using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
    public class SoulSeeker : RadiantScimitar, ITokunoDyable
	{
		public override int LabelNumber{ get{ return 1075046; } } // Soul Seeker

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		[Constructable]
		public SoulSeeker()
		{
			Hue = 0x38C;

			WeaponAttributes.HitLeechStam = 40;
			WeaponAttributes.HitLeechMana = 40;
			WeaponAttributes.HitLeechHits = 40;
			Attributes.WeaponSpeed = 60;
			Slayer = SlayerName.Repond;
		}

		public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
		{
			cold = 100;

			pois = fire = phys = nrgy = chaos = direct = 0;
		}

		public SoulSeeker( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}