Nerun's Distro History Changes

## Changes 5.1.5 (09-Jun-2009):

- Commands fixes

- added Joeku's Staff Runebook;
- fixed Save by Coordinates, Save by Region, Remove by ID, Remove by Coordinates and Remove by Region gumps (the field image was above Text Entry making it impossible to use those gumps) (thanks to Mordredrs);
- added new command: [pscount, that counts the total amount of Premium Spawners in the server;
- fixed [GMBody command: now all GM items and backpack will be deleted before turn the target in GM style, so you don't need to unequip items to equip the GM Robe and other items;
- added [SHTelGen, [SecretLocGen and [DecorateML to Creat World Gump;
- fixed an issue in Creat World Gump: changed place of Decorate and Moongen commands, because Moongen removes all Mongates in the world before create again, removing all moongates generated by Decorate command. Now Moongen works first, and Decorate after;
- changed [RunUOSpawnerExporter default exportation folder from \Spawnexport to \Export;

- Hireling updates

- fixed title of Hire Sailor (from "sailot" to "sailor");
- small fixes in \Scripts\Customs\New\Mobiles\Hireables\Basehire.cs (Hire context entry on click, plus on speach that says hire cost if it is not hired, if it is, it will says that is already hired);
- small fixes in hirelings' appearance;

- Quests Engine

- Quest button in paperdoll will now open the quest log;

- Mondain's Legacy support

- I will work with Malganis' Mondain's Legacy pack ( i will add just a really minimum support );
- removed all Blighted Grove quests added in previous versions;
- removed custom decorations of previous version;
- added Malganis' ML [DecorateML command;
- added Malganis' ML decorations:

- removed custom teleporters and other items not implemented in RC2 or SVN;
- removed some decoration files of spawners with creatures not implemented in RC2 or SVN

## Changes 5.1.4 (29-Jun-2009):

- General changes

- added Joeku's Toolbar v1.3, customized to Nerun's Distro;
- removed Commands Stones scripts;
- removed Commands Stones in [GMBody command;
- updated \Scripts\Customs\SE\Mobiles\Icehound.cs (hue change) (this is not an OSI creature, this is an Ultima IX: Ascension creature, I am considering removing it from the distro);
- updated \Data\Monsters\Malas\Vendors.map (4 spawners removed. No changes in amount and vendors);
- Smart Player Range Sensitive

- updated \Scripts\Customs\New\Engines\Spawner\Premiumspawners.cs (Smart P.R.S. disable by default);
- added \Scripts\Customs\New\Engines\Spawner\SmartPRSCrystal.cs. This Crystal will reduce the lag generated in the Premium Spawner's Smart P.R.S. System, because instead of 8,500 spawners searching for players and items close to it, only a few Crystals (~200) will do the search. And Admins can place how many Crystals and set ranges for each one as the shard needs;

- Decoration

- renamed Blighted Grove.cfg to NERUN-Blightedgrove.cfg;
- renamed Prismoflight.cfg to NERUN-Prismoflight.cfg;
- renamed Teleporters - New Dungeons.cfg to NERUN-Teleporters-Newdungeons.cfg;

- Blighted Grove

- Quests:

- Vile Poison (Quest chain 1st part) (90%): everything works, Tainted Tree Sample will be placed inside player's backpack automatically, by Jamal, instead of chop nearest tree for it;
- A Rock and a Hard Place (Quest chain 2nd part) (90%): everything works, but not exactly as in OSI servers. I made a Collection Bag that will be placed inside player's backpack by Iosep, the Trader. Players put items inside the bag, that updates the system;
- Sympathetic Magic (Quest chain 3rd part) (90%): same as A Rock and a Hard Place;
- Already Dead (Quest chain 4th part) (0%, but by the way)
- Eureka! (Quest chain, part for smiths) (0%, but by the way)

- Map files:

- updated \Data\Monsters\Felucca\Blightedgrove.map;
- updated \Data\Monsters\Trammel\Blightedgrove.map;

- Deleted junk:

