/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Engines\Quests\Emino's Undertaking\Conversations.cs
Lines of code: 331
***********************************************************/


using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests.Ninja
{
	public class AcceptConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I><U>Important Quest Information</U></I><BR><BR>
				 * 
				 * During your quest, any important information that a
				 * <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
				 * window such as this one.  You can review the information at
				 * any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
				 * 
				 * Some of the text you will come across during your quest, will
				 * be underlined <a href = "?ForceTopic73">links to the codex of
				 * wisdom</a>, or online help system.  You can click on the text
				 * to get detailed information on the underlined subject.  You
				 * may also access the Codex Of Wisdom by pressing "F1" or by
				 * clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
				 * 
				 * <U>Context Menus</U><BR><BR>Context menus can be called up by
				 * single left-clicking (or Shift + single left-click, if you
				 * changed it) on most objects or NPCs in the world.  Nearly
				 * everything, including your own avatar will have context menus
				 * available.  Bringing up your avatar's context menu will give
				 * you options to cancel your quest and review various quest
				 * information.<BR><BR>
				 */
				return 1049092;
			}
		}

		public AcceptConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FindEminoBeginObjective() );
		}
	}

	public class FindZoelConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Ah, another fledgling unfurls its wings. Welcome to my 
				 * home young one. <BR><BR>
				 * 
				 * I am Daimyo Emino, a passionate collector of sorts. 
				 * One who is vengeful towards those impeding my reign. <BR><BR>
				 * 
				 * You have the look of someone who could help me but 
				 * your skills are untested. Are you willing to prove 
				 * your mettle as my hireling? <BR><BR>
				 * 
				 * Elite Ninja Zoel awaits you in the backyard. He will 
				 * lead you to the first trial. You will be directed 
				 * further when you arrive at your destination. You 
				 * should speak to him before exploring the yard or cave entrance.
				 */
				return 1063175;
			}
		}

		public FindZoelConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new FindZoelObjective() );
		}
	}

	public class RadarConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
				 * 
				 * The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
				 * on your keyboard. It shows your immediate surroundings from a
				 * bird's eye view.<BR><BR>
				 * 
				 * Pressing ALT-R twice, will enlarge the Radar Map a little.
				 * Use the Radar Map often as you travel throughout the world
				 * to familiarize yourself with your surroundings.
				 * */
				return 1063033;
			}
		}

		public override bool Logged{ get{ return false; } }

		public RadarConversation()
		{
		}
	}

	public class EnterCaveConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>Zoel studies your face as you approach him. Wryly, he says:</I><BR><BR>
				 * 
				 * Daimyo Emino has sent another already? The stains from the 
				 * last have not yet dried! <BR><BR>
				 * 
				 * No matter, we’ll finish you off and clean it all at once, eh? <BR><BR>
				 * 
				 * Now to the point, your only task is to survive in the abandoned inn.<BR><BR>
				 * 
				 * You will be instructed when you need to act and when you should 
				 * return to one of us. <BR><BR>
				 * 
				 * Only a true Ninja is deft enough to finish and remain alive.<BR><BR>
				 * 
				 * Your future... or your demise... lies in this cave beyond. <BR><BR>
				 * 
				 * Now go.
				 */
				return 1063177;
			}
		}

		public EnterCaveConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new EnterCaveObjective() );
		}
	}

	public class SneakPastGuardiansConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* A glowing archway stands before you. <BR><BR>
				 * 
				 * To either side of its frame are mounted demon heads, 
				 * breathing fire and watching your every move. <BR><BR>
				 * 
				 * To pass through, you must first vanish from the demons’ 
				 * sight. Only then can you slowly traverse the entryway.
				 */
				return 1063180;
			}
		}

		public SneakPastGuardiansConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SneakPastGuardiansObjective() );
		}
	}

	public class NeedToHideConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* You’ll need to hide in order to pass through the door. <BR><BR>
				 * 
				 * To find out how to use active skills, visit the 
				 * <a href = "?ForceTopic73">Codex of Wisdom</a>. 
				 * To activate a skill, locate it on your skills 
				 * list and click the blue button located to the 
				 * left of the skill's name.<br><br>Once you have 
				 * successfully hidden, you may move slowly through the door.
				 * 
				 */
				return 1063181;
			}
		}

