using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a gargoyle corpse" )]
	public class Gargoyle : BaseCreature
	{
		[Constructable]
		public Gargoyle() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Gargoyle";
			Body = 4;
			BaseSoundID = 372;

			SetStr( 146, 175 );
			SetDex( 76, 95 );
			SetInt( 81, 105 );

			SetHits( 88, 105 );

			SetDamage( 7, 14 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 30, 35 );
			SetResistance( ResistanceType.Fire, 25, 35 );
			SetResistance( ResistanceType.Cold, 5, 10 );
			SetResistance( ResistanceType.Poison, 15, 25 );

			SetSkill( SkillName.EvalInt, 70.1, 85.0 );
			SetSkill( SkillName.Magery, 70.1, 85.0 );
			SetSkill( SkillName.MagicResist, 70.1, 85.0 );
			SetSkill( SkillName.Tactics, 50.1, 70.0 );
			SetSkill( SkillName.Wrestling, 40.1, 80.0 );

			Fame = 3500;

			VirtualArmor = 32;

            if (Utility.RandomDouble() <= 0.7)
            {
                Spellbook book = new Spellbook();
                book.Content = ulong.MaxValue;
                book.LootType = LootType.Regular;
                AddItem(book);
            }

			//if ( 0.025 > Utility.RandomDouble() )
			//	PackItem( new GargoylesPickaxe() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
			AddLoot( LootPack.MedScrolls, 1 );
			AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
            PackGold(250,300);
		}

		public override int TreasureMapLevel{ get{ return 1; } }
		public override int Meat{ get{ return 1; } }

		public Gargoyle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}