/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on May-15-2012 07:15:47pm
Filepath: scripts\Multis\BaseHouse.cs
Lines of code: 3038

Description: 

***********************************************************/


using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Multis.Deeds;
using Server.Regions;
using Server.Network;
using Server.Targeting;
using Server.Accounting;
using Server.ContextMenus;
using Server.Gumps;
using Server.Guilds;
using Server.Engines.BulkOrders;

namespace Server.Multis
{
	public abstract class BaseHouse : BaseMulti
	{
		public static bool NewVendorSystem{ get{ return Core.AOS; } } // Is new player vendor system enabled?

		public const int MaxCoOwners = 100;
		public const int MaxFriends = 500;
		public const int MaxBans = 600;

		public const bool DecayEnabled = true;

		public static void Decay_OnTick()
		{
			for ( int i = 0; i < m_AllHouses.Count; ++i )
				((BaseHouse)m_AllHouses[i]).CheckDecay();
		}

		private DateTime m_LastRefreshed;
		private bool m_RestrictDecay;

		[CommandProperty( AccessLevel.Seer )]
		public DateTime LastRefreshed
		{
			get{ return m_LastRefreshed; }
			set{ m_LastRefreshed = value; Modify();}
		}

		[CommandProperty( AccessLevel.Seer )]
		public bool RestrictDecay
		{
			get{ return m_RestrictDecay; }
			set{ m_RestrictDecay = value; Modify();}
		}

		public virtual TimeSpan decayperiod { get{ return TimeSpan.FromDays(90); } }

		public virtual bool CanDecay
		{
			get
			{
			if(RestrictDecay)return false;
			if(m_Owner==null)return true;
			if(m_Owner.AccessLevel>AccessLevel.Player)return false;
			return true;
			}
		}
		
		public virtual DecayType DecayType
		{
			get
			{
				if ( !CanDecay )
					return DecayType.Ageless;

					return DecayType.AutoRefresh;
			}
		}		
		

		private DecayLevel m_decaystage;
		
		[CommandProperty( AccessLevel.Seer )]
		public virtual DecayLevel decaystage
		{
			get{return m_decaystage;	}
			set{m_decaystage=value;	Modify();}			
		}
		
		
		private DateTime m_nextdecaystage;
		
		[CommandProperty( AccessLevel.Seer )]
		public virtual DateTime nextdecaystage
		{
			get{return m_nextdecaystage;	}
			set{m_nextdecaystage=value;	Modify();}	
		}
		
		
		public static void HandleRefresh( Mobile mob )
		{
			ArrayList houses = Server.Gumps.ViewHousesGump.GetHouses( mob );

			if ( houses.Count == 0 )
				return;

			for ( int i = 0; i < houses.Count; ++i )
			{
				BaseHouse house = houses[i] as BaseHouse;
				
				house.RefreshDecay();
			}
		}		
	

		
		public virtual bool RefreshDecay()
		{
			if(LastRefreshed>DateTime.Now)return false;
		
			LastRefreshed = DateTime.Now;
			decaystage=DecayLevel.Ageless;
			
			if ( m_Sign != null )m_Sign.InvalidateProperties();
			
			Modify();

			return true;
		}
		
		public virtual void ForceIdoc()
		{
			LastRefreshed = DateTime.Now-(decayperiod+TimeSpan.FromMinutes(5)); //add 5 minutes to be sure
			CheckDecay();
		}

		public virtual bool CheckDecay()
		{
			if(!CanDecay)
			{
				RefreshDecay();
				return false;
			}
		
			if ( !Deleted && this.decaystage == DecayLevel.Collapsed )
			{
				Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Decay_Sandbox ) );
				Modify();
				return true;
			}
			else if(!Deleted && this.decaystage >= DecayLevel.IDOC && nextdecaystage<DateTime.Now)  //wipe all vendors
			{
				ArrayList vendors = new ArrayList();			
			
				foreach ( PlayerVendor vendor in PlayerVendors )
				{
					vendors.Add(vendor);
				}
				
				for(int i=0;i<vendors.Count;i++)
				{
					if(vendors[i] is PlayerVendor)
					{
						PlayerVendor vend = vendors[i] as PlayerVendor;
						vend.Delete();//TODO: Make their stuff drop to ground or go to auction house
					}
				}
				
				decaystage=DecayLevel.Collapsed;
				return false;
			}			
			
		/*OSI decay timers:
		
		Like New 						1 hour
			Slightly Worn 				1-2 days
			Somewhat Worn 				1-2 days
			Fairly Worn 					1-2 days
			Greatly Worn 					1-2 days
			In Danger of Collapsing 		12-24 hours
		
		Other info, aparantly more accurate, should research further and look into changing our values:
			slightly worn 24-32 hours
			somewhat worn 24-32 hours
			fairly worn 24-32 hours
			greatly worn 24-32 hours
			in danger of collapsing 6 hours 52 minutes, 		
		
		*/
		
		if((LastRefreshed+decayperiod)<DateTime.Now)  //house has not been refreshed in too long, start decay process
		{
			if(nextdecaystage<DateTime.Now)
			{
				switch(decaystage)
				{
					default:
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromHours(1);
						decaystage=DecayLevel.LikeNew;					
						break;
					}
					case DecayLevel.LikeNew: 
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromDays(1)+TimeSpan.FromHours(Utility.Random(24))+TimeSpan.FromMinutes(Utility.Random(61));  
						decaystage=DecayLevel.Slightly;
						break;
					}					
					case DecayLevel.Slightly: 
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromDays(1)+TimeSpan.FromHours(Utility.Random(24))+TimeSpan.FromMinutes(Utility.Random(61)); 
						decaystage=DecayLevel.Somewhat;
						break;
					}
					case DecayLevel.Somewhat: 
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromDays(1)+TimeSpan.FromHours(Utility.Random(24))+TimeSpan.FromMinutes(Utility.Random(61)); 
						decaystage=DecayLevel.Fairly;
						break;
					}	
					case DecayLevel.Fairly: 
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromDays(1)+TimeSpan.FromHours(Utility.Random(24))+TimeSpan.FromMinutes(Utility.Random(61)); 
						decaystage=DecayLevel.Greatly;
						break;
					}	
					case DecayLevel.Greatly: 
					{
						nextdecaystage=DateTime.Now+TimeSpan.FromHours(12)+TimeSpan.FromHours(Utility.Random(12))+TimeSpan.FromMinutes(Utility.Random(61));
						decaystage=DecayLevel.IDOC;
						break;
					}
				}
			}			
		}
		else decaystage=DecayLevel.Ageless;
		
			
			
		if ( m_Sign != null )m_Sign.InvalidateProperties();

			return false;
		}

		public virtual void KillVendors()
		{
			ArrayList list = new ArrayList( PlayerVendors );

			foreach ( PlayerVendor vendor in list )
				vendor.Destroy( true );

			list = new ArrayList( PlayerBarkeepers );

			foreach ( PlayerBarkeeper barkeeper in list )
				barkeeper.Delete();
				
			Modify();
		}
		
		
		public virtual void GenerateRubble()
		{
			Point3D p = new Point3D(this.Location);
		
			for(int i=150+Utility.Random(100);i>0;i--)
			{
				p.X=(this.X-9)+Utility.Random(18);
				p.Y=(this.Y-9)+Utility.Random(18);

				if(IsInside( p, this.Z ))
				{
					HouseRubble rubble = new HouseRubble(this.Owner);
					rubble.MoveToWorld(p,this.Map);
				}
			
			}
			Modify();
		}
		
		
		public void CreateNoPlaceRegion()
		{
			DemolishedHouseRegion reg = new DemolishedHouseRegion(this.Owner,this.Map,HouseRegion.GetArea( this));
			reg.Register();	
		}
		

		public virtual void Decay_Sandbox()
		{
			if ( Deleted )
				return;
				
			GenerateRubble();

			KillVendors();
			Delete();
		}
				

		[CommandProperty( AccessLevel.GameMaster )]
		public virtual double BonusStorageScalar { get { return (1.2); } }

		private bool m_Public;

		private HouseRegion m_Region;
		public HouseSign m_Sign;
		private TrashBarrel m_Trash;
		private ArrayList m_Doors;

		private Mobile m_Owner;

		private ArrayList m_Access;
		private ArrayList m_Bans;
		private ArrayList m_CoOwners;
		private ArrayList m_Friends;

		private ArrayList m_PlayerVendors = new ArrayList();
		private ArrayList m_PlayerBarkeepers = new ArrayList();

		private ArrayList m_LockDowns;
		private ArrayList m_VendorRentalContracts;
		private ArrayList m_Secures;

		private ArrayList m_Addons;

		private ArrayList m_VendorInventories = new ArrayList();
		private ArrayList m_RelocatedEntities = new ArrayList();

		private MovingCrate m_MovingCrate;
		private ArrayList m_InternalizedVendors;

		private int m_MaxLockDowns;
		private int m_MaxSecures;
		private int m_Price;

		private int m_Visits;

		private DateTime m_BuiltOn, m_LastTraded;

		private Point3D m_RelativeBanLocation;

		private static Hashtable m_Table = new Hashtable();

		public virtual bool IsAosRules{ get{ return Core.AOS; } }

		public virtual bool IsActive{ get{ return true; } }

		public virtual HousePlacementEntry GetAosEntry()
		{
			return HousePlacementEntry.Find( this );
		}

		public virtual int GetAosMaxSecures()
		{
			HousePlacementEntry hpe = GetAosEntry();

			if ( hpe == null )
				return 0;

			return (int)(hpe.Storage * BonusStorageScalar);
		}

		public virtual int GetAosMaxLockdowns()
		{
			HousePlacementEntry hpe = GetAosEntry();

			if ( hpe == null )
				return 0;

			return (int)(hpe.Lockdowns * BonusStorageScalar);
		}

		public virtual int GetAosCurSecures( out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate )
		{
			fromSecures = 0;
			fromVendors = 0;
			fromLockdowns = 0;
			fromMovingCrate = 0;

			ArrayList list = m_Secures;

			for ( int i = 0; list != null && i < list.Count; ++i )
			{
				SecureInfo si = (SecureInfo)list[i];

				fromSecures += si.Item.TotalItems;
			}

			if ( m_LockDowns != null )
				fromLockdowns += m_LockDowns.Count;

			if ( !NewVendorSystem )
			{
				foreach ( PlayerVendor vendor in PlayerVendors )
				{
					if ( vendor.Backpack != null )
					{
						fromVendors += vendor.Backpack.TotalItems;
					}
				}
			}

			if ( MovingCrate != null )
			{
				fromMovingCrate += MovingCrate.TotalItems;

				foreach ( Item item in MovingCrate.Items )
				{
					if ( item is PackingBox )
						fromMovingCrate--;
				}
			}

			return fromSecures + fromVendors + fromLockdowns + fromMovingCrate;
		}

		public bool IsInRange( IPoint2D from, int range )
		{
			if ( Region == null )
				return false;

			foreach ( Rectangle3D rect in Region.Area )
			{
				if ( from.X >= rect.Start.X - range && from.Y >= rect.Start.Y - range && from.X < rect.End.X + range && from.Y < rect.End.Y + range )
					return true;
			}

			return false;
		}

		public virtual int GetNewVendorSystemMaxVendors()
		{
			HousePlacementEntry hpe = GetAosEntry();

			if ( hpe == null )
				return 0;
			
			return (int)(hpe.Vendors * BonusStorageScalar);
		}

		public virtual bool CanPlaceNewVendor()
		{
			if ( !IsAosRules )
				return true;

			if ( !NewVendorSystem )
				return CheckAosLockdowns( 10 );

			return ( (PlayerVendors.Count + VendorRentalContracts.Count) < GetNewVendorSystemMaxVendors() );
		}

		public const int MaximumBarkeepCount = 5;

		public virtual bool CanPlaceNewBarkeep()
		{
			return ( PlayerBarkeepers.Count < MaximumBarkeepCount );
		}

		public static void IsThereVendor( Point3D location, Map map, out bool vendor, out bool rentalContract )
		{
			vendor = false;
			rentalContract = false;

