using System;
using Server.Mobiles;
using Server.Engines.PartySystem;

namespace Server.ContextMenus
{
	public class AddToPartyEntry : ContextMenuEntry
	{
		private Mobile m_From;
		private Mobile m_Target;
		
		public AddToPartyEntry( Mobile from, Mobile target ) : base( 0197, 12 )
		{
			m_From = from;
			m_Target = target;
		}

		public override void OnClick()
		{
            Party p = Party.Get(m_From);
            Party mp = Party.Get(m_Target);

            if (m_From == m_Target)
                m_From.SendLocalizedMessage(1005439); // You cannot add yourself to a party.
            else if (p != null && p.Leader != m_From)
                m_From.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
            else if (p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity)
                m_From.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
            else if (!m_Target.Player)
                m_From.SendLocalizedMessage(1005444); // The creature ignores your offer.
            else if (mp != null && mp == p)
                m_From.SendLocalizedMessage(1005440); // This person is already in your party!
            else if (mp != null)
                m_From.SendLocalizedMessage(1005441); // This person is already in a party!
            else
                Party.Invite(m_From, m_Target);
        }
	}
}
