using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

namespace Server.Factions
{
	public class FinanceGump : FactionGump
	{
		private readonly PlayerMobile m_From;
		private readonly Faction m_Faction;
		private readonly Town m_Town;

		private static readonly int[] m_PriceOffsets = new int[]
			{
				-30, -25, -20, -15, -10, -5,
				+50, +100, +150, +200, +250, +300
			};

		public override int ButtonTypes{ get{ return 2; } }

		public FinanceGump( PlayerMobile from, Faction faction, Town town ) : base( 50, 50 )
		{
			m_From = from;
			m_Faction = faction;
			m_Town = town;


			AddPage( 0 );

			AddBackground( 0, 0, 320, 410, 5054 );
			AddBackground( 10, 10, 300, 390, 3000 );

			#region General
			AddPage( 1 );

			AddHtmlLocalized( 20, 30, 260, 25, 1011541, false, false ); // FINANCE MINISTER


			AddHtmlLocalized( 55, 90, 200, 25, 1011539, false, false ); // CHANGE PRICES
			AddButton( 20, 90, 4005, 4007, 0, GumpButtonType.Page, 2 );

			AddHtmlLocalized( 55, 120, 200, 25, 1011540, false, false ); // BUY SHOPKEEPERS	
			AddButton( 20, 120, 4005, 4007, 0, GumpButtonType.Page, 3 );

			AddHtmlLocalized( 55, 150, 200, 25, 1011495, false, false ); // VIEW FINANCES
			AddButton( 20, 150, 4005, 4007, 0, GumpButtonType.Page, 4 );

			AddHtmlLocalized( 55, 360, 200, 25, 1011441, false, false ); // EXIT
			AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
			#endregion

			#region Change Prices
			AddPage( 2 );

			AddHtmlLocalized( 20, 30, 200, 25, 1011539, false, false ); // CHANGE PRICES

			for ( int i = 0; i < m_PriceOffsets.Length; ++i )
			{
				int ofs = m_PriceOffsets[i];

				int x = 20 + ((i / 6) * 150);
				int y = 90 + ((i % 6) * 30);

				AddRadio( x, y, 208, 209, ( town.Tax == ofs ), i+1 );

				if ( ofs < 0 )
					AddLabel( x + 35, y, 0x26, String.Concat( "- ", -ofs, "%" ) );
				else
					AddLabel( x + 35, y, 0x12A, String.Concat( "+ ", ofs, "%" ) );
			}

			AddRadio( 20, 270, 208, 209, ( town.Tax == 0 ), 0 );
			AddHtmlLocalized( 55, 270, 90, 25, 1011542, false, false ); // normal

			AddHtmlLocalized( 55, 330, 200, 25, 1011509, false, false ); // Set Prices
			AddButton( 20, 330, 4005, 4007, ToButtonID( 0, 0 ), GumpButtonType.Reply, 0 );

			AddHtmlLocalized( 55, 360, 200, 25, 1011067, false, false ); // Previous page
			AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
			#endregion

			#region Buy Shopkeepers
			AddPage( 3 );

			AddHtmlLocalized( 20, 30, 200, 25, 1011540, false, false ); // BUY SHOPKEEPERS

			List<VendorList> vendorLists = town.VendorLists;

			for ( int i = 0; i < vendorLists.Count; ++i )
			{
				VendorList list = vendorLists[i];

				AddButton( 20, 90 + (i * 40), 4005, 4007, 0, GumpButtonType.Page, 5 + i );
				AddItem( 55, 90 + (i * 40), list.Definition.ItemID );
				AddHtmlText( 100, 90 + (i * 40), 200, 25, list.Definition.Label, false, false );
			}

			AddHtmlLocalized( 55, 360, 200, 25, 1011067, false, false );	//	Previous page
			AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
			#endregion

			#region View Finances
			AddPage( 4 );

			int financeUpkeep = town.FinanceUpkeep;
			int sheriffUpkeep = town.SheriffUpkeep;
			int dailyIncome = town.DailyIncome;
			int netCashFlow = town.NetCashFlow;


			AddHtmlLocalized( 20, 30, 300, 25, 1011524, false, false ); // FINANCE STATEMENT
	
			AddHtmlLocalized( 20, 80, 300, 25, 1011538, false, false ); // Current total money for town : 
			AddLabel( 20, 100, 0x44, town.Silver.ToString() );

			AddHtmlLocalized( 20, 130, 300, 25, 1011520, false, false ); // Finance Minister Upkeep : 
			AddLabel( 20, 150, 0x44, financeUpkeep.ToString( "N0" ) ); // NOTE: Added 'N0'

			AddHtmlLocalized( 20, 180, 300, 25, 1011521, false, false ); // Sheriff Upkeep : 
			AddLabel( 20, 200, 0x44, sheriffUpkeep.ToString( "N0" ) ); // NOTE: Added 'N0'

			AddHtmlLocalized( 20, 230, 300, 25, 1011522, false, false ); // Town Income : 
			AddLabel( 20, 250, 0x44, dailyIncome.ToString( "N0" ) ); // NOTE: Added 'N0'

			AddHtmlLocalized( 20, 280, 300, 25, 1011523, false, false ); // Net Cash flow per day : 
			AddLabel( 20, 300, 0x44, netCashFlow.ToString( "N0" ) ); // NOTE: Added 'N0'