			IPooledEnumerable eable = map.GetObjectsInRange( location, 0 );

			foreach ( IEntity entity in eable )
			{
				if ( Math.Abs( location.Z - entity.Z ) <= 16 )
				{
					if ( entity is PlayerVendor || entity is PlayerBarkeeper || entity is PlayerVendorPlaceholder )
					{
						vendor = true;
						break;
					}

					if ( entity is VendorRentalContract )
					{
						rentalContract = true;
						break;
					}
				}
			}

			eable.Free();
		}

		public bool HasPersonalVendors
		{
			get
			{
				foreach ( PlayerVendor vendor in PlayerVendors )
				{
					if ( !(vendor is RentedVendor) )
						return true;
				}

				return false;
			}
		}

		public bool HasRentedVendors
		{
			get
			{
				foreach ( PlayerVendor vendor in PlayerVendors )
				{
					if ( vendor is RentedVendor )
						return true;
				}

				return false;
			}
		}

		public ArrayList AvailableVendorsFor( Mobile m )
		{
			ArrayList list = new ArrayList();

			foreach ( PlayerVendor vendor in PlayerVendors )
			{
				if ( vendor.CanInteractWith( m, false ) )
					list.Add( vendor );
			}

			return list;
		}

		public bool AreThereAvailableVendorsFor( Mobile m )
		{
			foreach ( PlayerVendor vendor in PlayerVendors )
			{
				if ( vendor.CanInteractWith( m, false ) )
					return true;
			}

			return false;
		}
		
		
		public int VendorsOnAccount(Mobile m)
		{
		int vendors=0;
			foreach ( PlayerVendor vendor in PlayerVendors )
			{
				if ( vendor.IsOwner(m) )vendors++;
			}	
		
		return vendors;
		}
		

		
		
		
		

		public void MoveAllToCrate()
		{
			RelocatedEntities.Clear();

			if ( MovingCrate != null )
				MovingCrate.Hide();

			if ( m_Trash != null )
			{
				m_Trash.Delete();
				m_Trash = null;
			}

			foreach ( Item item in LockDowns )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			LockDowns.Clear();

			foreach ( Item item in VendorRentalContracts )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			VendorRentalContracts.Clear();

			foreach ( SecureInfo info in Secures )
			{
				Item item = info.Item;

				if ( !item.Deleted )
				{
					if ( item is StrongBox )
						item = ((StrongBox)item).ConvertToStandardContainer();

					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			Secures.Clear();

			foreach ( Item addon in Addons )
			{
				if ( !addon.Deleted )
				{
					Item deed = null;

					if ( addon is IAddon )
						deed = ((IAddon)addon).Deed;

					if ( deed != null )
					{
						deed.Hue=addon.Hue;
						addon.Delete();
						DropToMovingCrate( deed );
					}
					else
					{
						DropToMovingCrate( addon );
					}
				}
			}

			Addons.Clear();

			foreach ( PlayerVendor mobile in PlayerVendors )
			{
				mobile.Return();
				mobile.Internalize();
				InternalizedVendors.Add( mobile );
			}

			foreach ( Mobile mobile in PlayerBarkeepers )
			{
				mobile.Internalize();
				InternalizedVendors.Add( mobile );
			}
			
			Modify();
		}

		public ArrayList GetHouseEntities()
		{
			ArrayList list = new ArrayList();

			if ( MovingCrate != null )
				MovingCrate.Hide();

			if ( m_Trash != null && m_Trash.Map != Map.Internal )
				list.Add( m_Trash );

			foreach ( Item item in LockDowns )
			{
				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

			foreach ( Item item in VendorRentalContracts )
			{
				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

			foreach ( SecureInfo info in Secures )
			{
				Item item = info.Item;

				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

			foreach ( Item item in Addons )
			{
				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

			foreach ( PlayerVendor mobile in PlayerVendors )
			{
				mobile.Return();

				if ( mobile.Map != Map.Internal )
					list.Add( mobile );
			}

			foreach ( Mobile mobile in PlayerBarkeepers )
			{
				if ( mobile.Map != Map.Internal )
					list.Add( mobile );
			}

			return list;
		}

		public void RelocateEntities()
		{
			foreach ( IEntity entity in GetHouseEntities() )
			{
				Point3D relLoc = new Point3D( entity.X - this.X, entity.Y - this.Y, entity.Z - this.Z );
				RelocatedEntity relocEntity = new RelocatedEntity( entity, relLoc );

				RelocatedEntities.Add( relocEntity );

				if ( entity is Item )
					((Item)entity).Internalize();
				else
					((Mobile)entity).Internalize();
			}
			
			Modify();
		}

		public void RestoreRelocatedEntities()
		{
			foreach ( RelocatedEntity relocEntity in RelocatedEntities )
			{
				Point3D relLoc = relocEntity.RelativeLocation;
				Point3D location = new Point3D( relLoc.X + this.X, relLoc.Y + this.Y, relLoc.Z + this.Z );

				IEntity entity = relocEntity.Entity;
				if ( entity is Item )
				{
					Item item = (Item) entity;
					
					if ( !item.Deleted )
					{
						if ( item is IAddon )
						{
							if ( ((IAddon)item).CouldFit( location, this.Map ) )
							{
								item.MoveToWorld( location, this.Map );
								continue;
							}
						}
						else
						{
							int height;
							bool requireSurface;
							if ( item is VendorRentalContract )
							{
								height = 16;
								requireSurface = true;
							}
							else
							{
								height = item.ItemData.Height;
								requireSurface = false;
							}

							if ( this.Map.CanFit( location.X, location.Y, location.Z, height, false, false, requireSurface ) )
							{
								item.MoveToWorld( location, this.Map );
								continue;
							}
						}

						// The item can't fit

						if ( item is TrashBarrel )
						{
							item.Delete(); // Trash barrels don't go to the moving crate
						}
						else
						{
							SetLockdown( item, false );
							item.IsSecure = false;
							item.Movable = true;

							Item relocateItem = item;

							if ( item is StrongBox )
								relocateItem = ((StrongBox)item).ConvertToStandardContainer();

							if ( item is IAddon )
							{
								relocateItem = ((IAddon)item).Deed;
								relocateItem.Hue = item.Hue;
								
								item.Delete();
							}

							if ( relocateItem != null )
								DropToMovingCrate( relocateItem );
						}
					}

					if ( m_Trash == item )
						m_Trash = null;

					LockDowns.Remove( item );
					VendorRentalContracts.Remove( item );
					Addons.Remove( item );
					for ( int i = Secures.Count - 1; i >= 0; i-- )
					{
						if ( ((SecureInfo)Secures[i]).Item == item )
							Secures.RemoveAt( i );
					}
				}
				else
				{
					Mobile mobile = (Mobile) entity;

					if ( !mobile.Deleted )
					{
						if ( this.Map.CanFit( location, 16, false, false ) )
						{
							mobile.MoveToWorld( location, this.Map );
						}
						else
						{
							InternalizedVendors.Add( mobile );
						}
					}
				}
			}

			RelocatedEntities.Clear();
			Modify();
		}

		public void DropToMovingCrate( Item item )
		{
			if ( MovingCrate == null )
				MovingCrate = new MovingCrate( this );

			MovingCrate.DropItem( item );
			Modify();
		}

		public ArrayList GetItems()
		{
			if( this.Map == null || this.Map == Map.Internal )
				return new ArrayList();

			Point2D start = new Point2D( this.X + Components.Min.X, this.Y + Components.Min.Y );
			Point2D end = new Point2D( this.X + Components.Max.X + 1, this.Y + Components.Max.Y + 1 );
			Rectangle2D rect = new Rectangle2D( start, end );

			ArrayList list = new ArrayList();

			IPooledEnumerable eable = this.Map.GetItemsInBounds( rect );
			foreach ( Item item in eable )
			{
				if ( item.Movable && IsInside( item ) )
					list.Add( item );
			}
			eable.Free();

			return list;
		}

		public ArrayList GetMobiles()
		{
			if( this.Map == null || this.Map == Map.Internal )
				return new ArrayList();

			ArrayList list = new ArrayList();

			foreach ( Mobile mobile in Region.GetMobiles() )
			{
				if ( IsInside( mobile ) )
					list.Add( mobile );
			}

			return list;
		}

		public virtual bool CheckAosLockdowns( int need )
		{
			return ( (GetAosCurLockdowns() + need) <= GetAosMaxLockdowns() );
		}

		public virtual bool CheckAosStorage( int need )
		{
			int fromSecures, fromVendors, fromLockdowns, fromMovingCrate;

			return ( (GetAosCurSecures( out fromSecures, out fromVendors, out fromLockdowns, out fromMovingCrate ) + need) <= GetAosMaxSecures() );
		}

		public static void Configure()
		{
			Item.LockedDownFlag = 1;
			Item.SecureFlag = 2;

			Timer.DelayCall( TimeSpan.FromMinutes( 1.0 ), TimeSpan.FromMinutes( 1.0 ), new TimerCallback( Decay_OnTick ) );
		}

		public virtual int GetAosCurLockdowns()
		{
			int v = 0;

			if ( m_LockDowns != null )
				v += m_LockDowns.Count;

			if ( m_Secures != null )
				v += m_Secures.Count;

			if ( !NewVendorSystem )
				v += PlayerVendors.Count * 10;

			return v;
		}

		public static bool CheckLockedDown( Item item )
		{
			BaseHouse house = FindHouseAt( item );

			return ( house != null && house.IsLockedDown( item ) );
		}

		public static bool CheckSecured( Item item )
		{
			BaseHouse house = FindHouseAt( item );

			return ( house != null && house.IsSecure( item ) );
		}

		public static bool CheckLockedDownOrSecured( Item item )
		{
			BaseHouse house = FindHouseAt( item );

			return ( house != null && (house.IsSecure( item ) || house.IsLockedDown( item )) );
		}

		public static ArrayList GetHouses( Mobile m )
		{
			ArrayList list = new ArrayList();

			if ( m != null )
			{
				ArrayList exists = (ArrayList)m_Table[m];

				if ( exists != null )
				{
					for ( int i = 0; i < exists.Count; ++i )
					{
						BaseHouse house = exists[i] as BaseHouse;

						if ( house != null && !house.Deleted && house.Owner == m )
							list.Add( house );
					}
				}
			}

			return list;
		}

		public static bool CheckHold( Mobile m, Container cont, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
		{
			BaseHouse house = FindHouseAt( cont );

			if ( house == null || !house.IsAosRules )
				return true;

			if ( house.IsSecure( cont ) && !house.CheckAosStorage( 1 + item.TotalItems + plusItems ) )
			{
				if ( message )
					m.SendLocalizedMessage( 1061839 ); // This action would exceed the secure storage limit of the house.

				return false;
			}
			else if(house.IsSecure( cont ) && !house.CheckAosStorage( 100 + item.TotalItems + plusItems ))
			{
			if ( message )
					m.SendMessage( "Warning: You are near the secure storage limit!" ); 		
			}

			return true;
		}

		public static bool CheckAccessible( Mobile m, Item item )
		{
			if ( m.AccessLevel >= AccessLevel.GameMaster )
				return true; // Staff can access anything

			BaseHouse house = FindHouseAt( item );

			if ( house == null )
				return true;

			SecureAccessResult res = house.CheckSecureAccess( m, item );

			switch ( res )
			{
				case SecureAccessResult.Insecure: break;
				case SecureAccessResult.Accessible: return true;
				case SecureAccessResult.Inaccessible: return false;
			}

			if ( house.IsLockedDown( item ) )
				return house.IsCoOwner( m ) && (item is Container);

			return true;
		}

		public static BaseHouse FindHouseAt( Mobile m )
		{
			if ( m == null || m.Deleted )
				return null;

			return FindHouseAt( m.Location, m.Map, 16 );
		}

		public static BaseHouse FindHouseAt( Item item )
		{
			if ( item == null || item.Deleted )
				return null;

			return FindHouseAt( item.GetWorldLocation(), item.Map, item.ItemData.Height );
		}

		public static BaseHouse FindHouseAt( Point3D loc, Map map, int height )
		{
			if ( map == null || map == Map.Internal )
				return null;

