using System;
using System.Collections.Generic;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.SkillHandlers;
//bounty system here
using Server.BountySystem;
//end bounty system

namespace Server.Gumps
{
	public class ReportMurdererGump : Gump
	{
		private int m_Idx;
		private readonly List<Mobile> m_Killers;
		private Mobile m_Victum;

		public static void Initialize()
		{
			EventSink.PlayerDeath += EventSink_PlayerDeath;
		}
 
		public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
		{
			Mobile m = e.Mobile;

			List<Mobile> killers = new List<Mobile>();
			List<Mobile> toGive  = new List<Mobile>();

            foreach (AggressorInfo ai in m.Aggressors)
            {
                if (ai.Attacker.Player && ai.CanReportMurder && !ai.Reported)
                    //bounty system edit
                    // orig if ( ai.Attacker.Player && ai.CanReportMurder && !ai.Reported )
                    if (ai.Attacker.Player && ai.CanReportMurder && !ai.Reported && !BountyBoard.Attackable(ai.Attacker, e.Mobile) && !m.IsInEvent)
                    // end bounty system edit
                    {
                        killers.Add(ai.Attacker);
                        ai.Reported = true;
                        ai.CanReportMurder = false;
                    }
                if (ai.Attacker.Player && (DateTime.Now - ai.LastCombatTime) < TimeSpan.FromSeconds(30.0) &&
                    !toGive.Contains(ai.Attacker))
                    toGive.Add(ai.Attacker);
            }

		    foreach ( AggressorInfo ai in m.Aggressed )
			{
				if ( ai.Defender.Player && (DateTime.Now - ai.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( ai.Defender ) )
					toGive.Add( ai.Defender );
			}

			foreach ( Mobile g in toGive )
			{
                /* Taran: Fame and Karma awards already exists in FameKillSystem.cs
				int n = Notoriety.Compute( g, m );

				int theirKarma = m.Karma, ourKarma = g.Karma;
				bool innocent = ( n == Notoriety.Innocent );
				bool criminal = ( n == Notoriety.Criminal || n == Notoriety.Murderer );

				int fameAward = m.Fame / 200;
				int karmaAward = 0;

				if ( innocent )
					karmaAward = ( ourKarma > -2500 ? -850 : -110 - (m.Karma / 100) );
				else if ( criminal )
					karmaAward = 50;

				Titles.AwardFame( g, fameAward, false );
                Titles.AwardKarma(g, karmaAward, true)
                */
                // modification to support XmlQuest Killtasks of players
                Items.XmlQuest.RegisterKill(m, g);
			}

			if ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild )
				return;

			if ( killers.Count > 0 )
				new GumpTimer( m, killers ).Start();
		}

		private class GumpTimer : Timer
		{
			private readonly Mobile m_Victim;
			private readonly List<Mobile> m_Killers;

			public GumpTimer( Mobile victim, List<Mobile> killers ) : base( TimeSpan.FromSeconds( 4.0 ) )
			{
				m_Victim = victim;
				m_Killers = killers;
			}

			protected override void OnTick()
			{
                Mobile killer = m_Killers[0];

                //bounty system here
                m_Victim.SendGump(new AddBountyGump(m_Victim, killer));
                //end bounty system

				//m_Victim.SendGump( new ReportMurdererGump( m_Victim, m_Killers ) );
			}
		}

		public ReportMurdererGump( Mobile victum, List<Mobile> killers ) : this( victum, killers, 0 )
		{
		}

		private ReportMurdererGump( Mobile victum, List<Mobile> killers, int idx ) : base( 0, 0 )
		{
			m_Killers = killers;
			m_Victum = victum;
			m_Idx = idx;
			BuildGump();
		}

		private void BuildGump() 
		{
			AddBackground( 265, 205, 320, 290, 5054 );
			Closable = false;
			Resizable = false;
			
			AddPage( 0 );      			
			
			AddImageTiled( 225, 175, 50, 45, 0xCE );   //Top left corner
			AddImageTiled( 267, 175, 315, 44, 0xC9 );  //Top bar
			AddImageTiled( 582, 175, 43, 45, 0xCF );   //Top right corner
			AddImageTiled( 225, 219, 44, 270, 0xCA );  //Left side
			AddImageTiled( 582, 219, 44, 270, 0xCB );  //Right side
			AddImageTiled( 225, 489, 44, 43, 0xCC );   //Lower left corner
			AddImageTiled( 267, 489, 315, 43, 0xE9 );  //Lower Bar
			AddImageTiled( 582, 489, 43, 43, 0xCD );   //Lower right corner

			AddPage( 1 );
			
			AddHtml( 260, 234, 300, 140, (m_Killers[m_Idx]).Name, false, false ); // Player's Name
			AddHtmlLocalized( 260, 254, 300, 140, 1049066, false, false ); // Would you like to report...

			AddButton( 260, 300, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 300, 300, 300, 50, 1046362, false, false ); // Yes
			      	
			AddButton( 360, 300, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 400, 300, 300, 50, 1046363, false, false ); // No      
		}

		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;

			switch ( info.ButtonID )
			{
				case 1: 
				{            
					Mobile killer = m_Killers[m_Idx];
					if ( killer != null && !killer.Deleted )
					{
						killer.Kills++;
						killer.ShortTermMurders++;

						if ( killer is PlayerMobile )
							((PlayerMobile)killer).ResetKillTime();

						killer.SendLocalizedMessage( 1049067 );//You have been reported for murder!

						if ( killer.Kills == 5 )
							killer.SendLocalizedMessage( 502134 );//You are now known as a murderer!
						else if ( Stealing.SuspendOnMurder && killer.Kills == 1 && killer is PlayerMobile && ((PlayerMobile)killer).NpcGuild == NpcGuild.ThievesGuild )
							killer.SendLocalizedMessage( 501562 ); // You have been suspended by the Thieves Guild.
					}
					break; 
				}
				case 2: 
				{
					break; 
				}
			}

			m_Idx++;
			if ( m_Idx < m_Killers.Count )
				from.SendGump( new ReportMurdererGump( from, m_Killers, m_Idx ) );
		}
	}
}
