using Server.Items;
using Server.Misc;

namespace Server.Mobiles
{
	[CorpseName( "an orcish corpse" )]
	public class OrcCaptain : BaseCreature
	{
		public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }

		[Constructable]
		public OrcCaptain() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = NameList.RandomName( "orc" );
			Body = 7;
			BaseSoundID = 0x45A;

			SetStr( 111, 145 );
			SetDex( 101, 135 );
			SetInt( 86, 110 );

			SetHits( 67, 87 );

			SetDamage( 5, 15 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 30, 35 );
			SetResistance( ResistanceType.Fire, 10, 20 );
			SetResistance( ResistanceType.Cold, 15, 25 );
			SetResistance( ResistanceType.Poison, 5, 10 );
			SetResistance( ResistanceType.Energy, 5, 10 );

			SetSkill( SkillName.MagicResist, 70.1, 85.0 );
			SetSkill( SkillName.Swords, 70.1, 95.0 );
			SetSkill( SkillName.Tactics, 85.1, 100.0 );

			Fame = 2500;

			VirtualArmor = 34;

			// TODO: Skull?
			switch ( Utility.Random( 7 ) )
			{
				case 0: PackItem( new Arrow() ); break;
				case 1: PackItem( new Lockpick() ); break;
				case 2: PackItem( new Shaft() ); break;
				case 3: PackItem( new Ribs() ); break;
				case 4: PackItem( new Bandage() ); break;
				case 5: PackItem( new BeverageBottle( BeverageType.Wine ) ); break;
				case 6: PackItem( new Jug( BeverageType.Cider ) ); break;
			}

			if ( Core.AOS )
				PackItem( Loot.RandomNecromancyReagent() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
            PackGold(10, 50);
		}

		public override bool CanRummageCorpses{ get{ return true; } }
		public override int Meat{ get{ return 1; } }

		public override OppositionGroup OppositionGroup
		{
			get{ return OppositionGroup.SavagesAndOrcs; }
		}

		public override bool IsEnemy( Mobile m )
		{
			if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
				return false;

			return base.IsEnemy( m );
		}

		public override void AggressiveAction( Mobile aggressor, bool criminal )
		{
			base.AggressiveAction( aggressor, criminal );

			Item item = aggressor.FindItemOnLayer( Layer.Helm );

			if ( item is OrcishKinMask )
			{
				AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
				item.Delete();
				aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
				aggressor.PlaySound( 0x307 );
			}
		}

		public OrcCaptain( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}