/***************************************************************************
 *                                Packets.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id: Packets.cs 675 2011-06-29 03:29:14Z mark $
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using Server.Accounting;
using Server.Targeting;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
using Server.Menus;
using Server.Menus.ItemLists;
using Server.Menus.Questions;
using Server.Prompts;
using Server.HuePickers;
using Server.ContextMenus;
using Server.Diagnostics;

namespace Server.Network
{
	public enum PMMessage : byte
	{
		CharNoExist = 1,
		CharExists = 2,
		CharInWorld = 5,
		LoginSyncError = 6,
		IdleWarning = 7
	}

	public enum LRReason : byte
	{
		CannotLift = 0,
		OutOfRange = 1,
		OutOfSight = 2,
		TryToSteal = 3,
		AreHolding = 4,
		Inspecific = 5
	}

	/*public enum CMEFlags
	{
		None = 0x00,
		Locked = 0x01,
		Arrow = 0x02,
		x0004 = 0x04,
		Color = 0x20,
		x0040 = 0x40,
		x0080 = 0x80
	}*/

	public sealed class DamagePacketOld : Packet
	{
		public DamagePacketOld( Mobile m, int amount ) : base( 0xBF )
		{
			EnsureCapacity( 11 );

			m_Stream.Write( (short) 0x22 );
			m_Stream.Write( (byte) 1 );
			m_Stream.Write( (int) m.Serial );

			if ( amount > 255 )
				amount = 255;
			else if ( amount < 0 )
				amount = 0;

			m_Stream.Write( (byte)amount );
		}
	}

	public sealed class DamagePacket : Packet
	{
		public DamagePacket( Mobile m, int amount ) : base( 0x0B, 7 )
		{
			m_Stream.Write( (int) m.Serial );

			if ( amount > 0xFFFF )
				amount = 0xFFFF;
			else if ( amount < 0 )
				amount = 0;

			m_Stream.Write( (ushort) amount );
		}

		/*public DamagePacket( Mobile m, int amount ) : base( 0xBF )
		{
			EnsureCapacity( 11 );

			m_Stream.Write( (short) 0x22 );
			m_Stream.Write( (byte) 1 );
			m_Stream.Write( (int) m.Serial );

			if ( amount > 255 )
				amount = 255;
			else if ( amount < 0 )
				amount = 0;

			m_Stream.Write( (byte)amount );
		}*/
	}

	public sealed class CancelArrow : Packet
	{
		public CancelArrow() : base( 0xBA, 6 )
		{
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) -1 );
			m_Stream.Write( (short) -1 );
		}
	}

	public sealed class SetArrow : Packet
	{
		public SetArrow( int x, int y ) : base( 0xBA, 6 )
		{
			m_Stream.Write( (byte) 1 );
			m_Stream.Write( (short) x );
			m_Stream.Write( (short) y );
		}
	}

	public sealed class CancelArrowHS : Packet
	{
		public CancelArrowHS( int x, int y, Serial s ) : base( 0xBA, 10 )
		{
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) x );
			m_Stream.Write( (short) y );
			m_Stream.Write( (int) s );
		}
	}

	public sealed class SetArrowHS : Packet
	{
		public SetArrowHS( int x, int y, Serial s ) : base( 0xBA, 10 )
		{
			m_Stream.Write( (byte) 1 );
			m_Stream.Write( (short) x );
			m_Stream.Write( (short) y );
			m_Stream.Write( (int) s );
		}
	}

	public sealed class DisplaySecureTrade : Packet
	{
		public DisplaySecureTrade( Mobile them, Container first, Container second, string name ) : base( 0x6F )
		{
			if ( name == null )
				name = "";

			EnsureCapacity( 18 + name.Length );

			m_Stream.Write( (byte) 0 ); // Display
			m_Stream.Write( (int) them.Serial );
			m_Stream.Write( (int) first.Serial );
			m_Stream.Write( (int) second.Serial );
			m_Stream.Write( (bool) true );

			m_Stream.WriteAsciiFixed( name, 30 );
		}
	}

	public sealed class CloseSecureTrade : Packet
	{
		public CloseSecureTrade( Container cont ) : base( 0x6F )
		{
			EnsureCapacity( 8 );

			m_Stream.Write( (byte) 1 ); // Close
			m_Stream.Write( (int) cont.Serial );
		}
	}

	public sealed class UpdateSecureTrade : Packet
	{
		public UpdateSecureTrade( Container cont, bool first, bool second ) : base( 0x6F )
		{
			EnsureCapacity( 8 );

			m_Stream.Write( (byte) 2 ); // Update
			m_Stream.Write( (int) cont.Serial );
			m_Stream.Write( (int) (first ? 1 : 0) );
			m_Stream.Write( (int) (second ? 1 : 0) );
		}
	}

	public sealed class SecureTradeEquip : Packet
	{
		public SecureTradeEquip( Item item, Mobile m ) : base( 0x25, 20 )
		{
			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (short) item.ItemID );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) item.Amount );
			m_Stream.Write( (short) item.X );
			m_Stream.Write( (short) item.Y );
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) item.Hue );
		}
	}

	public sealed class SecureTradeEquip6017 : Packet
	{
		public SecureTradeEquip6017( Item item, Mobile m ) : base( 0x25, 21 )
		{
			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (short) item.ItemID );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) item.Amount );
			m_Stream.Write( (short) item.X );
			m_Stream.Write( (short) item.Y );
			m_Stream.Write( (byte) 0 ); // Grid Location?
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) item.Hue );
		}
	}

	public sealed class MapPatches : Packet
	{
		public MapPatches() : base( 0xBF )
		{
			EnsureCapacity( 9 + (3 * 8) );

			m_Stream.Write( (short) 0x0018 );

			m_Stream.Write( (int) 4 );

			m_Stream.Write( (int) Map.Felucca.Tiles.Patch.StaticBlocks );
			m_Stream.Write( (int) Map.Felucca.Tiles.Patch.LandBlocks );

			m_Stream.Write( (int) Map.Trammel.Tiles.Patch.StaticBlocks );
			m_Stream.Write( (int) Map.Trammel.Tiles.Patch.LandBlocks );

			m_Stream.Write( (int) Map.Ilshenar.Tiles.Patch.StaticBlocks );
			m_Stream.Write( (int) Map.Ilshenar.Tiles.Patch.LandBlocks );

			m_Stream.Write( (int) Map.Malas.Tiles.Patch.StaticBlocks );
			m_Stream.Write( (int) Map.Malas.Tiles.Patch.LandBlocks );
		}
	}

	public sealed class ObjectHelpResponse : Packet
	{
		public ObjectHelpResponse( IEntity e, string text ) : base( 0xB7 )
		{
			this.EnsureCapacity( 9 + (text.Length * 2) );

			m_Stream.Write( (int) e.Serial );
			m_Stream.WriteBigUniNull( text );
		}
	}

	public sealed class VendorBuyContent : Packet
	{
        public VendorBuyContent( List<BuyItemState> list )
            : base( 0x3c )
		{
			this.EnsureCapacity( list.Count*19 + 5 );

			m_Stream.Write( (short)list.Count );

			//The client sorts these by their X/Y value.
			//OSI sends these in wierd order.  X/Y highest to lowest and serial loest to highest
			//These are already sorted by serial (done by the vendor class) but we have to send them by x/y
			//(the x74 packet is sent in 'correct' order.)
			for ( int i = list.Count - 1; i >= 0; --i )
			{
				BuyItemState bis = (BuyItemState)list[i];
		
				m_Stream.Write( (int)bis.MySerial );
				m_Stream.Write( (ushort)bis.ItemID );
				m_Stream.Write( (byte)0 );//itemid offset
				m_Stream.Write( (ushort)bis.Amount );
				m_Stream.Write( (short)(i+1) );//x
				m_Stream.Write( (short)1 );//y
				m_Stream.Write( (int)bis.ContainerSerial );
				m_Stream.Write( (ushort)bis.Hue );
			}
		}
	}

		public sealed class VendorBuyContent6017 : Packet
	{
		public VendorBuyContent6017( List<BuyItemState> list ) : base( 0x3c )
		{
			this.EnsureCapacity( list.Count*20 + 5 );

			m_Stream.Write( (short)list.Count );

			//The client sorts these by their X/Y value.
			//OSI sends these in wierd order.  X/Y highest to lowest and serial loest to highest
			//These are already sorted by serial (done by the vendor class) but we have to send them by x/y
			//(the x74 packet is sent in 'correct' order.)
			for ( int i = list.Count - 1; i >= 0; --i )
			{
				BuyItemState bis = (BuyItemState)list[i];
		
				m_Stream.Write( (int)bis.MySerial );
				m_Stream.Write( (ushort)bis.ItemID );
				m_Stream.Write( (byte)0 );//itemid offset
				m_Stream.Write( (ushort)bis.Amount );
				m_Stream.Write( (short)(i+1) );//x
				m_Stream.Write( (short)1 );//y
				m_Stream.Write( (byte)0 ); // Grid Location?
				m_Stream.Write( (int)bis.ContainerSerial );
				m_Stream.Write( (ushort)bis.Hue );
			}
		}
	}

	public sealed class DisplayBuyList : Packet
	{
		public DisplayBuyList( Mobile vendor ) : base( 0x24, 7 )
		{
			m_Stream.Write( (int)vendor.Serial );
			m_Stream.Write( (short)0x30 );//buy window id?
		}
	}

	public sealed class DisplayBuyListHS : Packet
	{
		public DisplayBuyListHS( Mobile vendor ) : base( 0x24, 9 )
		{
			m_Stream.Write( (int)vendor.Serial );
			m_Stream.Write( (short) 0x30 ); // buy window id?
			m_Stream.Write( (short) 0x00 );
		}
	}

	public sealed class VendorBuyList : Packet
	{
        public VendorBuyList( Mobile vendor, List<BuyItemState> list )
            : base( 0x74 )
		{
			this.EnsureCapacity( 256 );

			Container BuyPack = vendor.FindItemOnLayer( Layer.ShopBuy ) as Container;
			m_Stream.Write( (int)(BuyPack == null ? Serial.MinusOne : BuyPack.Serial) );

			m_Stream.Write( (byte)list.Count );

			for ( int i = 0; i < list.Count; ++i )
			{
				BuyItemState bis = list[i];

				m_Stream.Write( (int) bis.Price );

				string desc = bis.Description;

				if ( desc == null )
					desc = "";

				m_Stream.Write( (byte)(desc.Length + 1) );
				m_Stream.WriteAsciiNull( desc );
			}
		}
	}

	public sealed class VendorSellList : Packet
	{
		public VendorSellList( Mobile shopkeeper, Hashtable table ) : base( 0x9E )
		{
			this.EnsureCapacity( 256 );

			m_Stream.Write( (int) shopkeeper.Serial );

			m_Stream.Write( (ushort) table.Count );

			foreach ( SellItemState state in table.Values )
			{
				m_Stream.Write( (int) state.Item.Serial );
				m_Stream.Write( (ushort) state.Item.ItemID );
				m_Stream.Write( (ushort) state.Item.Hue );
				m_Stream.Write( (ushort) state.Item.Amount );
				m_Stream.Write( (ushort) state.Price );

				string name = state.Item.Name;

				if ( name == null || (name = name.Trim()).Length <= 0 )
					name = state.Name;

				if ( name == null )
					name = "";

				m_Stream.Write( (ushort) (name.Length) );
				m_Stream.WriteAsciiFixed( name, (ushort) (name.Length) );
			}
		}
	}

	public sealed class EndVendorSell : Packet
	{
		public EndVendorSell( Mobile Vendor ) : base( 0x3B, 8 )
		{
			m_Stream.Write( (ushort)8 );//length
			m_Stream.Write( (int)Vendor.Serial );
			m_Stream.Write( (byte)0 );
		}
	}

	public sealed class EndVendorBuy : Packet
	{
		public EndVendorBuy( Mobile Vendor ) : base( 0x3B, 8 )
		{
			m_Stream.Write( (ushort)8 );//length
			m_Stream.Write( (int)Vendor.Serial );
			m_Stream.Write( (byte)0 );
		}
	}

	public sealed class DeathAnimation : Packet
	{
		public DeathAnimation( Mobile killed, Item corpse ) : base( 0xAF, 13 )
		{
			m_Stream.Write( (int) killed.Serial );
			m_Stream.Write( (int) (corpse == null ? Serial.Zero : corpse.Serial) );
			m_Stream.Write( (int) 0 ) ;
		}
	}

	public sealed class StatLockInfo : Packet
	{
		public StatLockInfo( Mobile m ) : base( 0xBF )
		{
			this.EnsureCapacity( 12 );

			m_Stream.Write( (short) 0x19 );
			m_Stream.Write( (byte) 2 );
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (byte) 0 );

			int lockBits = 0;

			lockBits |= (int)m.StrLock << 4;
			lockBits |= (int)m.DexLock << 2;
			lockBits |= (int)m.IntLock;

			m_Stream.Write( (byte) lockBits );
		}
	}

	public class EquipInfoAttribute
	{
		private int m_Number;
		private int m_Charges;

		public int Number
		{
			get
			{
				return m_Number;
			}
		}

		public int Charges
		{
			get
			{
				return m_Charges;
			}
		}

		public EquipInfoAttribute( int number ) : this( number, -1 )
		{
		}

		public EquipInfoAttribute( int number, int charges )
		{
			m_Number = number;
			m_Charges = charges;
		}
	}

	public class EquipmentInfo
	{
		private int m_Number;
		private Mobile m_Crafter;
		private bool m_Unidentified;
		private EquipInfoAttribute[] m_Attributes;

