/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Engines\Craft\DefGlassblowing.cs
Lines of code: 110
***********************************************************/


using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Craft
{
	public class DefGlassblowing : CraftSystem
	{
		public override SkillName MainSkill
		{
			get{ return SkillName.Alchemy; }
		}

		public override int GumpTitleNumber
		{
			get{ return 1044622; } // <CENTER>Glassblowing MENU</CENTER>
		}

		private static CraftSystem m_CraftSystem;

		public static CraftSystem CraftSystem
		{
			get
			{
				if ( m_CraftSystem == null )
					m_CraftSystem = new DefGlassblowing();

				return m_CraftSystem;
			}
		}

		public override double GetChanceAtMin( CraftItem item )
		{
			return 0.0; // 0%
		}

		private DefGlassblowing() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
		{
		}

		public override int CanCraft( Mobile from, BaseTool tool, Type itemType )
		{
			if( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
				return 1044038; // You have worn out your tool!
			else if ( !BaseTool.CheckTool( tool, from ) )
				return 1048146; // If you have a tool equipped, you must use that tool.
			else if ( !(from is PlayerMobile && ((PlayerMobile)from).Glassblowing && from.Skills[SkillName.Alchemy].Base >= 100.0) )
				return 1044634; // You havent learned glassblowing.
			else if ( !BaseTool.CheckAccessible( tool, from ) )
				return 1044263; // The tool must be on your person to use.

			bool anvil, forge;

			DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge );

			if ( forge )
				return 0;

			return 1044628; // You must be near a forge to blow glass.
		}

		public override void PlayCraftEffect( Mobile from )
		{
			from.PlaySound( 0x2B ); // bellows

			//if ( from.Body.Type == BodyType.Human && !from.Mounted )
			//	from.Animate( 9, 5, 1, true, false, 0 );

			//new InternalTimer( from ).Start();
		}

		// Delay to synchronize the sound with the hit on the anvil
		private class InternalTimer : Timer
		{
			private Mobile m_From;

			public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 0.7 ) )
			{
				m_From = from;
			}

			protected override void OnTick()
			{
				m_From.PlaySound( 0x2A );
			}
		}

		public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
		{
			if ( toolBroken )
				from.SendLocalizedMessage( 1044038 ); // You have worn out your tool

			if ( failed )
			{
				if ( lostMaterial )
					return 1044043; // You failed to create the item, and some of your materials are lost.
				else
					return 1044157; // You failed to create the item, but no materials were lost.
			}
			else
			{
				from.PlaySound( 0x41 ); // glass breaking

				if ( quality == 0 )
					return 502785; // You were barely able to make this item.  It's quality is below average.
				else if ( makersMark && quality == 2 )
					return 1044156; // You create an exceptional quality item and affix your maker's mark.
				else if ( quality == 2 )
					return 1044155; // You create an exceptional quality item.
				else
					return 1044154; // You create the item.
			}
		}

		public override void InitCraftList()
		{
			int index = AddCraft( typeof( Bottle ), 1044050, 1023854, 52.5, 102.5, typeof( Sand ), 1044625, 1, 1044627 );
			SetUseAllRes( index, true );

			AddCraft( typeof( SmallFlask ), 1044050, 1044610, 52.5, 102.5, typeof( Sand ), 1044625, 2, 1044627 );
			AddCraft( typeof( MediumFlask ), 1044050, 1044611, 52.5, 102.5, typeof( Sand ), 1044625, 3, 1044627 );
			AddCraft( typeof( CurvedFlask ), 1044050, 1044612, 55.0, 105.0, typeof( Sand ), 1044625, 2, 1044627 );
			AddCraft( typeof( LongFlask ), 1044050, 1044613, 57.5, 107.5, typeof( Sand ), 1044625, 4, 1044627 );
			AddCraft( typeof( LargeFlask ), 1044050, 1044623, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
			AddCraft( typeof( AniSmallBlueFlask ), 1044050, 1044614, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
			AddCraft( typeof( AniLargeVioletFlask ), 1044050, 1044615, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
			AddCraft( typeof( AniRedRibbedFlask ), 1044050, 1044624, 60.0, 110.0, typeof( Sand ), 1044625, 7, 1044627 );
			AddCraft( typeof( EmptyVialsWRack ), 1044050, 1044616, 65.0, 115.0, typeof( Sand ), 1044625, 8, 1044627 );
			AddCraft( typeof( FullVialsWRack ), 1044050, 1044617, 65.0, 115.0, typeof( Sand ), 1044625, 9, 1044627 );
			AddCraft( typeof( SpinningHourglass ), 1044050, 1044618, 75.0, 125.0, typeof( Sand ), 1044625, 10, 1044627 );
			
			#region Mondain's Legacy
			
				AddCraft( typeof( HollowPrism ), 1044050, 1072895, 75.0, 125.0, typeof( Sand ), 1044625, 8, 1044627 );
				SetNeededExpansion( index, Expansion.ML );
			
			#endregion
			
		}
	}
}