- removed \Scripts\Customs\ML\Mobiles\Bedlam\Monstrousinterredgrizzle.off
- removed \Scripts\Customs\ML\Mobiles\Blighted Grove\Ladymelisande.off
- removed \Scripts\Customs\ML\Mobiles\Palace of Paroxysmus\Chiefparoxysmus.off
- removed \Scripts\Customs\ML\Mobiles\Prism of Light\Shimmeringeffusion.off
- removed \Scripts\Customs\ML\Mobiles\The Citadel\Travesty.off
- removed \Scripts\Customs\ML\Mobiles\Twisted Weald\Dreadhorn.off

- SVN 329 updates

- updated \Scripts\Engines\AI\AI\BaseAI.cs;
- updated \Scripts\Engines\AI\Creature\Basecreature.cs;
- updated \Scripts\Items\Special\Monsterstatuette.cs (SVN 319 didn't change this file since 321, but i updated anyway);
- Since SVN 329 introduce ML mobiles, i removed the custom mobiles done by Erica, Makaar, Callandor2k and others:

- removed custom \Scripts\Customs\ML\Mobiles\Twisted Weald\Cusidhe.cs
- removed custom \Scripts\Customs\ML\Mobiles\Prism of Light\Fetidessence.cs
- removed custom \Scripts\Customs\ML\Mobiles\Bedlam\Interredgrizzle.cs
- removed custom \Scripts\Customs\ML\Mobiles\Twisted Weald\Satyr.cs
- removed custom \Scripts\Customs\ML\Mobiles\Labyrinth\Minotaur.cs
- removed custom \Scripts\Customs\ML\Mobiles\Labyrinth\Minotaurcaptain.cs
- removed custom \Scripts\Customs\ML\Mobiles\Labyrinth\Minotaurscout.cs
- removed custom \Scripts\Customs\ML\Mobiles\Painted Caves\Troglodyte.cs
- removed custom \Scripts\Customs\ML\Mobiles\Palace of Paroxysmus\Corrosiveslime.cs
- removed custom \Scripts\Customs\ML\Mobiles\Labyrinth\Makaar's Labyrinth Unreleased Mobiles\Meraktus.cs

- Since SVN 329 mobiles are offical mobiles, so i will not palce them in a custom folder. And by this way you can install v5.1.4 in a RunUO RC2 or SVN 329 without problems:

- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Animal\Cusidhe.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Magic\Fetidessence.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Magic\Interredgrizzle .cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Magic\Satyr.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Melee\Minotaur.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Melee\Minotaurcaptain.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Melee\Minotaurscout.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Humanoid\Melee\Troglodyte.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Misc\Melee\Corrosiveslime.cs
- added official SVN 329 \Scrips\Mobiles\Monsters\ML\Special\Meraktus.cs

- SVN 335 updates

- updated \Scripts\Engines\AI\AI\BaseAI.cs;
- updated \Scripts\Engines\AI\Creature\Basecreature.cs;
- updated \Scripts\Items\Special\Monsterstatuette.cs;

## Changes 5.1.3 (17-Jun-2009):

> This release was mainly an update of Erica's Mondain's Legacy Dungeon Map v.10, plus a timid implement of Blighted Grove dungeon teleporters, items, mobiles and quest. The Idea is to implement Blighted Grove quests in the next release, because i don't want to confuse myself with a lot of changes.

- new mobiles

- added Scripts\Customs\ML\Mobiles\Bedlam\Interredgrizzle.cs;
- added Scripts\Customs\ML\Mobiles\The Citadel\Magedragonsflamemage.cs;

- mobiles changes

- updated Scripts\Customs\ML\Mobiles\Eliteninjawarrior.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Dragonsflamegrandmage.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Dragonsflamemage.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Serpentsfangassassin.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Serpentsfanghighexecutioner.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Tigersclawmaster.cs;
- updated Scripts\Customs\ML\Mobiles\The Citadel\Tigersclawthief.cs;

- AI Ninja implementation

- added Scripts\Customs\New\Engines\AI\AI\NinjaAI.cs (AI Ninja itself);
- updated Scripts\Engines\AI\AI\BaseAI.cs (added AI_Ninja);
- updated Scripts\Engines\AI\Creature\Basecreature.cs (added AI_Ninja);

- General Map updating

- updated Data\Monsters\Malas\Citadel.map;
- updated Data\Monsters\Felucca\Palaceofparoxysmus.map
- updated Data\Monsters\Trammel\Palaceofparoxysmus.map

