using System;
using Server;

namespace Server.Items
{
	public class Static : Item
	{
		public Static() : base( 0x80 )
        {
            Movable = false;
        }

		[Constructable]
		public Static( int itemID ) : base( itemID )
		{
			Movable = false;
		}

		[Constructable]
		public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
		{
		}

		public Static( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			if ( version == 0 && Weight == 0 )
				Weight = -1;
		}
	}

	public class LocalizedStatic : Static
	{
		private int m_LabelNumber;

		[CommandProperty( AccessLevel.GameMaster )]
		public int Number
		{
			get{ return m_LabelNumber; }
			set{ m_LabelNumber = value; InvalidateProperties(); }
		}

		public override int LabelNumber{ get{ return m_LabelNumber; } }

		[Constructable]
		public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
		{
		}

		[Constructable]
		public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
		{
			m_LabelNumber = labelNumber;
		}

		public LocalizedStatic( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (byte) 0 ); // version
			writer.WriteEncodedInt( (int) m_LabelNumber );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadByte();

			switch ( version )
			{
				case 0:
				{
					m_LabelNumber = reader.ReadEncodedInt();
					break;
				}
			}
		}
	}
}