using System;
using System.Collections;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a Lady Marai corpse" )]
	public class LadyMarai : SkeletalKnight
	{
		[Constructable]
		public LadyMarai()
		{
			Name = "Lady Marai";
			Hue = 0x21;

			SetStr( 221, 304 );
			SetDex( 98, 138 );
			SetInt( 54, 99 );

			SetHits( 694, 846 );

			SetDamage( 15, 25 );

			SetDamageType( ResistanceType.Physical, 40 );
			SetDamageType( ResistanceType.Cold, 60 );

			SetResistance( ResistanceType.Physical, 55, 65 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Cold, 70, 80 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 50, 60 );

			SetSkill( SkillName.Wrestling, 126.6, 137.2 );
			SetSkill( SkillName.Tactics, 128.7, 134.5 );
			SetSkill( SkillName.MagicResist, 102.1, 119.1 );
			SetSkill( SkillName.Anatomy, 126.2, 136.5 );

			Fame = 18000;
			Karma = -18000;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosUltraRich, 4 );
		}

		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.CrushingBlow;
		}

		/*
		// TODO: Uncomment once added
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			if ( Utility.RandomDouble() < 0.15 )
				c.DropItem( new DisintegratingThesisNotes() );

			if ( Utility.RandomDouble() < 0.1 )
				c.DropItem( new ParrotItem() );
		}
		*/

		public override bool GivesMLMinorArtifact{ get{ return true; } }

		public LadyMarai( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
