using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a Sir Patrick corpse" )]
	public class SirPatrick : SkeletalKnight
	{
		[Constructable]
		public SirPatrick()
		{
			Name = "Sir Patrick";
			Hue = 0x47E;

			SetStr( 208, 319 );
			SetDex( 98, 132 );
			SetInt( 45, 91 );

			SetHits( 616, 884 );

			SetDamage( 15, 25 );

			SetDamageType( ResistanceType.Physical, 40 );
			SetDamageType( ResistanceType.Cold, 60 );

			SetResistance( ResistanceType.Physical, 55, 62 );
			SetResistance( ResistanceType.Fire, 40, 48 );
			SetResistance( ResistanceType.Cold, 71, 80 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 50, 60 );

			SetSkill( SkillName.Wrestling, 126.3, 136.5 );
			SetSkill( SkillName.Tactics, 128.5, 143.8 );
			SetSkill( SkillName.MagicResist, 102.8, 117.9 );
			SetSkill( SkillName.Anatomy, 127.5, 137.2 );

			Fame = 18000;
			Karma = -18000;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosUltraRich, 3 );
		}

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			if ( Utility.RandomDouble() < 0.1 )
				DrainLife();
		}

		public virtual void DrainLife()
		{
			List<Mobile> list = new List<Mobile>();

			foreach ( Mobile m in GetMobilesInRange( 2 ) )
			{
				if ( m == this || !CanBeHarmful( m ) )
					continue;

				if ( m is BaseCreature )
				{
					BaseCreature bc = (BaseCreature)m;

					if ( bc.Controlled || bc.Summoned || bc.Team != Team )
						list.Add( m );
				}
				else if ( m.Player )
				{
					list.Add( m );
				}
			}

			foreach ( Mobile m in list )
			{
				DoHarmful( m );

				m.FixedParticles( 0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist );
				m.PlaySound( 0x1EA );

				int drain = Utility.RandomMinMax( 14, 30 );

				Hits += drain;
				m.Damage( drain, this );
			}
		}

		/*
		// TODO: uncomment once added
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			if ( Utility.RandomDouble() < 0.15 )
				c.DropItem( new DisintegratingThesisNotes() );

			if ( Utility.RandomDouble() < 0.05 )
				c.DropItem( new AssassinChest() );
		}
		*/

		public override bool GivesMLMinorArtifact{ get{ return true; } }

		public SirPatrick( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}

