using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;

namespace Server.Items
{	
	public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
	{
		public override int LabelNumber{ get{ return 1041266; } } // Flaming Head
		public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }

		public Item Deed
		{ 
			get
			{ 
				FlamingHeadDeed deed = new FlamingHeadDeed();
				deed.IsRewardItem = m_IsRewardItem;

				return deed;	
			} 
		}

		private bool m_IsRewardItem;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsRewardItem
		{
			get{ return m_IsRewardItem; }
			set{ m_IsRewardItem = value; InvalidateProperties(); }
		}
		
		[Constructable]
		public FlamingHead() : this( StoneFaceTrapType.NorthWall )
		{
		}
		
		[Constructable]
		public FlamingHead( StoneFaceTrapType type ) : base()
		{
			LootType = LootType.Blessed;
			Movable = false;
			Type = type;
		}

		public FlamingHead( Serial serial ) : base( serial )
		{
		}
		
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			if ( Core.ML && m_IsRewardItem )
				list.Add( 1076218 ); // 2nd Year Veteran Reward
		}
		
		public override void OnDoubleClick( Mobile from )
		{
			if ( from.InRange( Location, 2 ) )
			{
				BaseHouse house = BaseHouse.FindHouseAt( this );  
				
				if ( house != null && house.IsOwner( from ) )
				{
					from.CloseGump( typeof( RewardDemolitionGump ) );
					from.SendGump( new RewardDemolitionGump( this, 1018329 ) ); // Do you wish to re-deed this skull?
				}
				else
					from.SendLocalizedMessage( 1018328 ); // You can only re-deed a skull if you placed it or you are the owner of the house.
			}
			else
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
			
			writer.Write( (bool) m_IsRewardItem );
		}
			
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
			
			m_IsRewardItem = reader.ReadBool();
		}
		
		public bool CouldFit( IPoint3D p, Map map )
		{			
			if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
				return false;

			if ( Type == StoneFaceTrapType.NorthWestWall )
				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ) && BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // north and west wall
			else if ( Type == StoneFaceTrapType.NorthWall )
				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
			else if ( Type == StoneFaceTrapType.WestWall ) 
				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
				
			return false;
		}
	}	
	
	public class FlamingHeadDeed : Item, IRewardItem
	{
		public override int LabelNumber{ get{ return 1041050; } } // a flaming head deed

		private bool m_IsRewardItem;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsRewardItem
		{
			get{ return m_IsRewardItem; }
			set{ m_IsRewardItem = value; InvalidateProperties(); }
		}
		
		[Constructable]
		public FlamingHeadDeed() : base( 0x14F0 )
		{			
			LootType = LootType.Blessed;
			Weight = 1.0;
		}

		public FlamingHeadDeed( Serial serial ) : base( serial )
		{
		}
		
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			if ( m_IsRewardItem )
				list.Add( 1076218 ); // 2nd Year Veteran Reward
		}
		
		public override void OnDoubleClick( Mobile from )
		{        	
			if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
				return;
		
			if ( IsChildOf( from.Backpack ) )
			{					
				BaseHouse house = BaseHouse.FindHouseAt( from );

				if ( house != null && house.IsOwner( from ) )
				{
					from.SendLocalizedMessage( 1042264 ); // Where would you like to place this head?
					from.Target = new InternalTarget( this );
				}
				else
					from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
			}
			else
				from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.          	
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
			
			writer.Write( (bool) m_IsRewardItem );
		}
			
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
			
			m_IsRewardItem = reader.ReadBool();
		}
		
		private class InternalTarget : Target
		{
			private FlamingHeadDeed m_Head;
		
			public InternalTarget( FlamingHeadDeed head ) : base( -1, true, TargetFlags.None )
			{
				m_Head = head;
			}
			
			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( m_Head == null || m_Head.Deleted )
					return;
					
				if ( m_Head.IsChildOf( from.Backpack ) )
				{
					BaseHouse house = BaseHouse.FindHouseAt( from );
					
					if ( house != null && house.IsOwner( from ) )
					{
						IPoint3D p = targeted as IPoint3D;
						Map map = from.Map;
						
						if ( p == null || map == null )
							return;
							
						Point3D p3d = new Point3D( p );
						ItemData id = TileData.ItemTable[ 0x10F5 ];
						
						house = BaseHouse.FindHouseAt( p3d, map, id.Height );
						
						if ( house != null && house.IsOwner( from ) )
						{
							if ( map.CanFit( p3d, id.Height ) )
							{
								bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
								bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );

								FlamingHead head = null;
								
								if ( north && west )
									head = new FlamingHead( StoneFaceTrapType.NorthWestWall );
								else if ( north )
									head = new FlamingHead( StoneFaceTrapType.NorthWall );
								else if ( west )
									head = new FlamingHead( StoneFaceTrapType.WestWall );
								
								if ( north || west )
								{
									house.Addons.Add( head );	

									head.IsRewardItem = m_Head.IsRewardItem;
									head.MoveToWorld( p3d, map );

									m_Head.Delete();
								}
								else		
									from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
							}
							else
								from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
						}
						else
							from.SendLocalizedMessage( 1042036 ); // That location is not in your house.			
					}
					else
						from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
				}
				else
					from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.     
			}
		}
	}
}
