using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a solen infiltrator corpse" )]
	public class BlackSolenInfiltratorWarrior : BaseCreature
	{
		[Constructable]
		public BlackSolenInfiltratorWarrior() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Black Solen Infiltrator";
			Body = 806;
			BaseSoundID = 959;
			Hue = 0x453;

			SetStr( 206, 230 );
			SetDex( 121, 145 );
			SetInt( 66, 90 );

			SetHits( 96, 107 );

			SetDamage( 5, 15 );

			SetDamageType( ResistanceType.Physical, 80 );
			SetDamageType( ResistanceType.Poison, 20 );

			SetResistance( ResistanceType.Physical, 20, 35 );
			SetResistance( ResistanceType.Fire, 20, 35 );
			SetResistance( ResistanceType.Cold, 10, 25 );
			SetResistance( ResistanceType.Poison, 20, 35 );
			SetResistance( ResistanceType.Energy, 10, 25 );

			SetSkill( SkillName.MagicResist, 80.0 );
			SetSkill( SkillName.Tactics, 80.0 );
			SetSkill( SkillName.Wrestling, 80.0 );

			Fame = 3000;
			Karma = -3000;

			VirtualArmor = 40;

			SolenHelper.PackPicnicBasket( this );

			PackItem( new ZoogiFungus( ( 0.05 > Utility.RandomDouble() )? 13 : 3 ) );		
		}

		public override int GetAngerSound()
		{
			return 0xB5;
		}

		public override int GetIdleSound()
		{
			return 0xB5;
		}

		public override int GetAttackSound()
		{
			return 0x289;
		}

		public override int GetHurtSound()
		{
			return 0xBC;
		}

		public override int GetDeathSound()
		{
			return 0xE4;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
			AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
		}

		public override bool IsEnemy( Mobile m )
		{
			if ( SolenHelper.CheckBlackFriendship( m ) )
				return false;
			else
				return base.IsEnemy( m );
		}

		public override void OnDamage( int amount, Mobile from, bool willKill )
		{
			SolenHelper.OnBlackDamage( from );

			base.OnDamage( amount, from, willKill );
		}

		public BlackSolenInfiltratorWarrior( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}