using System;
using Server;

namespace Server.Items
{
	[Flipable( 0x46FA, 0x46FB )]
	public class AngelDecoration : Item
	{
		[Constructable]
		public AngelDecoration() : base( 0x46FA )
		{
			LootType = LootType.Blessed;
		}

		public AngelDecoration( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