		public int Number
		{
			get
			{
				return m_Number;
			}
		}

		public Mobile Crafter
		{
			get
			{
				return m_Crafter;
			}
		}

		public bool Unidentified
		{
			get
			{
				return m_Unidentified;
			}
		}

		public EquipInfoAttribute[] Attributes
		{
			get
			{
				return m_Attributes;
			}
		}

		public EquipmentInfo( int number, Mobile crafter, bool unidentified, EquipInfoAttribute[] attributes )
		{
			m_Number = number;
			m_Crafter = crafter;
			m_Unidentified = unidentified;
			m_Attributes = attributes;
		}
	}

	public sealed class DisplayEquipmentInfo : Packet
	{
		public DisplayEquipmentInfo( Item item, EquipmentInfo info ) : base( 0xBF )
		{
			EquipInfoAttribute[] attrs = info.Attributes;

			this.EnsureCapacity( 17 + (info.Crafter == null ? 0 : 6 + info.Crafter.Name == null ? 0 : info.Crafter.Name.Length) + (info.Unidentified ? 4 : 0) + (attrs.Length * 6) );

			m_Stream.Write( (short) 0x10 );
			m_Stream.Write( (int) item.Serial );

			m_Stream.Write( (int) info.Number );

			if ( info.Crafter != null )
			{
				string name = info.Crafter.Name;

				m_Stream.Write( (int) -3 );

				if ( name == null ) 
					m_Stream.Write( (ushort) 0 );
				else
				{
					int length = name.Length;
					m_Stream.Write( (ushort) length );
					m_Stream.WriteAsciiFixed( name, length );
				}
			}

			if ( info.Unidentified )
			{
				m_Stream.Write( (int) -4 );
			}

			for ( int i = 0; i < attrs.Length; ++i )
			{
				m_Stream.Write( (int) attrs[i].Number );
				m_Stream.Write( (short) attrs[i].Charges );
			}

			m_Stream.Write( (int) -1 );
		}
	}

	public sealed class ChangeUpdateRange : Packet
	{
		private static ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];

		public static ChangeUpdateRange Instantiate( int range )
		{
			byte idx = (byte)range;
			ChangeUpdateRange p = m_Cache[idx];

			if ( p == null )
			{
				m_Cache[idx] = p = new ChangeUpdateRange( range );
				p.SetStatic();
			}

			return p;
		}

		public ChangeUpdateRange( int range ) : base( 0xC8, 2 )
		{
			m_Stream.Write( (byte) range );
		}
	}

	public sealed class ChangeCombatant : Packet
	{
		public ChangeCombatant( Mobile combatant ) : base( 0xAA, 5 )
		{
			m_Stream.Write( combatant != null ? combatant.Serial : Serial.Zero );
		}
	}

	public sealed class DisplayHuePicker : Packet
	{
		public DisplayHuePicker( HuePicker huePicker ) : base( 0x95, 9 )
		{
			m_Stream.Write( (int) huePicker.Serial );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) huePicker.ItemID );
		}
	}

	public sealed class TripTimeResponse : Packet
	{
		public TripTimeResponse( int unk ) : base( 0xC9, 6 )
		{
			m_Stream.Write( (byte) unk );
			m_Stream.Write( (int) Environment.TickCount );
		}
	}

	public sealed class UTripTimeResponse : Packet
	{
		public UTripTimeResponse( int unk ) : base( 0xCA, 6 )
		{
			m_Stream.Write( (byte) unk );
			m_Stream.Write( (int) Environment.TickCount );
		}
	}

	public sealed class UnicodePrompt : Packet
	{
		public UnicodePrompt( Prompt prompt ) : base( 0xC2 )
		{
			this.EnsureCapacity( 21 );

			m_Stream.Write( (int) prompt.Serial );
			m_Stream.Write( (int) prompt.Serial );
			m_Stream.Write( (int) 0 );
			m_Stream.Write( (int) 0 );
			m_Stream.Write( (short) 0 );
		}
	}

	public sealed class ChangeCharacter : Packet
	{
		public ChangeCharacter( IAccount a ) : base( 0x81 )
		{
			this.EnsureCapacity( 305 );

			int count = 0;

			for ( int i = 0; i < a.Length; ++i )
			{
				if ( a[i] != null )
					++count;
			}

			m_Stream.Write( (byte) count );
			m_Stream.Write( (byte) 0 );

			for ( int i = 0; i < a.Length; ++i )
			{
				if ( a[i] != null )
				{
					string name = a[i].Name;

					if ( name == null )
						name = "-null-";
					else if ( (name = name.Trim()).Length == 0 )
						name = "-empty-";

					m_Stream.WriteAsciiFixed( name, 30 );
					m_Stream.Fill( 30 ); // password
				}
				else
				{
					m_Stream.Fill( 60 );
				}
			}
		}
	}

	public sealed class DeathStatus : Packet
	{
		public static readonly Packet Dead = Packet.SetStatic( new DeathStatus( true ) );
		public static readonly Packet Alive = Packet.SetStatic( new DeathStatus( false ) );

		public static Packet Instantiate( bool dead )
		{
			return ( dead ? Dead : Alive );
		}

		public DeathStatus( bool dead ) : base( 0x2C, 2 )
		{
			m_Stream.Write( (byte) (dead ? 0 : 2) );
		}
	}

	public sealed class SpeedControl : Packet
	{
		public static readonly Packet WalkSpeed = Packet.SetStatic( new SpeedControl( 2 ) );
		public static readonly Packet MountSpeed = Packet.SetStatic( new SpeedControl( 1 ) );
		public static readonly Packet Disable = Packet.SetStatic( new SpeedControl( 0 ) );

		public SpeedControl( int speedControl )
			: base( 0xBF )
		{
			EnsureCapacity( 3 );

			m_Stream.Write( (short)0x26 );
			m_Stream.Write( (byte)speedControl );
		}
	}

	public sealed class InvalidMapEnable : Packet
	{
		public InvalidMapEnable() : base( 0xC6, 1 )
		{
		}
	}

	public sealed class BondedStatus : Packet
	{
		public BondedStatus( int val1, Serial serial, int val2 ) : base( 0xBF )
		{
			this.EnsureCapacity( 11 );

			m_Stream.Write( (short) 0x19 );
			m_Stream.Write( (byte) val1 );
			m_Stream.Write( (int) serial );
			m_Stream.Write( (byte) val2 );
		}
	}

	public sealed class ToggleSpecialAbility : Packet
	{
		public ToggleSpecialAbility( int abilityID, bool active )
			: base( 0xBF )
		{
			EnsureCapacity( 7 );

			m_Stream.Write( (short)0x25 );

			m_Stream.Write( (short)abilityID );
			m_Stream.Write( (bool)active );
		}
	}

	public sealed class DisplayItemListMenu : Packet
	{
		public DisplayItemListMenu( ItemListMenu menu ) : base( 0x7C )
		{
			this.EnsureCapacity( 256 );

			m_Stream.Write( (int) ((IMenu)menu).Serial );
			m_Stream.Write( (short) 0 );

			string question = menu.Question;

			if ( question == null )
				m_Stream.Write( (byte) 0 );
			else
			{
				int questionLength = question.Length;
				m_Stream.Write( (byte) questionLength );
				m_Stream.WriteAsciiFixed( question, questionLength );
			}

			ItemListEntry[] entries = menu.Entries;

			int entriesLength = (byte)entries.Length;

			m_Stream.Write( (byte) entriesLength );

			for ( int i = 0; i < entriesLength; ++i )
			{
				ItemListEntry e = entries[i];

				m_Stream.Write( (ushort) e.ItemID );
				m_Stream.Write( (short) e.Hue );

				string name = e.Name;

				if ( name == null )
					m_Stream.Write( (byte) 0 );
				else
				{
					int nameLength = name.Length;
					m_Stream.Write( (byte) nameLength );
					m_Stream.WriteAsciiFixed( name, nameLength );
				}
			}
		}
	}

	public sealed class DisplayQuestionMenu : Packet
	{
		public DisplayQuestionMenu( QuestionMenu menu ) : base( 0x7C )
		{
			this.EnsureCapacity( 256 );

			m_Stream.Write( (int) ((IMenu)menu).Serial );
			m_Stream.Write( (short) 0 );

			string question = menu.Question;

			if ( question == null ) 
				m_Stream.Write( (byte) 0 );
			else
			{
				int questionLength = question.Length;
				m_Stream.Write( (byte) questionLength );
				m_Stream.WriteAsciiFixed( question, questionLength );
			}

			string[] answers = menu.Answers;

			int answersLength = (byte)answers.Length;

			m_Stream.Write( (byte) answersLength );

			for ( int i = 0; i < answersLength; ++i )
			{
				m_Stream.Write( (int) 0 );

				string answer = answers[i];

				if ( answer == null ) 
					m_Stream.Write( (byte) 0 );
				else
				{
					int answerLength = answer.Length;
					m_Stream.Write( (byte) answerLength );
					m_Stream.WriteAsciiFixed( answer, answerLength );
				}
			}
		}
	}

	public sealed class GlobalLightLevel : Packet
	{
		private static GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];

		public static GlobalLightLevel Instantiate( int level )
		{
			byte lvl = (byte)level;
			GlobalLightLevel p = m_Cache[lvl];

			if ( p == null )
			{
				m_Cache[lvl] = p = new GlobalLightLevel( level );
				p.SetStatic();
			}

			return p;
		}

		public GlobalLightLevel( int level ) : base( 0x4F, 2 )
		{
			m_Stream.Write( (sbyte) level );
		}
	}

	public sealed class PersonalLightLevel : Packet
	{
		public PersonalLightLevel( Mobile m ) : this( m, m.LightLevel )
		{
		}

		public PersonalLightLevel( Mobile m, int level ) : base( 0x4E, 6 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (sbyte) level );
		}
	}

	public sealed class PersonalLightLevelZero : Packet
	{
		public PersonalLightLevelZero( Mobile m ) : base( 0x4E, 6 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (sbyte) 0 );
		}
	}

	public enum CMEFlags
	{
		None = 0x00,
		Disabled = 0x01,
		Colored = 0x20
	}

    public sealed class DisplayContextMenu : Packet
    {
        public DisplayContextMenu(ContextMenu menu)
            : base(0xBF)
        {
            ContextMenuEntry[] entries = menu.Entries;

            int length = (byte)entries.Length;

            this.EnsureCapacity(12 + (length * 8));

            m_Stream.Write((short)0x14);
            m_Stream.Write((short)0x02); // New layout

            IEntity target = menu.Target as IEntity;

            m_Stream.Write((int)(target == null ? Serial.MinusOne : target.Serial));

            m_Stream.Write((byte)length);

            Point3D p;

            if (target is Mobile)
                p = target.Location;
            else if (target is Item)
                p = ((Item)target).GetWorldLocation();
            else
                p = Point3D.Zero;

            for (int i = 0; i < length; ++i)
            {
                ContextMenuEntry e = entries[i];

                if (e.Number <= 65535)
                    m_Stream.Write((uint)(e.Number + 3000000)); 
                else
                    m_Stream.Write((uint)e.Number);

                m_Stream.Write((short)i);

                int range = e.Range;

                if (range == -1)
                    range = 18;

                CMEFlags flags = (e.Enabled && menu.From.InRange(p, range)) ? CMEFlags.None : CMEFlags.Disabled;

                flags |= e.Flags;

                m_Stream.Write((short)flags);
            }
        }
    }


	public sealed class DisplayProfile : Packet
	{
		public DisplayProfile( bool realSerial, Mobile m, string header, string body, string footer ) : base( 0xB8 )
		{
			if ( header == null )
				header = "";

			if ( body == null )
				body = "";

			if ( footer == null )
				footer = "";

			EnsureCapacity( 12 + header.Length + (footer.Length * 2) + (body.Length * 2) );

			m_Stream.Write( (int) (realSerial ? m.Serial : Serial.Zero) );
			m_Stream.WriteAsciiNull( header );
			m_Stream.WriteBigUniNull( footer );
			m_Stream.WriteBigUniNull( body );
		}
	}

	public sealed class CloseGump : Packet
	{
		public CloseGump( int typeID, int buttonID ) : base( 0xBF )
		{
			this.EnsureCapacity( 13 );

			m_Stream.Write( (short) 0x04 );
			m_Stream.Write( (int) typeID );
			m_Stream.Write( (int) buttonID );
		}
	}

	public sealed class EquipUpdate : Packet
	{
		public EquipUpdate( Item item ) : base( 0x2E, 15 )
		{
			Serial parentSerial;

			if ( item.Parent is Mobile )
			{
				parentSerial = ((Mobile)item.Parent).Serial;
			}
			else
			{
				Console.WriteLine( "Warning: EquipUpdate on item with !(parent is Mobile)" );
				parentSerial = Serial.Zero;
			}

			int hue = item.Hue;

			if ( item.Parent is Mobile )
			{
				Mobile mob = (Mobile)item.Parent;

				if ( mob.SolidHueOverride >= 0 )
					hue = mob.SolidHueOverride;
			}

			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (short) item.ItemID );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) item.Layer );
			m_Stream.Write( (int) parentSerial );
			m_Stream.Write( (short) hue );
		}
	}

	public sealed class WorldItem : Packet
	{
		public WorldItem( Item item ) : base( 0x1A )
		{
			this.EnsureCapacity( 20 );

