using System;
using Server.Network;
using Server.Spells;

namespace Server.Items
{
	public class Guillotine : Item
	{
		[Constructable]
		public Guillotine()
			: base( 4656 )
		{
			Movable = false;
		}

		private DateTime m_NextUse;

		public override void OnDoubleClick( Mobile from )
		{
			if ( !from.InRange( GetWorldLocation(), 2 ) || !from.InLOS( this ) )
			{
				from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that
			}
			else if ( Visible && ( ItemID == 4656 || ItemID == 4702 ) && DateTime.Now >= m_NextUse )
			{
				Point3D p = GetWorldLocation();

				if ( 1 > Utility.Random( Math.Max( Math.Abs( from.X - p.X ), Math.Abs( from.Y - p.Y ) ) ) )
				{
					Effects.PlaySound( from.Location, from.Map, from.GetHurtSound() );
					from.PublicOverheadMessage( MessageType.Regular, from.SpeechHue, true, "Ouch!" );
					SpellHelper.Damage( TimeSpan.FromSeconds( 0.5 ), from, Utility.Dice( 2, 10, 5 ) );
				}

				Effects.PlaySound( GetWorldLocation(), Map, 0x387 );

				Timer.DelayCall( TimeSpan.FromSeconds( 0.25 ), new TimerCallback( Down1 ) );
				Timer.DelayCall( TimeSpan.FromSeconds( 0.50 ), new TimerCallback( Down2 ) );

				Timer.DelayCall( TimeSpan.FromSeconds( 5.00 ), new TimerCallback( BackUp ) );

				m_NextUse = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
			}
		}

		private void Down1()
		{
			ItemID = ( ItemID == 4656 ? 4678 : 4712 );
		}

		private void Down2()
		{
			ItemID = ( ItemID == 4678 ? 4679 : 4713 );

			Point3D p = GetWorldLocation();
			Map f = Map;

			if ( f == null )
				return;

			new Blood( 4650 ).MoveToWorld( p, f );

			for ( int i = 0; i < 4; ++i )
			{
				int x = p.X - 2 + Utility.Random( 5 );
				int y = p.Y - 2 + Utility.Random( 5 );
				int z = p.Z;

				if ( !f.CanFit( x, y, z, 1, false, false, true ) )
				{
					z = f.GetAverageZ( x, y );

					if ( !f.CanFit( x, y, z, 1, false, false, true ) )
						continue;
				}

				new Blood().MoveToWorld( new Point3D( x, y, z ), f );
			}
		}

		private void BackUp()
		{
			if ( ItemID == 4678 || ItemID == 4679 )
				ItemID = 4656;
			else if ( ItemID == 4712 || ItemID == 4713 )
				ItemID = 4702;
		}

		public Guillotine( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (byte) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadByte();

			if ( ItemID == 4678 || ItemID == 4679 )
				ItemID = 4656;
			else if ( ItemID == 4712 || ItemID == 4713 )
				ItemID = 4702;
		}
	}
}