using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

namespace Server.Guilds
{
	public class OtherGuildInfo : BaseGuildGump
	{
		private readonly Guild m_Other;
		public OtherGuildInfo( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g, 10, 40 )
		{
			m_Other = otherGuild;

			g.CheckExpiredWars();
			
			PopulateGump();
		}

		public void AddButtonAndBackground( int x, int y, int buttonID, int locNum )
		{
			AddBackground( x, y, 225, 26, 0x2486 );
			AddButton( x+5, y+5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( x+30, y+3, 185, 26, locNum, 0x0, false, false );
		}

		public override void PopulateGump()
		{
            Guild g = Guild.GetAllianceLeader(guild);
            Guild other = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war = g.FindPendingWar(other);
            WarDeclaration activeWar = g.FindActiveWar(other);

			AllianceInfo alliance = guild.Alliance;
			AllianceInfo otherAlliance = m_Other.Alliance;
			//NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses

			bool PendingWar = (war != null);
			bool ActiveWar = (activeWar != null);
			AddPage( 0 );

			AddBackground( 0, 0, 520, 335, 0x242C );
			AddHtmlLocalized( 20, 15, 480, 26, 1062975, 0x0, false, false ); // <div align=center><i>Guild Relationship</i></div>
			AddImageTiled( 20, 40, 480, 2, 0x2711 );
			AddHtmlLocalized( 20, 50, 120, 26, 1062954, 0x0, true, false ); // <i>Guild Name</i>
			AddHtml( 150, 53, 360, 26, m_Other.Name, false, false );

			AddHtmlLocalized( 20, 80, 120, 26, 1063025, 0x0, true, false ); // <i>Alliance</i>

			if( otherAlliance != null )
			{
				if( otherAlliance.IsMember( m_Other ))
				{
					AddHtml( 150, 83, 360, 26, otherAlliance.Name, false, false );
				}
				//else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )
		/*		else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
				{
					AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
				}
				//AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
				//AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance &&  otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
				*/
			}

			AddHtmlLocalized( 20, 110, 120, 26, 1063139, 0x0, true, false ); // <i>Abbreviation</i>
			AddHtml( 150, 113, 120, 26, m_Other.Abbreviation, false, false );


			string kills = "0/0";
			string time = "00:00";
			string otherKills = "0/0";
			
			WarDeclaration otherWar;

			if( ActiveWar )
			{
				kills = String.Format( "{0}/{1}", activeWar.Kills, activeWar.MaxKills );

				TimeSpan timeRemaining = TimeSpan.Zero;

				if( activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.Now )
					timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.Now;

				//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes );	//Is there a formatter for htis? it's 2AM and I'm tired and can't find it
				time = String.Format( "{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining );

				otherWar = m_Other.FindActiveWar( guild );
				if( otherWar != null )
					otherKills = String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills );
			}
			else if( PendingWar )
			{
				kills = Color( String.Format( "{0}/{1}", war.Kills, war.MaxKills ), 0x990000 );
				//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
				time = Color( String.Format( "{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength ), 0x990000 );

				otherWar = m_Other.FindPendingWar( guild );
				if( otherWar != null )
					otherKills = Color( String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ), 0x990000 );
			}

			AddHtmlLocalized( 280, 110, 120, 26, 1062966, 0x0, true, false ); // <i>Your Kills</i>
			AddHtml( 410, 113, 120, 26, kills , false, false );

			AddHtmlLocalized( 20, 140, 120, 26, 1062968, 0x0, true, false ); // <i>Time Remaining</i>
			AddHtml( 150, 143, 120, 26, time, false, false );

			AddHtmlLocalized( 280, 140, 120, 26, 1062967, 0x0, true, false ); // <i>Their Kills</i>
			AddHtml( 410, 143, 120, 26, otherKills, false, false );