			Sector sector = map.GetSector( loc );

			for ( int i = 0; i < sector.Multis.Count; ++i )
			{
				BaseHouse house = sector.Multis[i] as BaseHouse;

				if ( house != null && house.IsInside( loc, height ) )
					return house;
			}

			return null;
		}

		public bool IsInside( Mobile m )
		{
			if ( m == null || m.Deleted || m.Map != this.Map )
				return false;

			return IsInside( m.Location, 16 );
		}

		public bool IsInside( Item item )
		{
			if ( item == null || item.Deleted || item.Map != this.Map )
				return false;

			return IsInside( item.Location, item.ItemData.Height );
		}
		
		
		public static Type[] AccessableItems = new Type[]
		{
		typeof(Dices),typeof(RecallRune),typeof(TreasureMap),typeof(Clock),typeof(BaseInstrument),
		typeof(Dyes),typeof(DyeTub),typeof(VendorRentalContract),typeof(wallgenerator),typeof(PirateCoffin),
		typeof(PiratePotOfStew),typeof(BaseCursedPirateAle),typeof(ParrotPerch),typeof(BaseBoard),typeof(Runebook),
		typeof(BlazeDyeTub),typeof(BlackDyeTub),typeof(LeatherDyeTub),typeof(SpecialDyeTub),typeof(RunebookDyeTub),
		typeof(StatuetteDyeTub),typeof(FurnitureDyeTub),typeof(RewardBlackDyeTub),typeof(ThanksgivingPie),typeof(BaseBook),
		typeof(ChocolateBunny),typeof(RobinEgg),typeof(SpringGrass),typeof(StuffedAnimal),typeof(HornOfPlenty),typeof(AOVFifthAnniversaryStatuette),
		typeof(SquirrelAcorn)
		};
		

		public bool CheckAccessibility( Item item, Mobile from )
		{
			SecureAccessResult res = CheckSecureAccess( from, item );

			switch ( res )
			{
				case SecureAccessResult.Insecure: break;
				case SecureAccessResult.Accessible: return true;
				case SecureAccessResult.Inaccessible: return false;
			}

			if ( !IsLockedDown( item ) )
				return true;
			else if ( from.AccessLevel >= AccessLevel.GameMaster )
				return true;
			else if ( item is ISecurable )
				return HasSecureAccess( from, ((ISecurable)item).Level );
			else if ( item is Container )
				return IsCoOwner( from );
			else if ( item is BaseLight )
				return IsFriend( from );
			else if ( item is PotionKeg )
				return IsFriend( from );

				
				Type T = item.GetType();
				for(int i=0;i<AccessableItems.Length;i++)
				{
				if(T ==AccessableItems[i])return true;
				}
			

			return false;
		}

		public virtual bool IsInside( Point3D p, int height )
		{
			if ( Deleted )
				return false;

			MultiComponentList mcl = Components;

			int x = p.X - (X + mcl.Min.X);
			int y = p.Y - (Y + mcl.Min.Y);

			if ( x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height )
				return false;

			if ( this is HouseFoundation && y < (mcl.Height-1) && p.Z >= this.Z )
				return true;

			StaticTile[] tiles = mcl.Tiles[x][y];

			for ( int j = 0; j < tiles.Length; ++j )
			{
				StaticTile tile = tiles[j];
				int id = tile.ID & TileData.MaxItemValue;
				ItemData data = TileData.ItemTable[id];

				// Slanted roofs do not count; they overhang blocking south and east sides of the multi
				if ( (data.Flags & TileFlag.Roof) != 0 )
					continue;

				// Signs and signposts are not considered part of the multi
				if ( (id >= 0xB95 && id <= 0xC0E) || (id >= 0xC43 && id <= 0xC44) )
					continue;

				int tileZ = tile.Z + this.Z;

				if ( p.Z == tileZ || (p.Z + height) > tileZ )
					return true;
			}

			return false;
		}

		public SecureAccessResult CheckSecureAccess( Mobile m, Item item )
		{
			if ( m_Secures == null || !(item is Container) )
				return SecureAccessResult.Insecure;

			for ( int i = 0; i < m_Secures.Count; ++i )
			{
				SecureInfo info = (SecureInfo)m_Secures[i];

				if ( info.Item == item )
					return HasSecureAccess( m, info.Level ) ? SecureAccessResult.Accessible : SecureAccessResult.Inaccessible;
			}

			return SecureAccessResult.Insecure;
		}

		private static ArrayList m_AllHouses = new ArrayList();

		public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID /*| 0x4000*/ )
		{
			m_AllHouses.Add( this );

			m_LastRefreshed = DateTime.Now;

			m_BuiltOn = DateTime.Now;
			m_LastTraded = DateTime.MinValue;

			m_Doors = new ArrayList();
			m_LockDowns = new ArrayList();
			m_Secures = new ArrayList();
			m_Addons = new ArrayList();

			m_CoOwners = new ArrayList();
			m_Friends = new ArrayList();
			m_Bans = new ArrayList();
			m_Access = new ArrayList();

			m_VendorRentalContracts = new ArrayList();
			m_InternalizedVendors = new ArrayList();

			m_Owner = owner;

			m_MaxLockDowns = MaxLockDown;
			m_MaxSecures = MaxSecure;

			m_RelativeBanLocation = this.BaseBanLocation;

			UpdateRegion();

			if ( owner != null )
			{
				ArrayList list = (ArrayList)m_Table[owner];

				if ( list == null )
					m_Table[owner] = list = new ArrayList();

				list.Add( this );
			}

			Movable = false;
		}

		public BaseHouse( Serial serial ) : base( serial )
		{
			m_AllHouses.Add( this );
		}

		public override void OnMapChange()
		{
			if ( m_LockDowns == null )
				return;

			UpdateRegion();

			if ( m_Sign != null && !m_Sign.Deleted )
				m_Sign.Map = this.Map;

			if ( m_Doors != null )
			{
				foreach ( Item item in m_Doors )
					item.Map = this.Map;
			}

			foreach ( IEntity entity in GetHouseEntities() )
			{
				if ( entity is Item )
					((Item)entity).Map = this.Map;
				else
					((Mobile)entity).Map = this.Map;
			}
		}

		public virtual void ChangeSignType( int itemID )
		{
			if ( m_Sign != null )
				m_Sign.ItemID = itemID;
		}

		public abstract Rectangle2D[] Area{ get; }
		public abstract Point3D BaseBanLocation{ get; }

		public virtual void UpdateRegion()
		{
			if ( m_Region != null )
				m_Region.Unregister();
				

			if ( this.Map != null )
			{
				m_Region = new HouseRegion( this );
				m_Region.Register();
			}
			else
			{
				m_Region = null;
			}
		}

		public override void OnLocationChange( Point3D oldLocation )
		{
			if ( m_LockDowns == null )
				return;

			int x = base.Location.X - oldLocation.X;
			int y = base.Location.Y - oldLocation.Y;
			int z = base.Location.Z - oldLocation.Z;

			if ( m_Sign != null && !m_Sign.Deleted )
				m_Sign.Location = new Point3D( m_Sign.X + x, m_Sign.Y + y, m_Sign.Z + z );

			UpdateRegion();

			if ( m_Doors != null )
			{
				foreach ( Item item in m_Doors )
				{
					if ( !item.Deleted )
						item.Location = new Point3D( item.X + x, item.Y + y, item.Z + z );
				}
			}

			foreach ( IEntity entity in GetHouseEntities() )
			{
				Point3D newLocation = new Point3D( entity.X + x, entity.Y + y, entity.Z + z );

				if ( entity is Item )
					((Item)entity).Location = newLocation;
				else
					((Mobile)entity).Location = newLocation;
			}
		}

		public BaseDoor AddEastDoor( int x, int y, int z )
		{
			return AddEastDoor( true, x, y, z );
		}

		public BaseDoor AddEastDoor( bool wood, int x, int y, int z )
		{
			BaseDoor door = MakeDoor( wood, DoorFacing.SouthCW );

			AddDoor( door, x, y, z );

			return door;
		}

		public BaseDoor AddSouthDoor( int x, int y, int z )
		{
			return AddSouthDoor( true, x, y, z );
		}

		public BaseDoor AddSouthDoor( bool wood, int x, int y, int z )
		{
			BaseDoor door = MakeDoor( wood, DoorFacing.WestCW );

			AddDoor( door, x, y, z );

			return door;
		}

		public BaseDoor AddEastDoor( int x, int y, int z, uint k )
		{
			return AddEastDoor( true, x, y, z, k );
		}

		public BaseDoor AddEastDoor( bool wood, int x, int y, int z, uint k )
		{
			BaseDoor door = MakeDoor( wood, DoorFacing.SouthCW );

			door.Locked = true;
			door.KeyValue = k;

			AddDoor( door, x, y, z );

			return door;
		}

		public BaseDoor AddSouthDoor( int x, int y, int z, uint k )
		{
			return AddSouthDoor( true, x, y, z, k );
		}

		public BaseDoor AddSouthDoor( bool wood, int x, int y, int z, uint k )
		{
			BaseDoor door = MakeDoor( wood, DoorFacing.WestCW );

			door.Locked = true;
			door.KeyValue = k;

			AddDoor( door, x, y, z );

			return door;
		}

		public BaseDoor[] AddSouthDoors( int x, int y, int z, uint k )
		{
			return AddSouthDoors( true, x, y, z, k );
		}

		public BaseDoor[] AddSouthDoors( bool wood, int x, int y, int z, uint k )
		{
			BaseDoor westDoor = MakeDoor( wood, DoorFacing.WestCW );
			BaseDoor eastDoor = MakeDoor( wood, DoorFacing.EastCCW );

			westDoor.Locked = true;
			eastDoor.Locked = true;

			westDoor.KeyValue = k;
			eastDoor.KeyValue = k;

			westDoor.Link = eastDoor;
			eastDoor.Link = westDoor;

			AddDoor( westDoor, x, y, z );
			AddDoor( eastDoor, x + 1, y, z );

			return new BaseDoor[2]{ westDoor, eastDoor };
		}

		public uint CreateKeys( Mobile m )
		{
			uint value = Key.RandomValue();

			if ( !IsAosRules )
			{
				Key packKey = new Key( KeyType.Gold );
				Key bankKey = new Key( KeyType.Gold );

				packKey.KeyValue = value;
				bankKey.KeyValue = value;

				packKey.LootType = LootType.Newbied;
				bankKey.LootType = LootType.Newbied;

				BankBox box = m.BankBox;

				if ( box == null || !box.TryDropItem( m, bankKey, false ) )
					bankKey.Delete();

				m.AddToBackpack( packKey );
			}

			return value;
		}

		public BaseDoor[] AddSouthDoors( int x, int y, int z )
		{
			return AddSouthDoors( true, x, y, z, false );
		}

		public BaseDoor[] AddSouthDoors( bool wood, int x, int y, int z, bool inv )
		{
			BaseDoor westDoor = MakeDoor( wood, inv ? DoorFacing.WestCCW : DoorFacing.WestCW );
			BaseDoor eastDoor = MakeDoor( wood, inv ? DoorFacing.EastCW : DoorFacing.EastCCW );

			westDoor.Link = eastDoor;
			eastDoor.Link = westDoor;

			AddDoor( westDoor, x, y, z );
			AddDoor( eastDoor, x + 1, y, z );

			return new BaseDoor[2]{ westDoor, eastDoor };
		}

		public BaseDoor MakeDoor( bool wood, DoorFacing facing )
		{
			if ( wood )
				return new DarkWoodHouseDoor( facing );
			else
				return new MetalHouseDoor( facing );
		}

		public void AddDoor( BaseDoor door, int xoff, int yoff, int zoff )
		{
			door.MoveToWorld( new Point3D( xoff+this.X, yoff+this.Y, zoff+this.Z ), this.Map );
			m_Doors.Add( door );
		}

		public void AddTrashBarrel( Mobile from )
		{
			if ( !IsActive )
				return;

			for ( int i = 0; m_Doors != null && i < m_Doors.Count; ++i )
			{
				BaseDoor door = m_Doors[i] as BaseDoor;
				Point3D p = door.Location;

				if ( door.Open )
					p = new Point3D( p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z );

				if ( (from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z )
				{
					if ( from.InRange( p, 1 ) )
					{
						from.SendLocalizedMessage( 502120 ); // You cannot place a trash barrel near a door or near steps.
						return;
					}
				}
			}

			if ( m_Trash == null || m_Trash.Deleted )
			{
				m_Trash = new TrashBarrel();

				m_Trash.Movable = false;
				m_Trash.MoveToWorld( from.Location, from.Map );

				from.SendLocalizedMessage( 502121 ); /* You have a new trash barrel.
													  * Three minutes after you put something in the barrel, the trash will be emptied.
													  * Be forewarned, this is permanent! */
			}
			else
			{
				m_Trash.MoveToWorld( from.Location, from.Map );
			}
			