			// 14 base length
			// +2 - Amount
			// +2 - Hue
			// +1 - Flags

			uint serial = (uint)item.Serial.Value;
			int itemID = item.ItemID & 0x3FFF;
			int amount = item.Amount;
			Point3D loc = item.Location;
			int x = loc.m_X;
			int y = loc.m_Y;
			int hue = item.Hue;
			int flags = item.GetPacketFlags();
			int direction = (int)item.Direction;

			if ( amount != 0 )
			{
				serial |= 0x80000000;
			}
			else
			{
				serial &= 0x7FFFFFFF;
			}

			m_Stream.Write( (uint) serial );

			if ( item is BaseMulti )
				m_Stream.Write( (short) (itemID | 0x4000) );
			else
				m_Stream.Write( (short) itemID );

			if ( amount != 0 )
			{
				m_Stream.Write( (short) amount );
			}

			x &= 0x7FFF;

			if ( direction != 0 )
			{
				x |= 0x8000;
			}

			m_Stream.Write( (short) x );

			y &= 0x3FFF;

			if ( hue != 0 )
			{
				y |= 0x8000;
			}

			if ( flags != 0 )
			{
				y |= 0x4000;
			}

			m_Stream.Write( (short) y );

			if ( direction != 0 )
				m_Stream.Write( (byte) direction );

			m_Stream.Write( (sbyte) loc.m_Z );

			if ( hue != 0 )
				m_Stream.Write( (ushort) hue );

			if ( flags != 0 )
				m_Stream.Write( (byte) flags );
		}
	}

	public sealed class WorldItemSA : Packet
	{
		public WorldItemSA( Item item ) : base( 0xF3, 24 )
		{
			m_Stream.Write( (short) 0x1 );

			int itemID = item.ItemID;

			if ( item is BaseMulti ) {
				m_Stream.Write( (byte) 0x02 );

			m_Stream.Write( (int) item.Serial );
			
				itemID &= 0x3FFF;
			
				m_Stream.Write( (short) itemID ); 

				m_Stream.Write( (byte) 0 );
			/*} else if (  ) {
				m_Stream.Write( (byte) 0x01 );

				m_Stream.Write( (int) item.Serial );

				m_Stream.Write( (short) itemID ); 
			
				m_Stream.Write( (byte) item.Direction );*/
			} else {
				m_Stream.Write( (byte) 0x00 );

			m_Stream.Write( (int) item.Serial );

				itemID &= 0x7FFF;

			m_Stream.Write( (short) itemID ); 

				m_Stream.Write( (byte) 0 );
			}

			int amount = item.Amount;
			m_Stream.Write( (short) amount );
			m_Stream.Write( (short) amount );

			Point3D loc = item.Location;
			int x = loc.m_X & 0x7FFF;
			int y = loc.m_Y & 0x3FFF;
			m_Stream.Write( (short) x );
			m_Stream.Write( (short) y );
			m_Stream.Write( (sbyte) loc.m_Z );

			m_Stream.Write( (byte) item.Light );
			m_Stream.Write( (short) item.Hue );
			m_Stream.Write( (byte) item.GetPacketFlags() );
		}
	}

	public sealed class WorldItemHS : Packet
	{
		public WorldItemHS( Item item ) : base( 0xF3, 26 )
		{
			m_Stream.Write( (short) 0x1 );

			int itemID = item.ItemID;

			if ( item is BaseMulti ) {
				m_Stream.Write( (byte) 0x02 );

				m_Stream.Write( (int) item.Serial );

				itemID &= 0x3FFF;

				m_Stream.Write( (ushort) itemID ); 

				m_Stream.Write( (byte) 0 );
			/*} else if (  ) {
				m_Stream.Write( (byte) 0x01 );

				m_Stream.Write( (int) item.Serial );

				m_Stream.Write( (ushort) itemID ); 

				m_Stream.Write( (byte) item.Direction );*/
			} else {
				m_Stream.Write( (byte) 0x00 );

			m_Stream.Write( (int) item.Serial );

				itemID &= 0xFFFF;

				m_Stream.Write( (ushort) itemID ); 

				m_Stream.Write( (byte) 0 );
			}

			int amount = item.Amount;
			m_Stream.Write( (short) amount );
			m_Stream.Write( (short) amount );

			Point3D loc = item.Location;
			int x = loc.m_X & 0x7FFF;
			int y = loc.m_Y & 0x3FFF;
			m_Stream.Write( (short) x );
			m_Stream.Write( (short) y );
			m_Stream.Write( (sbyte) loc.m_Z );

			m_Stream.Write( (byte) item.Light );
			m_Stream.Write( (short) item.Hue );
			m_Stream.Write( (byte) item.GetPacketFlags() );

			m_Stream.Write( (short) 0x00 ); // ??
		}
	}

	public sealed class LiftRej : Packet
	{
		public LiftRej( LRReason reason ) : base( 0x27, 2 )
		{
			m_Stream.Write( (byte) reason );
		}
	}

	public sealed class LogoutAck : Packet
	{
		public LogoutAck() : base( 0xD1, 2 )
		{
			m_Stream.Write( (byte) 0x01 );
		}
	}

	public sealed class Weather : Packet
	{
		public Weather( int v1, int v2, int v3 ) : base( 0x65, 4 )
		{
			m_Stream.Write( (byte) v1 );
			m_Stream.Write( (byte) v2 );
			m_Stream.Write( (byte) v3 );
		}
	}

	public sealed class UnkD3 : Packet
	{
		public UnkD3( Mobile beholder, Mobile beheld ) : base( 0xD3 )
		{
			this.EnsureCapacity( 256 );

			//int
			//short
			//short
			//short
			//byte
			//byte
			//short
			//byte
			//byte
			//short
			//short
			//short
			//while ( int != 0 )
			//{
			//short
			//byte
			//short
			//}

			m_Stream.Write( (int) beheld.Serial );
			m_Stream.Write( (short) beheld.Body );
			m_Stream.Write( (short) beheld.X );
			m_Stream.Write( (short) beheld.Y );
			m_Stream.Write( (sbyte) beheld.Z );
			m_Stream.Write( (byte) beheld.Direction );
			m_Stream.Write( (ushort) beheld.Hue );
			m_Stream.Write( (byte) beheld.GetPacketFlags() );
			m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );

			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) 0 );

			m_Stream.Write( (int) 0 );
		}
	}

	public sealed class GQRequest : Packet
	{
		public GQRequest() : base( 0xC3 )
		{
			this.EnsureCapacity( 256 );

			m_Stream.Write( (int) 1 );
			m_Stream.Write( (int) 2 ); // ID
			m_Stream.Write( (int) 3 ); // Customer ? (this)
			m_Stream.Write( (int) 4 ); // Customer this (?)
			m_Stream.Write( (int) 0 );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) 6 );
			m_Stream.Write( (byte) 'r' );
			m_Stream.Write( (byte) 'e' );
			m_Stream.Write( (byte) 'g' );
			m_Stream.Write( (byte) 'i' );
			m_Stream.Write( (byte) 'o' );
			m_Stream.Write( (byte) 'n' );
			m_Stream.Write( (int) 7 ); // Call time in seconds
			m_Stream.Write( (short) 2 ); // Map (0=fel,1=tram,2=ilsh)
			m_Stream.Write( (int) 8 ); // X
			m_Stream.Write( (int) 9 ); // Y
			m_Stream.Write( (int) 10 ); // Z
			m_Stream.Write( (int) 11 ); // Volume
			m_Stream.Write( (int) 12 ); // Rank
			m_Stream.Write( (int) -1 );
			m_Stream.Write( (int) 1 ); // type
		}
	}

	/// <summary>
	/// Causes the client to walk in a given direction. It does not send a movement request.
	/// </summary>
	public sealed class PlayerMove : Packet
	{
		public PlayerMove( Direction d ) : base( 0x97, 2 )
		{
			m_Stream.Write( (byte) d );

			// @4C63B0
		}
	}

	/// <summary>
	/// Displays a message "There are currently [count] available calls in the global queue.".
	/// </summary>
	public sealed class GQCount : Packet
	{
		public GQCount( int unk, int count ) : base( 0xCB, 7 )
		{
			m_Stream.Write( (short) unk );
			m_Stream.Write( (int) count );
		}
	}

	/// <summary>
	/// Asks the client for it's version
	/// </summary>
	public sealed class ClientVersionReq : Packet
	{
		public ClientVersionReq() : base( 0xBD )
		{
			this.EnsureCapacity( 3 );
		}
	}

	/// <summary>
	/// Asks the client for it's "assist version". (Perhaps for UOAssist?)
	/// </summary>
	public sealed class AssistVersionReq : Packet
	{
		public AssistVersionReq( int unk ) : base( 0xBE )
		{
			this.EnsureCapacity( 7 );

			m_Stream.Write( (int) unk );
		}
	}

	public enum EffectType
	{
		Moving    = 0x00,
		Lightning = 0x01,
		FixedXYZ  = 0x02,
		FixedFrom = 0x03
	}

	public class ParticleEffect : Packet
	{
		public ParticleEffect( EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, Serial serial, int layer, int unknown ) : base( 0xC7, 49 )
		{
			m_Stream.Write( (byte) type );
			m_Stream.Write( (int) from );
			m_Stream.Write( (int) to );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) fromPoint.m_X );
			m_Stream.Write( (short) fromPoint.m_Y );
			m_Stream.Write( (sbyte) fromPoint.m_Z );
			m_Stream.Write( (short) toPoint.m_X );
			m_Stream.Write( (short) toPoint.m_Y );
			m_Stream.Write( (sbyte) toPoint.m_Z );
			m_Stream.Write( (byte) speed );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (bool) fixedDirection );
			m_Stream.Write( (bool) explode );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
			m_Stream.Write( (short) effect );
			m_Stream.Write( (short) explodeEffect );
			m_Stream.Write( (short) explodeSound );
			m_Stream.Write( (int) serial );
			m_Stream.Write( (byte) layer );
			m_Stream.Write( (short) unknown );
		}

		public ParticleEffect( EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, Serial serial, int layer, int unknown ) : base( 0xC7, 49 )
		{
			m_Stream.Write( (byte) type );
			m_Stream.Write( (int) from );
			m_Stream.Write( (int) to );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) fromPoint.X );
			m_Stream.Write( (short) fromPoint.Y );
			m_Stream.Write( (sbyte) fromPoint.Z );
			m_Stream.Write( (short) toPoint.X );
			m_Stream.Write( (short) toPoint.Y );
			m_Stream.Write( (sbyte) toPoint.Z );
			m_Stream.Write( (byte) speed );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (bool) fixedDirection );
			m_Stream.Write( (bool) explode );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
			m_Stream.Write( (short) effect );
			m_Stream.Write( (short) explodeEffect );
			m_Stream.Write( (short) explodeSound );
			m_Stream.Write( (int) serial );
			m_Stream.Write( (byte) layer );
			m_Stream.Write( (short) unknown );
		}
	}

	public class HuedEffect : Packet
	{
		public HuedEffect( EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode ) : base( 0xC0, 36 )
		{
			m_Stream.Write( (byte) type );
			m_Stream.Write( (int) from );
			m_Stream.Write( (int) to );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) fromPoint.m_X );
			m_Stream.Write( (short) fromPoint.m_Y );
			m_Stream.Write( (sbyte) fromPoint.m_Z );
			m_Stream.Write( (short) toPoint.m_X );
			m_Stream.Write( (short) toPoint.m_Y );
			m_Stream.Write( (sbyte) toPoint.m_Z );
			m_Stream.Write( (byte) speed );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (bool) fixedDirection );
			m_Stream.Write( (bool) explode );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
		}

		public HuedEffect( EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode ) : base( 0xC0, 36 )
		{
			m_Stream.Write( (byte) type );
			m_Stream.Write( (int) from );
			m_Stream.Write( (int) to );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) fromPoint.X );
			m_Stream.Write( (short) fromPoint.Y );
			m_Stream.Write( (sbyte) fromPoint.Z );
			m_Stream.Write( (short) toPoint.X );
			m_Stream.Write( (short) toPoint.Y );
			m_Stream.Write( (sbyte) toPoint.Z );
			m_Stream.Write( (byte) speed );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (bool) fixedDirection );
			m_Stream.Write( (bool) explode );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
		}
	}

	public sealed class TargetParticleEffect : ParticleEffect
	{
		public TargetParticleEffect( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int layer, int unknown ) : base( EffectType.FixedFrom, e.Serial, Serial.Zero, itemID, e.Location, e.Location, speed, duration, true, false, hue, renderMode, effect, 1, 0, e.Serial, layer, unknown )
		{
		}
	}

	public sealed class TargetEffect : HuedEffect
	{
		public TargetEffect( IEntity e, int itemID, int speed, int duration, int hue, int renderMode ) : base( EffectType.FixedFrom, e.Serial, Serial.Zero, itemID, e.Location, e.Location, speed, duration, true, false, hue, renderMode )
		{
		}
	}

	public sealed class LocationParticleEffect : ParticleEffect
	{
		public LocationParticleEffect( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown ) : base( EffectType.FixedXYZ, e.Serial, Serial.Zero, itemID, e.Location, e.Location, speed, duration, true, false, hue, renderMode, effect, 1, 0, e.Serial, 255, unknown )
		{
		}
	}

	public sealed class LocationEffect : HuedEffect
	{
		public LocationEffect( IPoint3D p, int itemID, int speed, int duration, int hue, int renderMode ) : base( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, itemID, p, p, speed, duration, true, false, hue, renderMode )
		{
		}
	}

	public sealed class MovingParticleEffect : ParticleEffect
	{
		public MovingParticleEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown ) : base( EffectType.Moving, from.Serial, to.Serial, itemID, from.Location, to.Location, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, Serial.Zero, (int)layer, unknown )
		{
		}
	}

	public sealed class MovingEffect : HuedEffect
	{
		public MovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ) : base( EffectType.Moving, from.Serial, to.Serial, itemID, from.Location, to.Location, speed, duration, fixedDirection, explodes, hue, renderMode )
		{
		}
	}

	public enum DeleteResultType
	{
		PasswordInvalid,
		CharNotExist,
		CharBeingPlayed,
		CharTooYoung,
		CharQueued,
		BadRequest
	}

	public sealed class DeleteResult : Packet
	{
		public DeleteResult( DeleteResultType res ) : base( 0x85, 2 )
		{
			m_Stream.Write( (byte) res );
		}
	}

