using System;

namespace Server.Items
{
	public class CandleLarge : BaseLight
	{
		public override int LitItemID{ get { return 0xB1A; } }
		public override int UnlitItemID{ get { return 0xA26; } }

		[Constructable]
		public CandleLarge() : base( 0xA26 )
		{
			if ( Burnout )
				Duration = TimeSpan.FromMinutes( 25 );
			else
				Duration = TimeSpan.Zero;

			Burning = false;
			Light = LightType.Circle150;
			Weight = 2.0;
		}

		public CandleLarge( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}