/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Misc\Titles.cs
Lines of code: 344
***********************************************************/


using System;
using System.Text;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.CannedEvil;

namespace Server.Misc
{
	public class Titles
	{
		public const int MinFame = 0;
		public const int MaxFame = 15000;

		public static void AwardFame( Mobile m, int offset, bool message )
		{
			if ( offset > 0 )
			{
				if ( m.Fame >= MaxFame )
					return;

				offset -= m.Fame / 100;

				if ( offset < 0 )
					offset = 0;
			}
			else if ( offset < 0 )
			{
				if ( m.Fame <= MinFame )
					return;

				offset -= m.Fame / 100;

				if ( offset > 0 )
					offset = 0;
			}

			if ( (m.Fame + offset) > MaxFame )
				offset = MaxFame - m.Fame;
			else if ( (m.Fame + offset) < MinFame )
				offset = MinFame - m.Fame;

			m.Fame += offset;

			if ( message )
			{
				if ( offset > 40 )
					m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
				else if ( offset > 20 )
					m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
				else if ( offset > 10 )
					m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
				else if ( offset > 0 )
					m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
				else if ( offset < -40 )
					m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
				else if ( offset < -20 )
					m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
				else if ( offset < -10 )
					m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
				else if ( offset < 0 )
					m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
			}
		}

		public const int MinKarma = -15000;
		public const int MaxKarma =  15000;

		public static void AwardKarma( Mobile m, int offset, bool message )
		{
			if(offset<0)
			{
				offset= ((offset*100) + (offset *AosAttributes.GetValue( m, AosAttribute.IncreasedKarmaLoss )))/100;
			}
		
			#region Mondain's Legacy
			if ( m.Talisman is BaseTalisman )
			{
				BaseTalisman talisman = (BaseTalisman) m.Talisman;
				
				if ( talisman.KarmaLoss > 0 )
					offset *= (1 + (int) (((double) talisman.KarmaLoss) / 100));
				else if ( talisman.KarmaLoss < 0 )
					offset *= (1 - (int) (((double) -talisman.KarmaLoss) / 100));
			}		
			#endregion
		
			if ( offset > 0 )
			{
				if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
					return;

				if ( m.Karma >= MaxKarma )
					return;

				offset -= m.Karma / 100;

				if ( offset < 0 )
					offset = 0;
			}
			else if ( offset < 0 )
			{
				if ( m.Karma <= MinKarma )
					return;

				offset -= m.Karma / 100;

				if ( offset > 0 )
					offset = 0;
			}

			if ( (m.Karma + offset) > MaxKarma )
				offset = MaxKarma - m.Karma;
			else if ( (m.Karma + offset) < MinKarma )
				offset = MinKarma - m.Karma;

			bool wasPositiveKarma = ( m.Karma >= 0 );

			m.Karma += offset;

			if ( message )
			{
				if ( offset > 40 )
					m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
				else if ( offset > 20 )
					m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
				else if ( offset > 10 )
					m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
				else if ( offset > 0 )
					m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
				else if ( offset < -40 )
					m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
				else if ( offset < -20 )
					m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
				else if ( offset < -10 )
					m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
				else if ( offset < 0 )
					m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
			}

			if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
			{
				((PlayerMobile)m).KarmaLocked = true;
				m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked.  A mantra spoken at a shrine will unlock it again.
			}
		}

		public static string[] HarrowerTitles = new string[] { "Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion" };

		public static string ComputeTitle( Mobile beholder, Mobile beheld )
		{
			StringBuilder title = new StringBuilder();

			int fame = beheld.Fame;
			int karma = beheld.Karma;

			bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );

