/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by 
Filepath: scripts\Mobiles\Monsters\Reptile\Magic\WhiteWyrm.cs
Lines of code: 89
***********************************************************/


using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a white wyrm corpse" )]
	public class WhiteWyrm : BaseCreature
	{
		[Constructable]
		public WhiteWyrm () : base( AIType.AI_Super, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = Core.AOS ? 180 : 49;
			
			//not sure how osi does it, but this is closer then it used to be
			switch(Utility.Random(4))
			{
			case 0:
			Body=180;
			Hue=0;
			break;
			case 1:
			Body=49;
			Hue=1150;
			break;
			case 2:
			Body=180;
			Hue=1150;
			break;
			case 3:
			Body=49;
			Hue=1150;
			break;			
			}
			
			
			Name = "a white wyrm";
			BaseSoundID = 362;

			SetStr( 721, 760 );
			SetDex( 101, 130 );
			SetInt( 386, 425 );

			SetHits( 433, 456 );

			SetDamage( 17, 25 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Cold, 50 );

			SetResistance( ResistanceType.Physical, 55, 70 );
			SetResistance( ResistanceType.Fire, 15, 25 );
			SetResistance( ResistanceType.Cold, 80, 90 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.EvalInt, 99.1, 100.0 );
			SetSkill( SkillName.Magery, 99.1, 100.0 );
			SetSkill( SkillName.MagicResist, 99.1, 100.0 );
			SetSkill( SkillName.Tactics, 97.6, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 18000;
			Karma = -18000;

			VirtualArmor = 64;

			Tamable = true;
			ControlSlots = 3;
			MinTameSkill = 96.3;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich, 2 );
			AddLoot( LootPack.Average );
			AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) );
		}
		
		

		

		public override bool ReacquireOnMovement{ get{ return true; } }
		public override int TreasureMapLevel{ get{ return 4; } }
		public override int Meat{ get{ return 19; } }
		public override int Hides{ get{ return 20; } }
		public override HideType HideType{ get{ return HideType.Barbed; } }
		public override int Scales{ get{ return 9; } }
		public override ScaleType ScaleType{ get{ return ScaleType.White; } }
		public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Gold; } }
		public override bool CanAngerOnTame { get { return true; } }

		public WhiteWyrm( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			if ( Core.AOS && Body == 49 )
				Body = 180;
		}
	}
}