/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:53:00pm
Filepath: scripts\_custom\mlpackage\Quests\Heartwood\Cillitha.cs
Lines of code: 171

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class LethalDartsQuest : BaseQuest
	{				
		/* Lethal Darts */
		public override object Title{ get{ return 1073876; } }
		
		/* We elves are no strangers to archery but I would be interested in learning whether there 
		is anything to learn from the human approach. I would gladly trade you something I have if 
		you could teach me of the deadly crossbow bolt. */	
		public override object Description{ get{ return 1074066; } }
		
		/* I will patiently await your reconsideration. */
		public override object Refuse{ get{ return 1073921; } }
		
		/* I will be in your debt if you bring me crossbow bolts. */
		public override object Uncomplete{ get{ return 1073922; } }
		
		/* My thanks for your service. Now, I shall teach you of elven archery. */
		public override object Complete{ get{ return 1073968; } }
	
		public LethalDartsQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( Bolt ), "crossbow bolts", 10, 0x1BFB ) );
			
			AddReward( new BaseReward( typeof( FletcherCraftsmanSatchel ), 1074282 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class SimpleBowQuest : BaseQuest
	{				
		/* A Simple Bow */
		public override object Title{ get{ return 1073877; } }
		
		/* I wish to try a bow crafted in the human style. Is it possible for you to bring me 
		such a weapon? I would be happy to return this favor. */	
		public override object Description{ get{ return 1074067; } }
		
		/* I will patiently await your reconsideration. */
		public override object Refuse{ get{ return 1073921; } }
		
		/* I will be in your debt if you bring me bows. */
		public override object Uncomplete{ get{ return 1073923; } }
		
		/* My thanks for your service. Now, I shall teach you of elven archery. */
		public override object Complete{ get{ return 1073968; } }
	
		public SimpleBowQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( Bow ), "bows", 10, 0x13B2 ) );
			
			AddReward( new BaseReward( typeof( FletcherCraftsmanSatchel ), 1074282 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class IngeniousArcheryPartOneQuest : BaseQuest
	{				
		/* Ingenious Archery, Part I */
		public override object Title{ get{ return 1073878; } }
		
		/* I have heard of a curious type of bow, you call it a "crossbow". It sounds fascinating and I would 
		very much like to examine one closely. Would you be able to obtain such an instrument for me? */	
		public override object Description{ get{ return 1074068; } }
		
		/* I will patiently await your reconsideration. */
		public override object Refuse{ get{ return 1073921; } }
		
		/* I will be in your debt if you bring me crossbows. */
		public override object Uncomplete{ get{ return 1073924; } }
		
		/* My thanks for your service. Now, I shall teach you of elven archery. */
		public override object Complete{ get{ return 1073968; } }
	
		public IngeniousArcheryPartOneQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( Crossbow ), "crossbows", 10, 0xF50 ) );
			
			AddReward( new BaseReward( typeof( FletcherCraftsmanSatchel ), 1074282 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class IngeniousArcheryPartTwoQuest : BaseQuest
	{				
		/* Ingenious Archery, Part II */
		public override object Title{ get{ return 1073879; } }
		
		/* These human "crossbows" are complex and clever. The "heavy crossbow" is a remarkable 
		instrument of war. I am interested in seeing one up close, if you could arrange for one 
		to make its way to my hands. */	
		public override object Description{ get{ return 1074069; } }
		
		/* I will patiently await your reconsideration. */
		public override object Refuse{ get{ return 1073921; } }
		
		/* I will be in your debt if you bring me heavy crossbows. */
		public override object Uncomplete{ get{ return 1073925; } }
		
		/* My thanks for your service. Now, I shall teach you of elven archery. */
		public override object Complete{ get{ return 1073968; } }
	
		public IngeniousArcheryPartTwoQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( HeavyCrossbow ), "heavy crossbows", 8, 0x13FD ) );
			
			AddReward( new BaseReward( typeof( FletcherCraftsmanSatchel ), 1074282 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class IngeniousArcheryPartThreeQuest : BaseQuest
	{				
		/* Ingenious Archery, Part III */
		public override object Title{ get{ return 1073880; } }
		
		/* My friend, I am in search of a device, a instrument of remarkable human ingenuity. It is a 
		repeating crossbow. If you were to obtain such a device, I would gladly reveal to you some of 
		the secrets of elven craftsmanship. */	
		public override object Description{ get{ return 1074070; } }
		
		/* I will patiently await your reconsideration. */
		public override object Refuse{ get{ return 1073921; } }
		
		/* I will be in your debt if you bring me repeating crossbows. */
		public override object Uncomplete{ get{ return 1073926; } }
		
		/* My thanks for your service. Now, I shall teach you of elven archery. */
		public override object Complete{ get{ return 1073968; } }
	
		public IngeniousArcheryPartThreeQuest() : base()
		{			
			AddObjective( new ObtainObjective( typeof( RepeatingCrossbow ), "repeating crossbows", 10, 0x26C3 ) );
			
			AddReward( new BaseReward( typeof( FletcherCraftsmanSatchel ), 1074282 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}

	public class Cillitha : MondainQuester
	{	
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( LethalDartsQuest ),
				typeof( SimpleBowQuest ),
				typeof( IngeniousArcheryPartOneQuest ),
				typeof( IngeniousArcheryPartTwoQuest ),
				typeof( IngeniousArcheryPartThreeQuest ),
				typeof( StopHarpingOnMeQuest )
			};} 
		}
		
		[Constructable]
		public Cillitha() : base( "Cillitha", "the bowcrafter" )
		{			
			SetSkill( SkillName.Meditation, 60.0, 83.0 );
			SetSkill( SkillName.Focus, 60.0, 83.0 );
		}
		
		public Cillitha( Serial serial ) : base( serial )
		{
		}		
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = true;
			Race = Race.Elf;
			
			Hue = 0x83E6;
			HairItemID = 0x2FC2;
			HairHue = 0x8E;
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots( 0x901 ) );
			AddItem( new ElvenShirt( 0x714 ) );
			AddItem( new LeafLegs() );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}