/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:53:04pm
Filepath: scripts\_custom\mlpackage\Quests\Sanctuary\Gemkeeper Warriors\Quests.cs
Lines of code: 126

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{
	public class WarriorsOfTheGemkeeperQuest : BaseQuest
	{				
		public override QuestChain ChainID{ get{ return QuestChain.GemkeeperWarriors; } }
		public override Type NextQuest{ get{ return typeof( CloseEnoughQuest ); } }
		
		/* Warriors of the Gemkeeper */
		public override object Title{ get{ return 1074536; } }
		
		/* Here we honor the Gemkeeper's Apprentice and seek to aid her efforts against the humans responsible 
		for the death of her teacher - and the destruction of the elven way of life.  Our tales speak of a fierce 
		race of servants of the Gemkeeper, the men-bulls whose battle-skill was renowned. It is desireable to 
		discover the fate of these noble creatures after the Rupture.  Will you seek information? */	
		public override object Description{ get{ return 1074537; } }
		
		/* Fine then, I'm shall find another to run my errands then. */
		public override object Refuse{ get{ return 1074063; } }
		
		/* I care not how you get the information.  Kill as many humans as you must ... but find the fate of the 
		minotaurs.  Perhaps another of the Gemkeeper's servants has the knowledge we seek. */
		public override object Uncomplete{ get{ return 1074540; } }
		
		/* What have you found? */
		public override object Complete{ get{ return 1074542; } }
	
		public WarriorsOfTheGemkeeperQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( MapFragment ), "fragment of a map", 1 ) );
			
			AddReward( new BaseReward( 1074876 ) ); // Knowledge of the legendary minotaur.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.Labyrinth;
		}
		
		public override void OnCompleted()
		{
			Owner.SendLocalizedMessage( 1074541, null, 0x23 ); // You have discovered an important clue!						
			Owner.PlaySound( CompleteSound );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class CloseEnoughQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.GemkeeperWarriors; } }
		public override Type NextQuest{ get{ return typeof( TakingTheBullByTheHornsQuest ); } }
		
		/* Close Enough */
		public override object Title{ get{ return 1074544; } }
		
		/* Ah ha!  You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, 
		on that piece of Sosaria that was thrown into the sky.  Hmmm, I would have you go there and seek out these 
		warriors to see if they might join our cause.  But, legend speaks of a mighty barrier to prevent invasion 
		of the city. Take this map to Canir and explain the problem. Perhaps she can devise a solution. */	
		public override object Description{ get{ return 1074546; } }
		
		/* Fine then, I'm shall find another to run my errands then. */
		public override object Refuse{ get{ return 1074063; } }
		
		/* Canir is nearby, run and speak with her. */
		public override object Uncomplete{ get{ return 1074548; } }
		
		/* Yes?  What do you want?  I'm very busy. */
		public override object Complete{ get{ return 1074549; } }
		
		public CloseEnoughQuest() : base()
		{								
			AddObjective( new DeliverObjective( typeof( MapFragment ), "fragment of a map", 1, typeof( Canir ), "Canir (Sanctuary)" ) );		
							
			AddReward( new BaseReward( 1074876 ) ); // Knowledge of the legendary minotaur.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.Labyrinth;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class TakingTheBullByTheHornsQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.GemkeeperWarriors; } }
		public override Type NextQuest{ get{ return typeof( EmissaryToTheMinotaurQuest ); } }
		
		/* Taking the Bull by the Horns */
		public override object Title{ get{ return 1074551; } }
		
		/* Interesting.  I believe I have a way.  I will need some materials to infuse you with the essence of a 
		bull-man, so you can fool their defenses.  The most similar beast to the original Baratarian bull that the 
		minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords.  I need 
		horns, in great quantity to undertake this magic. */	
		public override object Description{ get{ return 1074553; } }
		
		/* Oh come now, don't be afraid.  The magic won't harm you. */
		public override object Refuse{ get{ return 1074554; } }
		
		/* I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns. */
		public override object Uncomplete{ get{ return 1074555; } }
		
		/* You've returned at last!  Give me just a moment to examine what you've brought and I can perform the 
		magic that will allow you enter the Labyrinth. */
		public override object Complete{ get{ return 1074556; } }
		
		public TakingTheBullByTheHornsQuest() : base()
		{								
			AddObjective( new ObtainObjective( typeof( GamanHorns ), "gaman horns", 20, 0x1084 ) );		
							
			AddReward( new BaseReward( 1074876 ) ); // Knowledge of the legendary minotaur.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.Labyrinth;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class EmissaryToTheMinotaurQuest : BaseQuest
	{		
		public override QuestChain ChainID{ get{ return QuestChain.GemkeeperWarriors; } }
		
		/* Emissary to the Minotaur */
		public override object Title{ get{ return 1074824; } }
		
		/* *whew*  It is done!  The fierce essence of the bull has been infused into your aura.  You are able 
		now to breach the ancient defenses of the city.  Go forth and seek the minotaur -- and then return 
		with wonderous tales and evidence of your visit to the Labyrinth. */	
		public override object Description{ get{ return 1074825; } }
		
		/* As you wish.  I can't understand why you'd pass up such a remarkable opportunity.  Think of the 
		adventures you would have. */
		public override object Refuse{ get{ return 1074827; } }
		
		/* You won't reach the minotaur city by loitering around here!  What are you waiting for?  You need to 
		get to Malas and find the access point for the island.  You'll be renowned for your discovery! */
		public override object Uncomplete{ get{ return 1074828; } }
		
		/* Oh! You've returned at last!  I can't wait to hear the tales ... but first, let me see those artifacts.  
		You've certainly earned this reward. */
		public override object Complete{ get{ return 1074829; } }
		
		public EmissaryToTheMinotaurQuest() : base()
		{											
			//AddObjective( new ObtainObjective( typeof( MinotaurArtifact ), "minotaur artifacts", 3 ) );		
							
			AddReward( new BaseReward( typeof( RewardBox ), 1072584 ) ); // A strongbox.
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.Labyrinth;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
}