			AddImageTiled( 20, 172, 480, 2, 0x2711 );

			int number = 1062973;// <div align=center>You are at peace with this guild.</div>
			

			if( PendingWar )
			{
				if( war.WarRequester )
				{
					number = 1063027; // <div align=center>You have challenged this guild to war!</div>
				}
				else
				{
					number = 1062969; // <div align=center>This guild has challenged you to war!</div>

					AddButtonAndBackground( 20, 260, 5, 1062981 ); // Accept Challenge
					AddButtonAndBackground( 275, 260, 6, 1062983 ); //Modify Terms
				}

				AddButtonAndBackground( 20, 290, 7, 1062982 ); // Dismiss Challenge
			}
			else if( ActiveWar )
			{
				number = 1062965; // <div align=center>You are at war with this guild!</div>
				AddButtonAndBackground( 20, 290, 8, 1062980 ); // Surrender
			}
			else if ( alliance != null && alliance == otherAlliance ) //alliance, Same Alliance
			{
				if( alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )	//Both in Same alliance, full members
				{
					number = 1062970; // <div align=center>You are allied with this guild.</div>

					if( alliance.Leader == guild )
					{
						AddButtonAndBackground( 20, 260, 12, 1062984 ); // Remove Guild from Alliance
						AddButtonAndBackground( 275, 260, 13, 1063433 ); // Promote to Alliance Leader	//Note: No 'confirmation' like the other leader guild promotion things
						//Remove guild from alliance	//Promote to Alliance Leader
					}

					//Show roster, Centered, up
					AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
					//Leave Alliance
					AddButtonAndBackground( 20, 290, 11, 1062985 ); // Leave Alliance
				}
				else if( alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
				{
					number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>

					//Show Alliance Roster, Centered, down.
					AddButtonAndBackground( 148, 245, 10, 1063164 ); //Show Alliance Roster
					//Withdraw Request
					AddButtonAndBackground( 20, 290, 14, 1062986 ); // Withdraw Request

					AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
				}
				else if( alliance.Leader == m_Other && alliance.IsPendingMember( guild ) )
				{
					number = 1062972; // <div align=center>This guild has requested an alliance.</div>

					//Show alliance Roster, top
					AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
					//Deny Request
					//Accept Request
					AddButtonAndBackground( 20, 260, 15, 1062988 ); // Deny Request
					AddButtonAndBackground( 20, 290, 16, 1062987 ); // Accept Request

					AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
				}
			}
			else
			{
				AddButtonAndBackground( 20, 260, 2, 1062990 ); // Request Alliance 
				AddButtonAndBackground( 20, 290, 1, 1062989 ); // Declare War!
			}

			AddButtonAndBackground( 275, 290, 0, 3000091 ); //Cancel

			AddHtmlLocalized( 20, 180, 480, 30, number, 0x0, true, false );
			AddImageTiled( 20, 245, 480, 2, 0x2711 );
		}


		public override void OnResponse( NetState sender, RelayInfo info )
		{
			PlayerMobile pm = sender.Mobile as PlayerMobile;

			if( !IsMember( pm, guild ) )
				return;

			RankDefinition playerRank = pm.GuildRank;

            Guild guildLeader = Guild.GetAllianceLeader(guild);
            Guild otherGuild = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war = guildLeader.FindPendingWar(otherGuild);
            WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
            WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader);

            AllianceInfo alliance = guild.Alliance;
            AllianceInfo otherAlliance = otherGuild.Alliance;

			switch( info.ButtonID )
			{
				#region War
				case 5:	//Accept the war
				{
					if( war != null && !war.WarRequester && activeWar == null )
					{
						if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
						{
							pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
						}
                        else if (alliance != null && alliance.Leader != guild)
                        {
                            pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                            pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
                        }
                        else
                        {
                            //Accept the war
                            guild.PendingWars.Remove(war);
                            war.WarBeginning = DateTime.Now;
                            guild.AcceptedWars.Add(war);

                            if (alliance != null && alliance.IsMember(guild))
                            {
                                alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                                alliance.InvalidateMemberProperties();
                            }
                            else
                            {
                                guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                                guild.InvalidateMemberProperties();
                            }
                            //Technically  SHOULD say Your guild is now at war w/out any info, intentional diff.

