/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Engines\Quests\Haochi's Trials\Conversations.cs
Lines of code: 397
***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests.Samurai
{
	public class AcceptConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I><U>Important Quest Information</U></I><BR><BR>
				 * 
				 * During your quest, any important information that a
				 * <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
				 * such as this one.  You can review the information at any time during your
				 * quest.<BR><BR>
				 * 
				 * <U>Getting Help</U><BR><BR>
				 * 
				 * Some of the text you will come across during your quest,
				 * will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
				 * or online help system.  You can click on the text to get detailed information
				 * on the underlined subject.  You may also access the Codex Of Wisdom by
				 * pressing "F1" or by clicking on the "?" on the toolbar at the top of
				 * your screen.<BR><BR><U>Context Menus</U><BR><BR>
				 * 
				 * Context menus can be called up by single left-clicking (or Shift + single
				 * left-click, if you changed it) on most objects or NPCs in the world.
				 * Nearly everything, including your own avatar will have context menus available.
				 * Bringing up your avatar's context menu will give you options to cancel your quest
				 * and review various quest information.<BR><BR>
				 */
				return 1049092;
			}
		}

		public AcceptConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FindHaochiObjective() );
		}
	}

	public class RadarConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
				 * 
				 * The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
				 * on your keyboard. It shows your immediate surroundings from a
				 * bird's eye view.<BR><BR>
				 * 
				 * Pressing ALT-R twice, will enlarge the Radar Map a little.
				 * Use the Radar Map often as you travel throughout the world
				 * to familiarize yourself with your surroundings.
				 * */
				return 1063033;
			}
		}

		public override bool Logged{ get{ return false; } }

		public RadarConversation()
		{
		}
	}

	public class FirstTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
				 * 
				 * Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
				 * 
				 * Wielding a blade is easy, anyone can grasp a sword’s hilt. Learning how to
				 * fight properly and skillfully is to become an Armsman.<BR><BR>
				 * 
				 * Learning how to master weapons, and even more importantly when not to use
				 * them, is the Way of the Warrior. The Way of the Samurai. The Code of the
				 * Bushido. That is why you are here. <BR><BR>
				 * 
				 * You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
				 * 
				 * The first trial will test your decision making skills. You only have to enter
				 * the area beyond the green passageway. <BR><BR>
				 * 
				 * Do not attempt to hurry your trials. The guards will only let you through
				 * to each trial when I have deemed you ready.<br><br>
				 * 
				 * As a last resort you may use the golden teleporter tiles in each trial area
				 * but do so at your own risk. You may not be able to return and complete your
				 * trials once you have chosen to escape.
				 */
				return 1063029;
			}
		}

		public FirstTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FirstTrialIntroObjective() );
		}
	}

	public class FirstTrialKillConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Beyond you are two troubled groups.<BR><BR>
				 * 
				 * The Cursed Souls were once proud warriors that were ensorcelled
				 * by an evil mage. The mage trapped and killed them later but the spell
				 * has not lifted from their souls in death. <BR><BR>
				 * 
				 * The Young Ronin were former Samurai in training who lost their way.
				 * They are loyal only to those with enough coin in their pocket. <BR><BR>
				 * 
				 * You must decide who needs to be fought to the death. You may wish to
				 * <a href="?ForceTopic27">review combat techniques</a> as well as
				 * <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
				 * 
				 * Return to Daimyo Haochi after you have finished with your trial.<br><br>
				 * 
				 * If you should die during any of your trials, visit one of the Ankh Shrines
				 * and you will be resurrected. You should retrieve your belongings from your
				 * body before returning to the Daimyo or you may not be able to return to your corpse.
				 */
				return 1063031;
			}
		}

		public FirstTrialKillConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FirstTrialKillObjective() );
		}
	}

	public class GainKarmaConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				if ( m_CursedSoul )
				{
					// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Cursed Soul.
					return 1063040;
				}
				else
				{
					// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Young Ronin.
					return 1063041;
				}
			}
		}

		public override bool Logged{ get{ return false; } }

		private bool m_CursedSoul;

		public GainKarmaConversation( bool cursedSoul )
		{
			m_CursedSoul = cursedSoul;
		}

		public GainKarmaConversation()
		{
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_CursedSoul = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (bool) m_CursedSoul );
		}
	}