			Modify();
		}

		public void SetSign( int xoff, int yoff, int zoff )
		{
			m_Sign = new HouseSign( this );
			m_Sign.MoveToWorld( new Point3D( this.X + xoff, this.Y + yoff, this.Z + zoff ), this.Map );
			Modify();
		}

		public void SetLockdown( Item i, bool locked )
		{
			SetLockdown( i, locked, false );
		}

		private void SetLockdown( Item i, bool locked, bool checkContains )
		{
			if ( m_LockDowns == null )
				return;
				
			Modify();

			i.Movable = !locked;
			i.IsLockedDown = locked;

			if ( locked )
			{
				if ( i is VendorRentalContract )
				{
					if ( !VendorRentalContracts.Contains( i ) )
						VendorRentalContracts.Add( i );
				}
				else
				{
					if ( !checkContains || !m_LockDowns.Contains( i ) )
						m_LockDowns.Add( i );
				}
			}
			else
			{
				VendorRentalContracts.Remove( i );
				m_LockDowns.Remove( i );
			}

			if ( !locked )
				i.SetLastMoved();

			if ( (i is Container) && (!locked || !(i is BaseBoard)) )
			{
				foreach ( Item c in i.Items )
					SetLockdown( c, locked, checkContains );
			}
		}

		public bool LockDown( Mobile m, Item item )
		{
			return LockDown( m, item, true );
		}

		public bool LockDown( Mobile m, Item item, bool checkIsInside )
		{
			if ( !IsCoOwner( m ) || !IsActive )
				return false;			

			if ( item.Movable && !IsSecure( item ) )
			{
				Modify();
				
				int amt = 1 + item.TotalItems;

				Item rootItem = item.RootParent as Item;

				if ( checkIsInside && item.RootParent is Mobile )
				{
					m.SendLocalizedMessage( 1005525 );//That is not in your house
				}
				else if ( checkIsInside && !IsInside( item.GetWorldLocation(), item.ItemData.Height ) )
				{
					m.SendLocalizedMessage( 1005525 );//That is not in your house
				}
				else if ( Ethics.Ethic.IsImbued( item ) )
				{
					m.SendLocalizedMessage( 1005377 );//You cannot lock that down
				}
				else if ( IsSecure( rootItem ) )
				{
					m.SendLocalizedMessage( 501737 ); // You need not lock down items in a secure container.
				}
				else if ( rootItem != null && !IsLockedDown( rootItem ) )
				{
					m.SendLocalizedMessage( 501736 ); // You must lockdown the container first!
				}
				else if ( !(item is VendorRentalContract) && ( IsAosRules ? (!CheckAosLockdowns( amt ) || !CheckAosStorage( amt )) : (this.LockDownCount + amt) > m_MaxLockDowns ) )
				{
					m.SendLocalizedMessage( 1005379 );//That would exceed the maximum lock down limit for this house
				}
				else
				{
					SetLockdown( item, true );
					return true;
				}
			} 
			else if ( m_LockDowns.IndexOf( item ) != -1 )
			{
				m.SendLocalizedMessage( 1005526 );//That is already locked down
				return true;
			} 
			else
			{
				m.SendLocalizedMessage( 1005377 );//You cannot lock that down
			}

			return false;
		}

		private class TransferItem : Item
		{
			private BaseHouse m_House;

			public override string DefaultName
			{
				get { return "a house transfer contract"; }
			}

			public TransferItem( BaseHouse house ) : base( 0x14F0 )
			{
				m_House = house;

				Hue = 0x480;
				Movable = false;
			}

			public override void GetProperties( ObjectPropertyList list )
			{
				base.GetProperties( list );

				string houseName, owner, location;

				houseName = ( m_House == null ? "an unnamed house" : m_House.Sign.GetName() );

				Mobile houseOwner = ( m_House == null ? null : m_House.Owner );

				if ( houseOwner == null )
					owner = "nobody";
				else
					owner = houseOwner.Name;

				int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
				bool xEast = false, ySouth = false;

				bool valid = m_House != null && Sextant.Format( m_House.Location, m_House.Map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth );

				if ( valid )
					location = String.Format( "{0}° {1}'{2}, {3}° {4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
				else
					location = "unknown";

				list.Add( 1061112, Utility.FixHtml( houseName ) ); // House Name: ~1_val~
				list.Add( 1061113, owner ); // Owner: ~1_val~
				list.Add( 1061114, location ); // Location: ~1_val~
			}

			public TransferItem( Serial serial ) : base( serial )
			{
			}

			public override void Serialize( GenericWriter writer )
			{
				base.Serialize( writer );

				writer.Write( (int) 0 ); // version
			}

			public override void Deserialize( GenericReader reader )
			{
				base.Deserialize( reader );

				int version = reader.ReadInt();

				Delete();
			}

			public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
			{
				if ( !base.AllowSecureTrade( from, to, newOwner, accepted ) )
					return false;
				else if ( !accepted )
					return true;

				if ( Deleted || m_House == null || m_House.Deleted || !m_House.IsOwner( from ) || !from.CheckAlive() || !to.CheckAlive() )
					return false;

				if ( BaseHouse.HasAccountHouse( to ) )
				{
					from.SendLocalizedMessage( 501388 ); // You cannot transfer ownership to another house owner or co-owner!
					return false;
				}

				return m_House.CheckTransferPosition( from, to );
			}

			public override void OnSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
			{
				if(Deleted) return;
			
				Delete();
			
				if ( m_House == null || m_House.Deleted || !m_House.IsOwner( from ) || !from.CheckAlive() || !to.CheckAlive() )
					return;

				

				if ( !accepted )
					return;

				from.SendLocalizedMessage( 501338 ); // You have transferred ownership of the house.
				to.SendLocalizedMessage( 501339 ); /* You are now the owner of this house.
													* The house's co-owner, friend, ban, and access lists have been cleared.
													* You should double-check the security settings on any doors and teleporters in the house.
													*/
				if(from is PlayerMobile && to is PlayerMobile)
				{									
				((PlayerMobile)from).HousesCur--;
				((PlayerMobile)to).HousesCur++;		
				}
				
				m_House.RemoveKeys( from );
				m_House.Owner = to;
				m_House.Bans.Clear();
				m_House.Friends.Clear();
				m_House.CoOwners.Clear();
				m_House.ChangeLocks( to );
				m_House.LastTraded = DateTime.Now;
				m_House.Modify();
			}
		}

		public bool CheckTransferPosition( Mobile from, Mobile to )
		{
			bool isValid = true;
			Item sign = m_Sign;
			Point3D p = ( sign == null ? Point3D.Zero : sign.GetWorldLocation() );

			if ( from.Map != Map || to.Map != Map )
				isValid = false;
			else if ( sign == null )
				isValid = false;
			else if ( from.Map != sign.Map || to.Map != sign.Map )
				isValid = false;
			else if ( IsInside( from ) )
				isValid = false;
			else if ( IsInside( to ) )
				isValid = false;
			else if ( !from.InRange( p, 2 ) )
				isValid = false;
			else if ( !to.InRange( p, 2 ) )
				isValid = false;

			if ( !isValid )
				from.SendLocalizedMessage( 1062067 ); // In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign.

			return isValid;
		}

		public void BeginConfirmTransfer( Mobile from, Mobile to )
		{
			if ( Deleted || !from.CheckAlive() || !IsOwner( from ) )
				return;

			if ( NewVendorSystem && HasPersonalVendors )
			{
				from.SendLocalizedMessage( 1062467 ); // You cannot trade this house while you still have personal vendors inside.
			}
			else if ( decaystage == DecayLevel.DemolitionPending )
			{
				from.SendLocalizedMessage( 1005321 ); // This house has been marked for demolition, and it cannot be transferred.
			}
			else if ( from == to )
			{
				from.SendLocalizedMessage( 1005330 ); // You cannot transfer a house to yourself, silly.
			}
			else if ( to.Player )
			{
				if ( BaseHouse.HasAccountHouse( to ) )
				{
					from.SendLocalizedMessage( 501388 ); // You cannot transfer ownership to another house owner or co-owner!
				}
				else if ( CheckTransferPosition( from, to ) )
				{
					from.SendLocalizedMessage( 1005326 ); // Please wait while the other player verifies the transfer.

					if ( HasRentedVendors )
					{
						/* You are about to be traded a home that has active vendor contracts.
						 * While there are active vendor contracts in this house, you
						 * <strong>cannot</strong> demolish <strong>OR</strong> customize the home.
						 * When you accept this house, you also accept landlordship for every
						 * contract vendor in the house.
						 */
						to.SendGump( new WarningGump( 1060635, 30720, 1062487, 32512, 420, 280, new WarningGumpCallback( ConfirmTransfer_Callback ), from ) );
					}
					else
					{
						to.CloseGump( typeof( Gumps.HouseTransferGump ) );
						to.SendGump( new Gumps.HouseTransferGump( from, to, this ) );
					}
				}
			}
			else
			{
				from.SendLocalizedMessage( 501384 ); // Only a player can own a house!
			}
		}

		private void ConfirmTransfer_Callback( Mobile to, bool ok, object state )
		{
			Mobile from = (Mobile) state;

			if ( !ok || Deleted || !from.CheckAlive() || !IsOwner( from ) )
				return;

			if ( CheckTransferPosition( from, to ) )
			{
				to.CloseGump( typeof( Gumps.HouseTransferGump ) );
				to.SendGump( new Gumps.HouseTransferGump( from, to, this ) );
			}
		}

		public void EndConfirmTransfer( Mobile from, Mobile to )
		{
			if ( Deleted || !from.CheckAlive() || !IsOwner( from ) )
				return;

			if ( NewVendorSystem && HasPersonalVendors )
			{
				from.SendLocalizedMessage( 1062467 ); // You cannot trade this house while you still have personal vendors inside.
			}
			else if ( decaystage == DecayLevel.DemolitionPending )
			{
				from.SendLocalizedMessage( 1005321 ); // This house has been marked for demolition, and it cannot be transferred.
			}
			else if ( from == to )
			{
				from.SendLocalizedMessage( 1005330 ); // You cannot transfer a house to yourself, silly.
			}
			else if ( to.Player )
			{
				if ( BaseHouse.HasAccountHouse( to ) )
				{
					from.SendLocalizedMessage( 501388 ); // You cannot transfer ownership to another house owner or co-owner!
				}
				else if ( CheckTransferPosition( from, to ) )
				{
					NetState fromState = from.NetState, toState = to.NetState;

					if ( fromState != null && toState != null )
					{
						if ( from.HasTrade )
						{
							from.SendLocalizedMessage( 1062071 ); // You cannot trade a house while you have other trades pending.
						}
						else if ( to.HasTrade )
						{
							to.SendLocalizedMessage( 1062071 ); // You cannot trade a house while you have other trades pending.
						}
						else if( !to.Alive )
						{
							// TODO: Check if the message is correct.
							from.SendLocalizedMessage( 1062069 ); // You cannot transfer this house to that person.
						}
						else
						{
							Container c = fromState.AddTrade( toState );

							c.DropItem( new TransferItem( this ) );
						}
					}
				}
			}
			else
			{
				from.SendLocalizedMessage( 501384 ); // Only a player can own a house!
			}
		}

		public void Release( Mobile m, Item item )
		{
			if ( !IsCoOwner( m ) || !IsActive )
				return;
				
