/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:53:00pm
Filepath: scripts\_custom\mlpackage\Quests\Heartwood\Cailla.cs
Lines of code: 340

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class KingOfBearsQuest : BaseQuest
	{				
		/* King of Bears */
		public override object Title{ get{ return 1072996; } }
		
		/* A pity really.  With the balance of nature awry, we have no choice but to accept the responsibility 
		of making it all right.  It's all a part of the circle of life, after all. So, yes, the grizzly bears 
		are running rampant. There are far too many in the region.  Will you shoulder your obligations as a 
		higher life form? */	
		public override object Description{ get{ return 1073030; } }
		
		/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
		public override object Refuse{ get{ return 1072270; } }
		
		/* You're not quite done yet.  Get back to work! */
		public override object Uncomplete{ get{ return 1072271; } }
	
		public KingOfBearsQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( GrizzlyBear ), "grizzly bears", 10 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class SpecimensQuest : BaseQuest
	{				
		public override bool AllObjectives{ get{ return false; } }
	
		/* Specimens */
		public override object Title{ get{ return 1072999; } }
		
		/* I admire them, you know.  The solen have their place -- regimented, organized.  They're fascinating 
		to watch with their constant strife between red and black.  I can't help but want to stir things up from 
		time to time.  And that's where you come in.  Kill either twelve red or twelve black solen workers and 
		let's see what happens next! */	
		public override object Description{ get{ return 1073032; } }
		
		/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
		public override object Refuse{ get{ return 1072270; } }
		
		/* You're not quite done yet.  Get back to work! */
		public override object Uncomplete{ get{ return 1072271; } }
	
		public SpecimensQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( RedSolenWorker ), "red solen workers", 12 ) );
			AddObjective( new SlayObjective( typeof( BlackSolenWorker ), "black solen workers", 12 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class DeadManWalkingQuest : BaseQuest
	{					
		/* Dead Man Walking */
		public override object Title{ get{ return 1072983; } }
		
		/* Why?  I ask you why?  They walk around after they're put in the ground.  It's just wrong in so many ways.  
		Put them to proper rest, I beg you.  I'll find some way to pay you for the kindness. Just kill five zombies 
		and five skeletons. */	
		public override object Description{ get{ return 1073009; } }
		
		/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
		public override object Refuse{ get{ return 1072270; } }
		
		/* You're not quite done yet.  Get back to work! */
		public override object Uncomplete{ get{ return 1072271; } }
	
		public DeadManWalkingQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Zombie ), "zombies", 5 ) );
			AddObjective( new SlayObjective( typeof( Skeleton ), "skeletons", 5 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class SpiritsQuest : BaseQuest
	{					
		public override bool AllObjectives{ get{ return false; } }
		
		/* Spirits */
		public override object Title{ get{ return 1073076; } }
		
		/* It is a piteous thing when the dead continue to walk the earth. Restless spirits are known to inhabit these 
		parts, taking the lives of unwary travelers. It is about time a hero put the dead back in their graves. I'm sure 
		such a hero would be justly rewarded. */	
		public override object Description{ get{ return 1073566; } }
		
		/* I hope you'll reconsider. Until then, farwell. */
		public override object Refuse{ get{ return 1073580; } }
		
		/* The restless spirts still walk -- you must kill 15 of them. */
		public override object Uncomplete{ get{ return 1073586; } }
	
		public SpiritsQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Spectre ), "spectres", 15 ) );
			AddObjective( new SlayObjective( typeof( Shade ), "shades", 15 ) );
			AddObjective( new SlayObjective( typeof( Wraith ), "wraiths", 15 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class RollTheBonesQuest : BaseQuest
	{							
		/* Roll the Bones */
		public override object Title{ get{ return 1073002; } }
		
		/* Why?  I ask you why?  They walk around after they're put in the ground.  It's just wrong in so many ways.  
		Put them to proper rest, I beg you.  I'll find some way to pay you for the kindness. Just kill eight patchwork 
		skeletons. */	
		public override object Description{ get{ return 1073011; } }
		