	/*public sealed class MovingEffect : Packet
	{
		public MovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool turn, int hue, int renderMode ) : base( 0xC0, 36 )
		{
			m_Stream.Write( (byte) 0x00 );
			m_Stream.Write( (int) from.Serial );
			m_Stream.Write( (int) to.Serial );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) from.Location.m_X );
			m_Stream.Write( (short) from.Location.m_Y );
			m_Stream.Write( (sbyte) from.Location.m_Z );
			m_Stream.Write( (short) to.Location.m_X );
			m_Stream.Write( (short) to.Location.m_Y );
			m_Stream.Write( (sbyte) to.Location.m_Z );
			m_Stream.Write( (byte) speed );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (bool) fixedDirection );
			m_Stream.Write( (bool) turn );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
		}
	}*/

	/*public sealed class LocationEffect : Packet
	{
		public LocationEffect( IPoint3D p, int itemID, int duration, int hue, int renderMode ) : base( 0xC0, 36 )
		{
			m_Stream.Write( (byte) 0x02 );
			m_Stream.Write( (int) Serial.Zero );
			m_Stream.Write( (int) Serial.Zero );
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (short) p.X );
			m_Stream.Write( (short) p.Y );
			m_Stream.Write( (sbyte) p.Z );
			m_Stream.Write( (short) p.X );
			m_Stream.Write( (short) p.Y );
			m_Stream.Write( (sbyte) p.Z );
			m_Stream.Write( (byte) 10 );
			m_Stream.Write( (byte) duration );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 1 );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) renderMode );
		}
	}*/

	public sealed class BoltEffect : Packet
	{
		public BoltEffect( IEntity target, int hue ) : base( 0xC0, 36 )
		{
			m_Stream.Write( (byte) 0x01 ); // type
			m_Stream.Write( (int) target.Serial );
			m_Stream.Write( (int) Serial.Zero );
			m_Stream.Write( (short) 0 ); // itemID
			m_Stream.Write( (short) target.X );
			m_Stream.Write( (short) target.Y );
			m_Stream.Write( (sbyte) target.Z );
			m_Stream.Write( (short) target.X );
			m_Stream.Write( (short) target.Y );
			m_Stream.Write( (sbyte) target.Z );
			m_Stream.Write( (byte) 0 ); // speed
			m_Stream.Write( (byte) 0 ); // duration
			m_Stream.Write( (short) 0 ); // unk
			m_Stream.Write( false ); // fixed direction
			m_Stream.Write( false ); // explode
			m_Stream.Write( (int) hue );
			m_Stream.Write( (int) 0 ); // render mode
		}
	}

	public sealed class DisplaySpellbook : Packet
	{
		public DisplaySpellbook( Item book ) : base( 0x24, 7 )
		{
			m_Stream.Write( (int) book.Serial );
			m_Stream.Write( (short) -1 );
		}
	}

	public sealed class DisplaySpellbookHS : Packet
	{
		public DisplaySpellbookHS( Item book ) : base( 0x24, 9 )
		{
			m_Stream.Write( (int) book.Serial );
			m_Stream.Write( (short) -1 );
			m_Stream.Write( (short) 0x7D );
		}
	}

	public sealed class NewSpellbookContent : Packet
	{
		public NewSpellbookContent( Item item, int graphic, int offset, ulong content ) : base( 0xBF )
		{
			EnsureCapacity( 23 );

			m_Stream.Write( (short) 0x1B );
			m_Stream.Write( (short) 0x01 );

			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (short) graphic );
			m_Stream.Write( (short) offset );

			for ( int i = 0; i < 8; ++i )
				m_Stream.Write( (byte)(content >> (i * 8)) );
		}
	}

	public sealed class SpellbookContent : Packet
	{
		public SpellbookContent( int count, int offset, ulong content, Item item ) : base( 0x3C )
		{
			this.EnsureCapacity( 5 + (count * 19) );

			int written = 0;

			m_Stream.Write( (ushort) 0 );

			ulong mask = 1;

			for ( int i = 0; i < 64; ++i, mask <<= 1 )
			{
				if ( (content & mask) != 0 )
				{
					m_Stream.Write( (int) (0x7FFFFFFF - i) );
					m_Stream.Write( (ushort) 0 );
					m_Stream.Write( (byte) 0 );
					m_Stream.Write( (ushort) (i + offset) );
					m_Stream.Write( (short) 0 );
					m_Stream.Write( (short) 0 );
					m_Stream.Write( (int) item.Serial );
					m_Stream.Write( (short) 0 );

					++written;
				}
			}

			m_Stream.Seek( 3, SeekOrigin.Begin );
			m_Stream.Write( (ushort) written );
		}
	}

	public sealed class SpellbookContent6017 : Packet
	{
		public SpellbookContent6017( int count, int offset, ulong content, Item item ) : base( 0x3C )
		{
			this.EnsureCapacity( 5 + (count * 20) );

			int written = 0;

			m_Stream.Write( (ushort) 0 );

			ulong mask = 1;

			for ( int i = 0; i < 64; ++i, mask <<= 1 )
			{
				if ( (content & mask) != 0 )
				{
					m_Stream.Write( (int) (0x7FFFFFFF - i) );
					m_Stream.Write( (ushort) 0 );
					m_Stream.Write( (byte) 0 );
					m_Stream.Write( (ushort) (i + offset) );
					m_Stream.Write( (short) 0 );
					m_Stream.Write( (short) 0 );
					m_Stream.Write( (byte) 0 ); // Grid Location?
					m_Stream.Write( (int) item.Serial );
					m_Stream.Write( (short) 0 );

					++written;
				}
			}

			m_Stream.Seek( 3, SeekOrigin.Begin );
			m_Stream.Write( (ushort) written );
		}
	}

	public sealed class ContainerDisplay : Packet
	{
		public ContainerDisplay( Container c ) : base( 0x24, 7 )
		{
			m_Stream.Write( (int) c.Serial );
			m_Stream.Write( (short) c.GumpID );
		}
	}

	public sealed class ContainerDisplayHS : Packet
	{
		public ContainerDisplayHS( Container c ) : base( 0x24, 9 )
		{
			m_Stream.Write( (int) c.Serial );
			m_Stream.Write( (short) c.GumpID );
			m_Stream.Write( (short) 0x7D );
		}
	}

	public sealed class ContainerContentUpdate : Packet
	{
		public ContainerContentUpdate( Item item ) : base( 0x25, 20 )
		{
			Serial parentSerial;

			if ( item.Parent is Item )
			{
				parentSerial = ((Item)item.Parent).Serial;
			}
			else
			{
				Console.WriteLine( "Warning: ContainerContentUpdate on item with !(parent is Item)" );
				parentSerial = Serial.Zero;
			}

			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (ushort) item.ItemID );
			m_Stream.Write( (byte) 0 ); // signed, itemID offset
			m_Stream.Write( (ushort) item.Amount );
			m_Stream.Write( (short) item.X );
			m_Stream.Write( (short) item.Y );
			m_Stream.Write( (int) parentSerial );
			m_Stream.Write( (ushort) item.Hue );
		}
	}

		public sealed class ContainerContentUpdate6017 : Packet
	{
		public ContainerContentUpdate6017( Item item ) : base( 0x25, 21 )
		{
			Serial parentSerial;

			if ( item.Parent is Item )
			{
				parentSerial = ((Item)item.Parent).Serial;
			}
			else
			{
				Console.WriteLine( "Warning: ContainerContentUpdate on item with !(parent is Item)" );
				parentSerial = Serial.Zero;
			}

			m_Stream.Write( (int) item.Serial );
			m_Stream.Write( (ushort) item.ItemID );
			m_Stream.Write( (byte) 0 ); // signed, itemID offset
			m_Stream.Write( (ushort) item.Amount );
			m_Stream.Write( (short) item.X );
			m_Stream.Write( (short) item.Y );
			m_Stream.Write( (byte) 0 ); // Grid Location?
			m_Stream.Write( (int) parentSerial );
			m_Stream.Write( (ushort) item.Hue );
		}
	}

	public sealed class ContainerContent : Packet
	{
		public ContainerContent( Mobile beholder, Item beheld ) : base( 0x3C )
		{
			List<Item> items = beheld.Items;
			int count = items.Count;

			this.EnsureCapacity( 5 + (count * 19) );

			long pos = m_Stream.Position;

			int written = 0;

			m_Stream.Write( (ushort) 0 );

			for ( int i = 0; i < count; ++i )
			{
				Item child = items[i];

				if ( !child.Deleted && beholder.CanSee( child ) )
				{
					Point3D loc = child.Location;

					m_Stream.Write( (int) child.Serial );
					m_Stream.Write( (ushort) child.ItemID );
					m_Stream.Write( (byte) 0 ); // signed, itemID offset
					m_Stream.Write( (ushort) child.Amount );
					m_Stream.Write( (short) loc.m_X );
					m_Stream.Write( (short) loc.m_Y );
					m_Stream.Write( (int) beheld.Serial );
					m_Stream.Write( (ushort) child.Hue );

					++written;
				}
			}

			m_Stream.Seek( pos, SeekOrigin.Begin );
			m_Stream.Write( (ushort) written );
		}
	}

		public sealed class ContainerContent6017 : Packet
	{
		public ContainerContent6017( Mobile beholder, Item beheld ) : base( 0x3C )
		{
			List<Item> items = beheld.Items;
			int count = items.Count;

			this.EnsureCapacity( 5 + (count * 20) );

			long pos = m_Stream.Position;

			int written = 0;

			m_Stream.Write( (ushort) 0 );

			for ( int i = 0; i < count; ++i )
			{
				Item child = items[i];

				if ( !child.Deleted && beholder.CanSee( child ) )
				{
					Point3D loc = child.Location;

					m_Stream.Write( (int) child.Serial );
					m_Stream.Write( (ushort) child.ItemID );
					m_Stream.Write( (byte) 0 ); // signed, itemID offset
					m_Stream.Write( (ushort) child.Amount );
					m_Stream.Write( (short) loc.m_X );
					m_Stream.Write( (short) loc.m_Y );
					m_Stream.Write( (byte) 0 ); // Grid Location?
					m_Stream.Write( (int) beheld.Serial );
					m_Stream.Write( (ushort) child.Hue );

					++written;
				}
			}

			m_Stream.Seek( pos, SeekOrigin.Begin );
			m_Stream.Write( (ushort) written );
		}
	}

	public sealed class SetWarMode : Packet
	{
		public static readonly Packet InWarMode = Packet.SetStatic( new SetWarMode( true ) );
		public static readonly Packet InPeaceMode = Packet.SetStatic( new SetWarMode( false ) );

		public static Packet Instantiate( bool mode )
		{
			return ( mode ? InWarMode : InPeaceMode );
		}

		public SetWarMode( bool mode ) : base( 0x72, 5 )
		{
			m_Stream.Write( mode );
			m_Stream.Write( (byte) 0x00 );
			m_Stream.Write( (byte) 0x32 );
			m_Stream.Write( (byte) 0x00 );
			//m_Stream.Fill();
		}
	}

	public sealed class Swing : Packet
	{
		public Swing( int flag, Mobile attacker, Mobile defender ) : base( 0x2F, 10 )
		{
			m_Stream.Write( (byte) flag );
			m_Stream.Write( (int) attacker.Serial );
			m_Stream.Write( (int) defender.Serial );
		}
	}

	public sealed class NullFastwalkStack : Packet
	{
		public NullFastwalkStack() : base( 0xBF )
		{
			EnsureCapacity(256);
			m_Stream.Write( (short) 0x1 );
			m_Stream.Write( (int) 0x0 );
			m_Stream.Write( (int) 0x0 );
			m_Stream.Write( (int) 0x0 );
			m_Stream.Write( (int) 0x0 );
			m_Stream.Write( (int) 0x0 );
			m_Stream.Write( (int) 0x0 );
		}
	}

	public sealed class RemoveItem : Packet
	{
		public RemoveItem( Item item ) : base( 0x1D, 5 )
		{
			m_Stream.Write( (int) item.Serial );
		}
	}

	public sealed class RemoveMobile : Packet
	{
		public RemoveMobile( Mobile m ) : base( 0x1D, 5 )
		{
			m_Stream.Write( (int) m.Serial );
		}
	}

	public sealed class ServerChange : Packet
	{
		public ServerChange( Mobile m, Map map ) : base( 0x76, 16 )
		{
			m_Stream.Write( (short) m.X );
			m_Stream.Write( (short) m.Y );
			m_Stream.Write( (short) m.Z );
			m_Stream.Write( (byte)  0 );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) map.Width );
			m_Stream.Write( (short) map.Height );
		}
	}

	public sealed class SkillUpdate : Packet
	{
		public SkillUpdate( Skills skills ) : base( 0x3A )
		{
			this.EnsureCapacity( 6 + (skills.Length * 9) );

			m_Stream.Write( (byte) 0x02 ); // type: absolute, capped

			for ( int i = 0; i < skills.Length; ++i )
			{
				Skill s = skills[i];

				double v = s.NonRacialValue;
				int uv = (int)(v * 10);

				if ( uv < 0 )
					uv = 0;
				else if ( uv >= 0x10000 )
					uv = 0xFFFF;

				m_Stream.Write( (ushort) (s.Info.SkillID + 1) );
				m_Stream.Write( (ushort) uv );
				m_Stream.Write( (ushort) s.BaseFixedPoint );
				m_Stream.Write( (byte) s.Lock );
				m_Stream.Write( (ushort) s.CapFixedPoint );
			}

			m_Stream.Write( (short) 0 ); // terminate
		}
	}

	public sealed class Sequence : Packet
	{
		public Sequence( int num ) : base( 0x7B, 2 )
		{
			m_Stream.Write( (byte)num );
		}
	}

	public sealed class SkillChange : Packet
	{
		public SkillChange( Skill skill ) : base( 0x3A )
		{
			this.EnsureCapacity( 13 );

			double v = skill.NonRacialValue;
			int uv = (int)(v * 10);

			if ( uv < 0 )
				uv = 0;
			else if ( uv >= 0x10000 )
				uv = 0xFFFF;

			m_Stream.Write( (byte) 0xDF ); // type: delta, capped
			m_Stream.Write( (ushort) skill.Info.SkillID );
			m_Stream.Write( (ushort) uv );
			m_Stream.Write( (ushort) skill.BaseFixedPoint );
			m_Stream.Write( (byte) skill.Lock );
			m_Stream.Write( (ushort) skill.CapFixedPoint );