			Modify();

			if ( IsLockedDown( item ) )
			{
				item.PublicOverheadMessage( Server.Network.MessageType.Label, 0x3B2, 501657 );//[no longer locked down]
				SetLockdown( item, false );
				//TidyItemList( m_LockDowns );
			}
			else if ( IsSecure( item ) )
			{
				ReleaseSecure( m, item );
			}
			else
			{
				m.SendLocalizedMessage( 501722 );//That isn't locked down...
			}
		}
		
		public void AddSecure( Mobile m, Item item )
		{
			if ( m_Secures == null || !IsOwner( m ) || !IsActive )
				return;

			if ( !IsInside( item ) )
			{
				m.SendLocalizedMessage( 1005525 ); // That is not in your house
			}
			else if ( IsLockedDown( item ) )
			{
				m.SendLocalizedMessage( 1010550 ); // This is already locked down and cannot be secured.
			}
			else if ( !(item is Container) )
			{
				LockDown( m, item );
				Modify();
			}
			else
			{
				SecureInfo info = null;

				for ( int i = 0; info == null && i < m_Secures.Count; ++i )
					if ( ((SecureInfo)m_Secures[i]).Item == item )
						info = (SecureInfo)m_Secures[i];

				if ( info != null )
				{
					m.SendGump( new Gumps.SetSecureLevelGump( m_Owner, info, this ) );
				}
				else if ( item.Parent != null )
				{
					m.SendLocalizedMessage( 1010423 ); // You cannot secure this, place it on the ground first.
				}
				else if ( !item.Movable )
				{
					m.SendLocalizedMessage( 1010424 ); // You cannot secure this.
				}
				else if ( !IsAosRules && SecureCount >= MaxSecures )
				{
					// The maximum number of secure items has been reached : 
					m.SendLocalizedMessage( 1008142, true, MaxSecures.ToString() );
				}
				else if ( IsAosRules ? !CheckAosLockdowns( 1 ) : ((LockDownCount + 125) >= MaxLockDowns) )
				{
					m.SendLocalizedMessage( 1005379 ); // That would exceed the maximum lock down limit for this house
				}
				else if ( IsAosRules && !CheckAosStorage( item.TotalItems ) )
				{
					m.SendLocalizedMessage( 1061839 ); // This action would exceed the secure storage limit of the house.
				}
				else
				{
					info = new SecureInfo( (Container)item, SecureLevel.CoOwners );

					item.IsLockedDown = false;
					item.IsSecure = true;

					m_Secures.Add( info );
					m_LockDowns.Remove( item );
					item.Movable = false;

					m.SendGump( new Gumps.SetSecureLevelGump( m_Owner, info, this ) );
				}
				
				Modify();
			}
		}

		public virtual bool IsCombatRestricted( Mobile m )
		{
			if ( m == null || !m.Player || m.AccessLevel >= AccessLevel.GameMaster || !m.Alive || !IsAosRules || ( m_Owner != null && m_Owner.AccessLevel >= AccessLevel.GameMaster ))
				return false;

			for ( int i = 0; i < m.Aggressed.Count; ++i )
			{
				AggressorInfo info = m.Aggressed[i];

				Guild attackerGuild = m.Guild as Guild;
				Guild defenderGuild = info.Defender.Guild as Guild;

				if ( info.Defender.Player && info.Defender.Alive && (DateTime.Now - info.LastCombatTime) < HouseRegion.CombatHeatDelay && (attackerGuild == null || defenderGuild == null || defenderGuild != attackerGuild && !defenderGuild.IsEnemy( attackerGuild )) )
					return true;
			}

			return false;
		}

		public bool HasSecureAccess( Mobile m, SecureLevel level )
		{
			if ( m.AccessLevel >= AccessLevel.GameMaster )
				return true;

			if ( IsCombatRestricted( m ) )
				return false;

			switch ( level )
			{
				case SecureLevel.Owner: return IsOwner( m );
				case SecureLevel.CoOwners: return IsCoOwner( m );
				case SecureLevel.Friends: return IsFriend( m );
				case SecureLevel.Anyone: return true;
				case SecureLevel.Guild: return IsGuildMember( m );
			}

			return false;
		}

		public void ReleaseSecure( Mobile m, Item item )
		{
			if ( m_Secures == null || !IsOwner( m ) || item is StrongBox || !IsActive )
				return;
				
			Modify();

			for ( int i = 0; i < m_Secures.Count; ++i )
			{
				SecureInfo info = (SecureInfo)m_Secures[i];

				if ( info.Item == item && HasSecureAccess( m, info.Level ) )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;
					item.SetLastMoved();
					item.PublicOverheadMessage( Server.Network.MessageType.Label, 0x3B2, 501656 );//[no longer secure]
					m_Secures.RemoveAt( i );
					return;
				}
			}

			m.SendLocalizedMessage( 501717 );//This isn't secure...
		}

		public override bool Decays
		{
			get
			{
				return false;
			}
		}

		public void AddStrongBox( Mobile from )
		{
			if ( !IsCoOwner( from ) || !IsActive )
				return;

			if ( from == Owner )
			{
				from.SendLocalizedMessage( 502109 ); // Owners don't get a strong box
				return;
			}

			if ( IsAosRules ? !CheckAosLockdowns( 1 ) : ((LockDownCount + 1) > m_MaxLockDowns) )
			{
				from.SendLocalizedMessage( 1005379 );//That would exceed the maximum lock down limit for this house
				return;
			}

			foreach ( SecureInfo info in m_Secures )
			{
				Container c = info.Item;

				if ( !c.Deleted && c is StrongBox && ((StrongBox)c).Owner == from )
				{
					from.SendLocalizedMessage( 502112 );//You already have a strong box
					return;
				}
			}

			for ( int i = 0; m_Doors != null && i < m_Doors.Count; ++i )
			{
				BaseDoor door = m_Doors[i] as BaseDoor;
				Point3D p = door.Location;

				if ( door.Open )
					p = new Point3D( p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z );

				if ( (from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z )
				{
					if ( from.InRange( p, 1 ) )
					{
						from.SendLocalizedMessage( 502113 ); // You cannot place a strongbox near a door or near steps.
						return;
					}
				}
			}

			StrongBox sb = new StrongBox( from, this );
			sb.Movable = false;
			sb.IsLockedDown = false;
			sb.IsSecure = true;
			m_Secures.Add( new SecureInfo( sb, SecureLevel.CoOwners ) );
			sb.MoveToWorld( from.Location, from.Map );
			Modify();
		}

		public void Kick( Mobile from, Mobile targ )
		{
			if ( !IsFriend( from ) || m_Friends == null )
				return;

			if ( targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel )
			{
				from.SendLocalizedMessage( 501346 ); // Uh oh...a bigger boot may be required!
			}
			else if ( IsFriend( targ ) )
			{
				from.SendLocalizedMessage( 501348 ); // You cannot eject a friend of the house!
			}
			else if ( targ is PlayerVendor )
			{
				from.SendLocalizedMessage( 501351 ); // You cannot eject a vendor.
			}
			else if ( !IsInside( targ ) )
			{
				from.SendLocalizedMessage( 501352 ); // You may not eject someone who is not in your house!
			}
			else if ( targ is BaseCreature && ((BaseCreature)targ).NoHouseRestrictions )
			{
				from.SendLocalizedMessage( 501347 ); // You cannot eject that from the house!
			}
			else
			{
				targ.MoveToWorld( BanLocation, Map );

				from.SendLocalizedMessage( 1042840, targ.Name ); // ~1_PLAYER NAME~ has been ejected from this house.
				targ.SendLocalizedMessage( 501341 ); /* You have been ejected from this house.
													  * If you persist in entering, you may be banned from the house.
													  */
				Modify();
			}
		}

		public void RemoveAccess( Mobile from, Mobile targ )
		{
			if ( !IsFriend( from ) || m_Access == null )
				return;

			if ( m_Access.Contains( targ ) )
			{
				m_Access.Remove( targ );

				if ( !HasAccess( targ ) && IsInside( targ ) )
				{
					targ.Location = BanLocation;
					targ.SendLocalizedMessage( 1060734 ); // Your access to this house has been revoked.
				}

				from.SendLocalizedMessage( 1050051 ); // The invitation has been revoked.
				Modify();
			}
		}

		public void RemoveBan( Mobile from, Mobile targ )
		{
			if ( !IsCoOwner( from ) || m_Bans == null )
				return;

			if ( m_Bans.Contains( targ ) )
			{
				m_Bans.Remove( targ );

				from.SendLocalizedMessage( 501297 ); // The ban is lifted.
				Modify();
			}
		}

		public void Ban( Mobile from, Mobile targ )
		{
			if ( !IsFriend( from ) || m_Bans == null )
				return;

			if ( targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel )
			{
				from.SendLocalizedMessage( 501354 ); // Uh oh...a bigger boot may be required.
			}
			else if ( IsFriend( targ ) )
			{
				from.SendLocalizedMessage( 501348 ); // You cannot eject a friend of the house!
			}
			else if ( targ is PlayerVendor )
			{
				from.SendLocalizedMessage( 501351 ); // You cannot eject a vendor.
			}
			else if ( m_Bans.Count >= MaxBans )
			{
				from.SendLocalizedMessage( 501355 ); // The ban limit for this house has been reached!
			}
			else if ( IsBanned( targ ) )
			{
				from.SendLocalizedMessage( 501356 ); // This person is already banned!
			}
			else if ( !IsInside( targ ) )
			{
				from.SendLocalizedMessage( 501352 ); // You may not eject someone who is not in your house!
			}
			else if ( !Public && IsAosRules )
			{
				from.SendLocalizedMessage( 1062521 ); // You cannot ban someone from a private house.  Revoke their access instead.
			}
			else if ( targ is BaseCreature && ((BaseCreature)targ).NoHouseRestrictions )
			{
				from.SendLocalizedMessage( 1062040 ); // You cannot ban that.
			}
			else
			{
				m_Bans.Add( targ );

				from.SendLocalizedMessage( 1042839, targ.Name ); // ~1_PLAYER_NAME~ has been banned from this house.
				targ.SendLocalizedMessage( 501340 ); // You have been banned from this house.
				
				Modify();

				targ.MoveToWorld( BanLocation, Map );
			}
		}

		public void GrantAccess( Mobile from, Mobile targ )
		{
			if ( !IsFriend( from ) || m_Access == null )
				return;

			if ( HasAccess( targ ) )
			{
				from.SendLocalizedMessage( 1060729 ); // That person already has access to this house.
			}
			else if ( !targ.Player )
			{
				from.SendLocalizedMessage( 1060712 ); // That is not a player.
			}
			else if ( IsBanned( targ ) )
			{
				from.SendLocalizedMessage( 501367 ); // This person is banned!  Unban them first.
			}
			else
			{
				m_Access.Add( targ );

				targ.SendLocalizedMessage( 1060735 ); // You have been granted access to this house.
				
				Modify();
			}
		}

		public void AddCoOwner( Mobile from, Mobile targ )
		{
			if ( !IsOwner( from ) || m_CoOwners == null || m_Friends == null )
				return;

			if ( IsOwner( targ ) )
			{
				from.SendLocalizedMessage( 501360 ); // This person is already the house owner!
			}
			else if ( m_Friends.Contains( targ ) )
			{
				from.SendLocalizedMessage( 501361 ); // This person is a friend of the house. Remove them first.
			}
			else if ( !targ.Player )
			{
				from.SendLocalizedMessage( 501362 ); // That can't be a co-owner of the house.
			}
			/*else if ( HasAccountHouse( targ ) )         //person cannot be a co owner if they own a house - commented out to allow this
			{
				from.SendLocalizedMessage( 501364 ); // That person is already a house owner.
			}*/
			else if ( IsBanned( targ ) )
			{
				from.SendLocalizedMessage( 501367 ); // This person is banned!  Unban them first.
			}
			else if ( m_CoOwners.Count >= MaxCoOwners )
			{
				from.SendLocalizedMessage( 501368 ); // Your co-owner list is full!
			}
			else if ( m_CoOwners.Contains( targ ) )
			{
				from.SendLocalizedMessage( 501369 ); // This person is already on your co-owner list!
			}
			else
			{
				m_CoOwners.Add( targ );

				targ.Delta( MobileDelta.Noto );
				targ.SendLocalizedMessage( 501343 ); // You have been made a co-owner of this house.
				Modify();
			}
		}

		public void RemoveCoOwner( Mobile from, Mobile targ )
		{
			if ( !IsOwner( from ) || m_CoOwners == null )
				return;

			if ( m_CoOwners.Contains( targ ) )
			{
				m_CoOwners.Remove( targ );

				targ.Delta( MobileDelta.Noto );

				from.SendLocalizedMessage( 501299 ); // Co-owner removed from list.
				targ.SendLocalizedMessage( 501300 ); // You have been removed as a house co-owner.

