using System;
using Server.Items;
using Server.Mobiles;
using Server.Network;

namespace Server.Engines.Quests.Hag
{
	public class Blackheart : BaseQuester
	{
        public override bool ShowContextMenu { get { return true; } }
		[Constructable]
		public Blackheart() : base( "the Drunken Pirate" )
		{
		}

		public Blackheart( Serial serial ) : base( serial )
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = 0x83EF;

			Female = false;
			Body = 0x190;
			Name = "Captain Blackheart";
		}

		public override void InitOutfit()
		{
			AddItem( new FancyShirt() );
			AddItem( new LongPants( 0x66D ) );
			AddItem( new ThighBoots() );
			AddItem( new TricorneHat( 0x1 ) );
			AddItem( new BodySash( 0x66D ) );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 0x66D;
			AddItem( gloves );

			FacialHairItemID = 0x203E; // Long Beard
			FacialHairHue = 0x455;

			Item sword = new Cutlass();
			sword.Movable = false;
			AddItem( sword );
		}

		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			Direction = GetDirectionTo( player );
			Animate( 33, 20, 1, true, false, 0 );

			QuestSystem qs = player.Quest;

			if ( qs is WitchApprenticeQuest )
			{
				FindIngredientObjective obj = qs.FindObjective( typeof( FindIngredientObjective ) ) as FindIngredientObjective;

				if ( obj != null && !obj.Completed && obj.Ingredient == Ingredient.Whiskey )
				{
					PlaySound( Utility.RandomBool() ? 0x42E : 0x43F );

					Item hat = player.FindItemOnLayer( Layer.Helm );
					bool tricorne = hat is TricorneHat;

					if ( tricorne && player.BAC >= 20 )
					{
						obj.Complete();

						if ( obj.BlackheartMet )
							qs.AddConversation( new BlackheartPirateConversation( false ) );
						else
							qs.AddConversation( new BlackheartPirateConversation( true ) );
					}
					else if ( !obj.BlackheartMet )
					{
						obj.Complete();

						qs.AddConversation( new BlackheartFirstConversation() );
					}
					else
					{
						qs.AddConversation( new BlackheartNoPirateConversation( tricorne, player.BAC > 0 ) );
					}

					return;
				}
			}

			PlaySound( 0x42C );
			SayTo( player, 1055041 ); // The drunken pirate shakes his fist at you and goes back to drinking.
		}

		private void Heave()
		{
			PublicOverheadMessage( MessageType.Regular, 0x3B2, 500849 ); // *hic*

			Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 60, 180 ) ), new TimerCallback( Heave ) );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			Heave();
		}
	}
}