using System;
using System.Collections;
using Server.Items;
using Server.Targeting;

namespace Server.Mobiles
{
	[CorpseName( "a tsuki wolf corpse" )]
	public class TsukiWolf : BaseCreature
	{
		[Constructable]
		public TsukiWolf()
			: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Tsuki Wolf";
			Body = 250;

			switch( Utility.Random( 3 ) )
			{
				case 0: Hue = Utility.RandomNeutralHue(); break; //No, this really isn't accurate ;->
			}

			SetStr( 401, 450 );
			SetDex( 151, 200 );
			SetInt( 66, 76 );

			SetHits( 376, 450 );
			SetMana( 40 );

			SetDamage( 14, 18 );

			SetDamageType( ResistanceType.Physical, 90 );
			SetDamageType( ResistanceType.Cold, 5 );
			SetDamageType( ResistanceType.Energy, 5 );

			SetResistance( ResistanceType.Physical, 40, 60 );
			SetResistance( ResistanceType.Fire, 50, 70 );
			SetResistance( ResistanceType.Cold, 50, 70 );
			SetResistance( ResistanceType.Poison, 50, 70 );
			SetResistance( ResistanceType.Energy, 50, 70 );

			SetSkill( SkillName.Anatomy, 65.1, 72.0 );
			SetSkill( SkillName.MagicResist, 65.1, 70.0 );
			SetSkill( SkillName.Tactics, 95.1, 110.0 );
			SetSkill( SkillName.Wrestling, 97.6, 107.5 );

			Fame = 7500;
			Karma = -8500;

			if ( Core.ML && Utility.RandomDouble() < .11 )
				PackItem( Engines.Plants.Seed.RandomPeculiarSeed(1) );

			switch( Utility.Random( 10 ) )
			{
				case 0: PackItem( new LeftArm() ); break;
				case 1: PackItem( new RightArm() ); break;
				case 2: PackItem( new Torso() ); break;
				case 3: PackItem( new Bone() ); break;
				case 4: PackItem( new RibCage() ); break;
				case 5: PackItem( new RibCage() ); break;
				case 6: PackItem( new BonePile() ); break;
				case 7: PackItem( new BonePile() ); break;
				case 8: PackItem( new BonePile() ); break;
				case 9: PackItem( new BonePile() ); break;
			}
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
		}
		public override int Meat { get { return 4; } }
		public override int Hides { get { return 25; } }
		public override FoodType FavoriteFood { get { return FoodType.Meat; } }

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			if( 0.1 > Utility.RandomDouble() )
			{
				/* Blood Bath
				 * Start cliloc 1070826
				 * Sound: 0x52B
				 * 2-3 blood spots
				 * Damage: 2 hps per second for 5 seconds
				 * End cliloc: 1070824
				 */

				ExpireTimer timer = (ExpireTimer)m_Table[defender];

				if( timer != null )
				{
					timer.DoExpire();
					defender.SendLocalizedMessage( 1070825 ); // The creature continues to rage!
				}
				else
					defender.SendLocalizedMessage( 1070826 ); // The creature goes into a rage, inflicting heavy damage!

				timer = new ExpireTimer( defender, this );
				timer.Start();
				m_Table[defender] = timer;
			}
		}

		private static Hashtable m_Table = new Hashtable();

		private class ExpireTimer : Timer
		{
			private Mobile m_Mobile;
			private Mobile m_From;
			private int m_Count;

			public ExpireTimer( Mobile m, Mobile from )
				: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
			{
				m_Mobile = m;
				m_From = from;
				Priority = TimerPriority.TwoFiftyMS;
			}

			public void DoExpire()
			{
				Stop();
				m_Table.Remove( m_Mobile );
			}

			public void DrainLife()
			{
				if( m_Mobile.Alive )
					m_Mobile.Damage( 2, m_From );
				else
					DoExpire();
			}

			protected override void OnTick()
			{
				DrainLife();

				if( ++m_Count >= 5 )
				{
					DoExpire();
					m_Mobile.SendLocalizedMessage( 1070824 ); // The creature's rage subsides.
				}
			}
		}

		public TsukiWolf( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int)0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		public override int GetAngerSound()
		{
			return 0x52D;
		}

		public override int GetIdleSound()
		{
			return 0x52C;
		}

		public override int GetAttackSound()
		{
			return 0x52B;
		}

		public override int GetHurtSound()
		{
			return 0x52E;
		}

		public override int GetDeathSound()
		{
			return 0x52A;
		}
	}
}