		/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
		public override object Refuse{ get{ return 1072270; } }
		
		/* You're not quite done yet.  Get back to work! */
		public override object Uncomplete{ get{ return 1072271; } }
	
		public RollTheBonesQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( PatchworkSkeleton ), "patchwork skeletons", 8 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class ItsGhastlyJobQuest : BaseQuest
	{							
		/* It's a Ghastly Job */
		public override object Title{ get{ return 1073008; } }
		
		/* Why?  I ask you why?  They walk around after they're put in the ground.  It's just wrong in so many ways.  
		Put them to proper rest, I beg you.  I'll find some way to pay you for the kindness. Just kill twelve ghouls. */	
		public override object Description{ get{ return 1073012; } }
		
		/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
		public override object Refuse{ get{ return 1072270; } }
		
		/* You're not quite done yet.  Get back to work! */
		public override object Uncomplete{ get{ return 1072271; } }
	
		public ItsGhastlyJobQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Ghoul ), "ghouls", 12 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class TroglodytesQuest : BaseQuest
	{							
		/* Troglodytes! */
		public override object Title{ get{ return 1074688; } }
		
		/* Oh nevermind, you don't look capable of my task afterall.  Haha! What was I thinking - you could never handle 
		killing troglodytes.  It'd be suicide.  What?  I don't know, I don't want to be responsible ... well okay if 
		you're really sure? */	
		public override object Description{ get{ return 1074689; } }
		
		/* Probably the wiser course of action. */
		public override object Refuse{ get{ return 1074690; } }
		
		/* You still need to kill those troglodytes, remember? */
		public override object Uncomplete{ get{ return 1074691; } }
	
		public TroglodytesQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Troglodyte ), "troglodytes", 12 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}		
		
		public override bool CanOffer()
		{
			return MondainsLegacy.PaintedCaves;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class UnholyKnightsQuest : BaseQuest
	{							
		public override bool AllObjectives{ get{ return false; } }
		
		/* Unholy Knights */
		public override object Title{ get{ return 1073075; } }
		
		/* Please, hear me kind traveler. You know when a knight falls, sometimes they are cursed to roam the earth as 
		undead mockeries of their former glory? That is too grim a fate for even any knight to suffer! Please, put them 
		out of their misery. I will offer you what payment I can if you will end the torment of these undead wretches. */	
		public override object Description{ get{ return 1073565; } }
		
		/* I hope you'll reconsider. Until then, farwell. */
		public override object Refuse{ get{ return 1073580; } }
		
		/* Your task is not done. Continue putting the Skeleton and Bone Knights to rest. */
		public override object Uncomplete{ get{ return 1073585; } }
	
		public UnholyKnightsQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( BoneKnight ), "bone knights", 16 ) );
			AddObjective( new SlayObjective( typeof( SkeletalKnight ), "skeletal knights", 16 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class FeatherInYerCapQuest : BaseQuest
	{									
		/* A Feather in Yer Cap */
		public override object Title{ get{ return 1074738; } }
		
		/* I've seen how you strut about, as if you were something special. I have some news for you, you don't impress 
		me at all. It's not enough to have a fancy hat you know.  That may impress people in the big city, but not here. 
		If you want a reputation you have to climb a mountain, slay some great beast, and then write about it. Trust me, 
		it's a long process.  The first step is doing a great feat. If I were you, I'd go pluck a feather from the harpy 
		Saliva, that would give you a good start. */	
		public override object Description{ get{ return 1074737; } }
		
		/* The path to greatness isn't for everyone obviously. */
		public override object Refuse{ get{ return 1074736; } }
		
		/* If you're going to get anywhere in the adventuring game, you have to take some risks.  A harpy, well, it's 
		bad, but it's not a dragon. */
		public override object Uncomplete{ get{ return 1074735; } }
		
