/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Engines\Quests\Uzeraan Turmoil\Mobiles\Schmendrick.cs
Lines of code: 128
***********************************************************/


using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Gumps;
using Server.Engines.Quests;

namespace Server.Engines.Quests.Haven
{
	public class Schmendrick : BaseQuester
	{
		[Constructable]
		public Schmendrick() : base( "the High Mage" )
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = 0x83F3;

			Female = false;
			Body = 0x190;
			Name = "Schmendrick";
		}

		public override void InitOutfit()
		{
			AddItem( new Robe( 0x4DD ) );
			AddItem( new WizardsHat( 0x482 ) );
			AddItem( new Shoes( 0x482 ) );

			HairItemID = 0x203C;
			HairHue = 0x455;

			FacialHairItemID = 0x203E;
			FacialHairHue = 0x455;

			GlacialStaff staff = new GlacialStaff();
			staff.Movable = false;
			AddItem( staff );

			Backpack pack = new Backpack();
			pack.Movable = false;
			AddItem( pack );
		}

		public override int GetAutoTalkRange( PlayerMobile pm )
		{
			return 7;
		}

		public override bool CanTalkTo( PlayerMobile to )
		{
			UzeraanTurmoilQuest qs = to.Quest as UzeraanTurmoilQuest;

			return ( qs != null && qs.FindObjective( typeof( FindSchmendrickObjective ) ) != null );
		}

		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			QuestSystem qs = player.Quest;

			if ( qs is UzeraanTurmoilQuest )
			{
				if ( UzeraanTurmoilQuest.HasLostScrollOfPower( player ) )
				{
					FocusTo( player );
					qs.AddConversation( new LostScrollOfPowerConversation( false ) );
				}
				else
				{
					QuestObjective obj = qs.FindObjective( typeof( FindSchmendrickObjective ) );

					if ( obj != null && !obj.Completed )
					{
						FocusTo( player );
						obj.Complete();
					}
					else if ( contextMenu )
					{
						FocusTo( player );
						SayTo( player, 1049357 ); // I have nothing more for you at this time.
					}
				}
			}
		}

		public override bool OnDragDrop( Mobile from, Item dropped )
		{
			if ( dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower( from ) )
			{
				FocusTo( from );

				Item scroll = new SchmendrickScrollOfPower();

				if ( !from.PlaceInBackpack( scroll ) )
				{
					scroll.Delete();
					from.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
					return false;
				}
				else
				{
					dropped.Consume();
					from.SendLocalizedMessage( 1049346 ); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
					return dropped.Deleted;
				}
			}

			return base.OnDragDrop( from, dropped );
		}

		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			base.OnMovement( m, oldLocation );

			if ( m is PlayerMobile && !m.Frozen && !m.Alive && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
			{
				if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
				{
					m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
				}
				else
				{
					Direction = GetDirectionTo( m );

					m.PlaySound( 0x214 );
					m.FixedEffect( 0x376A, 10, 16 );

					m.CloseGump( typeof( ResurrectGump ) );
					m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
				}
			}
		}

		public Schmendrick( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}