/***************************************************************************
 *                                 Guild.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id: Guild.cs 644 2010-12-23 09:18:45Z asayre $
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;

namespace Server.Guilds
{
	public enum GuildType
	{
		Regular,
		Chaos,
		Order
	}

	public abstract class BaseGuild : ISerializable
	{
		private int m_Id;

        protected BaseGuild(int Id)//serialization ctor
        {
			m_Id = Id;
			m_GuildList.Add( m_Id, this );
			if ( m_Id+1 > m_NextID )
				m_NextID = m_Id + 1;
		}

        protected BaseGuild()
        {
			m_Id = m_NextID++;
			m_GuildList.Add( m_Id, this );
		}

		[CommandProperty( AccessLevel.Counselor )]
		public int Id { get { return m_Id; } }

		int ISerializable.TypeReference {
			get { return 0; }
		}

		int ISerializable.SerialIdentity {
			get { return m_Id; }
		}

		public abstract void Deserialize( GenericReader reader );
		public abstract void Serialize( GenericWriter writer );

		public abstract string Abbreviation { get; set; }
		public abstract string Name { get; set; }
		public abstract GuildType Type { get; set; }
		public abstract bool Disbanded{ get; }
		public abstract void OnDelete( Mobile mob );

		private static Dictionary<int, BaseGuild> m_GuildList = new Dictionary<int, BaseGuild>();
		private static int m_NextID = 1;

		public static Dictionary<int, BaseGuild> List
		{
			get
			{
				return m_GuildList;
			}
		}

		public static BaseGuild Find( int id )
		{
			BaseGuild g;

			m_GuildList.TryGetValue( id, out g );

			return g;
		}

		public static BaseGuild FindByName( string name )
		{
			foreach ( BaseGuild g in m_GuildList.Values )
			{
				if ( g.Name == name )
					return g;
			}

			return null;
		}

		public static BaseGuild FindByAbbrev( string abbr )
		{
			foreach ( BaseGuild g in m_GuildList.Values )
			{
				if ( g.Abbreviation == abbr )
					return g;
			}

			return null;
		}

		public static List<BaseGuild> Search( string find )
		{
			string[] words = find.ToLower().Split( ' ' );
			List<BaseGuild> results = new List<BaseGuild>();

			foreach ( BaseGuild g in m_GuildList.Values )
			{
				bool match = true;
				string name = g.Name.ToLower();
				for (int i=0;i<words.Length;i++)
				{
					if ( name.IndexOf( words[i] ) == -1 )
					{
						match = false;
						break;
					}
				}

				if ( match )
					results.Add( g );
			}

			return results;
		}

		public override string ToString()
		{
			return String.Format( "0x{0:X} \"{1} [{2}]\"", m_Id, Name, Abbreviation );
		}
}
}
