using System;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;

namespace Server.Items
{
	public class WreathAddon : Item, IDyable, IAddon
	{
		[Constructable]
		public WreathAddon() : this( Utility.RandomDyedHue() )
		{
		}

		[Constructable]
		public WreathAddon( int hue ) : base( 0x232C )
		{
			Hue = hue;
			Movable = false;
		}

		public WreathAddon( Serial serial ) : base( serial )
		{
		}

		public bool CouldFit( IPoint3D p, Map map )
		{
			if ( !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
				return false;

			if ( ItemID == 0x232C )
				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
			else
				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
		}

		private void FixMovingCrate()
		{
			if ( Deleted )
				return;

			if ( Movable || IsLockedDown )
			{
				Item deed = Deed;

				if ( Parent is Item )
				{
					((Item)Parent).AddItem( deed );
					deed.Location = Location;
				}
				else
				{
					deed.MoveToWorld( Location, Map );
				}

				Delete();
			}
		}

		public Item Deed
		{
			get{ return new WreathDeed( Hue ); }
		}

		public override void OnDoubleClick( Mobile from )
		{
			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( house != null && house.IsCoOwner( from ) )
			{
				if ( from.InRange( GetWorldLocation(), 3 ) && from.InLOS(this) )
				{
					from.CloseGump( typeof( WreathAddonGump ) );
					from.SendGump( new WreathAddonGump( from, this ) );
				}
				else
				{
					from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
				}
			}
		}

		public virtual bool Dye( Mobile from, DyeTub sender )
		{
			if ( Deleted )
				return false;

			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( house != null && house.IsCoOwner( from ) )
			{
				if ( from.InRange( GetWorldLocation(), 1 ) )
				{
					Hue = sender.DyedHue;
					return true;
				}
				else
				{
					from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
					return false;
				}
			}
			else 
			{
				return false;
			}
		}

		private class WreathAddonGump : Gump
		{
			private readonly Mobile m_From;
			private readonly WreathAddon m_Addon;

			public WreathAddonGump( Mobile from, WreathAddon addon ) : base( 150, 50 )
			{
				m_From = from;
				m_Addon = addon;

				AddPage( 0 );

				AddBackground( 0, 0, 220, 170, 0x13BE );
				AddBackground( 10, 10, 200, 150, 0xBB8 );
				AddHtmlLocalized( 20, 30, 180, 60, 1062839, false, false ); // Do you wish to re-deed this decoration?
				AddHtmlLocalized( 55, 100, 160, 25, 1011011, false, false ); // CONTINUE
				AddButton( 20, 100, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 55, 125, 160, 25, 1011012, false, false ); // CANCEL
				AddButton( 20, 125, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
			}

			public override void OnResponse( NetState sender, RelayInfo info )
			{
				if ( m_Addon.Deleted )
					return;

				if ( info.ButtonID == 1 )
				{
					if ( m_From.InRange( m_Addon.GetWorldLocation(), 3 ) )
					{
						m_From.AddToBackpack( m_Addon.Deed );
						m_Addon.Delete();
					}
					else
					{
						m_From.SendLocalizedMessage( 500295 ); // You are too far away to do that.
					}
				}
			}
		}
	}

	[Flipable( 0x14F0, 0x14EF )]
	public class WreathDeed : Item
	{
		public override int LabelNumber{ get{ return 1062837; } } // holiday wreath deed

		[Constructable]
		public WreathDeed() : this( Utility.RandomDyedHue() )
		{
		}

		[Constructable]
		public WreathDeed( int hue ) : base( 0x14F0 )
		{
			Weight = 1.0;
			Hue = hue;
			LootType = LootType.Blessed;
		}

		public WreathDeed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( IsChildOf( from.Backpack ) )
			{
				BaseHouse house = BaseHouse.FindHouseAt( from );

				if ( house != null && house.IsCoOwner( from ) )
				{
					from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
					from.BeginTarget( -1, true, TargetFlags.None, Placement_OnTarget, null );
				}
				else
				{
					from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
				}
			}
			else
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
		}

		public void Placement_OnTarget( Mobile from, object targeted, object state )
		{
			IPoint3D p = targeted as IPoint3D;

			if ( p == null )
				return;

			Point3D loc = new Point3D( p );

			BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );

			if ( house != null && house.IsCoOwner( from ) )
			{
				bool northWall = BaseAddon.IsWall( loc.X, loc.Y - 1, loc.Z, from.Map );
				bool westWall = BaseAddon.IsWall( loc.X - 1, loc.Y, loc.Z, from.Map );

				if ( northWall && westWall )
					from.SendGump( new WreathDeedGump( from, loc, this ) );
				else
					PlaceAddon( from, loc, northWall, westWall );
			}
			else
			{
				from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
			}
		}

		private void PlaceAddon( Mobile from, Point3D loc, bool northWall, bool westWall )
		{
			if ( Deleted )
				return;

			BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );

			if ( house == null || !house.IsCoOwner( from ) )
			{
				from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
				return;
			}

			int itemID = 0;

			if ( northWall )
				itemID = 0x232C;
			else if ( westWall )
				itemID = 0x232D;
			else
				from.SendLocalizedMessage( 1062840 ); // The decoration must be placed next to a wall.

			if ( itemID > 0 )
			{
				Item addon = new WreathAddon( Hue );

				addon.ItemID = itemID;
				addon.MoveToWorld( loc, from.Map );

				house.Addons.Add( addon );
				Delete();
			}
		}

		private class WreathDeedGump : Gump
		{
			private readonly Mobile m_From;
			private readonly Point3D m_Loc;
			private readonly WreathDeed m_Deed;

			public WreathDeedGump( Mobile from, Point3D loc, WreathDeed deed ) : base( 150, 50 )
			{
				m_From = from;
				m_Loc = loc;
				m_Deed = deed;

				AddBackground( 0, 0, 300, 150, 0xA28 );

				AddPage( 0 );

				AddItem( 90, 30, 0x232D );
				AddItem( 180, 30, 0x232C );
				AddButton( 50, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 );
				AddButton( 145, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 );
			}

			public override void OnResponse( NetState sender, RelayInfo info )
			{
				if ( m_Deed.Deleted )
					return;

				switch( info.ButtonID )
				{
					case 1:
						m_Deed.PlaceAddon( m_From, m_Loc, false, true );
						break;
					case 2:
						m_Deed.PlaceAddon( m_From, m_Loc, true, false );
						break;
				}
			}
		}
	}
}