors can't be tamed/released                           (Ripper)
Slight boat plank fixes

19th January, 2000

Fixed html not opening, add FILE tag to html script 		(Zippy)
Added FILE tag to html script, for writing multipul files	(Zippy)
Fixed so that a script now reads a tab as a space removing the
"Invalid command ..." bug                                       (Abaddon)

18th January, 2000

Cancelling axle with gear creation no longer deletes item       (Abaddon)
Can no longer combine 2 axles or 2 gears to get axle with gear  (Abaddon)
Can no longer combine axle with self, or gear with self         (Abaddon)
When in combat, with a target, if you run, you get a 2 sec
attack delay 							(Abaddon)
Empty shelves gump correction                                   (JM/Abaddon)
If fail spell, saids words of power                             (Abaddon)
Using an axe on logs works correctly                            (Abaddon)
Adding scroll to spellbook will no longer spam                  (JustMichael)

ALL BY DUPOIS
- NPC's (monster/vendors) walking over blocking static objects (ie display cases)
- Vendor training
- Door Macro
- Moongates work just like OSI (you wind up in the gate after teleporting not offset by +1)
- Vendor selling, they now look through your entire backpack for items they will buy.
- Sound effects being sent to everyone on screen when your moving items in your own backpack (removed, should only send sfx to player who owns the pack)
- Sound effects added when other player in a trade window adds or removes an item
- message boards now have a few more features (see msgboard.txt in DOCS dir and msgboard.scp in SCRIPTS dir)
- escort quests added / integrated with message board enhancements

17th January, 2000

Multis set correctly in walking (CheckForHouseBan())		(Zippy)
Endtrade possession fix                                         (Dupois)
No name player made items                                       (JustMichael)
name2 initialized in inititem                                   (Abaddon)
Horses dying no longer die on dismount                          (JustMichael)
Weight being way too high on trade window fix                   (JustMichael)

16th January, 2000

HTML Code fix							(Zippy)
Added ifdef for crash protection and took out realmain()	(Zippy)
Gender bender bug fix                                           (Dupois)
Few script/item load fixes                                      (Abaddon)
Racial effect save on item                                      (Abaddon)
/zerokills now flags properly                                   (AntiChrist)
/setmurder updates flag quickly                                 (Abaddon)
/tilew crash catch                                              (AntiChrist)
all_items_all() added to /wanim                                 (AntiChrist)
cCommands::MakeShop spawnitem crash prevention                  (AntiChrist)
cCommands::AddHere crash prevention                             (AntiChrist)
cCommands::DupeItem requires a pack                             (AntiChrist)
Guildstone placement crash avoidances                           (AntiChrist)
|1 changed to &1 in cGump::input                                (AntiChrist)
Deedhouse crash prevention                                      (AntiChrist)
addthere with a crash prevention, and RefreshItemusage          (AntiChrist)
House release code slight textual change                        (Abaddon)
closescript() added into cItem::CreateScriptItem                (AntiChrist)
closescript() added into cItem::CreateRandomItem                (AntiChrist)
cItem::CreateRandomItem crashfix                                (AntiChrist)
closescript() added into cItem::CreateScriptRandomItem          (AntiChrist)
closescript() added into cItem::SpawnItemBackpack2    	        (AntiChrist)
closescript() added into cItem::AddRandomItem     	        (AntiChrist)
Numerous more closescript() added                               (AntiChrist)
Item -1 checks in necro                                         (AntiChrist)
healing speech revision                                         (AntiChrist)
TreeTarget fixes                                                (AntiChrist)
Enticement fixes                                                (AntiChrist)
CreatePotion crash fix                                          (AntiChrist)
AdvanceStats fix                                                (AntiChrist)
Buying from a player vendor now requires a backpack             (AntiChrist)
NPCs will trigger in case 24 of targ::multitarg                 (Magius)
House list code revised and debugged                            (AntiChrist)
Crashfix in targ::ownertarget

