using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a Red Death corpse" )]
	public class RedDeath : SkeletalMount
	{
		[Constructable]
		public RedDeath()
			: base( "Red Death" )
		{
			Hue = 0x21;
			BaseSoundID = 0x1C3;

			SetStr( 319, 324 );
			SetDex( 241, 244 );
			SetInt( 242, 255 );

			SetHits( 1540, 1605 );

			SetDamage( 25, 29 );

			SetDamageType( ResistanceType.Physical, 25 );
			SetDamageType( ResistanceType.Fire, 75 );
			SetDamageType( ResistanceType.Cold, 0 );

			SetResistance( ResistanceType.Physical, 60, 70 );
			SetResistance( ResistanceType.Fire, 90 );
			SetResistance( ResistanceType.Cold, 0 );
			SetResistance( ResistanceType.Poison, 100 );
			SetResistance( ResistanceType.Energy, 0 );

			SetSkill( SkillName.Wrestling, 121.4, 143.7 );
			SetSkill( SkillName.Tactics, 120.9, 142.2 );
			SetSkill( SkillName.MagicResist, 120.1, 142.3 );
			SetSkill( SkillName.Anatomy, 120.2, 144.0 );

			Fame = 28000;
			Karma = -28000;

			if ( Utility.RandomBool() )
				PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
			else
				PackScroll( 4, 7 );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosUltraRich, 4 );
		}

		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.WhirlwindAttack;
		}

		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			c.DropItem( new ResolvesBridle() );
		}

		public override bool GivesMLMinorArtifact{ get{ return true; } }
		public override bool AlwaysMurderer{ get{ return true; } }
		public override bool HasBreath{ get{ return true; } }
		public override int BreathChaosDamage{ get { return 100; } }
		public override int BreathFireDamage{ get{ return 0; } }

		public RedDeath( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