			/*m_Stream.Write( (short) skill.Info.SkillID );
			m_Stream.Write( (short) (skill.Value * 10.0) );
			m_Stream.Write( (short) (skill.Base * 10.0) );
			m_Stream.Write( (byte) skill.Lock );
			m_Stream.Write( (short) skill.CapFixedPoint );*/
		}
	}

	public sealed class LaunchBrowser : Packet
	{
		public LaunchBrowser( string url ) : base( 0xA5 )
		{
			if ( url == null ) url = "";

			this.EnsureCapacity( 4 + url.Length );

			m_Stream.WriteAsciiNull( url );
		}
	}

	public sealed class MessageLocalized : Packet
	{
		private static MessageLocalized[] m_Cache_IntLoc = new MessageLocalized[15000];
		private static MessageLocalized[] m_Cache_CliLoc = new MessageLocalized[100000];
		private static MessageLocalized[] m_Cache_CliLocCmp = new MessageLocalized[5000];

		public static MessageLocalized InstantiateGeneric( int number )
		{
			MessageLocalized[] cache = null;
			int index = 0;

			if ( number >= 3000000 )
			{
				cache = m_Cache_IntLoc;
				index = number - 3000000;
			}
			else if ( number >= 1000000 )
			{
				cache = m_Cache_CliLoc;
				index = number - 1000000;
			}
			else if ( number >= 500000 )
			{
				cache = m_Cache_CliLocCmp;
				index = number - 500000;
			}

			MessageLocalized p;

			if ( cache != null && index >= 0 && index < cache.Length )
			{
				p = cache[index];

				if ( p == null )
				{
					cache[index] = p = new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, number, "System", "" );
					p.SetStatic();
				}
			}
			else
			{
				p = new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, number, "System", "" );
			}

			return p;
		}

		public MessageLocalized( Serial serial, int graphic, MessageType type, int hue, int font, int number, string name, string args ) : base( 0xC1 )
		{
			if ( name == null ) name = "";
			if ( args == null ) args = "";

			if ( hue == 0 )
				hue = 0x3B2;

			this.EnsureCapacity( 50 + (args.Length * 2) );

			m_Stream.Write( (int) serial );
			m_Stream.Write( (short) graphic );
			m_Stream.Write( (byte) type );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (short) font );
			m_Stream.Write( (int) number );
			m_Stream.WriteAsciiFixed( name, 30 );
			m_Stream.WriteLittleUniNull( args );
		}
	}

	public sealed class MobileMoving : Packet
	{
		public MobileMoving( Mobile m, int noto ) : base( 0x77, 17 )
		{
			Point3D loc = m.Location;

			int hue = m.Hue;

			if ( m.SolidHueOverride >= 0 )
				hue = m.SolidHueOverride;

			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.Body );
			m_Stream.Write( (short) loc.m_X );
			m_Stream.Write( (short) loc.m_Y );
			m_Stream.Write( (sbyte) loc.m_Z );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) m.GetPacketFlags() );
			m_Stream.Write( (byte) noto );
		}
	}

	// Pre-7.0.0.0 Mobile Moving
	public sealed class MobileMovingOld : Packet
	{
		public MobileMovingOld( Mobile m, int noto ) : base( 0x77, 17 )
		{
			Point3D loc = m.Location;

			int hue = m.Hue;

			if ( m.SolidHueOverride >= 0 )
				hue = m.SolidHueOverride;

			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.Body );
			m_Stream.Write( (short) loc.m_X );
			m_Stream.Write( (short) loc.m_Y );
			m_Stream.Write( (sbyte) loc.m_Z );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) m.GetOldPacketFlags() );
			m_Stream.Write( (byte) noto );
		}
	}

	public sealed class MultiTargetReqHS : Packet
	{
		public MultiTargetReqHS( MultiTarget t ) : base( 0x99, 30 )
		{
			m_Stream.Write( (bool) t.AllowGround );
			m_Stream.Write( (int) t.TargetID );
			m_Stream.Write( (byte) t.Flags );

			m_Stream.Fill();

			m_Stream.Seek( 18, SeekOrigin.Begin );
			m_Stream.Write( (short) t.MultiID );
			m_Stream.Write( (short) t.Offset.X );
			m_Stream.Write( (short) t.Offset.Y );
			m_Stream.Write( (short) t.Offset.Z );
		}
	}

	public sealed class MultiTargetReq : Packet
	{
		public MultiTargetReq( MultiTarget t ) : base( 0x99, 26 )
		{
			m_Stream.Write( (bool) t.AllowGround );
			m_Stream.Write( (int) t.TargetID );
			m_Stream.Write( (byte) t.Flags );

			m_Stream.Fill();

			m_Stream.Seek( 18, SeekOrigin.Begin );
			m_Stream.Write( (short) t.MultiID );
			m_Stream.Write( (short) t.Offset.X );
			m_Stream.Write( (short) t.Offset.Y );
			m_Stream.Write( (short) t.Offset.Z );
		}
	}

	public sealed class CancelTarget : Packet
	{
		public static readonly Packet Instance = Packet.SetStatic( new CancelTarget() );

		public CancelTarget() : base( 0x6C, 19 )
		{
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (int)  0 );
			m_Stream.Write( (byte) 3 );
			m_Stream.Fill();
		}
	}

	public sealed class TargetReq : Packet
	{
		public TargetReq( Target t ) : base( 0x6C, 19 )
		{
			m_Stream.Write( (bool) t.AllowGround );
			m_Stream.Write( (int)  t.TargetID );
			m_Stream.Write( (byte) t.Flags );
			m_Stream.Fill();
		}
	}

	public sealed class DragEffect : Packet
	{
		public DragEffect( IEntity src, IEntity trg, int itemID, int hue, int amount ) : base( 0x23, 26 )
		{
			m_Stream.Write( (short) itemID );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (short) amount );
			m_Stream.Write( (int) src.Serial );
			m_Stream.Write( (short) src.X );
			m_Stream.Write( (short) src.Y );
			m_Stream.Write( (sbyte) src.Z );
			m_Stream.Write( (int) trg.Serial );
			m_Stream.Write( (short) trg.X );
			m_Stream.Write( (short) trg.Y );
			m_Stream.Write( (sbyte) trg.Z );
		}
	}

	public interface IGumpWriter
	{
		int TextEntries { get; set; }
		int Switches { get; set; }

		void AppendLayout( bool val );
		void AppendLayout( int val );
		void AppendLayoutNS( int val );
		void AppendLayout( string text );
		void AppendLayout( byte[] buffer );
		void WriteStrings( List<string> strings );
		void Flush();
	}

	public sealed class DisplayGumpPacked : Packet, IGumpWriter
	{
		private int m_TextEntries, m_Switches;

		public int TextEntries { get { return m_TextEntries; } set { m_TextEntries = value; } }
		public int Switches { get { return m_Switches; } set { m_Switches = value; } }

		private Gump m_Gump;

		private PacketWriter m_Layout;
		private PacketWriter m_Strings;

		private int m_StringCount;

		public DisplayGumpPacked( Gump gump )
			: base( 0xDD )
		{
			m_Gump = gump;

			m_Layout = PacketWriter.CreateInstance( 8192 );
			m_Strings = PacketWriter.CreateInstance( 8192 );
		}

		private static byte[] m_True = Gump.StringToBuffer( " 1" );
		private static byte[] m_False = Gump.StringToBuffer( " 0" );

		private static byte[] m_BeginTextSeparator = Gump.StringToBuffer( " @" );
		private static byte[] m_EndTextSeparator = Gump.StringToBuffer( "@" );

		private static byte[] m_Buffer = new byte[48];

		static DisplayGumpPacked()
		{
			m_Buffer[0] = (byte)' ';
		}

		public void AppendLayout( bool val )
		{
			AppendLayout( val ? m_True : m_False );
		}

		public void AppendLayout( int val )
		{
			string toString = val.ToString();
			int bytes = System.Text.Encoding.ASCII.GetBytes( toString, 0, toString.Length, m_Buffer, 1 ) + 1;

			m_Layout.Write( m_Buffer, 0, bytes );
		}

		public void AppendLayoutNS( int val )
		{
			string toString = val.ToString();
			int bytes = System.Text.Encoding.ASCII.GetBytes( toString, 0, toString.Length, m_Buffer, 1 );

			m_Layout.Write( m_Buffer, 1, bytes );
		}

		public void AppendLayout( string text )
		{
			AppendLayout( m_BeginTextSeparator );

			m_Layout.WriteAsciiFixed( text, text.Length );

			AppendLayout( m_EndTextSeparator );
		}

		public void AppendLayout( byte[] buffer )
		{
			m_Layout.Write( buffer, 0, buffer.Length );
		}

		public void WriteStrings( List<string> strings )
		{
			m_StringCount = strings.Count;

			for ( int i = 0; i < strings.Count; ++i )
			{
				string v = strings[i];

				if ( v == null )
					v = String.Empty;

				m_Strings.Write( (ushort) v.Length );
				m_Strings.WriteBigUniFixed( v, v.Length );
			}
		}

		public void Flush()
		{
			EnsureCapacity( 28 + (int) m_Layout.Length + (int) m_Strings.Length );

			m_Stream.Write( (int) m_Gump.Serial );
			m_Stream.Write( (int) m_Gump.TypeID );
			m_Stream.Write( (int) m_Gump.X );
			m_Stream.Write( (int) m_Gump.Y );

			// Note: layout MUST be null terminated (don't listen to krrios)
			m_Layout.Write( (byte) 0 );
			WritePacked( m_Layout );

			m_Stream.Write( (int) m_StringCount );

			WritePacked( m_Strings );

			PacketWriter.ReleaseInstance( m_Layout );
			PacketWriter.ReleaseInstance( m_Strings );
		}

		private static byte[] m_PackBuffer;

		private void WritePacked( PacketWriter src )
		{
			byte[] buffer = src.UnderlyingStream.GetBuffer();
			int length = (int) src.Length;

			if ( length == 0 )
			{
				m_Stream.Write( (int) 0 );
				return;
			}

			int wantLength = 1 + ( ( buffer.Length * 1024 ) / 1000 );

			wantLength +=  4095;
			wantLength &= ~4095;

			if ( m_PackBuffer == null || m_PackBuffer.Length < wantLength )
				m_PackBuffer = new byte[wantLength];

			int packLength = m_PackBuffer.Length;

			Compression.Pack( m_PackBuffer, ref packLength, buffer, length, ZLibQuality.Default );

			m_Stream.Write( (int) ( 4 + packLength ) );
			m_Stream.Write( (int) length );
			m_Stream.Write( m_PackBuffer, 0, packLength );
		}
	}

	public sealed class DisplayGumpFast : Packet, IGumpWriter
	{
		private int m_TextEntries, m_Switches;

		private int m_LayoutLength;

		public int TextEntries{ get{ return m_TextEntries; } set{ m_TextEntries = value; } }
		public int Switches{ get{ return m_Switches; } set{ m_Switches = value; } }

		public DisplayGumpFast( Gump g ) : base( 0xB0 )
		{
			EnsureCapacity( 4096 );

			m_Stream.Write( (int) g.Serial );
			m_Stream.Write( (int) g.TypeID );
			m_Stream.Write( (int) g.X );
			m_Stream.Write( (int) g.Y );
			m_Stream.Write( (ushort) 0xFFFF );
		}

		private static byte[] m_True = Gump.StringToBuffer( " 1" );
		private static byte[] m_False = Gump.StringToBuffer( " 0" );

		private static byte[] m_BeginTextSeparator = Gump.StringToBuffer( " @" );
		private static byte[] m_EndTextSeparator = Gump.StringToBuffer( "@" );

		private static byte[] m_Buffer = new byte[48];

		static DisplayGumpFast()
		{
			m_Buffer[0] = (byte)' ';
		}

		public void AppendLayout( bool val )
		{
			AppendLayout( val ? m_True : m_False );
		}

		public void AppendLayout( int val )
		{
			string toString = val.ToString();
			int bytes = System.Text.Encoding.ASCII.GetBytes( toString, 0, toString.Length, m_Buffer, 1 ) + 1;

			m_Stream.Write( m_Buffer, 0, bytes );
			m_LayoutLength += bytes;
		}

		public void AppendLayoutNS( int val )
		{
			string toString = val.ToString();
			int bytes = System.Text.Encoding.ASCII.GetBytes( toString, 0, toString.Length, m_Buffer, 1 );

			m_Stream.Write( m_Buffer, 1, bytes );
			m_LayoutLength += bytes;
		}

		public void AppendLayout( string text )
		{
			AppendLayout( m_BeginTextSeparator );

			int length = text.Length;
			m_Stream.WriteAsciiFixed( text, length );
			m_LayoutLength += length;

