/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:52:59pm
Filepath: scripts\_custom\mlpackage\Quests\Blighted Grove\Blighted Grove\Quests.cs
Lines of code: 190

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{
	public class VilePoisonQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		public override Type NextQuest{ get{ return typeof( RockAndHardPlaceQuest ); } }
		
		/* Vile Poison */
		public override object Title{ get{ return 1074950; } }
		
		/* Heya!  I'm sure glad to see you.  Listen I'm in a bit of a bind here.  I'm supposed to be gathering 
		poisoned water at the base of that corrupted tree there, but I can't get in under the roots to get a 
		good sample.  The branches and brush are so tainted that they can't be cut, burned or even magically 
		passed.  It's put my work at a real standstill.  If you help me out, I'll help you get in there too.  
		Whadda ya say? */	
		public override object Description{ get{ return 1074956; } }
		
		/* Okay.  If you change your mind, I'll probably still be stuck here trying to get in. */
		public override object Refuse{ get{ return 1074964; } }
		
		/* My friend, Iosep, is a weaponsmith in Jhelom.  If anyone can help us, he can! */
		public override object Uncomplete{ get{ return 1074968; } }
		
		/* Greetings.  What have you there?  Ah, a sample from a poisonous tree, you say?  My friend Jamal 
		sent you?  Well, let me see that then, and we'll get to work. */
		public override object Complete{ get{ return 1074991; } }
		
		public VilePoisonQuest() : base()
		{							
			AddObjective( new DeliverObjective( typeof( TaintedTreeSample ), "tainted tree sample", 1, typeof( Ioseph ), "Ioseph (Jhelom)" ) );		
							
			AddReward( new BaseReward( 1074962 ) ); // A step closer to entering Blighted Grove.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class RockAndHardPlaceQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		public override Type NextQuest{ get{ return typeof( SympatheticMagicQuest ); } }
		
		/* A Rock and a Hard Place */
		public override object Title{ get{ return 1074951; } }
		
		/* Hmm, I've never even heard of something that can damage diamond like that.  I guess we'll have to go with plan 
		B.  Let's try something similar.  Sometimes there's a natural immunity to be found when you use a substance that's 
		like the one you're trying to cut.  A sort of "sympathetic" thing.  Y'know? */	
		public override object Description{ get{ return 1074958; } }
		
		/* Sure, no problem.  I thought you were interested in figuring this out. */
		public override object Refuse{ get{ return 1074965; } }
		
		/* If you're a miner, you should have no trouble getting that stuff.  If not, you can probably buy some 
		samples from a miner? */
		public override object Uncomplete{ get{ return 1074969; } }
		
		/* Have you got the granite and diamonds?  Great, let me see them and we'll see what effect this venom has upon them. */
		public override object Complete{ get{ return 1074992; } }
		
		public RockAndHardPlaceQuest() : base()
		{							
			AddObjective( new ObtainObjective( typeof( Granite ), "rocks", 4, 0x1779 ) );	
			AddObjective( new ObtainObjective( typeof( BlueDiamond ), "blue diamonds", 2, 0x3198 ) );		
							
			AddReward( new BaseReward( 1074962 ) ); // A step closer to entering Blighted Grove.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class SympatheticMagicQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		public override Type NextQuest{ get{ return typeof( AlreadyDeadQuest ); } }
		
		/* Sympathetic Magic */
		public override object Title{ get{ return 1074952; } }
		
		/* This is some nasty stuff, that's for certain.  I don't even want to think about what sort of blight 
		caused this venomous reaction from that old tree.  Let's get to work … we'll need to try something really 
		hard but still workable as our base material.  Nothing's harder than stone and diamond.  Let's try them first. */	
		public override object Description{ get{ return 1074957; } }
		
		/* Sure, no problem.  I thought you were interested in figuring this out. */
		public override object Refuse{ get{ return 1074965; } }
		
		/* I think a lumberjack can help supply bark. */
		public override object Uncomplete{ get{ return 1074970; } }
		
		/* You're back with the bark already?  Terrific!  I bet this will do the trick. */
		public override object Complete{ get{ return 1074993; } }
		
		public SympatheticMagicQuest() : base()
		{							
			AddObjective( new ObtainObjective( typeof( BarkFragment ), "bark", 10, 0x318F ) );		
							
