using Server.Mobiles;

namespace Server.Engines.Quests.Necro
{
	public class DarkTidesTeleporter : DynamicTeleporter
	{
		[Constructable]
		public DarkTidesTeleporter()
		{
		}

		public override bool GetDestination( PlayerMobile player, ref Point3D loc, ref Map map )
		{
			QuestSystem qs = player.Quest;

			if ( qs is DarkTidesQuest )
			{
				if ( qs.IsObjectiveInProgress( typeof( FindMaabusTombObjective ) ) )
				{
					loc = new Point3D( 2038, 1263, -90 );
					map = Map.Malas;
					qs.AddConversation( new RadarConversation() );
					return true;
				}
				else if ( qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) )
				{
					loc = new Point3D( 1194, 521, -90 );
					map = Map.Malas;
					return true;
				}
				else if ( qs.IsObjectiveInProgress( typeof( FindCityOfLightObjective ) ) )
				{
					loc = new Point3D( 1091, 519, -90 );
					map = Map.Malas;
					return true;
				}
				else if ( qs.IsObjectiveInProgress( typeof( ReturnToCrystalCaveObjective ) ) )
				{
					loc = new Point3D( 1194, 521, -90 );
					map = Map.Malas;
					return true;
				}
				else if ( DarkTidesQuest.HasLostCallingScroll( player ) )
				{
					loc = new Point3D( 1194, 521, -90 );
					map = Map.Malas;
					return true;
				}
			}

			return false;
		}

		public DarkTidesTeleporter( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}