using System;
using Server;
using Server.Items;

namespace Server.Items
{
	public class SheetMusic : Item
	{
        [Constructable]
		public SheetMusic() : this( 1 )
		{
		}
		[Constructable]
		public SheetMusic( int amount ) : base( 0xEF3)
		{
			Name ="Sheet music";
			Weight = 0.1;
            Stackable = true;
            Amount = amount;
			Hue = 986;
		}

        public SheetMusic(Serial serial)
            : base(serial)
		{
		}


		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
