using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;

namespace Server.Items
{	
	public class DecorativeShield : Item, IAddon, IRewardItem
	{
		public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }

		public Item Deed
		{ 
			get
			{ 
				DecorativeShieldDeed deed = new DecorativeShieldDeed();
				deed.IsRewardItem = m_IsRewardItem;

				return deed;
			} 
		}

		private bool m_IsRewardItem;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsRewardItem
		{
			get{ return m_IsRewardItem; }
			set{ m_IsRewardItem = value; InvalidateProperties(); }
		}
		
		public bool FacingSouth
		{
			get
			{
				if ( ItemID < 0x1582 )
					return ( ItemID & 0x1 ) == 0;
				
				return ItemID <= 0x1585; 
			}
		}
		
		[Constructable]
		public DecorativeShield() : this( 0x156C )
		{
		}
		
		[Constructable]
		public DecorativeShield( int itemID ) : base( itemID )
		{		
			Movable = false;
		}

		public DecorativeShield( Serial serial ) : base( serial )
		{
		}
		
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			if ( Core.ML && m_IsRewardItem )
				list.Add( 1076220 ); // 4th Year Veteran Reward
		}
		
		public override void OnDoubleClick( Mobile from )
		{
			if ( from.InRange( Location, 2 ) )
			{
				BaseHouse house = BaseHouse.FindHouseAt( this );  
				
				if ( house != null && house.IsOwner( from ) )
				{
					from.CloseGump( typeof( RewardDemolitionGump ) );
					from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
				}
				else
					from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
			}
			else
				from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
			
			writer.Write( (bool) m_IsRewardItem );
		}
			
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
			
			m_IsRewardItem = reader.ReadBool();
		}
		
		public bool CouldFit( IPoint3D p, Map map )
		{			
			if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
				return false;
				
			if ( FacingSouth )
				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
			else
				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
		}
	}	
	
	public class DecorativeShieldDeed : Item, IRewardItem
	{
		public override int LabelNumber{ get{ return 1049771; } } // deed for a decorative shield wall hanging

		private bool m_IsRewardItem;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsRewardItem
		{
			get{ return m_IsRewardItem; }
			set{ m_IsRewardItem = value; InvalidateProperties(); }
		}
		
		[Constructable]
		public DecorativeShieldDeed() : base( 0x14F0 )
		{			
			LootType = LootType.Blessed;
			Weight = 1.0;
		}

		public DecorativeShieldDeed( Serial serial ) : base( serial )
		{
		}
		
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			if ( m_IsRewardItem )
				list.Add( 1076220 ); // 4th Year Veteran Reward
		}
		
		public override void OnDoubleClick( Mobile from )
		{        	
			if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
				return;
		
			if ( IsChildOf( from.Backpack ) )
			{
				from.CloseGump( typeof( InternalGump ) );
				from.SendGump( new InternalGump( this ) );
			}
			else
				from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.          	
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
			
			writer.Write( (bool) m_IsRewardItem );
		}
			
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
			
			m_IsRewardItem = reader.ReadBool();
		}
		
		public static int GetWestItemID( int east )
		{
			switch ( east )
			{
				case 0x1582: return 0x1635;
				case 0x1583: return 0x1634;
				case 0x1584: return 0x1637;
				case 0x1585: return 0x1636;
				default: return east + 1;
			}
		}
		
		private class InternalGump : Gump
		{
			public const int Start = 0x156C;
			public const int End = 0x1585;
			
			private DecorativeShieldDeed m_Shield;
			private int m_Page;
			
			public InternalGump( DecorativeShieldDeed shield ) : this( shield, 1 )
			{
			}
			
			public InternalGump( DecorativeShieldDeed shield, int page ) : base( 150, 50 )
			{
				m_Shield = shield;
				m_Page = page;
				
				Closable = true;
				Disposable = true;
				Dragable = true;
				Resizable = false;
				
				AddPage( 0 );