			/*if ( beheld.Kills >= 5 )
			{
				title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
			}
			else*/if ( beheld.ShowFameTitle || (beholder == beheld) )
			{
				for ( int i = 0; i < m_FameEntries.Length; ++i )
				{
					FameEntry fe = m_FameEntries[i];

					if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
					{
						KarmaEntry[] karmaEntries = fe.m_Karma;

						for ( int j = 0; j < karmaEntries.Length; ++j )
						{
							KarmaEntry ke = karmaEntries[j];

							if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
							{
								title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
								break;
							}
						}

						break;
					}
				}
			}
			else
			{
				title.Append( beheld.Name );
			}

			if( beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle )
			{
				PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)beheld).ChampionTitles;

				if( info.Harrower > 0 )
					title.AppendFormat( ": {0} of Evil", HarrowerTitles[Math.Min( HarrowerTitles.Length, info.Harrower )-1] );
				else
				{
					int highestValue = 0, highestType = 0;
					for( int i = 0; i < ChampionSpawnInfo.Table.Length; i++ )
					{
						int v = info.GetValue( i );

						if( v > highestValue )
						{
							highestValue = v;
							highestType = i;
						}
					}

					int offset = 0;
					if( highestValue > 800 )
						offset = 3;
					else if( highestValue > 300 )
						offset = (int)(highestValue/300);

					if( offset > 0 )
					{
						ChampionSpawnInfo champInfo = ChampionSpawnInfo.GetInfo( (ChampionSpawnType)highestType );
						title.AppendFormat( ": {0} of the {1}", champInfo.LevelNames[Math.Min( offset, champInfo.LevelNames.Length ) -1], champInfo.Name );
					}
				}
			}

			string customTitle = beheld.Title;

			if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 )
			{
				title.AppendFormat( " {0}", customTitle );
			}
			else if ( showSkillTitle && beheld.Player )
			{
				Skill highest = GetHighestSkill( beheld );// beheld.Skills.Highest;

				if ( highest != null && highest.BaseFixedPoint >= 300 )
				{
					string skillLevel = GetSkillLevel( highest );
					string skillTitle = highest.Info.Title;

					if ( beheld.Female && skillTitle.EndsWith( "man" ) )
						skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";

					title.AppendFormat( ", {0} {1}", skillLevel, skillTitle );
				}
			}

			return title.ToString();
		}

		private static Skill GetHighestSkill( Mobile m )
		{
			Skills skills = m.Skills;

			if ( !Core.AOS )
				return skills.Highest;

			Skill highest = null;

			for ( int i = 0; i < m.Skills.Length; ++i )
			{
				Skill check = m.Skills[i];

				if ( highest == null || check.BaseFixedPoint > highest.BaseFixedPoint )
					highest = check;
				else if ( highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint )
					highest = check;
			}

			return highest;
		}

		private static string[,] m_Levels = new string[,]
			{
				{ "Neophyte",		"Neophyte",		"Neophyte"		},
				{ "Novice",			"Novice",		"Novice"		},
				{ "Apprentice",		"Apprentice",	"Apprentice"	},
				{ "Journeyman",		"Journeyman",	"Journeyman"	},
				{ "Expert",			"Expert",		"Expert"		},
				{ "Adept",			"Adept",		"Adept"			},
				{ "Master",			"Master",		"Master"		},
				{ "Grandmaster",	"Grandmaster",	"Grandmaster"	},
				{ "Elder",			"Tatsujin",		"Shinobi"		},
				{ "Legendary",		"Kengo",		"Ka-ge"			}
			};

		private static string GetSkillLevel( Skill skill )
		{
			return m_Levels[GetTableIndex( skill ), GetTableType( skill )];
		}

		private static int GetTableType( Skill skill )
		{
			switch ( skill.SkillName )
			{
				default: return 0;
				case SkillName.Bushido: return 1;
				case SkillName.Ninjitsu: return 2;
			}
		}

		private static int GetTableIndex( Skill skill )
		{
			int fp = Math.Min( skill.BaseFixedPoint, 1200 );

