/**********************************************************
RunUO 2.0 AoV C# script file
Official Age of Valor Script :: www.uovalor.com
Last modified by Red Squirrel on Feb-12-2011 07:52:55pm
Filepath: scripts\_custom\mlpackage\Engines\Quests\Regions\ApprenticeRegion.cs
Lines of code: 80
***********************************************************/


using System;
using System.Xml;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Regions;
using Server.Engines.Quests;

namespace Server.Regions
{
	public class ApprenticeRegion : BaseRegion
	{
		public ApprenticeRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
		{			
		}
		
		private Hashtable m_Table = new Hashtable();
		
		public Hashtable Table
		{
			get{ return m_Table; }
		}
		
		public override void OnEnter( Mobile m )
		{
			base.OnEnter( m );
			
			if ( m is PlayerMobile )
			{
				PlayerMobile player = (PlayerMobile) m;
				
				for ( int i = 0; i < player.Quests.Count; i ++ )
				{
					BaseQuest quest = player.Quests[ i ];
					
					for ( int j = 0; j < quest.Objectives.Count; j ++ )
					{
						BaseObjective objective = quest.Objectives[ j ];
						
						if ( objective is ApprenticeObjective && !objective.Completed )
						{
							ApprenticeObjective apprentice = (ApprenticeObjective) objective;		
							
							if ( IsPartOf( apprentice.Region ) )
							{
								if ( apprentice.Enter is int )
									player.SendLocalizedMessage( (int) apprentice.Enter );
								else if ( apprentice.Enter is string )
									player.SendMessage( (string) apprentice.Enter );
									
								BuffInfo info = new BuffInfo( BuffIcon.ArcaneEmpowerment, 1078511 ); // Accelerated Skillgain
								BuffInfo.AddBuff( m, info );
								m_Table[ m ] = info;
							}
						}
					}
				}
			}
		}
		
		public override void OnExit( Mobile m )
		{
			base.OnExit( m );
			
			if ( m is PlayerMobile )
			{
				PlayerMobile player = (PlayerMobile) m;
				
				for ( int i = 0; i < player.Quests.Count; i ++ )
				{
					BaseQuest quest = player.Quests[ i ];
					
					for ( int j = 0; j < quest.Objectives.Count; j ++ )
					{
						BaseObjective objective = quest.Objectives[ j ];
						
						if ( objective is ApprenticeObjective && !objective.Completed )
						{
							ApprenticeObjective apprentice = (ApprenticeObjective) objective;
							
							if ( IsPartOf( apprentice.Region ) )
							{
								if ( apprentice.Leave is int )
									player.SendLocalizedMessage( (int) apprentice.Leave );
								else if ( apprentice.Leave is string )
									player.SendMessage( (string) apprentice.Leave );	
									
								if ( m_Table[ m ] is BuffInfo )
									BuffInfo.RemoveBuff( m, (BuffInfo) m_Table[ m ] );			
							}
						}
					}
				}
			}
		}
	}
}