using Server.Gumps;
using Server.Network;

namespace Server.Engines.Plants
{
	public class SetToDecorativeGump : Gump
	{
		private readonly PlantItem m_Plant;

		public SetToDecorativeGump( PlantItem plant ) : base( 20, 20 )
		{
			m_Plant = plant;

			DrawBackground();

			AddLabel( 115, 85, 0x44, "Set plant" );
			AddLabel( 82, 105, 0x44, "to decorative mode?" );

			AddButton( 98, 140, 0x47E, 0x480, 1, GumpButtonType.Reply, 0 ); // Cancel

			AddButton( 138, 141, 0xD2, 0xD2, 2, GumpButtonType.Reply, 0 ); // Help
			AddLabel( 143, 141, 0x835, "?" );

			AddButton( 168, 140, 0x481, 0x483, 3, GumpButtonType.Reply, 0 ); // Ok
		}

		private void DrawBackground()
		{
			AddBackground( 50, 50, 200, 150, 0xE10 );

			AddItem( 25, 45, 0xCEB );
			AddItem( 25, 118, 0xCEC );

			AddItem( 227, 45, 0xCEF );
			AddItem( 227, 118, 0xCF0 );
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile from = sender.Mobile;

            if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus != PlantStatus.Stage9)
                return;

            if (info.ButtonID == 3 && !from.InRange(m_Plant.GetWorldLocation(), 3))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
                return;
            }

			if ( !m_Plant.IsUsableBy( from ) )
			{
				m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it.
				return;
			}

			switch ( info.ButtonID )
			{
				case 1: // Cancel
				{
					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 2: // Help
				{
					from.Send( new DisplayHelpTopic( 70, true ) ); // DECORATIVE MODE

					from.SendGump( new SetToDecorativeGump( m_Plant ) );

					break;
				}
				case 3: // Ok
				{
					m_Plant.PlantStatus = PlantStatus.DecorativePlant;
					m_Plant.LabelTo( from, 1053077 ); // You prune the plant. This plant will no longer produce resources or seeds, but will require no upkeep.

					break;
				}
			}
		}
	}
}