			AddReward( new BaseReward( 1074962 ) ); // A step closer to entering Blighted Grove.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class AlreadyDeadQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		public override Type NextQuest{ get{ return typeof( EurekaQuest ); } }
		
		/* Already Dead */
		public override object Title{ get{ return 1074953; } }
		
		/* Amazing!  The bark was reduced to ash in seconds.  Whatever this taint is, it plays havok with living things.  
		And of course, it took the edge off both diamonds and granite even faster.  What we need is something workable but 
		dead; something that can hold an edge without melting.  See what you can come up with, please. */	
		public override object Description{ get{ return 1074959; } }
		
		/* Sure, no problem.  I thought you were interested in figuring this out. */
		public override object Refuse{ get{ return 1074965; } }
		
		/* I'm thinking we need something fairly brittle or it won't hold an edge.  And, it can't be alive, of course. */
		public override object Uncomplete{ get{ return 1074971; } }
		
		/* Great thought!  Bone might just do the trick. */
		public override object Complete{ get{ return 1074994; } }
		
		public AlreadyDeadQuest() : base()
		{							
			AddObjective( new ObtainObjective( typeof( Bone ), "workable samples", 10 ) );		
							
			AddReward( new BaseReward( 1074962 ) ); // A step closer to entering Blighted Grove.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class EurekaQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		public override Type NextQuest{ get{ return typeof( SubContractingQuest ); } }
		
		/* Eureka! */
		public override object Title{ get{ return 1074954; } }
		
		/* We're in business!  I've put together the instructions for chopping sort of sword, in the style 
		of one of those new-fangled elven machetes.  Take those back to Jamal for me, if you would. */	
		public override object Description{ get{ return 1074960; } }
		
		/* Well, okay.  I guess I thought you'd want to see this through. */
		public override object Refuse{ get{ return 1074966; } }
		
		/* I'm sure Jamal is eager to get this information.  He's probably still hanging around near that 
		big old blighted tree. */
		public override object Uncomplete{ get{ return 1074972; } }
		
		/* Heya!  You're back.  Was Iosep able to help?  Let me see what he's sent. */
		public override object Complete{ get{ return 1074995; } }
		
		public EurekaQuest() : base()
		{							
			AddObjective( new DeliverObjective( typeof( SealedNotesForJamal ), "sealed notes for jamal", 1, typeof( Jamal ), "Jamal (near Blighted Grove)" ) );		
							
			AddReward( new BaseReward( 1074962 ) ); // A step closer to entering Blighted Grove.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void OnCompleted()
		{
			if ( Owner.Skills.Blacksmith.Value >= 45.0 )
			{
				//Owner.AcquireRecipe( (int) Server.Engines.Craft.SmithRecipes.BoneMachete );
				Owner.SendLocalizedMessage( 1075006 ); // You have learned how to smith a bone handled machete!
			}
			else
				Owner.SendLocalizedMessage( 1075005 ); // You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
				
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class SubContractingQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.BlightedGrove; } }
		
		/* Sub Contracting */
		public override object Title{ get{ return 1074955; } }
		
		/* Wonderful!  Now we can both get in there!  Let me show you these instructions for making this machete.  
		If you're not skilled in smithing, I'm not sure how much sense it will make though.  Listen, if you're 
		heading in there anyway … maybe you'd do me one more favor?  I'm ah ... buried in work out here ... so if 
		you'd go in and get me a few water samples, I'd be obliged. */	
		public override object Description{ get{ return 1074961; } }
		
		/* Oh.  Right, I guess you're really ... ah ... busy too. */
		public override object Refuse{ get{ return 1074967; } }
		
		/* Once you're inside, look for places where the water has twisted and warped the natural creatures. */
		public override object Uncomplete{ get{ return 1074973; } }
		
		/* I hear sloshing ... that must mean you've got my water samples.  Whew, I'm so glad you braved the 
		dangers in there ... I mean, I would have but I'm so busy out here.  Here's your reward! */
		public override object Complete{ get{ return 1074996; } }
		
		public SubContractingQuest() : base()
		{							
			AddObjective( new ObtainObjective( typeof( SamplesOfCorruptedWater ), "samples of corrupted water", 3 ) );		
							
			AddReward( new BaseReward( typeof( LargeTreasureBag ), 1072706 ) );
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}