/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Items\Skill Items\Carpenter Items\TaxidermyKit.cs
Lines of code: 377
***********************************************************/


using System;
using Server;
using Server.Multis;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Items
{
	[FlipableAttribute( 0x1EBA, 0x1EBB )]
	public class TaxidermyKit : Item
	{
		public override int LabelNumber{ get{ return 1041279; } } // a taxidermy kit

		[Constructable]
		public TaxidermyKit() : base( 0x1EBA )
		{
			Weight = 1.0;
		}

		public TaxidermyKit( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		public override void OnDoubleClick(Mobile from)
		{
			if ( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
			else if ( from.Skills[SkillName.Carpentry].Base < 90.0 )
			{
				from.SendLocalizedMessage( 1042594 ); // You do not understand how to use this.
			}
			else
			{
				from.SendLocalizedMessage( 1042595 ); // Target the corpse to make a trophy out of.
				from.Target = new CorpseTarget( this );
			}
		}

		private static object[,] m_Table = new object[,]
			{
				{ typeof( BrownBear ),		0x1E60,		1041093, 1041107 },
				{ typeof( GreatHart ),		0x1E61,		1041095, 1041109 },
				{ typeof( BigFish ),		0x1E62,		1041096, 1041110 },
				{ typeof( Gorilla ),		0x1E63,		1041091, 1041105 },
				{ typeof( Orc ),			0x1E64,		1041090, 1041104 },
				{ typeof( PolarBear ),		0x1E65,		1041094, 1041108 },
				{ typeof( Troll ),			0x1E66,		1041092, 1041106 }
			};

		private class CorpseTarget : Target
		{
			private TaxidermyKit m_Kit;

			public CorpseTarget( TaxidermyKit kit ) : base( 3, false, TargetFlags.None )
			{
				m_Kit = kit;
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( m_Kit.Deleted )
					return;

				if ( !(targeted is Corpse) && !(targeted is BigFish) )
				{
					from.SendLocalizedMessage( 1042600 ); // That is not a corpse!
				}
				else if ( targeted is Corpse && ((Corpse)targeted).VisitedByTaxidermist )
				{
					from.SendLocalizedMessage( 1042596 ); // That corpse seems to have been visited by a taxidermist already.
				}
				else if ( !m_Kit.IsChildOf( from.Backpack ) )
				{
					from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
				}
				else if ( from.Skills[SkillName.Carpentry].Base < 90.0 )
				{
					from.SendLocalizedMessage( 1042603 ); // You would not understand how to use the kit.
				}
				else
				{
					object obj = targeted;

					if ( obj is Corpse )
						obj = ((Corpse)obj).Owner;

					for ( int i = 0; obj != null && i < m_Table.GetLength( 0 ); ++i )
					{
						if ( m_Table[i, 0] == obj.GetType() )
						{
							Container pack = from.Backpack;

							if ( pack != null && pack.ConsumeTotal( typeof( Board ), 10 ) )
							{
								from.SendLocalizedMessage( 1042278 ); // You review the corpse and find it worthy of a trophy.
								from.SendLocalizedMessage( 1042602 ); // You use your kit up making the trophy.

								Mobile hunter = null;
								int weight = 0;

								if ( targeted is BigFish )
								{
									hunter = ((BigFish)targeted).Fisher;
									weight = (int) ((BigFish)targeted).Weight;
								}

								from.AddToBackpack( new TrophyDeed( (int)m_Table[i, 1] + 7, (int)m_Table[i, 1], (int)m_Table[i, 2], (int)m_Table[i, 3], hunter, weight ) );

								if ( targeted is Corpse )
									((Corpse)targeted).VisitedByTaxidermist = true;
								else if ( targeted is BigFish )
									((BigFish)targeted).Consume();

								m_Kit.Delete();
								return;
							}
							else
							{
								from.SendLocalizedMessage( 1042598 ); // You do not have enough boards.
								return;
							}
						}
					}

					from.SendLocalizedMessage( 1042599 ); // That does not look like something you want hanging on a wall.
				}
			}
		}
	}

	public class TrophyAddon : Item, IAddon
	{
		private int m_WestID;
		private int m_NorthID;
		private int m_DeedNumber;
		private int m_AddonNumber;

		private Mobile m_Hunter;
		private int m_AnimalWeight;

		[CommandProperty( AccessLevel.GameMaster )]
		public int WestID{ get{ return m_WestID; } set{ m_WestID = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int NorthID{ get{ return m_NorthID; } set{ m_NorthID = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int DeedNumber{ get{ return m_DeedNumber; } set{ m_DeedNumber = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int AddonNumber{ get{ return m_AddonNumber; } set{ m_AddonNumber = value; InvalidateProperties(); } }

		public override int LabelNumber{ get{ return m_AddonNumber; } }

		[Constructable]
		public TrophyAddon( Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber ) : this( from, itemID, westID, northID, deedNumber, addonNumber, null, 0 )
		{
		}

		public TrophyAddon( Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber, Mobile hunter, int animalWeight ) : base( itemID )
		{
			m_WestID = westID;
			m_NorthID = northID;
			m_DeedNumber = deedNumber;
			m_AddonNumber = addonNumber;

			m_Hunter = hunter;
			m_AnimalWeight = animalWeight;

			Movable = false;

