using System;
using Server;
using Server.Misc;
using Server.Items;
using Server.Network;

namespace Server.Mobiles
{
    [CorpseName("a betrayer corpse")]
    public class Betrayer : BaseCreature
    {
        private bool m_Stunning;

        [Constructable]
        public Betrayer()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a betrayer";
            Body = 767;


            SetStr(401, 500);
            SetDex(81, 100);
            SetInt(151, 200);

            SetHits(241, 300);

            SetDamage(16, 22);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 60, 70);
            SetResistance(ResistanceType.Fire, 60, 70);
            SetResistance(ResistanceType.Cold, 60, 70);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.Anatomy, 90.1, 100.0);
            SetSkill(SkillName.EvalInt, 90.1, 100.0);
            SetSkill(SkillName.Magery, 50.1, 100.0);
            SetSkill(SkillName.Meditation, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 120.1, 130.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.Wrestling, 90.1, 100.0);

            Fame = 15000;
            Karma = -15000;

            VirtualArmor = 65;
            SpeechHue = Utility.RandomDyedHue();

            PackItem(new PowerCrystal());

            if (0.02 > Utility.RandomDouble())
                PackItem(new BlackthornWelcomeBook());

            m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
        }

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (0.05 > Utility.RandomDouble())
            {
                if (!IsParagon)
                {
                    if (0.75 > Utility.RandomDouble())
                        c.DropItem(DawnsMusicGear.RandomCommon);
                    else
                        c.DropItem(DawnsMusicGear.RandomUncommon);
                }
                else
                    c.DropItem(DawnsMusicGear.RandomRare);
            }
        }

        public override int GetDeathSound()
        {
            return 0x423;
        }

        public override int GetAttackSound()
        {
            return 0x23B;
        }

        public override int GetHurtSound()
        {
            return 0x140;
        }

        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich);
            AddLoot(LootPack.Rich);
            AddLoot(LootPack.Gems, 1);
        }

        public override bool AlwaysMurderer { get { return true; } }
        public override bool BardImmune { get { return !Core.AOS; } }
        public override Poison PoisonImmune { get { return Poison.Lethal; } }
        public override int Meat { get { return 1; } }
        public override int TreasureMapLevel { get { return 5; } }

        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            if (!m_Stunning && 0.3 > Utility.RandomDouble())
            {
                m_Stunning = true;

                defender.Animate(21, 6, 1, true, false, 0);
                this.PlaySound(0xEE);
                defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!");

                BaseWeapon weapon = this.Weapon as BaseWeapon;
                if (weapon != null)
                    weapon.OnHit(this, defender);

                if (defender.Alive)
                {
                    defender.Frozen = true;
                    Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(Recover_Callback), defender);
                }
            }
        }

        private void Recover_Callback(object state)
        {
            Mobile defender = state as Mobile;

            if (defender != null)
            {
                defender.Frozen = false;
                defender.Combatant = null;
                defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
            }

            m_Stunning = false;
        }

        private DateTime m_NextAbilityTime;

        public override void OnActionCombat()
        {
            Mobile combatant = Combatant;

            if (DateTime.Now < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
                return;

            m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));

            if (Utility.RandomBool())
            {
                this.FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
                this.PlaySound(0x1DE);

                foreach (Mobile m in this.GetMobilesInRange(2))
                {
                    if (m != this && IsEnemy(m))
                    {
                        m.ApplyPoison(this, Poison.Deadly);
                    }
                }
            }
        }

        public Betrayer(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}   