/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Death on Apr-18-2011 09:34:34pm
Filepath: scripts\_custom\events and scenarios\Easter 2011\EasterBasket.cs
Lines of code: 43
***********************************************************/


using System;
using Server.Items;
using Server.Network;




namespace Server.Items
{
	[Flipable( 9433, 9434 )]
	public class EasterBasket : Container
	{
		/*Mobile m_owner;
		
		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile Owner
		{
			get{ return m_owner; }
			set{ m_owner = value; }
		}*/			
		
	
		[Constructable]
		public EasterBasket() : this( null )
		{
		}

		[Constructable]
		public EasterBasket( Mobile from ) : base( 9433 )
		{
			Weight = 1.0;
			Name = "an Easter basket";
			Hue = Utility.RandomDyedHue();	
			
			AddItem(new ChocolateBunny()); 
			AddItem(new RobinEgg()); 
			AddItem(new SpringGrass()); 
			AddItem(new Garland()); 
			AddItem(new Garland()); 
			AddItem(new Garland()); 
			AddItem(new StuffedAnimal()); 
			AddItem(new HolidayCandle()); 
			AddItem(new HolidayCandle()); 
		}

		public EasterBasket( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version			
			//writer.Write(m_owner);
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			//m_owner=reader.ReadMobile();
		}
	}
}