using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	public class WallBlood : Item
	{
		[Constructable]
        public WallBlood()
            : base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
        {
		}

		public WallBlood( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