			return (fp - 300) / 100;
		}

		private static FameEntry[] m_FameEntries = new FameEntry[]
			{
				new FameEntry( 1249, new KarmaEntry[]
				{
					new KarmaEntry( -10000, "The Outcast {0}" ),
					new KarmaEntry( -5000, "The Despicable {0}" ),
					new KarmaEntry( -2500, "The Scoundrel {0}" ),
					new KarmaEntry( -1250, "The Unsavory {0}" ),
					new KarmaEntry( -625, "The Rude {0}" ),
					new KarmaEntry( 624, "{0}" ),
					new KarmaEntry( 1249, "The Fair {0}" ),
					new KarmaEntry( 2499, "The Kind {0}" ),
					new KarmaEntry( 4999, "The Good {0}" ),
					new KarmaEntry( 9999, "The Honest {0}" ),
					new KarmaEntry( 10000, "The Trustworthy {0}" )
				} ),
				new FameEntry( 2499, new KarmaEntry[]
				{
					new KarmaEntry( -10000, "The Wretched {0}" ),
					new KarmaEntry( -5000, "The Dastardly {0}" ),
					new KarmaEntry( -2500, "The Malicious {0}" ),
					new KarmaEntry( -1250, "The Dishonorable {0}" ),
					new KarmaEntry( -625, "The Disreputable {0}" ),
					new KarmaEntry( 624, "The Notable {0}" ),
					new KarmaEntry( 1249, "The Upstanding {0}" ),
					new KarmaEntry( 2499, "The Respectable {0}" ),
					new KarmaEntry( 4999, "The Honorable {0}" ),
					new KarmaEntry( 9999, "The Commendable {0}" ),
					new KarmaEntry( 10000, "The Estimable {0}" )
				} ),
				new FameEntry( 4999, new KarmaEntry[]
				{
					new KarmaEntry( -10000, "The Nefarious {0}" ),
					new KarmaEntry( -5000, "The Wicked {0}" ),
					new KarmaEntry( -2500, "The Vile {0}" ),
					new KarmaEntry( -1250, "The Ignoble {0}" ),
					new KarmaEntry( -625, "The Notorious {0}" ),
					new KarmaEntry( 624, "The Prominent {0}" ),
					new KarmaEntry( 1249, "The Reputable {0}" ),
					new KarmaEntry( 2499, "The Proper {0}" ),
					new KarmaEntry( 4999, "The Admirable {0}" ),
					new KarmaEntry( 9999, "The Famed {0}" ),
					new KarmaEntry( 10000, "The Great {0}" )
				} ),
				new FameEntry( 9999, new KarmaEntry[]
				{
					new KarmaEntry( -10000, "The Dread {0}" ),
					new KarmaEntry( -5000, "The Evil {0}" ),
					new KarmaEntry( -2500, "The Villainous {0}" ),
					new KarmaEntry( -1250, "The Sinister {0}" ),
					new KarmaEntry( -625, "The Infamous {0}" ),
					new KarmaEntry( 624, "The Renowned {0}" ),
					new KarmaEntry( 1249, "The Distinguished {0}" ),
					new KarmaEntry( 2499, "The Eminent {0}" ),
					new KarmaEntry( 4999, "The Noble {0}" ),
					new KarmaEntry( 9999, "The Illustrious {0}" ),
					new KarmaEntry( 10000, "The Glorious {0}" )
				} ),
				new FameEntry( 10000, new KarmaEntry[]
				{
					new KarmaEntry( -10000, "The Dread {1} {0}" ),
					new KarmaEntry( -5000, "The Evil {1} {0}" ),
					new KarmaEntry( -2500, "The Dark {1} {0}" ),
					new KarmaEntry( -1250, "The Sinister {1} {0}" ),
					new KarmaEntry( -625, "The Dishonored {1} {0}" ),
					new KarmaEntry( 624, "{1} {0}" ),
					new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
					new KarmaEntry( 2499, "The Eminent {1} {0}" ),
					new KarmaEntry( 4999, "The Noble {1} {0}" ),
					new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
					new KarmaEntry( 10000, "The Glorious {1} {0}" )
				} )
			};
	}

	public class FameEntry
	{
		public int m_Fame;
		public KarmaEntry[] m_Karma;

		public FameEntry( int fame, KarmaEntry[] karma )
		{
			m_Fame = fame;
			m_Karma = karma;
		}
	}

	public class KarmaEntry
	{
		public int m_Karma;
		public string m_Title;

		public KarmaEntry( int karma, string title )
		{
			m_Karma = karma;
			m_Title = title;
		}
	}
}