/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Sep-24-2011 10:26:43pm
Filepath: scripts\Items\Artifacts\champion spawns\ParacelsusPeril.cs
Lines of code: 46

Description: 

***********************************************************/


using System;
using Server;



namespace Server.Items
{
	public class ParacelsusPeril : Bardiche
	{


		public override int AosStrengthReq{ get{ return (Utility.Random(90)); } }
		public override int AosMinDamage{ get{ return (5 + Utility.Random(5)); } }
		public override int AosMaxDamage{ get{ return (11 + Utility.Random(5)); } }

		public override int InitMinHits{ get{ return 3; } }
		public override int InitMaxHits{ get{ return 100; } }

		[Constructable]
		public ParacelsusPeril()
		{
			Name = "Paracelsus' Peril";
            Hue = 1153;
		
			Weight = 5.0;			
			WeaponAttributes.HitPhysicalArea = 20;
			WeaponAttributes.HitFireArea = 20;
			WeaponAttributes.HitEnergyArea = 20;
			WeaponAttributes.HitColdArea = 20;
			WeaponAttributes.HitPoisonArea = 20;
			WeaponAttributes.UseBestSkill=1;
			WeaponAttributes.SelfRepair=5;
			
		
			AosElementDamages.Physical=0;
			AosElementDamages.Fire=0;
			AosElementDamages.Cold=0;
			AosElementDamages.Poison=0;
			AosElementDamages.Energy=0;
			AosElementDamages.Chaos=100;		

		}


		
		
		public ParacelsusPeril( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}