11th January, 2000

/getlight command added for aiding in debugging                 (Abaddon)
Day/Night cycling partially works                               (Abaddon)
Removed some old commented out code                             (Abaddon)
cGuilds::Read changed from ifs to if/elseif                     (Abaddon)
cItem::CreateScriptItem changed ifs to switch                   (Abaddon)
cItem::GetScriptItemSetting changed ifs to switch               (Abaddon)
cGump::Button changed to have some switch statements            (Abaddon)
Addition of /showdetail command                                 (Abaddon)

NOTE: CreateScriptItem and GetScriptItemSetting should call a function so there's a unified read.  NPC class should also add that in the future as well.

10th January, 2000

Newbie begger crash fix                                         (Abaddon)
try/catch no longer execute if crash protection is off          (Abaddon)
Hidden players show up when they walk again                     (Abaddon)
Beard colour restrictions work correctly                        (Abaddon)
Hair colour restrictions work correctly                         (Abaddon)
Skin colour restrictions work correctly                         (Abaddon)
Singleclicking a murderer will show their name in red           (Abaddon)
Impowncreate now highlights murderers correctly                 (Abaddon)
Earthquake is now in racial highlighting alignment              (Abaddon)

9th January, 2000

cItem/CharacterHandle classes for handling item/char memory	(Zippy)
Addition of try{}catch(...){} to main for crash protection	(Zippy)
(Note, this slows things down, and now it won't crash to the correct line in the debugger, it's nice and shuts down (with crash protection of 0.  Try/catch takes a 5-10% performance hit in C++, because of extra stuff it needs to track, you may want to not actually release a switch based version, but a #ifdef one, because even with a switch turned off, you will find that it still takes the performance hit because of what it needs to track... Abaddon)
CRASH_PROTECTION added to server.scp SECTION SERVER:
0 - Off, on an unhandled exception server will shutdown
1 - Save only, on an unhandled exception server will save and shutdown
2+  Save & Restart, server will save and restart on an unhandled exception, after
10 restarts, server will shutdown.		(Zippy)
Items/characters that are hidden will only be sent to GM clients(Zippy)

5th January, 2000

Stealing crash fixes                                            (Abaddon)
Paperdoll crash fix                                             (Abaddon)

20 December, 1999

Townstone deed switched to type 35                              (Mithos)
Linux compile fixes                                             (Mithos)
bank balance should spam less                                   (Abaddon)

19 December, 1999

AddNPCxyz rewrite to use switch (Guards fixed)                  (Abaddon,Homey)
Char deletion works again                                       (Abaddon)
Further skill window crash bug enhancement                      (Abaddon,Homey)
Metal box gump fix                                              (Daemar)
Skill use exploit fix                                           (Mike)

18 December, 1999

CommandLevel privs copy over now when you possess someone       (Abaddon)
NPC display walk fix                                            (Homey)
/unhide fix                                                     (Abaddon,Homey)
Proper fix to /setrace for GMs                                  (Abaddon)
Wallmounted torch problems fixed                                (Quippl)
Magic anim on horse properly fixed up                           (Abaddon)
Locked skill could raise stats, fixed so it doesn't             (Abaddon)

17 December, 1999

Guards fix                                                      (Abaddon)
Potential combat swing fix                                      (Abaddon)
Shouldn't be able to steal from a vendor's buy or sell layer    (Abaddon)
Murderer's should highlight correctly now                       (Abaddon)
Lockdown/Release for housing                                    (Abaddon)
Skill management fixups                                         (Abaddon)
Removed the not dead message when being resurrected as ghost    (Abaddon)
Keytable overrun fix                                            (fur)

16 December, 1999

Skill window crash fix                                          (Abaddon)
NPC highlighting fix and speedups                               (Abaddon)

