/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:53:01pm
Filepath: scripts\_custom\mlpackage\Quests\Heartwood\Salaenih.cs
Lines of code: 143

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{		
	public class ShakingThingsUpQuest : BaseQuest
	{				
		public override bool AllObjectives{ get{ return false; } }
	
		/* Shaking Things Up */
		public override object Title{ get{ return 1073083; } }
		
		/* A Solen hive is a fascinating piece of ecology. It's put together like a finely crafted clock. Who knows 
		what happens if you remove something? So let's find out. Exterminate a few of the warriors and I'll make it 
		worth your while. */	
		public override object Description{ get{ return 1073573; } }
		
		/* I hope you'll reconsider. Until then, farwell. */
		public override object Refuse{ get{ return 1073580; } }
		
		/* I don't think you've gotten their attention yet -- you need to kill at least 10 Solen Warriors. */
		public override object Uncomplete{ get{ return 1073593; } }
	
		public ShakingThingsUpQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( RedSolenWarrior ), "red solen warriors", 10 ) );
			AddObjective( new SlayObjective( typeof( BlackSolenWarrior ), "black solen warriors", 10 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class ArachnophobiaQuest : BaseQuest
	{					
		/* Arachnophobia */
		public override object Title{ get{ return 1073079; } }
		
		/* I've seen them hiding in their webs among the woods. Glassy eyes, spindly legs, poisonous fangs. Monsters, 
		I say! Deadly horrors, these black widows. Someone must exterminate the abominations! If only I could find a 
		worthy hero for such a task, then I could give them this considerable reward. */	
		public override object Description{ get{ return 1073569; } }
		
		/* I hope you'll reconsider. Until then, farwell. */
		public override object Refuse{ get{ return 1073580; } }
		
		/* You've got a good start, but to stop the black-eyed fiends, you need to kill a dozen. */
		public override object Uncomplete{ get{ return 1073589; } }
	
		public ArachnophobiaQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( GiantBlackWidow ), "giant black widows", 12 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class MiniSwampThingQuest : BaseQuest
	{					
		/* Mini Swamp Thing */
		public override object Title{ get{ return 1073072; } }
		
		/* Some say killing a boggling brings good luck. I don't place much stock in old wives' tales, but I can say a few 
		dead bogglings would certainly be lucky for me! Help me out and I can reward you for your efforts.  */	
		public override object Description{ get{ return 1073562; } }
		
		/* I hope you'll reconsider. Until then, farwell. */
		public override object Refuse{ get{ return 1073580; } }
		
		/* Go back and kill all 20 bogglings! */
		public override object Uncomplete{ get{ return 1073582; } }
	
		public MiniSwampThingQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Bogling ), "boglings", 20 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class Salaenih : MondainQuester
	{		
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( WarriorCasteQuest ),
				typeof( ShakingThingsUpQuest ),
				typeof( ArachnophobiaQuest ),
				typeof( SquishyQuest ),
				typeof( BigJobQuest ),
				typeof( VoraciousPlantsQuest ),
				typeof( SpecimensQuest ),
				typeof( ColdHeartedQuest ),
				typeof( MiniSwampThingQuest ),
				typeof( AnimatedMonstrosityQuest )
			};} 
		}
		
		[Constructable]
		public Salaenih() : base( "Salaenih", "the expeditionist" )
		{			
			SetSkill( SkillName.Meditation, 60.0, 83.0 );
			SetSkill( SkillName.Focus, 60.0, 83.0 );
		}
		
		public Salaenih( Serial serial ) : base( serial )
		{
		}		
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = true;
			Race = Race.Elf;
			
			Hue = 0x851D;
			HairItemID = 0x2FCD;
			HairHue = 0x324;
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots() );
			AddItem( new WarCleaver() );
			
			Item item;
			
			item = new WoodlandLegs();
			item.Hue = 0x1BB;					
			AddItem( item ); 
			
			item = new WoodlandArms();
			item.Hue = 0x1BB;					
			AddItem( item ); 
			
			item = new WoodlandChest();
			item.Hue = 0x1BB;					
			AddItem( item );
			
			item = new WoodlandBelt();
			item.Hue = 0x597;					
			AddItem( item );
			
			item = new VultureHelm();
			item.Hue = 0x1BB;					
			AddItem( item ); 
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}