		public NeedToHideConversation()
		{
		}
	}

	public class UseTeleporterConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/*
				 * Through the door lies a short passageway. 
				 * The path ends abruptly at a strange tile on the floor.  
				 * The special tile is known as a teleporter.  
				 * Step on the teleporter tile and you will be transported 
				 * to a new location.
				 */
				return 1063182;
			}
		}

		public UseTeleporterConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new UseTeleporterObjective() );
		}
	}

	public class GiveZoelNoteConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>Daimyo Emino smiles as you approach him:</I> <BR><BR>
				 * 
				 * I see that you have survived both the first trial and Zoel’s temper. <BR><BR>
				 * 
				 * For that you have been rewarded with Leggings and Gloves
				 * befitting your occupation. The material is the only armor
				 * a <b><I>True Ninja</i></b> needs. <BR><BR>
				 * 
				 * You have yet to prove yourself fully, young hireling. 
				 * Another trial must be met. Off to Zoel you go. 
				 * Bring him this note so he knows we have spoken.
				 */
				return 1063184;
			}
		}

		public GiveZoelNoteConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new GiveZoelNoteObjective() );
		}
	}

	public class LostNoteConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// You have lost my note? I will scribe another for you. Try not to lose this one.
				return 1063187;
			}
		}

		public override bool Logged{ get{ return false; } }

		public LostNoteConversation()
		{
		}
	}

	public class GainInnInformationConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>Zoel quickly grabs the scroll from your
				 * hand and reads the note:</i> <BR><BR>
				 * 
				 * Still alive then? You’ll have to impress me 
				 * further before I will give my approval of 
				 * you to Daimyo Emino. <BR><BR>
				 * 
				 * You must return to the inn and begin the next trial. <BR><BR>
				 * 
				 * We believe an associate has, shall we say, 
				 * inadvertently negated our contract. <BR><BR>
				 * 
				 * Find out what information you can and return
				 * to Daimyo Emino with the news. And be careful
				 * not to lose your head.<BR><BR>
				 * 
				 * The Blue Teleporter Tile in Daimyo Emino’s
				 * residence will lead you to your fate. 
				 * I suggest you hurry. <BR><BR>
				 * 
				 * ...And take care to tread softly. There
				 * is no greater traitor than a heavy footfall upon a path.
				 */
				return 1063189;
			}
		}

		public GainInnInformationConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new GainInnInformationObjective() );
		}
	}

	public class ReturnFromInnConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* You quietly approach the door and see 
				 * a woman named Jedah Entille speaking 
				 * to a shady figure in dark clothing. 
				 * You move closer so you can overhear 
				 * the conversation. Fortunately, your 
				 * entrance did not alert the preoccupied party. <BR><BR>
				 * 
				 * Jedah’s brash voice permeates the air:<I><BR><BR> 
				 * 
				 * Now that it is hidden, we’ll hide out here 
				 * until Daimyo Emino forgets about us. 
				 * Once he realizes his beloved sword is missing, 
				 * he’ll surely start looking for the thieves. 
				 * We will be long gone by that time. </I><BR><BR>
				 * 
				 * After overhearing the conversation, 
				 * you understand why you were sent on 
				 * this trial. You must immediately tell 
				 * Daimyo Emino what you have learned.
				 * */
				return 1063196;
			}
		}

		public ReturnFromInnConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new ReturnFromInnObjective() );
		}
	}

