using System.Collections;
using System.IO;
using Server.Items;

namespace Server.Commands
{
	public class ExportCommand
	{
		private const string ExportFile = @"C:\Uo\WorldForge\items.wsc";

		public static void Initialize()
		{
			CommandSystem.Register( "ExportWSC", AccessLevel.Administrator, Export_OnCommand );
		}

		public static void Export_OnCommand( CommandEventArgs e )
		{
			StreamWriter w = new StreamWriter( ExportFile );
			ArrayList remove = new ArrayList();
			int count = 0;

			e.Mobile.SendMessage( "Exporting all static items to \"{0}\"...", ExportFile );
			e.Mobile.SendMessage( "This will delete all static items in the world.  Please make a backup." );

			foreach ( Item item in World.Items.Values )
			{
				if ( ( item is Static || item is BaseFloor || item is BaseWall )
					&& item.RootParent == null )
				{
					w.WriteLine( "SECTION WORLDITEM {0}", count );
					w.WriteLine( "{" );
					w.WriteLine( "SERIAL {0}", item.Serial );
					w.WriteLine( "NAME #" );
					w.WriteLine( "NAME2 #" );
					w.WriteLine( "ID {0}", item.ItemID );
					w.WriteLine( "X {0}", item.X );
					w.WriteLine( "Y {0}", item.Y );
					w.WriteLine( "Z {0}", item.Z );
					w.WriteLine( "COLOR {0}", item.Hue );
					w.WriteLine( "CONT -1" );
					w.WriteLine( "TYPE 0" );
					w.WriteLine( "AMOUNT 1" );
					w.WriteLine( "WEIGHT 255" );
					w.WriteLine( "OWNER -1" );
					w.WriteLine( "SPAWN -1" );
					w.WriteLine( "VALUE 1" );
					w.WriteLine( "}" );
					w.WriteLine( "" );

					count++;
					remove.Add( item );
					w.Flush();
				}
			}

			w.Close();

			foreach( Item item in remove )
				item.Delete();

			e.Mobile.SendMessage( "Export complete.  Exported {0} statics.", count );
		}
	}
}
/*SECTION WORLDITEM 1
{
SERIAL 1073741830
NAME #
NAME2 #
ID 1709
X 1439
Y 1613
Z 20
CONT -1
TYPE 12
AMOUNT 1
WEIGHT 25500
OWNER -1
SPAWN -1
VALUE 1
}*/
