using Server.Network;

namespace Server.Engines.PartySystem
{
	public sealed class PartyEmptyList : Packet
	{
		public PartyEmptyList( Mobile m ) : base( 0xBF )
		{
			EnsureCapacity( 7 );

			m_Stream.Write( (short) 0x0006 );
			m_Stream.Write( (byte) 0x02 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( m.Serial );
		}
	}

	public sealed class PartyMemberList : Packet
	{
		public PartyMemberList( Party p ) : base( 0xBF )
		{
			EnsureCapacity( 7 + p.Count*4 );

			m_Stream.Write( (short) 0x0006 );
			m_Stream.Write( (byte) 0x01 );
			m_Stream.Write( (byte) p.Count );

			for ( int i = 0; i < p.Count; ++i )
				m_Stream.Write( p[i].Mobile.Serial );
		}
	}

	public sealed class PartyRemoveMember : Packet
	{
		public PartyRemoveMember( Mobile removed, Party p ) : base( 0xBF )
		{
			EnsureCapacity( 11 + p.Count*4 );

			m_Stream.Write( (short) 0x0006 );
			m_Stream.Write( (byte) 0x02 );
			m_Stream.Write( (byte) p.Count );

			m_Stream.Write( removed.Serial );

			for ( int i = 0; i < p.Count; ++i )
				m_Stream.Write( p[i].Mobile.Serial );
		}
	}

	public sealed class PartyTextMessage : Packet
	{
		public PartyTextMessage( bool toAll, Mobile from, string text ) : base( 0xBF )
		{
			if ( text == null )
				text = "";

			EnsureCapacity( 12 + text.Length*2 );

			m_Stream.Write( (short) 0x0006 );
			m_Stream.Write( (byte) (toAll ? 0x04 : 0x03) );
			m_Stream.Write( from.Serial );
			m_Stream.WriteBigUniNull( text );
		}
	}

	public sealed class PartyInvitation : Packet
	{
		public PartyInvitation( Mobile leader ) : base( 0xBF )
		{
			EnsureCapacity( 10 );

			m_Stream.Write( (short) 0x0006 );
			m_Stream.Write( (byte) 0x07 );
			m_Stream.Write( leader.Serial );
		}
	}
}