			AppendLayout( m_EndTextSeparator );
		}

		public void AppendLayout( byte[] buffer )
		{
			int length = buffer.Length;
			m_Stream.Write( buffer, 0, length );
			m_LayoutLength += length;
		}

		public void WriteStrings( List<string> text )
		{
			m_Stream.Seek( 19, SeekOrigin.Begin );
			m_Stream.Write( (ushort) m_LayoutLength );
			m_Stream.Seek( 0, SeekOrigin.End );

			m_Stream.Write( (ushort) text.Count );

			for ( int i = 0; i < text.Count; ++i )
			{
				string v = text[i];

				if ( v == null )
					v = String.Empty;

				int length = (ushort) v.Length;

				m_Stream.Write( (ushort) length );
				m_Stream.WriteBigUniFixed( v, length );
			}
		}

		public void Flush()
		{
		}
	}

	public sealed class DisplayGump : Packet
	{
		public DisplayGump( Gump g, string layout, string[] text ) : base( 0xB0 )
		{
			if ( layout == null ) layout = "";

			this.EnsureCapacity( 256 );

			m_Stream.Write( (int) g.Serial );
			m_Stream.Write( (int) g.TypeID );
			m_Stream.Write( (int) g.X );
			m_Stream.Write( (int) g.Y );
			m_Stream.Write( (ushort) (layout.Length + 1) );
			m_Stream.WriteAsciiNull( layout );

			m_Stream.Write( (ushort) text.Length );

			for ( int i = 0; i < text.Length; ++i )
			{
				string v = text[i];

				if ( v == null ) v = "";

				int length = (ushort) v.Length;

				m_Stream.Write( (ushort) length );
				m_Stream.WriteBigUniFixed( v, length );
			}
		}
	}

	public sealed class DisplayPaperdoll : Packet
	{
		public DisplayPaperdoll( Mobile m, string text, bool canLift ) : base( 0x88, 66 )
		{
			byte flags = 0x00;

			if ( m.Warmode )
				flags |= 0x01;

			if ( canLift )
				flags |= 0x02;

			m_Stream.Write( (int) m.Serial );
			m_Stream.WriteAsciiFixed( text, 60 );
			m_Stream.Write( (byte) flags );
		}
	}

	public sealed class PopupMessage : Packet
	{
		public PopupMessage( PMMessage msg ) : base( 0x53, 2 )
		{
			m_Stream.Write( (byte)msg );
		}
	}

	public sealed class PlaySound : Packet
	{
		public PlaySound( int soundID, IPoint3D target ) : base( 0x54, 12 )
		{
			m_Stream.Write( (byte) 1 ); // flags
			m_Stream.Write( (short) soundID );
			m_Stream.Write( (short) 0 ); // volume
			m_Stream.Write( (short) target.X );
			m_Stream.Write( (short) target.Y );
			m_Stream.Write( (short) target.Z );
		}
	}

	public sealed class PlayMusic : Packet
	{
		public static readonly Packet InvalidInstance = Packet.SetStatic( new PlayMusic( MusicName.Invalid ) );

		private static Packet[] m_Instances = new Packet[60];

		public static Packet GetInstance( MusicName name )
		{
			if ( name == MusicName.Invalid )
				return InvalidInstance;

			int v = (int)name;
			Packet p;

			if ( v >= 0 && v < m_Instances.Length )
			{
				p = m_Instances[v];

				if ( p == null )
					m_Instances[v] = p = Packet.SetStatic( new PlayMusic( name ) );
			}
			else
			{
				p = new PlayMusic( name );
			}

			return p;
		}

		public PlayMusic( MusicName name ) : base( 0x6D, 3 )
		{
			m_Stream.Write( (short)name );
		}
	}

	public sealed class ScrollMessage : Packet
	{
		public ScrollMessage( int type, int tip, string text ) : base( 0xA6 )
		{
			if ( text == null ) text = "";

			this.EnsureCapacity( 10 + text.Length );

			m_Stream.Write( (byte) type );
			m_Stream.Write( (int) tip );
			m_Stream.Write( (ushort) text.Length );
			m_Stream.WriteAsciiFixed( text, text.Length );
		}
	}

	public sealed class CurrentTime : Packet
	{
		public CurrentTime() : base( 0x5B, 4 )
		{
			DateTime now = DateTime.Now;

			m_Stream.Write( (byte) now.Hour );
			m_Stream.Write( (byte) now.Minute );
			m_Stream.Write( (byte) now.Second );
		}
	}

	public sealed class MapChange : Packet
	{
		public MapChange( Mobile m ) : base( 0xBF )
		{
			this.EnsureCapacity( 6 );

			m_Stream.Write( (short) 0x08 );
			m_Stream.Write( (byte) (m.Map == null ? 0 : m.Map.MapID) );
		}
	}

	public sealed class SeasonChange : Packet
	{
		private static SeasonChange[][] m_Cache = new SeasonChange[5][]
			{
				new SeasonChange[2],
				new SeasonChange[2],
				new SeasonChange[2],
				new SeasonChange[2],
				new SeasonChange[2]
			};

		public static SeasonChange Instantiate( int season )
		{
			return Instantiate( season, true );
		}

		public static SeasonChange Instantiate( int season, bool playSound )
		{
			if ( season >= 0 && season < m_Cache.Length )
			{
				int idx = playSound ? 1 : 0;

				SeasonChange p = m_Cache[season][idx];

				if ( p == null )
				{
					m_Cache[season][idx] = p = new SeasonChange( season, playSound );
					p.SetStatic();
				}

				return p;
			}
			else
			{
				return new SeasonChange( season, playSound );
			}
		}

		public SeasonChange( int season ) : this( season, true )
		{
		}

		public SeasonChange( int season, bool playSound ) : base( 0xBC, 3 )
		{
			m_Stream.Write( (byte) season );
			m_Stream.Write( (bool) playSound );
		}
	}

	public sealed class SupportedFeatures : Packet
	{
		private static FeatureFlags m_AdditionalFlags;

		public static FeatureFlags Value{ get{ return m_AdditionalFlags; } set{ m_AdditionalFlags = value; } }

		public static SupportedFeatures Instantiate( NetState ns )
		{
			return new SupportedFeatures( ns );
		}

		public SupportedFeatures( NetState ns ) : base( 0xB9, ns.ExtendedSupportedFeatures ? 5 : 3 )
		{
			FeatureFlags flags = ExpansionInfo.CurrentExpansion.SupportedFeatures;

			flags |= m_AdditionalFlags;

			IAccount acct = ns.Account as IAccount;

			if ( acct != null && acct.Limit >= 6 )
			{
				flags |= FeatureFlags.Unk7;
				flags &= ~FeatureFlags.UOTD;

				if ( acct.Limit > 6 )
					flags |= FeatureFlags.SeventhCharacterSlot;
				else
					flags |= FeatureFlags.SixthCharacterSlot;
			}

			if ( ns.ExtendedSupportedFeatures ) {
				m_Stream.Write( (uint) flags );
			} else {
				m_Stream.Write( (ushort) flags );
			}
		}
	}

	public static class AttributeNormalizer
	{
		private static int m_Maximum = 25;
		private static bool m_Enabled = true;

		public static int Maximum
		{
			get{ return m_Maximum; }
			set{ m_Maximum = value; }
		}

		public static bool Enabled
		{
			get{ return m_Enabled; }
			set{ m_Enabled = value; }
		}

		public static void Write( PacketWriter stream, int cur, int max )
		{
			if ( m_Enabled && max != 0 )
			{
				stream.Write( (short) m_Maximum );
				stream.Write( (short) ((cur * m_Maximum) / max) );
			}
			else
			{
				stream.Write( (short) max );
				stream.Write( (short) cur );
			}
		}

		public static void WriteReverse( PacketWriter stream, int cur, int max )
		{
			if ( m_Enabled && max != 0 )
			{
				stream.Write( (short) ((cur * m_Maximum) / max) );
				stream.Write( (short) m_Maximum );
			}
			else
			{
				stream.Write( (short) cur );
				stream.Write( (short) max );
			}
		}
	}

	public sealed class MobileHits : Packet
	{
		public MobileHits( Mobile m ) : base( 0xA1, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.HitsMax );
			m_Stream.Write( (short) m.Hits );
		}
	}

	public sealed class MobileHitsN : Packet
	{
		public MobileHitsN( Mobile m ) : base( 0xA1, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			AttributeNormalizer.Write( m_Stream, m.Hits, m.HitsMax );
		}
	}

	public sealed class MobileMana : Packet
	{
		public MobileMana( Mobile m ) : base( 0xA2, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.ManaMax );
			m_Stream.Write( (short) m.Mana );
		}
	}

	public sealed class MobileManaN : Packet
	{
		public MobileManaN( Mobile m ) : base( 0xA2, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			AttributeNormalizer.Write( m_Stream, m.Mana, m.ManaMax );
		}
	}

	public sealed class MobileStam : Packet
	{
		public MobileStam( Mobile m ) : base( 0xA3, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.StamMax );
			m_Stream.Write( (short) m.Stam );
		}
	}

	public sealed class MobileStamN : Packet
	{
		public MobileStamN( Mobile m ) : base( 0xA3, 9 )
		{
			m_Stream.Write( (int) m.Serial );
			AttributeNormalizer.Write( m_Stream, m.Stam, m.StamMax );
		}
	}

	public sealed class MobileAttributes : Packet
	{
		public MobileAttributes( Mobile m ) : base( 0x2D, 17 )
		{
			m_Stream.Write( m.Serial );

			m_Stream.Write( (short) m.HitsMax );
			m_Stream.Write( (short) m.Hits );

			m_Stream.Write( (short) m.ManaMax );
			m_Stream.Write( (short) m.Mana );

			m_Stream.Write( (short) m.StamMax );
			m_Stream.Write( (short) m.Stam );
		}
	}

	public sealed class MobileAttributesN : Packet
	{
		public MobileAttributesN( Mobile m ) : base( 0x2D, 17 )
		{
			m_Stream.Write( m.Serial );

			AttributeNormalizer.Write( m_Stream, m.Hits, m.HitsMax );
			AttributeNormalizer.Write( m_Stream, m.Mana, m.ManaMax );
			AttributeNormalizer.Write( m_Stream, m.Stam, m.StamMax );
		}
	}

	public sealed class PathfindMessage : Packet
	{
		public PathfindMessage( IPoint3D p ) : base( 0x38, 7 )
		{
			m_Stream.Write( (short) p.X );
			m_Stream.Write( (short) p.Y );
			m_Stream.Write( (short) p.Z );
		}
	}

	// unsure of proper format, client crashes
	public sealed class MobileName : Packet
	{
		public MobileName( Mobile m ) : base( 0x98 )
		{
			string name = m.Name;

			if ( name == null ) name = "";

			this.EnsureCapacity( 37 );

			m_Stream.Write( (int) m.Serial );
			m_Stream.WriteAsciiFixed( name, 30 );
		}
	}

	public sealed class MobileAnimation : Packet
	{
		public MobileAnimation( Mobile m, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay ) : base( 0x6E, 14 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) action );
			m_Stream.Write( (short) frameCount );
			m_Stream.Write( (short) repeatCount );
			m_Stream.Write( (bool) !forward ); // protocol has really "reverse" but I find this more intuitive
			m_Stream.Write( (bool) repeat );
			m_Stream.Write( (byte) delay );
		}
	}

	public sealed class NewMobileAnimation : Packet
	{
		public NewMobileAnimation( Mobile m, int action, int frameCount, int delay ) : base( 0xE2, 10 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) action );
			m_Stream.Write( (short) frameCount );
			m_Stream.Write( (byte) delay );
		}
	}

	public sealed class MobileStatusCompact : Packet
	{
		public MobileStatusCompact( bool canBeRenamed, Mobile m ) : base( 0x11 )
		{
			string name = m.Name;
			if ( name == null ) name = "";

			this.EnsureCapacity( 43 );

			m_Stream.Write( (int) m.Serial );
			m_Stream.WriteAsciiFixed( name, 30 );

			AttributeNormalizer.WriteReverse( m_Stream, m.Hits, m.HitsMax );

			m_Stream.Write( canBeRenamed );

			m_Stream.Write( (byte) 0 ); // type
		}
	}

	public sealed class MobileStatusExtended : Packet
	{
		public MobileStatusExtended( Mobile m ) : this( m, m.NetState )
		{
		}

		public MobileStatusExtended( Mobile m, NetState ns ) : base( 0x11 )
		{
			string name = m.Name;
			if ( name == null ) name = "";

			bool sendMLExtended = (Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ));

			this.EnsureCapacity( sendMLExtended ? 91 : 88 );

			m_Stream.Write( (int) m.Serial );
			m_Stream.WriteAsciiFixed( name, 30 );

			m_Stream.Write( (short) m.Hits );
			m_Stream.Write( (short) m.HitsMax );

			m_Stream.Write( m.CanBeRenamedBy( m ) );

			m_Stream.Write( (byte)(sendMLExtended ? 0x05 : Core.AOS ? 0x04 : 0x03) ); // type

			m_Stream.Write( m.Female );

			m_Stream.Write( (short) m.Str );
			m_Stream.Write( (short) m.Dex );
			m_Stream.Write( (short) m.Int );

			m_Stream.Write( (short) m.Stam );
			m_Stream.Write( (short) m.StamMax );

			m_Stream.Write( (short) m.Mana );
			m_Stream.Write( (short) m.ManaMax );

			m_Stream.Write( (int) m.TotalGold );
			m_Stream.Write( (short) (Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)) );
			m_Stream.Write( (short) (Mobile.BodyWeight + m.TotalWeight) );

			if( sendMLExtended )
			{
				m_Stream.Write( (short)m.MaxWeight );
				m_Stream.Write( (byte)(m.Race.RaceID + 1));	// Would be 0x00 if it's a non-ML enabled account but...
			}

			m_Stream.Write( (short) m.StatCap );

			m_Stream.Write( (byte) m.Followers );
			m_Stream.Write( (byte) m.FollowersMax );

			if ( Core.AOS )
			{
				m_Stream.Write( (short) m.FireResistance ); // Fire
				m_Stream.Write( (short) m.ColdResistance ); // Cold
				m_Stream.Write( (short) m.PoisonResistance ); // Poison
				m_Stream.Write( (short) m.EnergyResistance ); // Energy
				m_Stream.Write( (short) m.Luck ); // Luck