				foreach ( SecureInfo info in m_Secures )
				{
					Container c = info.Item;

					if ( c is StrongBox && ((StrongBox)c).Owner == targ )
					{
						c.IsLockedDown = false;
						c.IsSecure = false;
						m_Secures.Remove( c );
						c.Destroy();
						break;
					}
				}
				Modify();
			}
		}

		public void AddFriend( Mobile from, Mobile targ )
		{
			if ( !IsCoOwner( from ) || m_Friends == null || m_CoOwners == null )
				return;

			if ( IsOwner( targ ) )
			{
				from.SendLocalizedMessage( 501370 ); // This person is already an owner of the house!
			}
			else if ( m_CoOwners.Contains( targ ) )
			{
				from.SendLocalizedMessage( 501369 ); // This person is already on your co-owner list!
			}
			else if ( !targ.Player )
			{
				from.SendLocalizedMessage( 501371 ); // That can't be a friend of the house.
			}
			else if ( IsBanned( targ ) )
			{
				from.SendLocalizedMessage( 501374 ); // This person is banned!  Unban them first.
			}
			else if ( m_Friends.Count >= MaxFriends )
			{
				from.SendLocalizedMessage( 501375 ); // Your friends list is full!
			}
			else if ( m_Friends.Contains( targ ) )
			{
				from.SendLocalizedMessage( 501376 ); // This person is already on your friends list!
			}
			else
			{
				m_Friends.Add( targ );

				targ.Delta( MobileDelta.Noto );
				targ.SendLocalizedMessage( 501337 ); // You have been made a friend of this house.
				Modify();
			}
		}

		public void RemoveFriend( Mobile from, Mobile targ )
		{
			if ( !IsCoOwner( from ) || m_Friends == null )
				return;

			if ( m_Friends.Contains( targ ) )
			{
				m_Friends.Remove( targ );

				targ.Delta( MobileDelta.Noto );

				from.SendLocalizedMessage( 501298 ); // Friend removed from list.
				targ.SendLocalizedMessage( 1060751 ); // You are no longer a friend of this house.
				Modify();
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 15 ); // version

			writer.Write( (Point3D) m_RelativeBanLocation );

			writer.WriteItemList( m_VendorRentalContracts, true );
			writer.WriteMobileList( m_InternalizedVendors, true );

			writer.WriteEncodedInt( m_RelocatedEntities.Count );
			foreach ( RelocatedEntity relEntity in m_RelocatedEntities )
			{
				writer.Write( (Point3D) relEntity.RelativeLocation );

				if ( ( relEntity.Entity is Item && ((Item)relEntity.Entity).Deleted ) || ( relEntity.Entity is Mobile && ((Mobile)relEntity.Entity).Deleted ) )
					writer.Write( (int) Serial.MinusOne );
				else
					writer.Write( (int) relEntity.Entity.Serial );
			}

			writer.WriteEncodedInt( m_VendorInventories.Count );
			for ( int i = 0; i < m_VendorInventories.Count; i++ )
			{
				VendorInventory inventory = (VendorInventory) m_VendorInventories[i];
				inventory.Serialize( writer );
			}

			writer.Write( (DateTime) m_LastRefreshed );
			writer.Write( (bool) m_RestrictDecay );

			writer.Write( (int) m_Visits );

			writer.Write( (int) m_Price );

			writer.WriteMobileList( m_Access );

			writer.Write( m_BuiltOn );
			writer.Write( m_LastTraded );

			writer.WriteItemList( m_Addons, true );

			writer.Write( m_Secures.Count );

			for ( int i = 0; i < m_Secures.Count; ++i )
				((SecureInfo)m_Secures[i]).Serialize( writer );

			writer.Write( m_Public );

			//writer.Write( BanLocation );

			writer.Write( m_Owner );

			// Version 5 no longer serializes region coords
			/*writer.Write( (int)m_Region.Coords.Count );
			foreach( Rectangle2D rect in m_Region.Coords )
			{
				writer.Write( rect );
			}*/

			writer.WriteMobileList( m_CoOwners, true );
			writer.WriteMobileList( m_Friends, true );
			writer.WriteMobileList( m_Bans, true );

			writer.Write( m_Sign );
			writer.Write( m_Trash );

			writer.WriteItemList( m_Doors, true );
			writer.WriteItemList( m_LockDowns, true );
			//writer.WriteItemList( m_Secures, true );

			writer.Write( (int) m_MaxLockDowns );
			writer.Write( (int) m_MaxSecures );

			// Items in locked down containers that aren't locked down themselves must decay!
			for ( int i = 0; i < m_LockDowns.Count; ++i )
			{
				Item item = (Item)m_LockDowns[i];

				if ( item is Container && !(item is BaseBoard) )
				{
					Container cont = (Container)item;
					List<Item> children = cont.Items;

					for ( int j = 0; j < children.Count; ++j )
					{
						Item child = children[j];

						if ( child.Decays && !child.IsLockedDown && !child.IsSecure && (child.LastMoved + child.DecayTime) <= DateTime.Now )
							Timer.DelayCall( TimeSpan.Zero, new TimerCallback( child.Delete ) );
					}
				}
			}
			
		writer.Write((int)m_decaystage);
		writer.Write((DateTime)m_nextdecaystage);
			
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			int count;

			switch ( version )
			{
				case 15:
				case 14:
				{
					m_RelativeBanLocation = reader.ReadPoint3D();
					goto case 13;
				}
				case 13: // removed ban location serialization
				case 12:
				{
					m_VendorRentalContracts = reader.ReadItemList();
					m_InternalizedVendors = reader.ReadMobileList();

					int relocatedCount = reader.ReadEncodedInt();
					for ( int i = 0; i < relocatedCount; i++ )
					{
						Point3D relLocation = reader.ReadPoint3D();
						IEntity entity = World.FindEntity( reader.ReadInt() );

						if ( entity != null )
							m_RelocatedEntities.Add( new RelocatedEntity( entity, relLocation ) );
					}

					int inventoryCount = reader.ReadEncodedInt();
					for ( int i = 0; i < inventoryCount; i++ )
					{
						VendorInventory inventory = new VendorInventory( this, reader );
						m_VendorInventories.Add( inventory );
					}

					goto case 11;
				}
				case 11:
				{
					m_LastRefreshed = reader.ReadDateTime();
					m_RestrictDecay = reader.ReadBool();
					goto case 10;
				}
				case 10: // just a signal for updates
				case 9:
				{
					m_Visits = reader.ReadInt();
					goto case 8;
				}
				case 8:
				{
					m_Price = reader.ReadInt();
					goto case 7;
				}
				case 7:
				{
					m_Access = reader.ReadMobileList();
					goto case 6;
				}
				case 6:
				{
					m_BuiltOn = reader.ReadDateTime();
					m_LastTraded = reader.ReadDateTime();
					goto case 5;
				}
				case 5: // just removed fields
				case 4:
				{
					m_Addons = reader.ReadItemList();
					goto case 3;
				}
				case 3:
				{
					count = reader.ReadInt();
					m_Secures = new ArrayList( count );

					for ( int i = 0; i < count; ++i )
					{
						SecureInfo info = new SecureInfo( reader );

						if ( info.Item != null )
						{
							info.Item.IsSecure = true;
							m_Secures.Add( info );
						}
					}

					goto case 2;
				}
				case 2:
				{
					m_Public = reader.ReadBool();
					goto case 1;
				}
				case 1:
				{
					if ( version < 13 )
						reader.ReadPoint3D(); // house ban location
					goto case 0;
				}
				case 0:
				{
					if ( version < 14 )
						m_RelativeBanLocation = this.BaseBanLocation;

					if ( version < 12 )
					{
						m_VendorRentalContracts = new ArrayList();
						m_InternalizedVendors = new ArrayList();
					}

					if ( version < 4 )
						m_Addons = new ArrayList();

					if ( version < 7 )
						m_Access = new ArrayList();

					if ( version < 8 )
						m_Price = DefaultPrice;

					m_Owner = reader.ReadMobile();

					if ( version < 5 )
					{
						count = reader.ReadInt();

						for(int i=0;i<count;i++)
							reader.ReadRect2D();
					}

									
					UpdateRegion();

					m_CoOwners = reader.ReadMobileList();
					m_Friends = reader.ReadMobileList();
					m_Bans = reader.ReadMobileList();

					m_Sign = reader.ReadItem() as HouseSign;
					m_Trash = reader.ReadItem() as TrashBarrel;

					m_Doors = reader.ReadItemList();
					m_LockDowns = reader.ReadItemList();

					for ( int i = 0; i < m_LockDowns.Count; ++i )
						((Item)m_LockDowns[i]).IsLockedDown = true;

					for ( int i = 0; i < m_VendorRentalContracts.Count; ++i )
						((Item)m_VendorRentalContracts[i]).IsLockedDown = true;

					if ( version < 3 )
					{
						ArrayList items = reader.ReadItemList();
						m_Secures = new ArrayList( items.Count );

						for ( int i = 0; i < items.Count; ++i )
						{
							Container c = items[i] as Container;

							if ( c != null )
							{
								c.IsSecure = true;
								m_Secures.Add( new SecureInfo( c, SecureLevel.CoOwners ) );
							}
						}
					}

					m_MaxLockDowns = reader.ReadInt();
					m_MaxSecures = reader.ReadInt();

					if ( (Map == null || Map == Map.Internal) && Location == Point3D.Zero )
						Delete();

					if ( m_Owner != null )
					{
						ArrayList list = (ArrayList)m_Table[m_Owner];
						
						//increments # of houses strictly for that mobile, once accounts load, this value is merged into the account value for total account houses
						if(m_Owner is PlayerMobile)((PlayerMobile)m_Owner).CharHousesCur++;
						
						if ( list == null )
							m_Table[m_Owner] = list = new ArrayList();

						list.Add( this );
					}
					break;
				}
			}

			if ( version <= 1 )
				ChangeSignType( 0xBD2 );//private house, plain brass sign

			if ( version < 10 )
			{
				/* NOTE: This can exceed the house lockdown limit. It must be this way, because
				 * we do not want players' items to decay without them knowing. Or not even
				 * having a chance to fix it themselves.
				 */

				Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixLockdowns_Sandbox ) );
			}

			if ( version < 11 )
				m_LastRefreshed = DateTime.Now + TimeSpan.FromHours( 24 * Utility.RandomDouble() );
				
				
			if(version >=15)
			{
			m_decaystage=(DecayLevel)reader.ReadInt();
			m_nextdecaystage=reader.ReadDateTime();			
			}
				

			if ( !CheckDecay() )
			{
				if ( RelocatedEntities.Count > 0 )
					Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RestoreRelocatedEntities ) );

				if ( m_Owner == null && m_Friends.Count == 0 && m_CoOwners.Count == 0 )
					Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) );
			}
		}

		private void FixLockdowns_Sandbox()
		{
			ArrayList lockDowns = new ArrayList();

			for ( int i = 0; m_LockDowns != null && i < m_LockDowns.Count; ++i )
			{
				Item item = (Item)m_LockDowns[i];

				if ( item is Container )
					lockDowns.Add( item );
			}

			for ( int i = 0; i < lockDowns.Count; ++i )
				SetLockdown( (Item)lockDowns[i], true, true );
				
			Modify();
		}

		public static void HandleDeletion( Mobile mob )
		{
			ArrayList houses = GetHouses( mob );

			if ( houses.Count == 0 )
				return;

			Account acct = mob.Account as Account;
			Mobile trans = null;

			for ( int i = 0; i < acct.Length; ++i )
			{
				if ( acct[i] != null && acct[i] != mob )
					trans = acct[i];
			}

			for ( int i = 0; i < houses.Count; ++i )
			{
				BaseHouse house = houses[i] as BaseHouse;

				bool canClaim = false;

				if ( trans == null )
					canClaim = ( house.CoOwners.Count > 0 );
				/*{
					for ( int j = 0; j < house.CoOwners.Count; ++j )
					{
						Mobile check = house.CoOwners[j] as Mobile;

						if ( check != null && !check.Deleted && !HasAccountHouse( check ) )
						{
							canClaim = true;
							break;
						}
					}
				}*/

				if ( trans == null && !canClaim )
					Timer.DelayCall( TimeSpan.Zero, new TimerCallback( house.Delete ) );
				else
					house.Owner = trans;
			}
			
