/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\_custom\engines\ML Peerless + misc areas\Jormundgand\Mobiles\Regular\SeaHag.cs
Lines of code: 106
***********************************************************/


using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a sea hag corpse" )]
	public class SeaHag : BaseCreature
	{
		[Constructable]
		public SeaHag() : base( AIType.AI_Super, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a sea hag"; 
			Body = 78;
			Hue = 687;
			BaseSoundID = 412;

			SetStr( 216, 305 );
			SetDex( 96, 115 );
			SetInt( 966, 1045 );

			SetHits( 760, 795 );

			SetDamage( 13, 23 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Cold, 50 );

			SetResistance( ResistanceType.Physical, 65, 75 );
			SetResistance( ResistanceType.Fire, 65, 75 );
			SetResistance( ResistanceType.Cold, 40, 50 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 25, 30 );

			SetSkill( SkillName.EvalInt, 120.1, 130.0 );
			SetSkill( SkillName.Magery, 120.1, 130.0 );
			SetSkill( SkillName.Meditation, 100.1, 101.0 );
			SetSkill( SkillName.Poisoning, 100.1, 101.0 );
			SetSkill( SkillName.MagicResist, 175.2, 200.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.Wrestling, 75.1, 100.0 );
			SetSkill( SkillName.Necromancy, 100, 120.0 );
			SetSkill( SkillName.SpiritSpeak,100, 120.0 );

			Fame = 23000;
			Karma = -23000;

			VirtualArmor = 60;
			PackNecroReg( 30, 275 );
			
		}
		
		public override void OnDeath( Container c )
		{
			if ( Utility.Random( 10 ) == 0 )
			{		
				Item item;

				switch ( Utility.Random( 1 ))
				{
								default:
					case 1: item = new MinionKey(); break;
							}

				c.DropItem( item );
			}

			base.OnDeath( c );
		}
		
		public override bool IsMLCreature { get { return true;} } 

		public override OppositionGroup OppositionGroup
		{
			get{ return OppositionGroup.FeyAndUndead; }
		}

		public override int GetIdleSound()
		{
			return 0x19D;
		}

		public override int GetAngerSound()
		{
			return 0x175;
		}

		public override int GetDeathSound()
		{
			return 0x108;
		}

		public override int GetAttackSound()
		{
			return 0xE2;
		}

		public override int GetHurtSound()
		{
			return 0x28B;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich, 3 );
			AddLoot( LootPack.MedScrolls, 2 );
		}

		public override bool Unprovokable{ get{ return true; } }
		public override bool BleedImmune{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
		public override int TreasureMapLevel{ get{ return 5; } }
		public override bool Uncalmable{ get{ return true; } }
		public override bool CantbeSupreme { get { return true;} }

		public SeaHag( Serial serial ) : base( serial )
		{
		}
    
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}