	public class SecondTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				if ( m_CursedSoul )
				{
					/* It is good that you rid the land of the Cursed Souls so they can
					 * be at peace in death. They had been cursed for doing what they
					 * thought was an honorable deed. Now they can have respect in their death.<BR><BR>
					 * 
					 * I have placed a reward in your pack. <BR><BR>
					 * 
					 * The second trial will test your courage. You only have to follow the yellow
					 * path to see what awaits you.
					 */
					return 1063045;
				}
				else
				{
					/* It is good that you rid the land of those dishonorable Samurai.
					 * Perhaps they will learn a greater lesson in death.<BR><BR>
					 * 
					 * I have placed a reward in your pack.<BR><BR>
					 * 
					 * The second trial will test your courage. You only have to follow
					 * the yellow path to see what awaits you.
					 */
					return 1063046;
				}
			}
		}

		private bool m_CursedSoul;

		public SecondTrialIntroConversation( bool cursedSoul )
		{
			m_CursedSoul = cursedSoul;
		}

		public SecondTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SecondTrialIntroObjective() );
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_CursedSoul = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (bool) m_CursedSoul );
		}
	}

	public class SecondTrialAttackConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Beyond the guards is a test of courage.  You must face your fear and attack a
				 * great beast. You must choose which beast to slay for there is more than
				 * one beyond the courtyard doors. <BR><BR>
				 * 
				 * The imp entered the courtyard unaware of its surroundings. The dragon came
				 * knowingly, hunting for the flesh of humans – A feast for the beast. <BR><BR>
				 * 
				 * You must rid the courtyard of these beasts but you may only choose one to
				 * attack. Go and choose wisely.
				 */
				return 1063057;
			}
		}

		public SecondTrialAttackConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SecondTrialAttackObjective() );
		}
	}

	public class ThirdTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				if ( m_Dragon )
				{
					/* You faced the dragon knowing it would be your certain death.
					 * That is the courage of a Samurai. <BR><BR>
					 * 
					 * Your spirit speaks as a Samurai already. <BR><BR>
					 * 
					 * In these lands, death is not forever. The shrines can make you whole
					 * again as can a helpful mage or healer. <BR><BR>
					 * 
					 * Seek them out when you have been mortally wounded. <BR><BR>
					 * 
					 * The next trial will test your benevolence. You only have to walk the blue path.
					 */
					return 1063060;
				}
				else
				{
					/* Fear remains in your eyes but you have learned that not all is
					 * what it appears to be. <BR><BR>
					 * 
					 * You must have known the dragon would slay you instantly.
					 * You elected the weaker opponent though the imp did not come
					 * here to destroy. You have much to learn. <BR><BR>
					 * 
					 * In these lands, death is not forever. The shrines can make you whole
					 * again as can a helpful mage or healer. <BR><BR>
					 * 
					 * Seek them out when you have been mortally wounded. <BR><BR>
					 * 
					 * The next trial will test your benevolence. You only have to walk the blue path.
					 */
					return 1063059;
				}
			}
		}

		private bool m_Dragon;

		public ThirdTrialIntroConversation( bool dragon )
		{
			m_Dragon = dragon;
		}

		public ThirdTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new ThirdTrialIntroObjective() );
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_Dragon = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (bool) m_Dragon );
		}
	}

	public class ThirdTrialKillConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* A pack of wolves circle your feet. They have been injured and are in pain.
				 * A quick death will end their suffering.<br><br>
				 * 
				 * Use your Honorable Execution skill or other means to finish off a wounded wolf.
				 * Do so and return to Daimyo Haochi.
				 */
				return 1063062;
			}
		}

		public ThirdTrialKillConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new ThirdTrialKillObjective() );
		}
	}

	public class FourthTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
				 * 
				 * A Samurai understands the need to help others even as he wields a blade against
				 * them. <BR><BR>
				 * 
				 * You have shown compassion. A true Samurai is benevolent even to an enemy.
				 * For this you have been rewarded. <BR><BR>
				 * 
				 * And now you must prove yourself again. Walk the red path.
				 * We will talk again later.
				 */
				return 1063065;
			}
		}

		public FourthTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FourthTrialIntroObjective() );
		}
	}

	public class FourthTrialCatsConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>You approach a disheveled gypsy standing near a small shed.
				 * You sense that she has not eaten nor bathed in quite some time. <BR><BR>
				 * 
				 * Around her is a large colony of mangy and diseased cats. It appears
				 * she has spent what little money she’s earned to feed the cats instead
				 * of herself. <BR><BR>
				 * 
				 * You have a decision to make. You can give her gold so she can buy some
				 * food for her animals and herself. You can also remove the necessity
				 * of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
				 * 
				 * If you elect to give the gypsy money, you can do so by clicking your stack
				 * of gold and selecting ‘1’. Then dragging it and dropping it on the Gypsy.
				 */
				return 1063067;
			}
		}

		public FourthTrialCatsConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FourthTrialCatsObjective() );
		}
	}

