using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a white wyrm corpse" )]
	public class WhiteWyrm : BaseCreature
	{
		[Constructable]
		public WhiteWyrm () : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
            Body = (Utility.Random(1, 2) == 1) ? 180 : 49;
            Name = "White Wyrm";
			BaseSoundID = 362;

			SetStr( 721, 760 );
			SetDex( 101, 130 );
			SetInt( 386, 425 );

			SetHits( 583, 636 );

			SetDamage( 17, 25 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Cold, 50 );

			SetResistance( ResistanceType.Physical, 55, 70 );
			SetResistance( ResistanceType.Fire, 15, 25 );
			SetResistance( ResistanceType.Cold, 80, 90 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.EvalInt, 99.1, 100.0 );
			SetSkill( SkillName.Magery, 99.1, 100.0 );
			SetSkill( SkillName.MagicResist, 99.1, 100.0 );
			SetSkill( SkillName.Tactics, 97.6, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 18000;
			Karma = -18000;

			VirtualArmor = 64;

			Tamable = false;
			ControlSlots = 3;
			MinTameSkill = 96.3;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich);
		    AddLoot(LootPack.Average);
			AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) );
            AddLoot(LootPack.HighScrolls, 1);
            PackGold(200);
		}

		public override bool ReacquireOnMovement{ get{ return true; } }
		public override int TreasureMapLevel{ get{ return 4; } }
		public override int Meat{ get{ return 19; } }
		public override int Hides{ get{ return 20; } }
        public override HideType HideType
        {
            get
            {
                double roll = Utility.RandomDouble();

                if (roll <= 0.1)
                    return HideType.Barbed;
                if (roll <= 0.3)
                    return HideType.Horned;
                if (roll <= 0.6)
                    return HideType.Spined;

                return HideType.Regular;
            }
        }
		public override int Scales{ get{ return 9; } }
		public override ScaleType ScaleType{ get{ return ScaleType.White; } }
		public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Gold; } }
		public override bool CanAngerOnTame { get { return true; } }

        public override void OnCarve(Mobile from, Corpse corpse, Item item)
        {
            corpse.DropItem(new WyrmsHeart(2));
            base.OnCarve(from, corpse, item);

        }

		public WhiteWyrm( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			if ( Core.AOS && Body == 49 )
				Body = 180;
		}
	}
}