using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a giant black widow spider corpse" )] // stupid corpse name
	public class GiantBlackWidow : BaseCreature
	{
		[Constructable]
		public GiantBlackWidow() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Giant Black Widow";
			Body =  0x9D;
			BaseSoundID = 0x388; // TODO: validate

			SetStr( 76, 100 );
			SetDex( 96, 115 );
			SetInt( 36, 60 );

			SetHits( 46, 60 );

			SetDamage( 5, 17 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 20, 30 );
			SetResistance( ResistanceType.Fire, 10, 20 );
			SetResistance( ResistanceType.Cold, 10, 20 );
			SetResistance( ResistanceType.Poison, 50, 60 );
			SetResistance( ResistanceType.Energy, 10, 20 );

			SetSkill( SkillName.Anatomy, 30.3, 75.0 );
			SetSkill( SkillName.Poisoning, 60.1, 80.0 );
			SetSkill( SkillName.MagicResist, 45.1, 60.0 );
			SetSkill( SkillName.Tactics, 65.1, 80.0 );
			SetSkill( SkillName.Wrestling, 70.1, 85.0 );

			Fame = 3500;

			VirtualArmor = 24;

			PackItem( new SpidersSilk( 5 ) );
			PackItem( new LesserPoisonPotion() );
			PackItem( new LesserPoisonPotion() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
            PackGold(100);
            if (Utility.RandomDouble() <= 0.05)
                AddItem(new RandomAccWeap(2));
		}

		public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
		public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
		public override Poison HitPoison{ get{ return Poison.Deadly; } }

		public GiantBlackWidow( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}