using Server.Engines.Plants;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests.Naturalist
{
    
	public class Naturalist : BaseQuester
	{
        public override bool ClickTitle { get { return true; } }

		[Constructable]
		public Naturalist() : base( "the Naturalist" )
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = Utility.RandomSkinHue();

			Female = false;
			Body = 0x190;
			Name = NameList.RandomName( "male" );
		}

		public override void InitOutfit()
		{
			AddItem( new Tunic( 0x598 ) );
			AddItem( new LongPants( 0x59B ) );
			AddItem( new Boots() );


			Utility.AssignRandomHair( this );
			Utility.AssignRandomFacialHair( this, HairHue );
		}
        public override bool ShowContextMenu { get { return true; } }//
		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			StudyOfSolenQuest qs = player.Quest as StudyOfSolenQuest;

			if ( qs != null && qs.Naturalist == this )
			{
				StudyNestsObjective study = qs.FindObjective( typeof( StudyNestsObjective ) ) as StudyNestsObjective;

				if ( study != null )
				{
					if ( !study.Completed )
					{
						PlaySound( 0x41F );
						qs.AddConversation( new NaturalistDuringStudyConversation() );
					}
					else
					{
						QuestObjective obj = qs.FindObjective( typeof( ReturnToNaturalistObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Seed reward;

							PlantType type;
							switch ( Utility.Random( 17 ) )
							{
								case 0: type = PlantType.CampionFlowers; break;
								case 1: type = PlantType.Poppies; break;
								case 2: type = PlantType.Snowdrops; break;
								case 3: type = PlantType.Bulrushes; break;
								case 4: type = PlantType.Lilies; break;
								case 5: type = PlantType.PampasGrass; break;
								case 6: type = PlantType.Rushes; break;
								case 7: type = PlantType.ElephantEarPlant; break;
								case 8: type = PlantType.Fern; break;
								case 9: type = PlantType.PonytailPalm; break;
								case 10: type = PlantType.SmallPalm; break;
								case 11: type = PlantType.CenturyPlant; break;
								case 12: type = PlantType.WaterPlant; break;
								case 13: type = PlantType.SnakePlant; break;
								case 14: type = PlantType.PricklyPearCactus; break;
								case 15: type = PlantType.BarrelCactus; break;
								default: type = PlantType.TribarrelCactus; break;
							}

							if ( study.StudiedSpecialNest )
							{
								reward = new Seed( type, PlantHue.FireRed, false );
							}
							else
							{
								PlantHue hue;
								switch ( Utility.Random( 3 ) )
								{
									case 0: hue = PlantHue.Pink; break;
									case 1: hue = PlantHue.Magenta; break;
									default: hue = PlantHue.Aqua; break;
								}

								reward = new Seed( type, hue, false );
							}

							if ( player.PlaceInBackpack( reward ) )
							{
								obj.Complete();

								PlaySound( 0x449 );
								PlaySound( 0x41B );

								if ( study.StudiedSpecialNest )
									qs.AddConversation( new SpecialEndConversation() );
								else
									qs.AddConversation( new EndConversation() );
							}
							else
							{
								reward.Delete();

								qs.AddConversation( new FullBackpackConversation() );
							}
						}
					}
				}
			}
			else
			{
				QuestSystem newQuest = new StudyOfSolenQuest( player, this );

				if ( player.Quest == null && QuestSystem.CanOfferQuest( player, typeof( StudyOfSolenQuest ) ) )
				{
					PlaySound( 0x42F );
					newQuest.SendOffer();
				}
				else
				{
					PlaySound( 0x448 );
					newQuest.AddConversation( new DontOfferConversation() );
				}
			}
		}
		public Naturalist( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}