15 December, 1999

Memory leak fix                                                 (Eagle)
Mining fix                                                      (Mithos)
Lag fix                                                         (Eagle)
Proper specialbank fix                                          (Abaddon)
Alchemy fix (no more access denied message when grinding)       (Abaddon)
Stealing fixes (can steal from a pack now, with weight of
100 + 2 * baseskill in stealing)                                (Abaddon)
Sent Xuri updated PlayerRace docs                               (Abaddon)
Sent EvilDeD guildstone potential design information            (Daemar)
GetScriptItemSetting fix                                        (Ripper)
Current Command table added to bottom of this document          (Abaddon)
/SetRace command will change the GM who executes it             (Abaddon)

14 December, 1999
Paperdoll fix							(Abaddon)
Specialbank fix							(Abaddon)

13 December, 1999
Fixes from Ripper						(Abaddon)
Combat crash fix, archery butte fix, mantra say fix		(Abaddon)

12 December, 1999
another round of walking fixes, added new RegionIterator class	(fur)
fix for loading skills twice for some reason			(fur)

11 December, 1999
fixes for spawning, map stuff, and walking			(fur)
fixed call to memset() to pass a pointer			(fur)
fix for monsters falling thru the floor in dungeons		(fur)
Some xGM code + some skill fixes + AUTO ACCOUNT CREATION	(Zippy)

10 December, 1999
Racial speech fix, and /add fix					(Abaddon)
CommandLevel priv fixes						(Abaddon)
Spelling fixes							(Abaddon)

9 December, 1999
Racial fixes							(Abaddon)

8 December, 1999
Script reloading crash fix					(Abaddon & fur)
Slight race fixes and script revisions				(Abaddon)
Uncommented out DISPZ in saving					(fur)
Renamed several cMapStuff functions to help keep them straight	(fur)
Added /wstats command for testing walking code			(fur)
multiple fixes for walking-related/cache bugs			(fur)
created an AverageMapHeight() function in the cMapStuff class	(fur)

Racial script revision
PLAYERRACE 0            // 0 is not playerrace, 1 is playerrace

7 December, 1999
Couple of command fixes, GM priv fixes, racial fleshing out,
attempt to dump menu of scripts 				(Abaddon)
Priv fixes							(Abaddon)
moved the const record lengths into .h file so could be used in other .cpp's	(fur)
fixed bugs & improved the Map0 caching to search smarter	(fur)
fixes to keep monsters from spawning into black areas		(fur)

6 December, 1999
minor skills update						(Abaddon)
Command table made scriptable, added commands.scp (see bottom)	(Abaddon)
Slight speed tweaks to townstones				(Abaddon)
Townstones and Races reserved for change by Abaddon and Daemar only
fixes to reading in multi's					(fur)
fixed /npccircle command					(fur)

5 December, 1999
Removal of metagm and menupriv as EvilDeD wanted		(Abaddon)

4 December, 1999
Race fix, skill management packet dump, and attempt at invis  spawner fix	(Abaddon)
Some fixes and small changes, clean ups for muh boats		(Zippy)
Invisible spawner now invisble, and makegm fix			(Abaddon)

3 December, 1999
fix to NULL vendor items					(fur & Quipple)

2 December, 1999
fixes for item/region spawning and npcwander bounding areas when created	(fur)
fix for spawn type 62/69.  still needs some work for wander areas	(fur)

1 December, 1999
bumped the supported client version so they are correctly reported	(fur)

30 November, 1999
Improved error out with HTML file creation			(fur)
Fixed crash bug with creating new chars on linux		(fur)
fix to memory corruption bug in MemCharFree()!!!		(fur)
fix to make animals grey by default again (lost on a merge)	(fur)
change to item spawning, but is probably not sufficient fix yet	(fur)

29 November, 1999
added more checking for when fopen() fails to avoid crashes	(fur)

26 November, 1999
Fireworks wands and some fixes					(Zippy)

24 November, 1999
Put new encryptions fixes in					(Abaddon)
Few more skill management updates				(Abaddon)

23 November, 1999
Put fixes back in for Nov 17 changes				(Abaddon)

22 November, 1999
Fix to newbieitems()						(fur)
House redeeding done						(Eagle)
More changes of sprintf() to strcpy()				(fur)

