/**********************************************************
RunUO AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:53:02pm
Filepath: scripts\_custom\mlpackage\Quests\Heritage Quests\Human.cs
Lines of code: 123

Description: 

***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{
	public class IngenuityQuest : BaseQuest
	{					
		public override bool ForceRemember{ get{ return true; } }
		
		/* Ingenuity */
		public override object Title{ get{ return 1074350; } }
		
		/* The best thing about my job is that I do a little bit of everything, every day.  It's what we're good 
		at really.  Just picking up something and making it do something else.  Listen, I'm really low on parts.  
		Are you interested in fetching me some supplies? */	
		public override object Description{ get{ return 1074462; } }
		
		/* Okay.  Best of luck with your other endeavors. */
		public override object Refuse{ get{ return 1074508; } }
		
		/* Lord overseers are the best source I know for power crystals of the type I need.  Iron golems too, 
		can have them but they're harder to find. */
		public override object Uncomplete{ get{ return 1074509; } }
		
		/* Do you have those power crystals?  I'm ready to put the finishing touches on my latest experiment. */
		public override object Complete{ get{ return 1074510; } }
				
		public IngenuityQuest() : base()
		{								
			AddObjective( new ObtainObjective( typeof( PowerCrystal ), "power crystals", 10, 0x1F1C ) );
						
			AddReward( new BaseReward( 1074875 ) ); // Another step closer to becoming human.
		}		
		
		public override void GiveRewards()
		{			
			base.GiveRewards();
			
			Owner.SendLocalizedMessage( 1074946, null, 0x23 ); // You have demonstrated your ingenuity!  Humans are jacks of all trades and know a little about a lot of things.  You are one step closer to achieving humanity.
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class HeaveHoQuest : BaseQuest
	{					
		public override bool ForceRemember{ get{ return true; } }
		
		/* Heave Ho! */
		public override object Title{ get{ return 1074351; } }
		
		/* Ho there!  There's nothing quite like a day's honest labor to make you appreciate being alive.  Hey, 
		maybe you'd like to help out with this project?  These crates need to be delivered to Sledge.  The only 
		thing is -- it's a bit of a rush job and if you don't make it in time, he won't take them.  Can I trust 
		you to help out? */	
		public override object Description{ get{ return 1074519; } }
		
		/* Oh yah, if you're too busy, no problem. */
		public override object Refuse{ get{ return 1074521; } }
		
		/* Sledge can be found in Buc's Den.  Better hurry, he won't take those crates if you take too long with them. */
		public override object Uncomplete{ get{ return 1074522; } }
		
		/* Hey, if you have cargo for me, you can start unloading over here. */
		public override object Complete{ get{ return 1074523; } }
				
		public HeaveHoQuest() : base()
		{								
			AddObjective( new DeliverObjective( typeof( CrateForSledge ), "crates for Sledge", 5, typeof( Sledge ), "Sledge (Buc's Den)", 3600 ) );
						
			AddReward( new BaseReward( 1074875 ) ); // Another step closer to becoming human.
		}		
		
		public override void GiveRewards()
		{			
			base.GiveRewards();
			
			Owner.SendLocalizedMessage( 1074948, null, 0x23 ); // You have demonstrated your physical strength!  Humans can carry vast loads without complaint.  You are one step closer to achieving humanity.
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class ResponsibilityQuest : BaseQuest
	{					
		public override bool ForceRemember{ get{ return true; } }
		
		/* Responsibility */
		public override object Title{ get{ return 1074352; } }
		
		/* Oh!  I just don't know what to do.  My mother is away and my father told me not to talk to strangers ... 
		*worried frown*  But my grandfather has sent word that he has been hurt and needs me to tend his wounds.  
		He has a small farm southeast of here.  Would you ... could you ... escort me there safely? */	
		public override object Description{ get{ return 1074524; } }
		
		/* I hope my grandfather will be alright. */
		public override object Refuse{ get{ return 1074525; } }
		
		/* Grandfather's farm is a ways west of the Shrine of Spirituality. So, we're not quite there yet.  Thank 
		you again for keeping me safe. */
		public override object Uncomplete{ get{ return 1074526; } }
				
		public ResponsibilityQuest() : base()
		{								
			AddObjective( new EscortObjective( "Sheep Farm" ) );
						
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}		
		
		public override void GiveRewards()
		{			
			base.GiveRewards();
			
			Owner.SendLocalizedMessage( 1074949, null, 0x23 ); // You have demonstrated your compassion!  Your kind actions have been noted.
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class AllSeasonAdventurerQuest : BaseQuest
	{					
		public override bool ForceRemember{ get{ return true; } }
		
		/* All Season Adventurer */
		public override object Title{ get{ return 1074353; } }
		
		/* It's all about hardship, suffering, struggle and pain.  Without challenges, you've got nothing to test 
		yourself against -- and that's what life is all about.  Self improvement!  Honing your body and mind!  
		Overcoming obstacles ... You'll see what I mean if you take on my challenge. */	
		public override object Description{ get{ return 1074527; } }
		
		/* My way of life isn't for everyone, that's true enough. */
		public override object Refuse{ get{ return 1074528; } }
		
		/* You're not making much progress in the honing-mind-and-body department, are you? */
		public override object Uncomplete{ get{ return 1074529; } }
		
		/* Ahhhh!  Don't you feel great?  Struggle is good for the soul. */
		public override object Complete{ get{ return 1074530; } }
				
		public AllSeasonAdventurerQuest() : base()
		{								
			AddObjective( new SlayObjective( typeof( Efreet ), "efreets", 5, "Fire" ) );
			AddObjective( new SlayObjective( typeof( IceFiend ), "ice fiends", 5, "Ice" ) );
						
			AddReward( new BaseReward( 1074875 ) ); // Another step closer to becoming human.
		}		
		
		public override void GiveRewards()
		{			
			base.GiveRewards();
			
			Owner.SendLocalizedMessage( 1074947, null, 0x23 ); // You have demonstrated your toughness!  Humans are able to endure unimaginable hardships in pursuit of their goals.  You are one step closer to achieving humanity.
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
}