using System;
using System.Collections.Generic;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a Lady Jennifyr corpse" )]
	public class LadyJennifyr : SkeletalKnight
	{
		[Constructable]
		public LadyJennifyr()
		{
			Name = "Lady Jennifyr";
			Hue = 0x76D;

			SetStr( 208, 309 );
			SetDex( 91, 118 );
			SetInt( 44, 101 );

			SetHits( 1113, 1285 );

			SetDamage( 15, 25 );

			SetDamageType( ResistanceType.Physical, 40 );
			SetDamageType( ResistanceType.Cold, 60 );

			SetResistance( ResistanceType.Physical, 56, 65 );
			SetResistance( ResistanceType.Fire, 41, 49 );
			SetResistance( ResistanceType.Cold, 71, 80 );
			SetResistance( ResistanceType.Poison, 41, 50 );
			SetResistance( ResistanceType.Energy, 50, 58 );

			SetSkill( SkillName.Wrestling, 127.9, 137.1 );
			SetSkill( SkillName.Tactics, 128.4, 141.9 );
			SetSkill( SkillName.MagicResist, 102.1, 119.5 );
			SetSkill( SkillName.Anatomy, 129.0, 137.5 );

			Fame = 18000;
			Karma = -18000;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosUltraRich, 4 );
		}

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			if ( Utility.RandomDouble() < 0.1 )
			{
				ExpireTimer timer;

				if ( m_Table.TryGetValue( defender, out timer ) )
					timer.DoExpire();

				defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
				defender.PlaySound( 0x208 );
				defender.SendLocalizedMessage( 1070833 ); // The creature fans you with fire, reducing your resistance to fire attacks.

				ResistanceMod mod = new ResistanceMod( ResistanceType.Fire, -10 );
				defender.AddResistanceMod( mod );

				m_Table[defender] = timer = new ExpireTimer( defender, mod );
				timer.Start();
			}
		}

		private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();

		private class ExpireTimer : Timer
		{
			private Mobile m_Mobile;
			private ResistanceMod m_Mod;

			public ExpireTimer( Mobile m, ResistanceMod mod )
				: base( TimeSpan.FromSeconds( 10 ) )
			{
				m_Mobile = m;
				m_Mod = mod;
				Priority = TimerPriority.TwoFiftyMS;
			}

			public void DoExpire()
			{
				m_Mobile.RemoveResistanceMod( m_Mod );

				Stop();
				m_Table.Remove( m_Mobile );
			}

			protected override void OnTick()
			{
				m_Mobile.SendLocalizedMessage( 1070834 ); // Your resistance to fire attacks has returned.
				DoExpire();
			}
		}

		/*
		// TODO: Uncomment once added
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			if ( Utility.RandomDouble() < 0.15 )
				c.DropItem( new DisintegratingThesisNotes() );

			if ( Utility.RandomDouble() < 0.1 )
				c.DropItem( new ParrotItem() );
		}
		*/

		public override bool GivesMLMinorArtifact{ get{ return true; } }

		public LadyJennifyr( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