			
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile Owner
		{
			get
			{
				return m_Owner;
			}
			set
			{
				if ( m_Owner != null )
				{
					ArrayList list = (ArrayList)m_Table[m_Owner];

					if ( list == null )
						m_Table[m_Owner] = list = new ArrayList();

					list.Remove( this );
					m_Owner.Delta( MobileDelta.Noto );
				}

				m_Owner = value;

				if ( m_Owner != null )
				{
					ArrayList list = (ArrayList)m_Table[m_Owner];

					if ( list == null )
						m_Table[m_Owner] = list = new ArrayList();

					list.Add( this );
					m_Owner.Delta( MobileDelta.Noto );
				}

				if ( m_Sign != null )
					m_Sign.InvalidateProperties();
					
				Modify();
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int Visits
		{
			get{ return m_Visits; }
			set{ m_Visits = value; Modify();}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Public
		{
			get
			{
				return m_Public;
			}
			set
			{
				if ( m_Public != value )
				{
					m_Public = value;

					if ( !m_Public ) // Privatizing the house, change to brass sign
						ChangeSignType( 0xBD2 );

					if ( m_Sign != null )
						m_Sign.InvalidateProperties();
						m_Sign.Modify();
						
					Modify();
				}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int MaxSecures
		{
			get
			{
				return m_MaxSecures;
			}
			set
			{
				m_MaxSecures = value;
				Modify();
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point3D BanLocation
		{
			get
			{
				return m_Region.GoLocation;
			}
			set
			{
				this.RelativeBanLocation = new Point3D( value.X - this.X, value.Y - this.Y, value.Z - this.Z );
				Modify();
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point3D RelativeBanLocation
		{
			get
			{
				return m_RelativeBanLocation;
			}
			set
			{
				m_RelativeBanLocation = value;
				m_Region.GoLocation = new Point3D( this.X + value.X, this.Y + value.Y, this.Z + value.Z );
				Modify();
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int MaxLockDowns
		{
			get
			{
				return m_MaxLockDowns;
			}
			set
			{
				m_MaxLockDowns = value;
				Modify();
			}
		}

		public Region Region{ get{ return m_Region; } }
		public ArrayList CoOwners{ get{ return m_CoOwners; } set{ m_CoOwners = value; } }
		public ArrayList Friends{ get{ return m_Friends; } set{ m_Friends = value; } }
		public ArrayList Access{ get{ return m_Access; } set{ m_Access = value; } }
		public ArrayList Bans{ get{ return m_Bans; } set{ m_Bans = value; } }
		public ArrayList Doors{ get{ return m_Doors; } set{ m_Doors = value; } }

		public int LockDownCount
		{
			get
			{
				int count = 0;

				if ( m_LockDowns != null )
					count += m_LockDowns.Count;

				if ( m_Secures != null )
				{
					for ( int i = 0; i < m_Secures.Count; ++i )
					{
						SecureInfo info = (SecureInfo)m_Secures[i];

						if ( info.Item.Deleted )
							continue;
						else if ( info.Item is StrongBox )
							count += 1;
						else
							count += 125;
					}
				}

				return count;
			}
		}

		public int SecureCount
		{
			get
			{
				int count = 0;

				if ( m_Secures != null )
				{
					for ( int i = 0; i < m_Secures.Count; i++ )
					{
						SecureInfo info = (SecureInfo)m_Secures[i];

						if ( info.Item.Deleted )
							continue;
						else if ( !(info.Item is StrongBox) )
							count += 1;
					}
				}

				return count;
			}
		}

		public ArrayList Addons{ get{ return m_Addons; } set{ m_Addons = value; } }
		public ArrayList LockDowns{ get{ return m_LockDowns; } }
		public ArrayList Secures{ get{ return m_Secures; } }
		public HouseSign Sign{ get{ return m_Sign; } set{ m_Sign = value; } }
		public ArrayList PlayerVendors{ get{ return m_PlayerVendors; } }
		public ArrayList PlayerBarkeepers{ get{ return m_PlayerBarkeepers; } }
		public ArrayList VendorRentalContracts{ get{ return m_VendorRentalContracts; } }
		public ArrayList VendorInventories{ get{ return m_VendorInventories; } }
		public ArrayList RelocatedEntities{ get{ return m_RelocatedEntities; } }
		public MovingCrate MovingCrate{ get{ return m_MovingCrate; } set{ m_MovingCrate = value; } }
		public ArrayList InternalizedVendors{ get{ return m_InternalizedVendors; } }

		public DateTime BuiltOn
		{
			get{ return m_BuiltOn; }
			set{ m_BuiltOn = value; Modify();}
		}

		public DateTime LastTraded
		{
			get{ return m_LastTraded; }
			set{ m_LastTraded = value; Modify();}
		}

		public override void OnDelete()
		{
			/*Map map = this.Map;

			if ( map != null )
			{
				MultiComponentList mcl = Components;
				IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height ) );

				foreach ( Item item in eable )
					if ( item is Guildstone && Contains( item ) )
						item.Delete();
				
				eable.Free();
			}*/
			
			if(m_Owner is PlayerMobile)((PlayerMobile)m_Owner).HousesCur--;
			

			RestoreRelocatedEntities();

			new FixColumnTimer( this ).Start();

			base.OnDelete();
		}

		private class FixColumnTimer : Timer
		{
			private Map m_Map;
			private int m_StartX, m_StartY, m_EndX, m_EndY;

			public FixColumnTimer( BaseMulti multi ) : base( TimeSpan.Zero )
			{
				m_Map = multi.Map;

				MultiComponentList mcl = multi.Components;

				m_StartX = multi.X + mcl.Min.X;
				m_StartY = multi.Y + mcl.Min.Y;
				m_EndX = multi.X + mcl.Max.X;
				m_EndY = multi.Y + mcl.Max.Y;
			}

			protected override void OnTick()
			{
				if ( m_Map == null )
					return;

				for ( int x = m_StartX; x <= m_EndX; ++x )
					for ( int y = m_StartY; y <= m_EndY; ++y )
						m_Map.FixColumn( x, y );
			}
		}

		public override void OnAfterDelete()
		{
			base.OnAfterDelete();

			if ( m_Owner != null )
			{
				ArrayList list = (ArrayList)m_Table[m_Owner];

				if ( list == null )
					m_Table[m_Owner] = list = new ArrayList();

				list.Remove( this );
			}
			

			

			if ( m_Region != null )
			{
				m_Region.Unregister();
				m_Region = null;
			}

			if ( m_Sign != null )
				m_Sign.Delete();

			if ( m_Trash != null )
				m_Trash.Delete();

			if ( m_Doors != null )
			{
				for ( int i = 0; i < m_Doors.Count; ++i )
				{
					Item item = (Item)m_Doors[i];

					if ( item != null )
						item.Delete();
				}

				m_Doors.Clear();
			}

			if ( m_LockDowns != null )
			{
				for ( int i = 0; i < m_LockDowns.Count; ++i )
				{
					Item item = (Item)m_LockDowns[i];

					if ( item != null )
					{
						item.IsLockedDown = false;
						item.IsSecure = false;
						item.Movable = true;
						item.SetLastMoved();
					}
				}

				m_LockDowns.Clear();
			}

			if ( VendorRentalContracts != null )
			{
				for ( int i = 0; i < VendorRentalContracts.Count; ++i )
				{
					Item item = (Item)VendorRentalContracts[i];

					if ( item != null )
					{
						item.IsLockedDown = false;
						item.IsSecure = false;
						item.Movable = true;
						item.SetLastMoved();
					}
				}

				VendorRentalContracts.Clear();
			}

			if ( m_Secures != null )
			{
				for ( int i = 0; i < m_Secures.Count; ++i )
				{
					SecureInfo info = (SecureInfo)m_Secures[i];

					if ( info.Item is StrongBox )
					{
						info.Item.Destroy();
					}
					else
					{
						info.Item.IsLockedDown = false;
						info.Item.IsSecure = false;
						info.Item.Movable = true;
						info.Item.SetLastMoved();
					}
				}

				m_Secures.Clear();
			}

			if ( m_Addons != null )
			{
				for ( int i = 0; i < m_Addons.Count; ++i )
				{
					Item item = (Item)m_Addons[i];

					if ( item != null )
					{
						if ( !item.Deleted && item is IAddon )
						{
							Item deed = ((IAddon)item).Deed;

							if ( deed != null )
								deed.MoveToWorld( item.Location, item.Map );
						}

						item.Delete();
					}
				}

				m_Addons.Clear();
			}

			ArrayList inventories = new ArrayList( VendorInventories );

			foreach ( VendorInventory inventory in inventories )
				inventory.Delete();

			if ( MovingCrate != null )
				MovingCrate.Delete();

			KillVendors();

			m_AllHouses.Remove( this );
		}

		public static bool HasHouse( Mobile m )
		{
			if ( m == null )
				return false;

			ArrayList list = (ArrayList)m_Table[m];

			if ( list == null )
				return false;

			for ( int i = 0; i < list.Count; ++i )
			{
				BaseHouse h = (BaseHouse)list[i];

				if ( !h.Deleted )
					return true;
			}

			return false;
		}

		//returns if the account has all the maximum houses
		public static bool HasAccountHouse( Mobile m )
		{
		/*	Account a = m.Account as Account;

			if ( a == null )
				return false;

	
				
			for ( int i = 0; i < a.Length; ++i )
				if ( a[i] != null && HasHouse( a[i] ) )
					return true;
*/
			if(m is PlayerMobile)
			{
			PlayerMobile pm = m as PlayerMobile;
			return (pm.HousesCur>=pm.HousesMax);
			}
			else return false;
		}

		public bool CheckAccount( Mobile mobCheck, Mobile accCheck )
		{
			if ( accCheck != null )
			{
				Account a = accCheck.Account as Account;

				if ( a != null )
				{
					for ( int i = 0; i < a.Length; ++i )
					{
						if ( a[i] == mobCheck )
							return true;
					}
				}
			}

			return false;
		}

		public bool IsOwner( Mobile m )
		{
			if ( m == null )
				return false;

			if ( m == m_Owner || m.AccessLevel >= AccessLevel.GameMaster )
				return true;

			return IsAosRules && CheckAccount( m, m_Owner );
		}

		public bool IsCoOwner( Mobile m )
		{
			if ( m == null || m_CoOwners == null )
				return false;

			if ( IsOwner( m ) || m_CoOwners.Contains( m ) )
				return true;

			return !IsAosRules && CheckAccount( m, m_Owner );
		}

		public bool IsGuildMember( Mobile m )
		{
			if( m == null || Owner == null || Owner.Guild == null )
				return false;

			return ( m.Guild == Owner.Guild );
		}

		public void RemoveKeys( Mobile m )
		{
			if ( m_Doors != null )
			{
				uint keyValue = 0;

				for ( int i = 0; keyValue == 0 && i < m_Doors.Count; ++i )
				{
					BaseDoor door = m_Doors[i] as BaseDoor;

					if ( door != null )
						keyValue = door.KeyValue;
				}

				Key.RemoveKeys( m, keyValue );
				Modify();
			}
		}

		public void ChangeLocks( Mobile m )
		{
			uint keyValue = CreateKeys( m );

			if ( m_Doors != null )
			{
				for ( int i = 0; i < m_Doors.Count; ++i )
				{
					BaseDoor door = m_Doors[i] as BaseDoor;

					if ( door != null )
						door.KeyValue = keyValue;
				}
				Modify();
			}
		}

		public void RemoveLocks()
		{
			if ( m_Doors != null )
			{
				for (int i=0;i<m_Doors.Count;++i)
				{
					BaseDoor door = m_Doors[i] as BaseDoor;

					if ( door != null )
					{
						door.KeyValue = 0;
						door.Locked = false;
					}
				}
				Modify();
			}
		}

		public virtual HousePlacementEntry ConvertEntry{ get{ return null; } }
		public virtual int ConvertOffsetX{ get{ return 0; } }
		public virtual int ConvertOffsetY{ get{ return 0; } }
		public virtual int ConvertOffsetZ{ get{ return 0; } }

		public virtual int DefaultPrice{ get{ return 0; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int Price{ get{ return m_Price; } set{ m_Price = value; } }

		public virtual HouseDeed GetDeed()
		{
			return null;
		}

		public bool IsFriend( Mobile m )
		{
			if ( m == null || m_Friends == null )
				return false;

			return ( IsCoOwner( m ) || m_Friends.Contains( m ) );
		}

		public bool IsBanned( Mobile m )
		{
			if ( m == null || m == Owner || m.AccessLevel > AccessLevel.Player || m_Bans == null )
				return false;