21 November, 1999
Fixed several crash bugs with closescript()			(fur)
made the cMapStuff caching methods private			(fur)

19-20 November, 1999
Fixed CVS after it had accidentally had some old stuff checked in	(fur)
Fixed makefile to work under linux again				(fur)
fixes for sending socket = -1 to SpawnItem() by adding extra argument to it	(fur)
removed PACKED attribute for linux and hand-padded some structs to avoid
bus errors on linux							(fur)

17 November, 1999
Removed redundant references, changed sprintf()s to strcpy()s	(Abaddon)
added racial weapons back to combat				(Abaddon)
minor strcopy updates						(Eagle)
newbie gold fixes						(Eagle)
fur's crash fixes including SpawnItem() changes			(fur)
fixes to avoid blowing up when deleting spells[]		(fur)
rewrote misleading map file loading messages to hopefully cut down on
tech support issues in the future				(fur)
added documentation for flags/packets				(fur)
made sure everything was cleared out when cMapStuff is created	(fur)

16 November, 1999
Inserted fixes made by LB(?), fixed to compile under VC++	(fur)
fixes to compile under linux, also crash bug fix		(fur)

15 November, 70.0101
Z change error fixes, doors opening, some triggers	      (LB?)

9 November, 1999 69.04.05t
Five more crash bugs fixed				      (fur)

7 November, 1999

Fixed NPC/Item save in wind and some dungeons                 (Abaddon)
Fixed a couple of racial weather affect bugs                  (Abaddon)

5 November, 1999
Fixed crash bug with /glow and /unglow			      (fur)
Added missing iron gate (0x0824) to doortypes		      (fur)
Made /add automatically settype=12 for doors		      (fur)
Fixed region spawning/NLIST bug				      (fur)
Fix to items made with /tile disappearing		      (fur)

3 November, 1999
Rewrites of map and map caching				      (fur)
*Note, Although it now uses less memory than it previously did, it reports
that it is using about 5M instead of the previous 2M. This is because it
previously did not report the 3M required to hold the static index.
It also allocates this 3M static index whether you have caching enabled or not.
I am reluctant to fix this now, and rewrite even more than I already have since I'm
trying to get the map/walking code to stabalize again for the .05f release.
Fixed monsters walking thru walls which I broke earlier	      (fur)

2 November - 29 October, 1999  (69.04.04t release)

Rewrites/fixes to walking				      (fur)
Fix to static caching (CACHE_MULL 1 in server.scp)	      (fur)
Fix for /npccircle not getting saved			      (fur)
More porting fixes for linux				      (fur)
NPCs walking speed halved				      (Abaddon)

16 October, 1999

Magic bug properly fixed                                      (Abaddon)
Day/night now is definitely fixed                             (Abaddon)
Vectors were merged, but taken out again, cause VC 5 doesn't  (Abaddon)
build it well at all (major errors, 670 errors)
Major speedups to item and npc script loading                 (Krazyglue)
Speedups to InitItem                                          (Krazyglue)
Weather spams less                                            (Abaddon)

14 October, 1999

Magic should be fixed now                                     (Abaddon)
memset used in InitItem, rather than a bunch of =0;           (Krazyglue)
Weather should be fixed, as well as day and night cycles      (Abaddon)
(Doesn't use a timer, currently.  Static counter type thing)
Fatal magic exception got fixed                               (Abaddon)

13 October, 1999
Tuning to the memory allocation and deallocation              (Krazyglue)
Item decay fixes (item in container no decay)                 (JustMichael)
NPC dyeing fixes (DyeItem and DyeTarget)                      (Abaddon)
Magic should be fixed                                         (Abaddon)
Removed the possibility of NOT caching spells                 (Abaddon)
Weather should be fixed                                       (Abaddon)
Significant amount of xGM implemented server side             (Abaddon)