                            otherGuild.PendingWars.Remove(otherWar);
                            otherWar.WarBeginning = DateTime.Now;
                            otherGuild.AcceptedWars.Add(otherWar);

                            if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
                            {
                                otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                                otherAlliance.InvalidateMemberProperties();
                            }
                            else
                            {
                                otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                                otherGuild.InvalidateMemberProperties();
                            }
                        }
					}

					break;
				}
				case 6:	//Modify war terms
				{
					if( war != null && !war.WarRequester && activeWar == null )
					{
						if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
						{
							pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
						}
                        else if (alliance != null && alliance.Leader != guild)
                        {
                            pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                            pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
                        }
						else
						{
                            pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild));
                        }
					}
					break;
				}
				case 7:	//Dismiss war
				{
					if( war != null )
					{
						if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
						{
							pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
						}
                        else if (alliance != null && alliance.Leader != guild)
                        {
                            pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                            pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
                        }
						else
						{							
							//Dismiss the war
							guild.PendingWars.Remove( war );
                            otherGuild.PendingWars.Remove(otherWar);
                            pm.SendLocalizedMessage(1070752); // The proposal has been updated.
							//Messages to opposing guild? (Testing on OSI says no)
						}
					}
					break;
				}
				case 8:	//Surrender
				{
					if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
					{
						pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
					}
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
                    }
					else
					{
						if( activeWar != null )
                        {
                            if (alliance != null && alliance.IsMember(guild))
                            {
                                alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
                                alliance.InvalidateMemberProperties();
                            }
                            else
                            {
                                guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
                                guild.InvalidateMemberProperties();
                            }

                            guild.AcceptedWars.Remove(activeWar);

                            if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
                            {
                                otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));// You have won the war against ~1_val~!
                                otherAlliance.InvalidateMemberProperties();
                            }
                            else
                            {
                                otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));// You have won the war against ~1_val~!
                                otherGuild.InvalidateMemberProperties();
                            }

                            otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild));
                        }
					}
					break;
				}
				case 1:	//Declare War
				{
					if( war == null && activeWar == null )
					{
						if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
						{
							pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
						}
						else if( alliance != null && alliance.Leader != guild )
						{
							pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
							pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
						}
						else if( otherAlliance != null && otherAlliance.Leader != m_Other )
						{
							pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
							pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
						}
						else
						{
							pm.SendGump( new WarDeclarationGump( pm, guild, m_Other ) );
						}
					}
					break;
				}
					#endregion
				case 2:	//Request Alliance
				{
					#region New alliance
					if( alliance == null )
					{
						if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
						{
							pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
						}
						else if( Faction.Find( guild.Leader ) != Faction.Find( m_Other.Leader ) )
						{
							pm.SendLocalizedMessage( 1070758 ); // You cannot propose an alliance to a guild with a different faction allegiance.
						}
						else if( otherAlliance != null )
						{
							if( otherAlliance.IsPendingMember( m_Other ) )
								pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
							else
								pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
						}
						else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
						{
							pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
						}
						else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
						{
							pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
						}
						else
						{
							pm.SendLocalizedMessage( 1063439 ); // Enter a name for the new alliance:
							pm.BeginPrompt( CreateAlliance_Callback );
						}
					}
					#endregion
					#region Existing Alliance
					else
					{
						if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
						{
							pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
						}
						else if( alliance.Leader != guild )
						{
							pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
						}
						else if( otherAlliance != null )
						{
							if( otherAlliance.IsPendingMember( m_Other ) )
								pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
							else
								pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
						}
						else if( alliance.IsPendingMember( guild ) )
						{
							pm.SendLocalizedMessage( 1063416, guild.Name ); // ~1_val~ is currently considering another alliance proposal.
						}
						else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
						{
							pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
						}
						else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
						{
							pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
						}
						else if( Faction.Find( guild.Leader ) != Faction.Find( m_Other.Leader ) )
						{
							pm.SendLocalizedMessage( 1070758 ); // You cannot propose an alliance to a guild with a different faction allegiance.
						}
						else
						{
							pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.