				IWeapon weapon = m.Weapon;

				int min = 0, max = 0;

				if ( weapon != null )
					weapon.GetStatusDamage( m, out min, out max );

				m_Stream.Write( (short) min ); // Damage min
				m_Stream.Write( (short) max ); // Damage max

				m_Stream.Write( (int) m.TithingPoints );
			}
		}
	}

	public sealed class MobileStatus : Packet
	{
		public MobileStatus( Mobile beholder, Mobile beheld ) : this( beholder, beheld, beheld.NetState )
		{
		}

		public MobileStatus( Mobile beholder, Mobile beheld, NetState ns ) : base( 0x11 )
		{
			string name = beheld.Name;
			if ( name == null ) name = "";

			bool sendMLExtended = (Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ));

			this.EnsureCapacity( 43 + (beholder == beheld ? (sendMLExtended ? 48 : 45) : 0) );

			m_Stream.Write( beheld.Serial );

			m_Stream.WriteAsciiFixed( name, 30 );

			if ( beholder == beheld )
				WriteAttr( beheld.Hits, beheld.HitsMax );
			else
				WriteAttrNorm( beheld.Hits, beheld.HitsMax );

			m_Stream.Write( beheld.CanBeRenamedBy( beholder ) );

			if ( beholder == beheld )
			{
				m_Stream.Write( (byte)(sendMLExtended ? 0x05 : Core.AOS ? 0x04 : 0x03) ); // type

				m_Stream.Write( beheld.Female );

				m_Stream.Write( (short) beheld.Str );
				m_Stream.Write( (short) beheld.Dex );
				m_Stream.Write( (short) beheld.Int );

				WriteAttr( beheld.Stam, beheld.StamMax );
				WriteAttr( beheld.Mana, beheld.ManaMax );

				m_Stream.Write( (int) beheld.TotalGold );
				m_Stream.Write( (short) (Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)) );
				m_Stream.Write( (short) (Mobile.BodyWeight + beheld.TotalWeight) );

				if( sendMLExtended )
				{
					m_Stream.Write( (short)beheld.MaxWeight );
					m_Stream.Write( (byte)(beheld.Race.RaceID + 1) );	// Would be 0x00 if it's a non-ML enabled account but...
				}

				m_Stream.Write( (short) beheld.StatCap );

				m_Stream.Write( (byte) beheld.Followers );
				m_Stream.Write( (byte) beheld.FollowersMax );

				if ( Core.AOS )
				{
					m_Stream.Write( (short) beheld.FireResistance ); // Fire
					m_Stream.Write( (short) beheld.ColdResistance ); // Cold
					m_Stream.Write( (short) beheld.PoisonResistance ); // Poison
					m_Stream.Write( (short) beheld.EnergyResistance ); // Energy
					m_Stream.Write( (short) beheld.Luck ); // Luck

					IWeapon weapon = beheld.Weapon;

					int min = 0, max = 0;

					if ( weapon != null )
						weapon.GetStatusDamage( beheld, out min, out max );

					m_Stream.Write( (short) min ); // Damage min
					m_Stream.Write( (short) max ); // Damage max

					m_Stream.Write( (int) beheld.TithingPoints );
				}
			}
			else
			{
				m_Stream.Write( (byte) 0x00 );
			}
		}

		private void WriteAttr( int current, int maximum )
		{
			m_Stream.Write( (short) current );
			m_Stream.Write( (short) maximum );
		}

		private void WriteAttrNorm( int current, int maximum )
		{
			AttributeNormalizer.WriteReverse( m_Stream, current, maximum );
		}
	}

	public sealed class HealthbarPoison : Packet
	{
		public HealthbarPoison( Mobile m ) : base( 0x17 )
		{
			EnsureCapacity( 12 );

			m_Stream.Write( (int)   m.Serial );
			m_Stream.Write( (short) 1 );
			
			m_Stream.Write( (short) 1 );

			Poison p = m.Poison;

			if ( p != null ) {
				m_Stream.Write( (byte) (p.Level + 1) );
			} else {
				m_Stream.Write( (byte) 0 );
			}
		}
	}

	public sealed class HealthbarYellow : Packet
	{
		public HealthbarYellow( Mobile m ) : base( 0x17 )
		{
			EnsureCapacity( 12 );

			m_Stream.Write( (int)   m.Serial );
			m_Stream.Write( (short) 1 );

			m_Stream.Write( (short) 2 );

			if ( m.Blessed || m.YellowHealthbar ) {
				m_Stream.Write( (byte) 1 );
			} else {
				m_Stream.Write( (byte) 0 );
			}
		}
	}

	public sealed class MobileUpdate : Packet
	{
		public MobileUpdate( Mobile m ) : base( 0x20, 19 )
		{
			int hue = m.Hue;

			if ( m.SolidHueOverride >= 0 )
				hue = m.SolidHueOverride;

			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.Body );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) m.GetPacketFlags() );
			m_Stream.Write( (short) m.X );
			m_Stream.Write( (short) m.Y );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (sbyte) m.Z );
		}
	}

	// Pre-7.0.0.0 Mobile Update
	public sealed class MobileUpdateOld : Packet
	{
		public MobileUpdateOld( Mobile m ) : base( 0x20, 19 )
		{
			int hue = m.Hue;

			if ( m.SolidHueOverride >= 0 )
				hue = m.SolidHueOverride;

			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (short) m.Body );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) m.GetOldPacketFlags() );
			m_Stream.Write( (short) m.X );
			m_Stream.Write( (short) m.Y );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (sbyte) m.Z );
		}
	}

	public sealed class MobileIncoming : Packet
	{
		private static int[] m_DupedLayers = new int[256];
		private static int m_Version;

		public Mobile m_Beheld;

		public MobileIncoming( Mobile beholder, Mobile beheld ) : base( 0x78 )
		{
			m_Beheld = beheld;
			++m_Version;

			List<Item> eq = beheld.Items;
			int count = eq.Count;

			if( beheld.HairItemID > 0 )
				count++;
			if( beheld.FacialHairItemID > 0 )
				count++;

			this.EnsureCapacity( 23 + (count * 9) );

			int hue = beheld.Hue;

			if ( beheld.SolidHueOverride >= 0 )
				hue = beheld.SolidHueOverride;

			m_Stream.Write( (int) beheld.Serial );
			m_Stream.Write( (short) beheld.Body );
			m_Stream.Write( (short) beheld.X );
			m_Stream.Write( (short) beheld.Y );
			m_Stream.Write( (sbyte) beheld.Z );
			m_Stream.Write( (byte) beheld.Direction );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) beheld.GetPacketFlags() );
			m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );

			for ( int i = 0; i < eq.Count; ++i )
			{
				Item item = eq[i];

				byte layer = (byte) item.Layer;

				if ( !item.Deleted && beholder.CanSee( item ) && m_DupedLayers[layer] != m_Version )
				{
					m_DupedLayers[layer] = m_Version;

					hue = item.Hue;

					if ( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = item.ItemID & 0x7FFF;
					bool writeHue = ( hue != 0 );

					if ( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int) item.Serial );
					m_Stream.Write( (ushort) itemID );
					m_Stream.Write( (byte) layer );

					if ( writeHue )
						m_Stream.Write( (short) hue );
				}
			}

			if( beheld.HairItemID > 0 )
			{
				if( m_DupedLayers[(int)Layer.Hair] != m_Version )
				{
					m_DupedLayers[(int)Layer.Hair] = m_Version;
					hue = beheld.HairHue;

					if( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = beheld.HairItemID & 0x7FFF;

					bool writeHue = (hue != 0);

					if( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
					m_Stream.Write( (ushort)itemID );
					m_Stream.Write( (byte)Layer.Hair );

					if( writeHue )
						m_Stream.Write( (short)hue );
				}
			}

			if( beheld.FacialHairItemID > 0 )
			{
				if( m_DupedLayers[(int)Layer.FacialHair] != m_Version )
				{
					m_DupedLayers[(int)Layer.FacialHair] = m_Version;
					hue = beheld.FacialHairHue;

					if( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = beheld.FacialHairItemID & 0x7FFF;

					bool writeHue = (hue != 0);

					if( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
					m_Stream.Write( (ushort)itemID );
					m_Stream.Write( (byte)Layer.FacialHair );

					if( writeHue )
						m_Stream.Write( (short)hue );
				}
			}

			m_Stream.Write( (int) 0 ); // terminate
		}
	}

	// Pre-7.0.0.0 Mobile Incoming
	public sealed class MobileIncomingOld : Packet
	{
		private static int[] m_DupedLayers = new int[256];
		private static int m_Version;

		public Mobile m_Beheld;

		public MobileIncomingOld( Mobile beholder, Mobile beheld ) : base( 0x78 )
		{
			m_Beheld = beheld;
			++m_Version;

			List<Item> eq = beheld.Items;
			int count = eq.Count;

			if( beheld.HairItemID > 0 )
				count++;
			if( beheld.FacialHairItemID > 0 )
				count++;

			this.EnsureCapacity( 23 + (count * 9) );

			int hue = beheld.Hue;

			if ( beheld.SolidHueOverride >= 0 )
				hue = beheld.SolidHueOverride;

			m_Stream.Write( (int) beheld.Serial );
			m_Stream.Write( (short) beheld.Body );
			m_Stream.Write( (short) beheld.X );
			m_Stream.Write( (short) beheld.Y );
			m_Stream.Write( (sbyte) beheld.Z );
			m_Stream.Write( (byte) beheld.Direction );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (byte) beheld.GetOldPacketFlags() );
			m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );

			for ( int i = 0; i < eq.Count; ++i )
			{
				Item item = eq[i];

				byte layer = (byte) item.Layer;

				if ( !item.Deleted && beholder.CanSee( item ) && m_DupedLayers[layer] != m_Version )
				{
					m_DupedLayers[layer] = m_Version;

					hue = item.Hue;

					if ( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = item.ItemID & 0x7FFF;
					bool writeHue = ( hue != 0 );

					if ( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int) item.Serial );
					m_Stream.Write( (ushort) itemID );
					m_Stream.Write( (byte) layer );

					if ( writeHue )
						m_Stream.Write( (short) hue );
				}
			}

			if( beheld.HairItemID > 0 )
			{
				if( m_DupedLayers[(int)Layer.Hair] != m_Version )
				{
					m_DupedLayers[(int)Layer.Hair] = m_Version;
					hue = beheld.HairHue;

					if( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = beheld.HairItemID & 0x7FFF;

					bool writeHue = (hue != 0);

					if( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
					m_Stream.Write( (ushort)itemID );
					m_Stream.Write( (byte)Layer.Hair );

					if( writeHue )
						m_Stream.Write( (short)hue );
				}
			}

			if( beheld.FacialHairItemID > 0 )
			{
				if( m_DupedLayers[(int)Layer.FacialHair] != m_Version )
				{
					m_DupedLayers[(int)Layer.FacialHair] = m_Version;
					hue = beheld.FacialHairHue;

					if( beheld.SolidHueOverride >= 0 )
						hue = beheld.SolidHueOverride;

					int itemID = beheld.FacialHairItemID & 0x7FFF;

					bool writeHue = (hue != 0);

					if( writeHue )
						itemID |= 0x8000;

					m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
					m_Stream.Write( (ushort)itemID );
					m_Stream.Write( (byte)Layer.FacialHair );

					if( writeHue )
						m_Stream.Write( (short)hue );
				}
			}

			m_Stream.Write( (int) 0 ); // terminate
		}
	}

	public sealed class AsciiMessage : Packet
	{
		public AsciiMessage( Serial serial, int graphic, MessageType type, int hue, int font, string name, string text ) : base( 0x1C )
		{
			if ( name == null )
				name = "";

			if ( text == null )
				text = "";

			if ( hue == 0 )
				hue = 0x3B2;

			this.EnsureCapacity( 45 + text.Length );

			m_Stream.Write( (int) serial );
			m_Stream.Write( (short) graphic );
			m_Stream.Write( (byte) type );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (short) font );
			m_Stream.WriteAsciiFixed( name, 30 );
			m_Stream.WriteAsciiNull( text );
		}
	}

	public sealed class UnicodeMessage : Packet
	{
		public UnicodeMessage( Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name, string text ) : base( 0xAE )
		{
			if ( string.IsNullOrEmpty( lang ) ) lang = "ENU";
			if ( name == null ) name = "";
			if ( text == null ) text = "";

			if ( hue == 0 )
				hue = 0x3B2;

			this.EnsureCapacity( 50 + (text.Length * 2) );

			m_Stream.Write( (int) serial );
			m_Stream.Write( (short) graphic );
			m_Stream.Write( (byte) type );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (short) font );
			m_Stream.WriteAsciiFixed( lang, 4 );
			m_Stream.WriteAsciiFixed( name, 30 );
			m_Stream.WriteBigUniNull( text );
		}
	}

	public sealed class PingAck : Packet
	{
		private static PingAck[] m_Cache = new PingAck[0x100];

		public static PingAck Instantiate( byte ping )
		{
			PingAck p = m_Cache[ping];

			if ( p == null )
			{
				m_Cache[ping] = p = new PingAck( ping );
				p.SetStatic();
			}

			return p;
		}

		public PingAck( byte ping ) : base( 0x73, 2 )
		{
			m_Stream.Write( ping );
		}
	}

	public sealed class MovementRej : Packet
	{
		public MovementRej( int seq, Mobile m ) : base( 0x21, 8 )
		{
			m_Stream.Write( (byte) seq );
			m_Stream.Write( (short) m.X );
			m_Stream.Write( (short) m.Y );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (sbyte) m.Z );
		}
	}

	public sealed class MovementAck : Packet
	{
		private static MovementAck[][] m_Cache = new MovementAck[8][]
			{
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256],
				new MovementAck[256]
			};

		public static MovementAck Instantiate( int seq, Mobile m )
		{
			int noto = Notoriety.Compute( m, m );

