/***************************************************************************
*							ScrollofAlacrity.cs
*							-------------------
*	begin				: June 1, 2009
*	copyright			: (C) Shai'Tan Malkier aka Callandor2k
*	email				: ShaiTanMalkier@gmail.com
*
*	$Id: ScrollofAlacrity.cs 1 2009-06-1 04:28:39Z Callandor2k $
*
***************************************************************************/

/***************************************************************************
*
*	This Script/File is free software; you can redistribute it and/or modify
*	it under the terms of the GNU General Public License as published by
*	the Free Software Foundation; either version 2 of the License, or
*	(at your option) any later version.
*
***************************************************************************/

using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using System.Collections;
using Server.Engines.Quests;
using System.Collections.Generic;

namespace Server.Items
{
    public class ScrollofAlacrity : SpecialScroll
    {
        public override int LabelNumber { get { return 1078604; } } // Scroll of Alacrity

        public override int Message { get { return 1078602; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current 
																*level in that skill by the amount of points displayed on the scroll.
																*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/

        public override string DefaultTitle { get { return String.Format("<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>"); } }

        public ScrollofAlacrity()
            : this(SkillName.Alchemy)
        {
        }

        [Constructable]
        public ScrollofAlacrity(SkillName skill)
            : base(skill, 0.0)
        {
            ItemID = 0x14EF;
            Hue = 0x4AB;
        }

        public ScrollofAlacrity(Serial serial)
            : base(serial)
        {
        }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~
        }

        public override bool CanUse(Mobile from)
        {
            if (!base.CanUse(from))
                return false;

            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
                return false;

            #region Mondain's Legacy
            /* to add when skillgain quests will be implemented
			
			for (int i = pm.Quests.Count - 1; i >= 0; i--)
			{
				BaseQuest quest = pm.Quests[i];

				for (int j = quest.Objectives.Count - 1; j >= 0; j--)
				{
					BaseObjective objective = quest.Objectives[j];

					if (objective is ApprenticeObjective)
					{
						from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
						return false;
					}
				}
			}
			
			*/
            #endregion

            #region Scroll of Alacrity
            if (pm.AcceleratedStart > DateTime.Now)
            {
                from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
                return false;
            }
            #endregion

            return true;
        }

        public override void Use(Mobile from)
        {
            if (!CanUse(from))
                return;

            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
                return;

            double tskill = from.Skills[Skill].Base;
            double tcap = from.Skills[Skill].Cap;

            if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up)
            {
                from.SendLocalizedMessage(1094935);	/*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
														*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
                return;
            }

            from.SendLocalizedMessage(1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.

            Effects.PlaySound(from.Location, from.Map, 0x1E9);
            Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);

            pm.AcceleratedStart = DateTime.Now + TimeSpan.FromMinutes(15);

            Timer t = (Timer)m_Table[from];

            m_Table[from] = Timer.DelayCall(TimeSpan.FromMinutes(15), new TimerStateCallback(Expire_Callback), from);

            pm.AcceleratedSkill = Skill;

            Delete();
        }

        private static Hashtable m_Table = new Hashtable();

        private static void Expire_Callback(object state)
        {
            Mobile m = (Mobile)state;

            m_Table.Remove(m);

            m.PlaySound(0x1F8);

            m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = (InheritsItem ? 0 : reader.ReadInt()); //Required for SpecialScroll insertion

            LootType = LootType.Cursed;
            Insured = false;
        }
    }
}