namespace Server.Engines.Quests.Zento
{
	public class AcceptConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* <I><U>Important Quest Information</U></I><BR><BR>
				 * 
				 * During your quest, any important information that a
				 * <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
				 * such as this one.  You can review the information at any time during your
				 * quest.<BR><BR>
				 * 
				 * <U>Getting Help</U><BR><BR>
				 * 
				 * Some of the text you will come across during your quest,
				 * will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
				 * or online help system.  You can click on the text to get detailed information
				 * on the underlined subject.  You may also access the Codex Of Wisdom by
				 * pressing "F1" or by clicking on the "?" on the toolbar at the top of
				 * your screen.<BR><BR><U>Context Menus</U><BR><BR>
				 * 
				 * Context menus can be called up by single left-clicking (or Shift + single
				 * left-click, if you changed it) on most objects or NPCs in the world.
				 * Nearly everything, including your own avatar will have context menus available.
				 * Bringing up your avatar's context menu will give you options to cancel your quest
				 * and review various quest information.<BR><BR>
				 */
				return 1049092;
			}
		}

	    public override void OnRead()
		{
			System.AddObjective( new FirstKillObjective() );
		}
	}

	public class DirectionConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// The Deathwatch Beetle Hatchlings live in The Waste - the desert close to this city.
				return 1063323;
			}
		}

		public override bool Logged{ get{ return false; } }
	}

	public class TakeCareConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				// I know you can take care of those nasty Deathwatch Beetle Hatchlings! No get to it!
				return 1063324;
			}
		}

		public override bool Logged{ get{ return false; } }
	}

	public class EndConversation : QuestConversation
	{
		public override object Message
		{
			get
			{
				/* Thank you for helping me get rid of these vile beasts!
				 * You have been rewarded for your good deeds. If you wish to
				 * help me in the future, visit me again.<br><br>
				 * 
				 * Farewell.
				 */
				return 1063321;
			}
		}

	    public override void OnRead()
		{
			System.Complete();
		}
	}
}