			AddHtmlLocalized( 55, 360, 200, 25, 1011067, false, false ); // Previous page
			AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
			#endregion

			#region Shopkeeper Pages
			for ( int i = 0; i < vendorLists.Count; ++i )
			{
				VendorList vendorList = vendorLists[i];

				AddPage( 5 + i );

				AddHtmlText( 60, 30, 300, 25, vendorList.Definition.Header, false, false );
				AddItem( 20, 30, vendorList.Definition.ItemID );

				AddHtmlLocalized( 20, 90, 200, 25, 1011514, false, false ); // You have : 
				AddLabel( 230, 90, 0x26, vendorList.Vendors.Count.ToString() );

				AddHtmlLocalized( 20, 120, 200, 25, 1011515, false, false ); // Maximum : 
				AddLabel( 230, 120, 0x256, vendorList.Definition.Maximum.ToString() );

				AddHtmlLocalized( 20, 150, 200, 25, 1011516, false, false ); // Cost :
				AddLabel( 230, 150, 0x44, vendorList.Definition.Price.ToString( "N0" ) ); // NOTE: Added 'N0'

				AddHtmlLocalized( 20, 180, 200, 25, 1011517, false, false ); // Daily Pay :
				AddLabel( 230, 180, 0x37, vendorList.Definition.Upkeep.ToString( "N0" ) ); // NOTE: Added 'N0'

				AddHtmlLocalized( 20, 210, 200, 25, 1011518, false, false ); // Current Silver :
				AddLabel( 230, 210, 0x44, town.Silver.ToString( "N0" ) ); // NOTE: Added 'N0'

				AddHtmlLocalized( 20, 240, 200, 25, 1011519, false, false ); // Current Payroll :
				AddLabel( 230, 240, 0x44, financeUpkeep.ToString( "N0" ) ); // NOTE: Added 'N0'

				AddHtmlText( 55, 300, 200, 25, vendorList.Definition.Label, false, false );
				if ( town.Silver >= vendorList.Definition.Price )
					AddButton( 20, 300, 4005, 4007, ToButtonID( 1, i ), GumpButtonType.Reply, 0 );
				else
					AddImage( 20, 300, 4020 );

				AddHtmlLocalized( 55, 360, 200, 25, 1011067, false, false ); // Previous page
				AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Page, 3 );
			}
			#endregion
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			if ( !m_Town.IsFinance( m_From ) || m_Town.Owner != m_Faction )
			{
				m_From.SendLocalizedMessage( 1010339 ); // You no longer control this city
				return;
			}

			int type, index;

			if ( !FromButtonID( info.ButtonID, out type, out index ) )
				return;

			switch ( type )
			{
				case 0: // general
				{
					switch ( index )
					{
						case 0: // set price
						{
							int[] switches = info.Switches;

							if ( switches.Length == 0 )
								break;

							int opt = switches[0];
							int newTax = 0;

							if ( opt >= 1 && opt <= m_PriceOffsets.Length )
								newTax = m_PriceOffsets[opt - 1];

							if ( m_Town.Tax == newTax )
								break;

							if ( m_From.AccessLevel == AccessLevel.Player && !m_Town.TaxChangeReady )
							{
								TimeSpan remaining = DateTime.Now - ( m_Town.LastTaxChange + Town.TaxChangePeriod );

								if ( remaining.TotalMinutes < 4 )
									m_From.SendLocalizedMessage( 1042165 ); // You must wait a short while before changing prices again.
								else if ( remaining.TotalMinutes < 10 )
									m_From.SendLocalizedMessage( 1042166 ); // You must wait several minutes before changing prices again.
								else if ( remaining.TotalHours < 1 )
									m_From.SendLocalizedMessage( 1042167 ); // You must wait up to an hour before changing prices again.
								else if ( remaining.TotalHours < 4 )
									m_From.SendLocalizedMessage( 1042168 ); // You must wait a few hours before changing prices again.
								else 
									m_From.SendLocalizedMessage( 1042169 ); // You must wait several hours before changing prices again.
							}
							else
							{
								m_Town.Tax = newTax;

								if ( m_From.AccessLevel == AccessLevel.Player )
									m_Town.LastTaxChange = DateTime.Now;
							}

							break;
						}
					}

					break;
				}
				case 1: // make vendor
				{
					List<VendorList> vendorLists = m_Town.VendorLists;

					if ( index >= 0 && index < vendorLists.Count )
					{
						VendorList vendorList = vendorLists[index];

						Town town = Town.FromRegion( m_From.Region );

						if ( Town.FromRegion( m_From.Region ) != m_Town )
						{
							m_From.SendLocalizedMessage( 1010305 ); // You must be in your controlled city to buy Items
						}
						else if ( vendorList.Vendors.Count >= vendorList.Definition.Maximum )
						{
							m_From.SendLocalizedMessage( 1010306 ); // You currently have too many of this enhancement type to place another
						}
						else if ( m_Town.Silver >= vendorList.Definition.Price )
						{
							BaseFactionVendor vendor = vendorList.Construct( m_Town, m_Faction );

							if ( vendor != null )
							{
								m_Town.Silver -= vendorList.Definition.Price;

								vendor.MoveToWorld( m_From.Location, m_From.Map );
								vendor.Home = vendor.Location;
							}
						}
					}

					break;
				}
			}
		}
	}
}