			Account theirAccount = m.Account as Account;

			for ( int i = 0; i < m_Bans.Count; ++i )
			{
				Mobile c = (Mobile)m_Bans[i];

				if ( c == m )
					return true;

				Account bannedAccount = c.Account as Account;

				if ( bannedAccount != null && bannedAccount == theirAccount )
					return true;
			}

			return false;
		}

		public bool HasAccess( Mobile m )
		{
			if ( m == null )
				return false;

			if ( m.AccessLevel > AccessLevel.Player || IsFriend( m ) || ( m_Access != null && m_Access.Contains( m ) ) )
				return true;

			if ( m is BaseCreature )
			{
				BaseCreature bc = (BaseCreature)m;

				if ( bc.NoHouseRestrictions )
					return true;

				if ( bc.Controlled || bc.Summoned )
				{
					m = bc.ControlMaster;

					if ( m == null )
						m = bc.SummonMaster;

					if ( m == null )
						return false;

					if ( m.AccessLevel > AccessLevel.Player || IsFriend( m ) || ( m_Access != null && m_Access.Contains( m ) ) )
						return true;
				}
			}

			return false;
		}

		public new bool IsLockedDown( Item check )
		{
			if ( check == null )
				return false;

			if ( m_LockDowns == null )
				return false;

			return ( m_LockDowns.Contains( check ) || VendorRentalContracts.Contains( check ) );
		}

		public new bool IsSecure( Item item )
		{
			if ( item == null )
				return false;

			if ( m_Secures == null )
				return false;

			bool contains = false;

			for ( int i = 0; !contains && i < m_Secures.Count; ++i )
				contains = ( ((SecureInfo)m_Secures[i]).Item == item );

			return contains;
		}

		public virtual Guildstone FindGuildstone()
		{
			Map map = this.Map;

			if ( map == null )
				return null;

			MultiComponentList mcl = Components;
			IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height ) );

			foreach ( Item item in eable )
			{
				if ( item is Guildstone && Contains( item ) )
				{
					eable.Free();
					return (Guildstone)item;
				}
			}

			eable.Free();
			return null;
		}
		
		public List<Item> GetItemsInside()
		{
			List<Item> items = new List<Item>();
			
			MultiComponentList mcl = Components;
			IPooledEnumerable eable = this.Map.GetItemsInBounds( new Rectangle2D( X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height ) );

			foreach ( Item item in eable )
			{
				items.Add(item);
			}

			eable.Free();
			
		
			return items;
		}
	}
	
	
		

	
	

	public enum DecayType
	{
		Ageless,
		AutoRefresh,
		ManualRefresh,
		Condemned
	}
	
	public enum DecayLevel
	{
		Ageless,
		LikeNew,
		Slightly,
		Somewhat,
		Fairly,
		Greatly,
		IDOC,
		Collapsed,
		DemolitionPending
	}

	public enum SecureAccessResult
	{
		Insecure,
		Accessible,
		Inaccessible
	}

	public enum SecureLevel
	{
		Owner,
		CoOwners,
		Friends,
		Anyone,
		Guild
	}

	public class SecureInfo : ISecurable
	{
		private Container m_Item;
		private SecureLevel m_Level;

		public Container Item{ get{ return m_Item; } }
		public SecureLevel Level{ get{ return m_Level; } set{ m_Level = value; } }

		public SecureInfo( Container item, SecureLevel level )
		{
			m_Item = item;
			m_Level = level;
		}

		public SecureInfo( GenericReader reader )
		{
			m_Item = reader.ReadItem() as Container;
			m_Level = (SecureLevel)reader.ReadByte();
		}

		public void Serialize( GenericWriter writer )
		{
			writer.Write( m_Item );
			writer.Write( (byte) m_Level );
		}
	}

	public class RelocatedEntity
	{
		private IEntity m_Entity;
		private Point3D m_RelativeLocation;

		public IEntity Entity
		{
			get{ return m_Entity; }
		}

		public Point3D RelativeLocation
		{
			get{ return m_RelativeLocation; }
		}

		public RelocatedEntity( IEntity entity, Point3D relativeLocation )
		{
			m_Entity = entity;
			m_RelativeLocation = relativeLocation;
		}
	}

	public class LockdownTarget : Target
	{
		private bool m_Release;
		private BaseHouse m_House;

		public LockdownTarget( bool release, BaseHouse house ) : base( 12, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_Release = release;
			m_House = house;
		}

		protected override void OnTargetNotAccessible( Mobile from, object targeted )
		{
			OnTarget( from, targeted );
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsCoOwner( from ) )
				return;

			if( targeted is HouseSign && m_House.IsOwner(from))
			{
				//lock down ALL items that are "loose": 
				
				List<Item> items = m_House.GetItemsInside();
				int cnt=0;
				
				foreach(Item i in items)
				{
					if(i.Movable)
					{
						m_House.LockDown( from, i );
						cnt++;
					}
				}
				
				
				if(cnt>0) from.SendMessage("{0} loose item{1} have been locked down",cnt,cnt>1 ? "s" : "");
				else from.SendMessage("No loose items found to lock down");				
			}	
			else if ( targeted is Item )
			{
				if ( m_Release )
				{
					m_House.Release( from, (Item)targeted );
				}
				else
				{
					if ( targeted is VendorRentalContract || ( targeted is Container && ((Container)targeted).FindItemByType( typeof( VendorRentalContract ) ) != null ) )
					{
						from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1062392 ); // You must double click the contract in your pack to lock it down.
						from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501732 ); // I cannot lock this down!
					}
					else
					{
						m_House.LockDown( from, (Item)targeted );
					}
				}
			} 
			else 
			{
				from.SendLocalizedMessage( 1005377 );//You cannot lock that down
			}
		}
	}

	public class SecureTarget : Target
	{
		private bool m_Release;
		private BaseHouse m_House;

		public SecureTarget( bool release, BaseHouse house ) : base( 12, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_Release = release;
			m_House = house;
		}

		protected override void OnTargetNotAccessible( Mobile from, object targeted )
		{
			OnTarget( from, targeted );
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsCoOwner( from ) )
				return;

				
			if( targeted is HouseSign && m_House.IsOwner(from))
			{
				//secure ALL items that are "loose": 
				
				List<Item> items = m_House.GetItemsInside();
				int cnt=0;
				
				foreach(Item i in items)
				{
					if(i.Movable)
					{
						m_House.AddSecure( from, i );
						cnt++;
					}
				}
				
				
				if(cnt>0) from.SendMessage("{0} loose item{1} have been locked down",cnt,cnt>1 ? "s" : "");
				else from.SendMessage("No loose items found to lock down");				
			}				
			else if ( targeted is Item )
			{
				if ( m_Release )
				{
					m_House.ReleaseSecure( from, (Item)targeted );
				}
				else
				{
					if ( targeted is VendorRentalContract || ( targeted is Container && ((Container)targeted).FindItemByType( typeof( VendorRentalContract ) ) != null ) )
					{
						from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1062392 ); // You must double click the contract in your pack to lock it down.
						from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501732 ); // I cannot lock this down!
					}
					else
					{
						m_House.AddSecure( from, (Item)targeted );
					}
				}
			} 
			else 
			{
				from.SendLocalizedMessage( 1010424 );//You cannot secure this
			}
		}
	}

	public class HouseKickTarget : Target
	{
		private BaseHouse m_House;

		public HouseKickTarget( BaseHouse house ) : base( -1, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsFriend( from ) )
				return;

			if ( targeted is Mobile )
			{
				m_House.Kick( from, (Mobile)targeted );
			} 
			else 
			{
				from.SendLocalizedMessage( 501347 );//You cannot eject that from the house!
			}
		}
	}

	public class HouseBanTarget : Target
	{
		private BaseHouse m_House;
		private bool m_Banning;

		public HouseBanTarget( bool ban, BaseHouse house ) : base( -1, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
			m_Banning = ban;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsFriend( from ) )
				return;

			if ( targeted is Mobile )
			{
				if ( m_Banning )
					m_House.Ban( from, (Mobile)targeted );
				else
					m_House.RemoveBan( from, (Mobile)targeted );
			} 
			else 
			{
				from.SendLocalizedMessage( 501347 );//You cannot eject that from the house!
			}
		}
	}

	public class HouseAccessTarget : Target
	{
		private BaseHouse m_House;

		public HouseAccessTarget( BaseHouse house ) : base( -1, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsFriend( from ) )
				return;

			if ( targeted is Mobile )
				m_House.GrantAccess( from, (Mobile)targeted );
			else
				from.SendLocalizedMessage( 1060712 ); // That is not a player.
		}
	}

	public class CoOwnerTarget : Target
	{
		private BaseHouse m_House;
		private bool m_Add;

		public CoOwnerTarget( bool add, BaseHouse house ) : base( 12, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
			m_Add = add;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsOwner( from ) )
				return;

			if ( targeted is Mobile )
			{
				if ( m_Add )
					m_House.AddCoOwner( from, (Mobile)targeted );
				else
					m_House.RemoveCoOwner( from, (Mobile)targeted );
			} 
			else 
			{
				from.SendLocalizedMessage( 501362 );//That can't be a coowner
			}
		}
	}

	public class HouseFriendTarget : Target
	{
		private BaseHouse m_House;
		private bool m_Add;

		public HouseFriendTarget( bool add, BaseHouse house ) : base( 12, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
			m_Add = add;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( !from.Alive || m_House.Deleted || !m_House.IsCoOwner( from ) )
				return;

			if ( targeted is Mobile )
			{
				if ( m_Add )
					m_House.AddFriend( from, (Mobile)targeted );
				else
					m_House.RemoveFriend( from, (Mobile)targeted );
			} 
			else 
			{
				from.SendLocalizedMessage( 501371 ); // That can't be a friend
			}
		}
	}

	public class HouseOwnerTarget : Target
	{
		private BaseHouse m_House;

		public HouseOwnerTarget( BaseHouse house ) : base( 12, false, TargetFlags.None )
		{
			CheckLOS = false;

			m_House = house;
		}

		protected override void OnTarget( Mobile from, object targeted )
		{
			if ( targeted is Mobile )
				m_House.BeginConfirmTransfer( from, (Mobile)targeted );
			else
				from.SendLocalizedMessage( 501384 ); // Only a player can own a house!
		}
	}

	public class SetSecureLevelEntry : ContextMenuEntry
	{
		private Item m_Item;
		private ISecurable m_Securable;

		public SetSecureLevelEntry( Item item, ISecurable securable ) : base( 6203, 6 )
		{
			m_Item = item;
			m_Securable = securable;
		}

		public static ISecurable GetSecurable( Mobile from, Item item )
		{
			BaseHouse house = BaseHouse.FindHouseAt( item );

			if ( house == null || !house.IsOwner( from ) || !house.IsAosRules )
				return null;

			ISecurable sec = null;

			if ( item is ISecurable )
			{
				bool isOwned = house.Doors.Contains( item );

				if ( !isOwned )
					isOwned = ( house is HouseFoundation && ((HouseFoundation)house).IsFixture( item ) );

				if ( !isOwned )
					isOwned = house.IsLockedDown( item );

				if ( isOwned )
					sec = (ISecurable)item;
			}
			else
			{
				ArrayList list = house.Secures;

				for ( int i = 0; sec == null && list != null && i < list.Count; ++i )
				{
					SecureInfo si = (SecureInfo)list[i];

					if ( si.Item == item )
						sec = si;
				}
			}

			return sec;
		}

		public static void AddTo( Mobile from, Item item, List<ContextMenuEntry> list )
		{
			ISecurable sec = GetSecurable( from, item );

			if ( sec != null )
				list.Add( new SetSecureLevelEntry( item, sec ) );
		}

		public override void OnClick()
		{
			ISecurable sec = GetSecurable( Owner.From, m_Item );

			if ( sec != null )
				Owner.From.SendGump( new SetSecureLevelGump( Owner.From, sec, BaseHouse.FindHouseAt( m_Item ) ) );
		}
	}
}