				AddBackground( 25, 0, 500, 230, 0xA28 );

				int itemID = Start;

				for ( int i = 1; i <= 2; i++ )
				{
					AddPage( i );

					for ( int j = 0; j < 9 - i; j++ )
					{
						AddItem( 40 + j * 60, 70, itemID );
						AddButton( 60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0 );

						if ( itemID < 0x1582 )
							itemID += 2;
						else
							itemID += 1;
					}

					switch ( i )
					{
						case 1: AddButton( 455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2 ); break;
						case 2: AddButton( 70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1 ); break;	
					}
				}		
			}
			
			public override void OnResponse( NetState sender, RelayInfo info )
			{
				if ( m_Shield == null | m_Shield.Deleted )
					return;		
				
				Mobile m = sender.Mobile;	
			
				if ( info.ButtonID >= Start && info.ButtonID <= End )
				{
					if ( ( info.ButtonID & 0x1 ) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585 )
					{
						m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
						m.Target = new InternalTarget( m_Shield, info.ButtonID );
					}
				}
			}
		}
		
		private class InternalTarget : Target
		{
			private DecorativeShieldDeed m_Shield;
			private int m_ItemID;
		
			public InternalTarget( DecorativeShieldDeed shield, int itemID ) : base( -1, true, TargetFlags.None )
			{
				m_Shield = shield;
				m_ItemID = itemID;
			}
			
			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( m_Shield == null || m_Shield.Deleted )
					return;
					
				if ( m_Shield.IsChildOf( from.Backpack ) )
				{
					BaseHouse house = BaseHouse.FindHouseAt( from );

					if ( house != null && house.IsOwner( from ) )
					{
						IPoint3D p = targeted as IPoint3D;
						Map map = from.Map;
						
						if ( p == null || map == null )
							return;
							
						Point3D p3d = new Point3D( p );
                        ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
						
						if ( map.CanFit( p3d, id.Height ) )
						{
							house = BaseHouse.FindHouseAt( p3d, map, id.Height );
							
							if ( house != null && house.IsOwner( from ) )
							{
								bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
								bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
															
								if ( north && west )
								{
									from.CloseGump( typeof( FacingGump ) );
									from.SendGump( new FacingGump( m_Shield, m_ItemID, p3d, house ) );
								}
								else if ( north || west )
								{
									DecorativeShield shield = null;
									
									if ( north )
										shield = new DecorativeShield( m_ItemID );
									else if ( west )
										shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
										
									house.Addons.Add( shield );

									shield.IsRewardItem = m_Shield.IsRewardItem;
									shield.MoveToWorld( p3d, map );

									m_Shield.Delete();
								}
								else
									from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.		
							}
							else
								from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
						}
						else
							from.SendLocalizedMessage( 500269 ); // You cannot build that there.		
					}
					else
						from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
				}
				else
					from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.    
			}
			
			private class FacingGump : Gump
			{
				private DecorativeShieldDeed m_Shield;
				private int m_ItemID;
				private Point3D m_Location;
				private BaseHouse m_House;
				
				private enum Buttons
				{
					Cancel,
					South,
					East
				}
				
				public FacingGump( DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
				{
					m_Shield = shield;
					m_ItemID = itemID;
					m_Location = location;
					m_House = house;
				
					Closable = true;
					Disposable = true;
					Dragable = true;
					Resizable = false;

					AddPage( 0 );
					AddBackground( 0, 0, 300, 150, 0xA28 );
					
					AddItem( 90, 30, GetWestItemID( itemID ) );
					AddItem( 180, 30, itemID );

					AddButton( 50, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );					
					AddButton( 145, 35, 0x867, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
				}
				
				public override void OnResponse( NetState sender, RelayInfo info )
				{
					if ( m_Shield == null || m_Shield.Deleted || m_House == null )
						return;		
					
					DecorativeShield shield = null;	
				
					if ( info.ButtonID == (int) Buttons.East )
						shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
					if ( info.ButtonID == (int) Buttons.South )
						shield = new DecorativeShield( m_ItemID );
						
					if ( shield != null )
					{
						m_House.Addons.Add( shield );

						shield.IsRewardItem = m_Shield.IsRewardItem;
						shield.MoveToWorld( m_Location, sender.Mobile.Map );

						m_Shield.Delete();
					}
				}
			}
		}
	}
}
