using System;
using Server.Mobiles;
using Server.Network;

namespace Server.Ethics.Evil
{
	public sealed class UnholySteed : Power
	{
		public UnholySteed()
		{
			m_Definition = new PowerDefinition(
					30,
					"Unholy Steed",
					"Trubechs Yeliab",
					""
				);
		}

		public override void BeginInvoke( Player from )
		{
			if ( from.Steed != null && from.Steed.Deleted )
				from.Steed = null;

			if ( from.Steed != null )
			{
				from.Mobile.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
				return;
			}

			if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
			{
				from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
				return;
			}

			Mobiles.UnholySteed steed = new Mobiles.UnholySteed();

			if ( BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
			{
				from.Steed = steed;

				FinishInvoke( from );
			}
		}
	}
}