			MoveToWorld( from.Location, from.Map );
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_AnimalWeight >= 20 )
			{
				if ( m_Hunter != null )
					list.Add( 1070857, m_Hunter.Name ); // Caught by ~1_fisherman~

				list.Add( 1070858, m_AnimalWeight.ToString() ); // ~1_weight~ stones
			}
		}

		public TrophyAddon( Serial serial ) : base( serial )
		{
		}

		public bool CouldFit( IPoint3D p, Map map )
		{
			if ( !map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height ) )
				return false;

			if ( this.ItemID == m_NorthID )
				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
			else
				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( (Mobile) m_Hunter );
			writer.Write( (int) m_AnimalWeight );

			writer.Write( (int) m_WestID );
			writer.Write( (int) m_NorthID );
			writer.Write( (int) m_DeedNumber );
			writer.Write( (int) m_AddonNumber );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Hunter = reader.ReadMobile();
					m_AnimalWeight = reader.ReadInt();
					goto case 0;
				}
				case 0:
				{
					m_WestID = reader.ReadInt();
					m_NorthID = reader.ReadInt();
					m_DeedNumber = reader.ReadInt();
					m_AddonNumber = reader.ReadInt();
					break;
				}
			}

			Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
		}

		private void FixMovingCrate()
		{
			if ( this.Deleted )
				return;

			if ( this.Movable || this.IsLockedDown )
			{
				Item deed = this.Deed;

				if ( this.Parent is Item )
				{
					((Item)this.Parent).AddItem( deed );
					deed.Location = this.Location;
				}
				else
				{
					deed.MoveToWorld( this.Location, this.Map );
				}

				Delete();
			}
		}

		public Item Deed
		{
			get{ return new TrophyDeed( m_WestID, m_NorthID, m_DeedNumber, m_AddonNumber, m_Hunter, m_AnimalWeight ); }
		}

		public override void OnDoubleClick( Mobile from )
		{
			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( house != null && house.IsCoOwner( from ) )
			{
				if ( from.InRange( GetWorldLocation(), 1 ) )
				{
					from.AddToBackpack( this.Deed );
					Delete();
				}
				else
				{
					from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
				}
			}
		}
	}

	[Flipable( 0x14F0, 0x14EF )]
	public class TrophyDeed : Item
	{
		private int m_WestID;
		private int m_NorthID;
		private int m_DeedNumber;
		private int m_AddonNumber;

		private Mobile m_Hunter;
		private int m_AnimalWeight;

		[CommandProperty( AccessLevel.GameMaster )]
		public int WestID{ get{ return m_WestID; } set{ m_WestID = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int NorthID{ get{ return m_NorthID; } set{ m_NorthID = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int DeedNumber{ get{ return m_DeedNumber; } set{ m_DeedNumber = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int AddonNumber{ get{ return m_AddonNumber; } set{ m_AddonNumber = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile Hunter{ get{ return m_Hunter; } set{ m_Hunter = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int AnimalWeight{ get{ return m_AnimalWeight; } set{ m_AnimalWeight = value; InvalidateProperties(); } }

		public override int LabelNumber{ get{ return m_DeedNumber; } }

		[Constructable]
		public TrophyDeed( int westID, int northID, int deedNumber, int addonNumber ) : this( westID, northID, deedNumber, addonNumber, null, 0 )
		{
		}

		public TrophyDeed( int westID, int northID, int deedNumber, int addonNumber, Mobile hunter, int animalWeight ) : base( 0x14F0 )
		{
			m_WestID = westID;
			m_NorthID = northID;
			m_DeedNumber = deedNumber;
			m_AddonNumber = addonNumber;
			m_Hunter = hunter;
			m_AnimalWeight = animalWeight;
		}

		public TrophyDeed( Serial serial ) : base( serial )
		{
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_AnimalWeight >= 20 )
			{
				if ( m_Hunter != null )
					list.Add( 1070857, m_Hunter.Name ); // Caught by ~1_fisherman~

				list.Add( 1070858, m_AnimalWeight.ToString() ); // ~1_weight~ stones
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( (Mobile) m_Hunter );
			writer.Write( (int) m_AnimalWeight );

			writer.Write( (int) m_WestID );
			writer.Write( (int) m_NorthID );
			writer.Write( (int) m_DeedNumber );
			writer.Write( (int) m_AddonNumber );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Hunter = reader.ReadMobile();
					m_AnimalWeight = reader.ReadInt();
					goto case 0;
				}
				case 0:
				{
					m_WestID = reader.ReadInt();
					m_NorthID = reader.ReadInt();
					m_DeedNumber = reader.ReadInt();
					m_AddonNumber = reader.ReadInt();
					break;
				}
			}
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( IsChildOf( from.Backpack ) )
			{
				BaseHouse house = BaseHouse.FindHouseAt( from );

				if ( house != null && house.IsCoOwner( from ) )
				{
					bool northWall = BaseAddon.IsWall( from.X, from.Y - 1, from.Z, from.Map );
					bool westWall = BaseAddon.IsWall( from.X - 1, from.Y, from.Z, from.Map );

					if ( northWall && westWall )
					{
						switch ( from.Direction & Direction.Mask )
						{
							case Direction.North:
							case Direction.South: northWall = true; westWall = false; break;

							case Direction.East:
							case Direction.West:  northWall = false; westWall = true; break;

							default: from.SendMessage( "Turn to face the wall on which to hang this trophy." ); return;
						}
					}

					int itemID = 0;

					if ( northWall )
						itemID = m_NorthID;
					else if ( westWall )
						itemID = m_WestID;
					else
						from.SendLocalizedMessage( 1042626 ); // The trophy must be placed next to a wall.

					if ( itemID > 0 )
					{
						house.Addons.Add( new TrophyAddon( from, itemID, m_WestID, m_NorthID, m_DeedNumber, m_AddonNumber, m_Hunter, m_AnimalWeight ) );
						Delete();
					}
				}
				else
				{
					from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
				}
			}
			else
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
		}
	}
}