/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Mobiles\Monsters\SE\DeathWatchBeetle.cs
Lines of code: 107
***********************************************************/


using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a deathwatch beetle corpse" )]
	[TypeAlias( "Server.Mobiles.DeathWatchBeetle" )]
	public class DeathwatchBeetle : BaseCreature
	{
		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.CrushingBlow;
		}

		[Constructable]
		public DeathwatchBeetle() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			Name = "a deathwatch beetle";
			Body = 242;

			SetStr( 136, 160 );
			SetDex( 41, 52 );
			SetInt( 31, 40 );

			SetHits( 121, 145 );
			SetMana( 20 );

			SetDamage( 5, 10 );

			SetDamageType( ResistanceType.Physical, 100 );


			SetResistance( ResistanceType.Physical, 35, 40 );
			SetResistance( ResistanceType.Fire, 15, 30 );
			SetResistance( ResistanceType.Cold, 15, 30 );
			SetResistance( ResistanceType.Poison, 50, 80 );
			SetResistance( ResistanceType.Energy, 20, 35 );

			SetSkill( SkillName.MagicResist, 50.1, 58.0 );
			SetSkill( SkillName.Tactics, 67.1, 77.0 );
			SetSkill( SkillName.Wrestling, 50.1, 60.0 );
			SetSkill( SkillName.Anatomy, 30.1, 34.0 );

			Fame = 1400;
			Karma = -1400;

			switch ( Utility.Random( 12 ) )
			{
				case 0: PackItem( new LeatherGorget() ); break;
				case 1: PackItem( new LeatherGloves() ); break;
				case 2: PackItem( new LeatherArms() ); break;
				case 3: PackItem( new LeatherLegs() ); break;
				case 4: PackItem( new LeatherCap() ); break;
				case 5: PackItem( new LeatherChest() ); break;

			}

			if ( Utility.RandomDouble() < .5 )
				PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );

			Tamable = true;
			MinTameSkill = 41.1;
			ControlSlots = 1;
		}

		public override int GetAngerSound()
		{
			return 0x4F3;
		}

		public override int GetIdleSound()
		{
			return 0x4F2;
		}

		public override int GetAttackSound()
		{
			return 0x4F1;
		}

		public override int GetHurtSound()
		{
			return 0x4F4;
		}

		public override int GetDeathSound()
		{
			return 0x4F0;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.LowScrolls, 1 );
			AddLoot( LootPack.Potions, 1 );
		}

		public override int Feathers{ get{ return 50; } }
		public override int Meat{ get{ return 1; } }

		/*
		 * Death spit: 0x118
		 * Effect: source.MovingParticles( m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, 255, 0x100 );
		 * Message: 1070821
		 */
		 
		public override void OnDamage( int amount, Mobile defender, bool willKill )
		{
		
			if ( defender!=null && 0.4 >= Utility.RandomDouble() && !defender.InRange( this, 2 ) && this.InLOS( defender ))
				SpitPoison( defender );
				
		base.OnDamage( amount, defender, willKill );
		}
		
		public virtual void SpitPoison( Mobile defender )
		{
		if(defender==null)return;
			//defender.SendLocalizedMessage( 1070821 );	Cliloc has a display issue ever since the 6.0.1.9/10 patch. 
			defender.SendMessage( "The deathwatch beetle spits a poisonous substance at you" );
			defender.ApplyPoison( this, Poison.Greater );
			this.MovingParticles( defender, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, EffectLayer.Head, 0x100 );
			AOS.Damage( defender, this, Utility.RandomMinMax( 5, 10 ), 0, 0, 0, 100, 0 );
		}	

		public DeathwatchBeetle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}