using System;

namespace Server.Items
{
	[Flipable( 0x13B2, 0x13B1 )]
	public class Bow : BaseRanged
	{
		public override int EffectID{ get{ return 0xF42; } }
		public override Type AmmoType{ get{ return typeof( Arrow ); } }
		public override Item Ammo{ get{ return new Arrow(); } }

		////public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
		//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }

		public override int AosStrengthReq{ get{ return 30; } }
        public override int AosMinDamage { get { return Core.ML ? 15 : 16; } }
        public override int AosMaxDamage { get { return Core.ML ? 19 : 18; } }
        public override int AosSpeed { get { return 25; } }

		public override int OldStrengthReq{ get{ return 20; } }
		public override int OldMinDamage{ get{ return 13; } }
		public override int OldMaxDamage{ get{ return 20; } }
		public override int OldSpeed{ get{ return 338; } }

		public override int DefMaxRange{ get{ return 10; } }

		public override int InitMinHits{ get{ return 31; } }
		public override int InitMaxHits{ get{ return 60; } }

		[Constructable]
		public Bow() : base( 0x13B2 )
		{
			Weight = 6.0;
			//Name = "bow";
			Layer = Layer.TwoHanded;
		}

		public Bow( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( 1 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

            if (version == 0)
            {
                MinDamage = 13;
                MaxDamage = 20;
            }
		}
	}
}