	public class FifthTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				if ( m_KilledCat )
				{
					/* Respect comes from allowing another to make their own decisions.
					 * By denying the gypsy her animals, you negate the respect she is due.
					 * Perhaps you will have learned something to use next time a similar
					 * situation arises. <BR><BR>
					 * 
					 * And now you must prove yourself again. Please retrieve my katana
					 * from the treasure room and return it to me.
					 */
					return 1063071;
				}
				else
				{
					/* You showed respect by helping another out while allowing the gypsy
					 * what little dignity she has left. <BR><BR>
					 * 
					 * Now she will be able to feed herself and gain enough energy to walk
					 * to her camp. <BR><BR>
					 * 
					 * The cats are her family members– cursed by an evil mage. <BR><BR>
					 * 
					 * Once she has enough strength to walk back to the camp, she will be
					 * able to undo the spell. <BR><BR>
					 * 
					 * You have been rewarded for completing your trial. And now you must
					 * prove yourself again. <BR><BR>Please retrieve my katana from the
					 * treasure room and return it to me.
					 */
					return 1063070;
				}
			}
		}

		private bool m_KilledCat;

		public FifthTrialIntroConversation( bool killedCat )
		{
			m_KilledCat = killedCat;
		}

		public FifthTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FifthTrialIntroObjective() );
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_KilledCat = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (bool) m_KilledCat );
		}
	}

	public class FifthTrialReturnConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <i>The guards let you through without question, and pay you no mind as
				 * you walk into the Daimyo's treasure cache.  A vast fortune in gold,
				 * gemstones, and jewelry is stored here!  Surely, the Daimyo wouldn't
				 * miss a single small item...<br><br>
				 * 
				 * You spot the sword quickly amongst the cache of gemstones and other valuables.
				 * In one quick motion you retrieve it and stash it in your pack.</i>
				 */
				return 1063248;
			}
		}

		public FifthTrialReturnConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FifthTrialReturnObjective() );
		}
	}

	public class LostSwordConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// What? You have returned without the sword? Go back and look for it again.
				return 1063074;
			}
		}

		public override bool Logged{ get{ return false; } }

		public LostSwordConversation()
		{
		}
	}

	public class SixthTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				if ( m_StolenTreasure )
				{
					/* I thank you for returning this sword. However, you should admonished
					 * for also taking treasure that was not asked for nor given back.  <BR><BR>
					 * 
					 * Think about your actions youngling. <BR><BR>
					 * 
					 * Your training is nearly complete. Before you have your final trial,
					 * you should pay homage to Samurai who came before you.  <BR><BR>
					 * 
					 * Go into the Altar Room and light a candle for them.
					 * Afterwards, return to me.
					 */
					return 1063077;
				}
				else
				{
					/* Thank you for returning this sword to me and leaving the remaining
					 * treasure alone. <BR><BR>
					 * 
					 * Your training is nearly complete. Before you have your final trial,
					 * you should pay homage to Samurai who came before you.  <BR><BR>
					 * 
					 * Go into the Altar Room and light a candle for them. Afterwards, return to me.
					 */
					return 1063076;
				}
			}
		}

		private bool m_StolenTreasure;

		public SixthTrialIntroConversation( bool stolenTreasure )
		{
			m_StolenTreasure = stolenTreasure;
		}

		public SixthTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SixthTrialIntroObjective() );
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_StolenTreasure = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (bool) m_StolenTreasure );
		}
	}

	public class SeventhTrialIntroConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
				 * 
				 * In the final room is the holding cell containing young Ninjas who came to
				 * take my life. They were caught and placed in my custody. <BR><BR>
				 * 
				 * Take care of these miscreants and show them where your loyalty lies. <BR><BR>
				 * 
				 * This is your final act as a Samurai in training.
				 */
				return 1063079;
			}
		}

		public SeventhTrialIntroConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SeventhTrialIntroObjective() );
		}
	}

	public class EndConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* You have proven yourself young one. You will continue to improve as your skills
				 * are honed with age. <BR><BR>
				 * 
				 * Now it is time for you to explore the lands. Beyond this path lies Zento
				 * City, your future home.  On these grounds you will find a golden oval object
				 * known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
				 * 
				 * You may want to visit Ansella Gryen when you arrive. <BR><BR>
				 * 
				 * You have learned the ways. You are an honorable warrior, a Samurai in
				 * the highest regards. <BR><BR>
				 * 
				 * Please accept the gifts I have placed in your pack. You have earned them.
				 * Farewell for now.
				 */
				return 1063125;
			}
		}

		public EndConversation()
		{
		}

		public override void OnRead()
		{
			System.Complete();
		}
	}
}