using Server.Items;

namespace Server.Engines.Quests.Doom
{
	public class ChylothStaff : BlackStaff
	{
		public override int LabelNumber{ get{ return 1041111; } } // a magic staff

		[Constructable]
		public ChylothStaff()
		{
			Hue = 0x482;
		}

		public ChylothStaff( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}