using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("a lava snake corpse")]
	[TypeAlias( "Server.Mobiles.Lavasnake" )]
	public class LavaSnake : BaseCreature
	{
		[Constructable]
		public LavaSnake() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Lava Snake";
			Body = 52;
			Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
			BaseSoundID = 0xDB;

			SetStr( 43, 55 );
			SetDex( 16, 25 );
			SetInt( 6, 10 );

			SetHits( 28, 32 );
			SetMana( 0 );

			SetDamage( 1, 8 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 20, 25 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Poison, 20, 30 );
			SetResistance( ResistanceType.Energy, 10, 20 );

			SetSkill( SkillName.MagicResist, 15.1, 20.0 );
			SetSkill( SkillName.Tactics, 19.3, 34.0 );
			SetSkill( SkillName.Wrestling, 19.3, 34.0 );

			Fame = 600;

			VirtualArmor = 24;

			PackItem( new SulfurousAsh() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Poor );
		}

		public override bool DeathAdderCharmable{ get{ return true; } }

		public override bool HasBreath{ get{ return true; } } // fire breath enabled
		public override int Meat{ get{ return 1; } }

		public LavaSnake(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write(0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}