using Server.Items;

namespace Server.Mobiles
{
	public class Silvani : BaseCreature
	{
		[Constructable]
		public Silvani() : base( AIType.AI_SphereMage, FightMode.Evil, 18, 1, 0.1, 0.2 )
		{
			Name = "Silvani";
			Body = 176;
			BaseSoundID = 0x467;

			SetStr( 253, 400 );
			SetDex( 157, 850 );
			SetInt( 503, 800 );

			SetHits( 600 );

			SetDamage( 27, 38 );

			SetDamageType( ResistanceType.Physical, 75 );
			SetDamageType( ResistanceType.Cold, 25 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Cold, 30, 40 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.Magery, 97.6, 107.5 );
			SetSkill( SkillName.Meditation, 100.0 );
			SetSkill( SkillName.MagicResist, 100.5, 150.0 );
			SetSkill( SkillName.Tactics, 97.6, 100.0 );
			SetSkill( SkillName.Wrestling, 97.6, 100.0 );

			Fame = 20000;
			Karma = 20000;

			VirtualArmor = 50;

            Container backpack = Backpack;
            if (backpack == null)
            {
                backpack = new Backpack();

                backpack.Movable = false;

                AddItem(backpack);
            }
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.UltraRich, 2 );
		}

		public override OppositionGroup OppositionGroup
		{
			get{ return OppositionGroup.FeyAndUndead; }
		}

		public override bool Unprovokable{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Regular; } }
		public override int TreasureMapLevel{ get{ return 5; } }

		public void SpawnPixies( Mobile target )
		{
			Map map = Map;

			if ( map == null )
				return;

			int newPixies = Utility.RandomMinMax( 3, 6 );

			for ( int i = 0; i < newPixies; ++i )
			{
				Pixie pixie = new Pixie();

				pixie.Team = Team;
				pixie.FightMode = FightMode.Closest;

				bool validLocation = false;
				Point3D loc = Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				pixie.MoveToWorld( loc, map );
				pixie.Combatant = target;
			}
		}

		public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
		{
			if ( 0.1 >= Utility.RandomDouble() )
				SpawnPixies( caster );
		}

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			defender.Damage( Utility.Random( 20, 10 ), this );
			defender.Stam -= Utility.Random( 20, 10 );
			defender.Mana -= Utility.Random( 20, 10 );
		}

		public override void OnGotMeleeAttack( Mobile attacker )
		{
			base.OnGotMeleeAttack( attacker );

			if ( 0.1 >= Utility.RandomDouble() )
				SpawnPixies( attacker );
		}

		public Silvani( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}