							m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.

							m_Other.Alliance = alliance;	//Calls addPendingGuild
							//alliance.AddPendingGuild( m_Other );
						}
					}
					#endregion
					break;
				}
				case 10:	//Show Alliance Roster
				{
					if( alliance != null && alliance == otherAlliance )
						pm.SendGump( new AllianceInfo.AllianceRosterGump( pm, guild, alliance ) );

					break;
				}
				case 11:	//Leave Alliance
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( alliance != null && alliance.IsMember( guild ) )
					{
						guild.Alliance = null;	//Calls alliance.Removeguild
//						alliance.RemoveGuild( guild );

                        m_Other.InvalidateWarNotoriety();

                        guild.InvalidateMemberNotoriety();
					}
					break;
				}
				case 12:	//Remove Guild from alliance
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( alliance != null && alliance.Leader != guild )
					{
						pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
					}
					else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
					{
						m_Other.Alliance = null;

                        m_Other.InvalidateMemberNotoriety();

                        guild.InvalidateWarNotoriety();
					}
					break;
				}
				case 13:	//Promote to Alliance leader
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( alliance != null && alliance.Leader != guild )
					{
						pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
					}
					else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
					{						
						pm.SendLocalizedMessage( 1063434, String.Format( "{0}\t{1}", m_Other.Name, alliance.Name ) ); // ~1_val~ is now the leader of ~2_val~.

						alliance.Leader = m_Other;
					}
					break;
				}
				case 14:	//Withdraw Request
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( alliance != null && alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
					{
						m_Other.Alliance = null;
						pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
					}
					break;
				}
				case 15: //Deny Alliance Request
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
					{
						pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
						//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.	//Per OSI commented out.

						guild.Alliance = null;
					}
					break;
				}
				case 16: //Accept Alliance Request
				{
					if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
					{
						pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
					}
					else if( otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
					{
						pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.

						otherAlliance.TurnToMember( m_Other ); //No need to verify it's in the guild or already a member, the function does this

						otherAlliance.TurnToMember( guild );
					}
					break;
				}
			}
		}

		public void CreateAlliance_Callback( Mobile from, string text )
		{			
			PlayerMobile pm = from as PlayerMobile;

			
			AllianceInfo alliance = guild.Alliance;
			AllianceInfo otherAlliance = m_Other.Alliance;

			if( !IsMember( from, guild ) || alliance != null )
				return;

			
			RankDefinition playerRank = pm.GuildRank;


			if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
			{
				pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
			}
			else if( Faction.Find( guild.Leader ) != Faction.Find( m_Other.Leader ) )
			{
				//Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.  
				pm.SendLocalizedMessage( 1070758 ); // You cannot propose an alliance to a guild with a different faction allegiance.
			}
			else if( otherAlliance != null )
			{
				if( otherAlliance.IsPendingMember( m_Other ) )
					pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
				else
					pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
			}
			else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
			{
				pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
			}
			else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
			{
				pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
			}
			else
			{
				string name = Utility.FixHtml( text.Trim() );

				if( !CheckProfanity( name ) )
					pm.SendLocalizedMessage( 1070886 ); // That alliance name is not allowed.
				else if( name.Length > Guild.NameLimit )
					pm.SendLocalizedMessage( 1070887, Guild.NameLimit.ToString() ); // An alliance name cannot exceed ~1_val~ characters in length.
				else if( AllianceInfo.Alliances.ContainsKey( name.ToLower() ) )
					pm.SendLocalizedMessage( 1063428 ); // That alliance name is not available.
				else
				{
					pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.

					m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.
					
					new AllianceInfo( guild, name, m_Other );
				}
			}
		}
	}
}