- Blighted Grove

- updated Data\Monsters\Felucca\Blightedgrove.map (added quest items and NPCs);
- updated Data\Monsters\Trammel\Blightedgrove.map (added quest items and NPCs);
- added Jamal, the fisherman (quest giver. But Quest doesn't work);
- added Bone Machete (quest item. Find it in the ground, near Jamal);
- added Samples Of Corrupted Water (quest item);
- added Blighted Grove decoration;
- fixed dungeon teleporters (added Malganis' custom teleporters);

## Changes 5.1.2 (11-Jun-2009):

- added Makaar's Labyrinth Unreleased Mobiles (Meraktus, Flurry, Tempest, Mistral, Grim), with Callandor2k, Erica and Varchild's suggestions;
- edited "Scripts\Items\Special\Monsterstatuette.cs";
- added changes to works properly with RunUO SVN 321 (\Scripts\Engines\AI\Creature\Basecreature.cs);
- English tutorial revised (not finished yet, but 80% is ok).

## Changes 5.1.1 (07-May-2009):

- Sealife changes: Seahorses now have your own "sub-spawner": will spawn one at a time;
- Wildlife changes: Direwolves changed to Greywolves;
- Painted Caves: Troglodyte\Grobu\Lurg\Giantrat new proportion: 3:3:3:3 (in a 30x30 area);

## Changes 5.1.0:

- added Erica's Orc Scout (badspawns fix) (= Basecreature.cs and BaseAI.cs changes);

## Changes 5.0.9:

- added "Elite Ninja Warrior" and "Plague Beast Lord" (badspawns fix);
- small gump fixes (cosmetic changes);
- Tutorial (PT-BR) revised;

## Changes 5.0.8 (Erika's files):

- fixed Prism Of Light dungeon (Felucca \ Trammel);
- added Blighted Grove dungeon (Felucca \ Trammel);
- added Painted Caves dungeon (Felucca \ Trammel);
- added Palace of Paroxysmus dungeon (Felucca \ Trammel);
- added Sanctuary dungeon (Felucca \ Trammel);
- added Citadel dungeon (Malas);
- added Labyrinth dungeon (Malas);
- added Twisted Weald dungeon (Ilshenar);
- added Lokai's ML Mobiles (several changes);

## Changes 5.0.7.1:

- Fix: added the forgotten Tokuno's Outdoors.map and Wildlife.map in 5.0.7 release.

## Changes 5.0.7:

- added Prism Of Light dungeon (not OSI like);

## Changes 5.0.6:

- Tokuno maps 65% revised (9 spawners removed);
- Genstealarties command added to Create World gump;

## Changes 5.0.5:

- shard crash bug fixed: "Save" and "Remove by region" commands fixed;

## Changes 5.0.4:

- Fetid Essence bodyvalue fixed;
- Premium Spawner engine small improvement;
- Malas maps 100% revised (81 spawners removed);
- Spawn Editor updated to show fake spawns (sub spawners);

## Changes 5.0.3 (Emergencial):

- don't need to steal items inside the dungeons' Treasure Chests;
- land creatures will no more spawn in black areas, under ground etc;

## Changes 5.0.2:

- Genchampions updated with Tokuno Sleeping Dragon champion;
- Champion Spawn Controller added (at Felucca: 1415 1695 0);
- badspawn fix (2185 168 -32 Ilshenar Treasurechestlevel4);
- GMbody command updated (Etherealhorse removed, now just use [speedboost);
- bug fix: sea creatures won't spawn all at same point;
- Ilshenar maps revised (100% now. 197 spawners removed);

## Changes 5.0.1:

- badspawns fixed;
- bug fix: now Smart P.R.S. is disable for Vendors in towns;
- more Ilshenar maps revised (53 spawners removed);

## Changes 5.0.0:

- updated to RunUO 2.0;
- ML: Minotaur, Troglodyte, Grobu and Lurg changed;
- Premium Spawner engine updated: "fake spawner" added;
- Spawngen engine updated;
- Minor gumps changes;
- Old maps revised (Trammel, Felucca, and some Ilshenar maps);
- Tutorial revised;