	public class SearchForSwordConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I>Daimyo Emino frowns as you relay the information. 
				 * He pauses for a moment before speaking to you:</i> <BR><BR>
				 * 
				 * Jedah was once one of my most promising students, 
				 * but her greed will be her downfall. <BR><BR>
				 * 
				 * I will send one of my disciples to deal with her later. 
				 * It is more important to get that sword back first. <BR><BR>
				 * 
				 * I’m counting on you to find it. She would have kept it 
				 * close to her. Take the White Teleporter, located in my 
				 * backyard, and check inside boxes and chests around the 
				 * treasure room of the inn and return it to me when you 
				 * find it.<BR><BR>
				 * 
				 * Be very careful. Jedah was an expert with traps and no 
				 * doubt she’s protecting the sword with them. <BR><BR>
				 * 
				 * If you find a trap, try timing it and you may be able 
				 * to avoid damage. <BR><BR>
				 * 
				 * I’ve provided you with several heal potions in case you 
				 * become injured. <BR><BR>
				 * 
				 * In the bag you will also find more clothing appropriate 
				 * to your new found profession. <BR><BR>
				 * 
				 * Please return the sword to me. I implore you not to take 
				 * anything else that may be hidden in the Inn. <BR><BR>
				 * 
				 * Thank you.
				 */
				return 1063199;
			}
		}

		public SearchForSwordConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SearchForSwordObjective() );
		}
	}

	public class HallwayWalkConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* A narrow hallway greets the teleporter. 
				 * The enclosed space is the perfect setting 
				 * for dangerous traps. Walk through the 
				 * hallway being careful to avoid the traps. 
				 * You may be able to time the traps to avoid injury.
				 */
				return 1063201;
			}
		}

		public HallwayWalkConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new HallwayWalkObjective() );
		}
	}

	public class ReturnSwordConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* The lid of the chest refuses to budge at first, 
				 * but slowly you are able to pry the lid open. <BR><BR>
				 * 
				 * Inside lies the sword you have been in search of.  
				 * You quickly take the sword and stash it in your backpack.  
				 * Bring the sword back to Daimyo Emino.
				 */
				return 1063203;
			}
		}

		public ReturnSwordConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new ReturnSwordObjective() );
		}
	}

	public class SlayHenchmenConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Screams echo through the chamber as you walk 
				 * away from the chest. Jedah’s Henchmen have 
				 * become cognizant of your presence. <BR><BR>
				 * 
				 * It is time for your Ninja Spirit to come alive. 
				 * Slay 3 of the Henchmen before returning to Daimyo Emino. 
				 */
				return 1063205;
			}
		}

		public SlayHenchmenConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new SlayHenchmenObjective() );
		}
	}

	public class ContinueSlayHenchmenConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// Continue killing the henchmen!
				return 1063208;
			}
		}

		public override bool Logged{ get{ return false; } }

		public ContinueSlayHenchmenConversation()
		{
		}
	}

	public class GiveEminoSwordConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Go to Daimyo Emino. Go back through the chamber the way you came.<BR><BR>
				 * 
				 * Give Daimyo Emino the sword when you've returned to his side.
				 */
				return 1063211;
			}
		}

		public GiveEminoSwordConversation()
		{
		}

		public override void OnRead()
		{
			System.AddObjective( new GiveEminoSwordObjective() );
		}
	}

	public class LostSwordConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// What? You have returned without the sword? You need to go back and get it again!
				return 1063212;
			}
		}

		public override bool Logged{ get{ return false; } }

		public LostSwordConversation()
		{
		}
	}

	public class EarnGiftsConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Beyond this path lies Zento City, your future home.
				 * To the right of the cave entrance you will find a luminous oval
				 * object known as a Moongate, step through it and you'll
				 * find yourself in Zento.<BR><BR>
				 * 
				 * You may want to visit Ansella Gryen when you arrive. <BR><BR>
				 * 
				 * Please accept the gifts I have placed in your pack. You
				 * have earned them. Farewell for now.
				 */
				return 1063216;
			}
		}

		public EarnGiftsConversation()
		{
		}

		public override void OnRead()
		{
			System.Complete();
		}
	}

	public class EarnLessGiftsConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* You have earned these gifts for returning the sword.
				 * For that I thank you. <BR><BR>
				 * 
				 * However, your reward has been lessened by your greed
				 * in the treasure room.  Do not think I did not notice your full pockets.
				 */
				return 1063217;
			}
		}

		public EarnLessGiftsConversation()
		{
		}

		public override void OnRead()
		{
			System.Complete();
		}
	}
}