		/* The hero returns from the glorious battle and - oh, such a small feather? */
		public override object Complete{ get{ return 1074734; } }
	
		public FeatherInYerCapQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( SalivasFeather ), "saliva's feather", 1 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class TaleOfTailQuest : BaseQuest
	{									
		/* A Tale of Tail */
		public override object Title{ get{ return 1074726; } }
		
		/* I've heard of you, adventurer.  Your reputation is impressive, and now I'll put it to the test. This is not 
		something I ask lightly, for this task is fraught with danger, but it is vital.  Seek out the vile hydra Abscess, 
		slay it, and return to me with it's tail. */	
		public override object Description{ get{ return 1074727; } }
		
		/* Well, the beast will still be there when you are ready I suppose. */
		public override object Refuse{ get{ return 1074728; } }
		
		/* Em, I thought I had explained already.  Abscess, the hydra, you know? Lots of heads but just the one tail.  
		I need the tail. I have my reasons. Go go go. */
		public override object Uncomplete{ get{ return 1074729; } }
		
		/* Ah, the tail.  You did it!  You know the rumours about dried ground hydra tail powder are all true?  
		Thank you so much! */
		public override object Complete{ get{ return 1074730; } }
	
		public TaleOfTailQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( AbscessTail ), "abscess' tail", 1 ) );
			
			AddReward( new BaseReward( typeof( TreasureBag ), 1072583 ) );
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.BlightedGrove;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class TrogAndHisDogQuest : BaseQuest
	{									
		/* A Trog and His Dog */
		public override object Title{ get{ return 1074681; } }
		
		/* I don't know if you can handle it, but I'll give you a go at it. Troglodyte chief - name of Lurg and his mangy 
		wolf pet need killing. Do the deed and I'll reward you. */	
		public override object Description{ get{ return 1074680; } }
		
		/* Perhaps I thought too highly of you. */
		public override object Refuse{ get{ return 1074655; } }
		
		/* The trog chief and his mutt should be easy enough to find. Just kill them and report back.  Easy enough. */
		public override object Uncomplete{ get{ return 1074682; } }
		
		/* Not half bad.  Here's your prize. */
		public override object Complete{ get{ return 1074683; } }
	
		public TrogAndHisDogQuest() : base()
		{			
			AddObjective( new SlayObjective( typeof( Lurg ), "lurg", 1 ) );
			AddObjective( new SlayObjective( typeof( Server.Mobiles.Grobu ), "grobu", 1 ) );
			
			AddReward( new BaseReward( typeof( LargeTreasureBag ), 1072706 ) );
		}
		
		public override bool CanOffer()
		{
			return MondainsLegacy.PaintedCaves;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}

	public class Cailla : MondainQuester
	{		
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( KingOfBearsQuest ),
				typeof( SpecimensQuest ),
				typeof( DeadManWalkingQuest ),
				typeof( SpiritsQuest ),
				typeof( RollTheBonesQuest ),
				typeof( ItsGhastlyJobQuest ),
				typeof( TroglodytesQuest ),
				typeof( UnholyKnightsQuest ),
				typeof( FriendlyNeighborhoodSpiderkillerQuest ),
				typeof( FeatherInYerCapQuest ),
				typeof( TaleOfTailQuest ),
				typeof( TrogAndHisDogQuest )
			};} 
		}
		
		[Constructable]
		public Cailla() : base( "Cailla", "the guard" )
		{			
			SetSkill( SkillName.Meditation, 60.0, 83.0 );
			SetSkill( SkillName.Focus, 60.0, 83.0 );
		}
		
		public Cailla( Serial serial ) : base( serial )
		{
		}		
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = false;
			Race = Race.Elf;
			
			Hue = 0x876B;
			HairItemID = 0x2FCE;
			HairHue = 0x2C8;
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots() );
			AddItem( new MagicalShortbow() );
			AddItem( new HidePants() );
			AddItem( new HidePauldrons() );
			AddItem( new HideGloves() );
			AddItem( new HideFemaleChest() );
			AddItem( new WoodlandBelt() );
			
			Item item;
			
			item = new RavenHelm();
			item.Hue = 0x1BB;
			AddItem( item );			
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}