12 October, 1999
Minor tweak, but not a real bug fix, to magic                 (Abaddon)

11 October, 1999
malloc and realloc completely replaced with new               (Krazyglue)
item and npc loading speedups                                 (Krazyglue)
fixed "delete magic" problem                                  (Krazyglue)
spells permanently cached                                     (Abaddon)

10 October, 1999
Fixed a very nasty crash bug with magic                       (Abaddon)
Server crashes on exit, when trying to "delete Magic"         (Abaddon)
Merged in Zippy's new walking code                            (Abaddon)

09 October, 1999

Apparantely, Linux doesn't have atoi, even though it has itoa (Abaddon)
Merged in some of Krazy's stuff... new instead of mallocs     (Krazyglue)
Better memory and file cleanup                                (Krazyglue)
Possible fix for the blue monsters problem                    (Abaddon)
Some Dead and commented code removed                          (Abaddon)

08 October, 1999

Implemented fire and ice arrows                               (Abaddon)
Many sprintf's converted to strcpy's                          (Krazyglue's team)
Spells are cacheable                                          (Krazyglue's team)
Spell cache is optionable                                     (Abaddon)
Found a potential way  to remove the monsters weakening       (Abaddon)
STR, DEX and INT cap only applies to PCs (includes GMs)       (Abaddon)
newSelectSpell2Cast streamlined a touch                       (Abaddon)
GMs no longer need reagants to cast spells                    (Abaddon)
GMs no longer can cast spells in jail (we want to jail em!)   (Abaddon)
Fixed a potential you can't cast in region bug                (Abaddon)
A Win32 script fix broke a linux fix... both fixes in now     (Abaddon & Tseramed)

07 October, 1999

Chaos gate fixes                                              (Kashyyyk)
playTileSound fixes                                           (Kashyyyk)

06 October, 1999

playTileSound fixes                                           (Abaddon & Kashyyyk)
new NPC walking code, with pathfinding                        (Zippy)
xGM support in server now                                     (Zippy)
Pets highlight same colour as owner                           (Zippy)
StaticInit returns int, not char                              (Abaddon)

05 October, 1999

Pets that guard now follow you                                (Abaddon)
New smoking sound                                             (Abaddon)
Chaos/Order gates fixed                                       (Abaddon & Kashyyyk)
Early playTileSound function implemented                      (Abaddon)
A minor Linux fix                                             (Abaddon)
Burning meat makes burnt meat                                 (Abaddon)

04 October, 1999

Running NPCs now scriptable                                   (Abaddon)
Linux fixes                                                   (Tseramed)
npcattacktarget should no longer spam as much                 (Abaddon)

03 October, 1999

Pet Guarding for owner added                                  (Abaddon)
Running NPCs                                                  (Abaddon courtesy of Ripper)
Pet attack fixes                                              (Abaddon)
Walking fixes                                                 (JustMichael)
Some sprintfs turned to strcpys                               (Krazyglue)
Borland fixes merged in                                       (Krazyglue)
Moved most #defines to typedefs.h                             (Abaddon)
Moved structures to uoxstruct.h                               (Abaddon)
Borland, makefile and Visual C project information put in     (Abaddon)

02 October, 1999

Smoking in and revised                                        (Abaddon)
Decay fixes                                                   (JustMichael)

01 October, 1999

Pet attack stuff put in                                       (Ripper)
Warnings reduced down to 5                                    (Abaddon)

Useful information:

AI Types:
32          Pet's that guard

Item types:
185         can smoke item

setting ITEMSDECAY 1 in house.scp allows items to decay there

New Commands:
/glow       Makes an item glow
/unglow     Turns off the glowing item

xGM Updates

0x03:	// Add item
0x04:	// where am I?
0x05:	// kill
0x06:	// Resend
0x07:	// teleport
0x08:	// Make GM
0x09:	// Jail
0x0A:	// xbank

Older updates:

September 1999

Lots and lots of Bug Fixes                                     (Abaddon,Zippy,Revana,JustMichael)

August 1999
Player Races added                                             (Abaddon)
Weather System added                                           (Abaddon)