			MovementAck p = m_Cache[noto][seq];

			if ( p == null )
			{
				m_Cache[noto][seq] = p = new MovementAck( seq, noto );
				p.SetStatic();
			}

			return p;
		}

		private MovementAck( int seq, int noto ) : base( 0x22, 3 )
		{
			m_Stream.Write( (byte) seq );
			m_Stream.Write( (byte) noto );
		}
	}

	public sealed class LoginConfirm : Packet
	{
		public LoginConfirm( Mobile m ) : base( 0x1B, 37 )
		{
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (int) 0 );
			m_Stream.Write( (short) m.Body );
			m_Stream.Write( (short) m.X );
			m_Stream.Write( (short) m.Y );
			m_Stream.Write( (short) m.Z );
			m_Stream.Write( (byte) m.Direction );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (int) -1 );

			Map map = m.Map;

			if ( map == null || map == Map.Internal )
				map = m.LogoutMap;

			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) 0 );
			m_Stream.Write( (short) (map==null?6144:map.Width) );
			m_Stream.Write( (short) (map==null?4096:map.Height) );

			m_Stream.Fill();
		}
	}

	public sealed class LoginComplete : Packet
	{
		public static readonly Packet Instance = Packet.SetStatic( new LoginComplete() );

		public LoginComplete() : base( 0x55, 1 )
		{
		}
	}

	public sealed class CityInfo
	{
		private string m_City;
		private string m_Building;
		private int m_Description;
		private Point3D m_Location;
		private Map m_Map;

		public CityInfo( string city, string building, int description, int x, int y, int z, Map m )
		{
			m_City = city;
			m_Building = building;
			m_Description = description;
			m_Location = new Point3D( x, y, z );
			m_Map = m;
		}

		public CityInfo( string city, string building, int x, int y, int z, Map m ) : this( city, building, 0, x, y, z, m )
		{
		}

		public CityInfo( string city, string building, int description, int x, int y, int z ) : this( city, building, description, x, y, z, Map.Trammel )
		{
		}

		public CityInfo( string city, string building, int x, int y, int z ) : this( city, building, 0, x, y, z, Map.Trammel )
		{
		}

		public string City
		{
			get
			{
				return m_City;
			}
			set
			{
				m_City = value;
			}
		}

		public string Building
		{
			get
			{
				return m_Building;
			}
			set
			{
				m_Building = value;
			}
		}

		public int Description
		{
			get
			{
				return m_Description;
			}
			set
			{
				m_Description = value;
			}
		}

		public int X
		{
			get
			{
				return m_Location.X;
			}
			set
			{
				m_Location.X = value;
			}
		}

		public int Y
		{
			get
			{
				return m_Location.Y;
			}
			set
			{
				m_Location.Y = value;
			}
		}

		public int Z
		{
			get
			{
				return m_Location.Z;
			}
			set
			{
				m_Location.Z = value;
			}
		}

		public Point3D Location
		{
			get
			{
				return m_Location;
			}
			set
			{
				m_Location = value;
			}
		}

		public Map Map
		{
			get{ return m_Map; }
			set{ m_Map = value; }
		}
	}

	public sealed class CharacterListUpdate : Packet
	{
		public CharacterListUpdate( IAccount a ) : base( 0x86 )
		{
			this.EnsureCapacity( 4 + (a.Length * 60) );

			int highSlot = -1;

			for ( int i = 0; i < a.Length; ++i )
			{
				if ( a[i] != null )
					highSlot = i;
			}

			int count = Math.Max( Math.Max( highSlot + 1, a.Limit ), 5 );

			m_Stream.Write( (byte) count );

			for ( int i = 0; i < count; ++i )
			{
				Mobile m = a[i];

				if ( m != null )
				{
					m_Stream.WriteAsciiFixed( m.Name, 30 );
					m_Stream.Fill( 30 ); // password
				}
				else
				{
					m_Stream.Fill( 60 );
				}
			}
		}
	}

	public sealed class CharacterList : Packet
	{
		public CharacterList( IAccount a, CityInfo[] info ) : base( 0xA9 )
		{
			this.EnsureCapacity( 11 + (a.Length * 60) + (info.Length * 89) );

			int highSlot = -1;

			for ( int i = 0; i < a.Length; ++i )
			{
				if ( a[i] != null )
					highSlot = i;
			}

			int count = Math.Max( Math.Max( highSlot + 1, a.Limit ), 5 );

			m_Stream.Write( (byte) count );

			for ( int i = 0; i < count; ++i )
			{
				if ( a[i] != null )
				{
					m_Stream.WriteAsciiFixed( a[i].Name, 30 );
					m_Stream.Fill( 30 ); // password
				}
				else
				{
					m_Stream.Fill( 60 );
				}
			}

			m_Stream.Write( (byte) info.Length );

			for ( int i = 0; i < info.Length; ++i )
			{
				CityInfo ci = info[i];

				m_Stream.Write( (byte) i );
				m_Stream.WriteAsciiFixed( ci.City, 32 );
				m_Stream.WriteAsciiFixed( ci.Building, 32 );
				m_Stream.Write( (int) ci.X );
				m_Stream.Write( (int) ci.Y );
				m_Stream.Write( (int) ci.Z );
				m_Stream.Write( (int) ci.Map.MapID );
				m_Stream.Write( (int) ci.Description );
				m_Stream.Write( (int) 0 );
			}

			CharacterListFlags flags = ExpansionInfo.CurrentExpansion.CharacterListFlags;

			if ( count > 6 )
				flags |= (CharacterListFlags.SeventhCharacterSlot | CharacterListFlags.SixthCharacterSlot); // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
            else if (count == 6)
				flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
			else if ( a.Limit == 1 )
				flags |= (CharacterListFlags.SlotLimit & CharacterListFlags.OneCharacterSlot); // Limit Characters & One Character

			m_Stream.Write( (int)(flags | m_AdditionalFlags) ); // Additional Flags
		}

		private static CharacterListFlags m_AdditionalFlags;

		public static CharacterListFlags AdditionalFlags
		{
			get{ return m_AdditionalFlags; }
			set{ m_AdditionalFlags = value; }
		}
	}

	public sealed class CharacterListOld : Packet
	{
		public CharacterListOld( IAccount a, CityInfo[] info ) : base( 0xA9 )
		{
			this.EnsureCapacity( 9 + (a.Length * 60) + (info.Length * 63) );

			int highSlot = -1;

			for ( int i = 0; i < a.Length; ++i )
			{
				if ( a[i] != null )
					highSlot = i;
			}

			int count = Math.Max( Math.Max( highSlot + 1, a.Limit ), 5 );

			m_Stream.Write( (byte) count );

			for ( int i = 0; i < count; ++i )
			{
				if ( a[i] != null )
				{
					m_Stream.WriteAsciiFixed( a[i].Name, 30 );
					m_Stream.Fill( 30 ); // password
				}
				else
				{
					m_Stream.Fill( 60 );
				}
			}

			m_Stream.Write( (byte) info.Length );

			for ( int i = 0; i < info.Length; ++i )
			{
				CityInfo ci = info[i];

				m_Stream.Write( (byte) i );
				m_Stream.WriteAsciiFixed( ci.City, 31 );
				m_Stream.WriteAsciiFixed( ci.Building, 31 );
			}

			CharacterListFlags flags = ExpansionInfo.CurrentExpansion.CharacterListFlags;

			if ( count > 6 )
				flags |= (CharacterListFlags.SeventhCharacterSlot | CharacterListFlags.SixthCharacterSlot); // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
			else if ( count == 6 )
				flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
			else if ( a.Limit == 1 )
				flags |= (CharacterListFlags.SlotLimit & CharacterListFlags.OneCharacterSlot); // Limit Characters & One Character

			m_Stream.Write( (int)(flags | CharacterList.AdditionalFlags) ); // Additional Flags
		}
	}

	public sealed class ClearWeaponAbility : Packet
	{
		public static readonly Packet Instance = Packet.SetStatic( new ClearWeaponAbility() );

		public ClearWeaponAbility() : base( 0xBF )
		{
			EnsureCapacity( 5 );

			m_Stream.Write( (short) 0x21 );
		}
	}

	public enum ALRReason : byte
	{
		Invalid = 0x00,
		InUse = 0x01,
		Blocked = 0x02,
		BadPass = 0x03,
		Idle = 0xFE,
		BadComm = 0xFF
	}

	public sealed class AccountLoginRej : Packet
	{
		public AccountLoginRej( ALRReason reason ) : base( 0x82, 2 )
		{
			m_Stream.Write( (byte)reason );
		}
	}

	public enum AffixType : byte
	{
		Append = 0x00,
		Prepend = 0x01,
		System = 0x02
	}

	public sealed class MessageLocalizedAffix : Packet
	{
		public MessageLocalizedAffix( Serial serial, int graphic, MessageType messageType, int hue, int font, int number, string name, AffixType affixType, string affix, string args ) : base( 0xCC )
		{
			if ( name == null ) name = "";
			if ( affix == null ) affix = "";
			if ( args == null ) args = "";

			if ( hue == 0 )
				hue = 0x3B2;

			this.EnsureCapacity( 52 + affix.Length + (args.Length * 2) );

			m_Stream.Write( (int) serial );
			m_Stream.Write( (short) graphic );
			m_Stream.Write( (byte) messageType );
			m_Stream.Write( (short) hue );
			m_Stream.Write( (short) font );
			m_Stream.Write( (int) number );
			m_Stream.Write( (byte) affixType );
			m_Stream.WriteAsciiFixed( name, 30 );
			m_Stream.WriteAsciiNull( affix );
			m_Stream.WriteBigUniNull( args );
		}
	}

	public sealed class ServerInfo
	{
		private string m_Name;
		private int m_FullPercent;
		private int m_TimeZone;
		private IPEndPoint m_Address;

		public string Name
		{
			get
			{
				return m_Name;
			}
			set
			{
				m_Name = value;
			}
		}

		public int FullPercent
		{
			get
			{
				return m_FullPercent;
			}
			set
			{
				m_FullPercent = value;
			}
		}

		public int TimeZone
		{
			get
			{
				return m_TimeZone;
			}
			set
			{
				m_TimeZone = value;
			}
		}

		public IPEndPoint Address
		{
			get
			{
				return m_Address;
			}
			set
			{
				m_Address = value;
			}
		}

		public ServerInfo( string name, int fullPercent, TimeZone tz, IPEndPoint address )
		{
			m_Name = name;
			m_FullPercent = fullPercent;
			m_TimeZone = tz.GetUtcOffset( DateTime.Now ).Hours;
			m_Address = address;
		}
	}

	public sealed class FollowMessage : Packet
	{
		public FollowMessage( Serial serial1, Serial serial2 ) : base( 0x15, 9 )
		{
			m_Stream.Write( (int) serial1 );
			m_Stream.Write( (int) serial2 );
		}
	}

	public sealed class AccountLoginAck : Packet
	{
		public AccountLoginAck( ServerInfo[] info ) : base( 0xA8 )
		{
			this.EnsureCapacity( 6 + (info.Length * 40) );

			m_Stream.Write( (byte) 0x5D ); // Unknown

			m_Stream.Write( (ushort) info.Length );

			for ( int i = 0; i < info.Length; ++i )
			{
				ServerInfo si = info[i];

				m_Stream.Write( (ushort) i );
				m_Stream.WriteAsciiFixed( si.Name, 32 );
				m_Stream.Write( (byte) si.FullPercent );
				m_Stream.Write( (sbyte) si.TimeZone );
				m_Stream.Write( (int) Utility.GetAddressValue( si.Address.Address ) );
			}
		}
	}

	public sealed class DisplaySignGump : Packet
	{
		public DisplaySignGump( Serial serial, int gumpID, string unknown, string caption ) : base( 0x8B )
		{
			if ( unknown == null ) unknown = "";
			if ( caption == null ) caption = "";

			this.EnsureCapacity( 16 + unknown.Length + caption.Length );

			m_Stream.Write( (int) serial );
			m_Stream.Write( (short) gumpID );
			m_Stream.Write( (short) (unknown.Length) );
			m_Stream.WriteAsciiFixed( unknown, unknown.Length );
			m_Stream.Write( (short) (caption.Length + 1) );
			m_Stream.WriteAsciiFixed( caption, caption.Length + 1 );
		}
	}

	public sealed class GodModeReply : Packet
	{
		public GodModeReply( bool reply ) : base( 0x2B, 2 )
		{
			m_Stream.Write( reply );
		}
	}

	public sealed class PlayServerAck : Packet
	{
		internal static int m_AuthID = -1;

		public PlayServerAck( ServerInfo si ) : base( 0x8C, 11 )
		{
			int addr = Utility.GetAddressValue( si.Address.Address );

			m_Stream.Write( (byte) addr );
			m_Stream.Write( (byte)(addr >> 8) );
			m_Stream.Write( (byte)(addr >> 16) );
			m_Stream.Write( (byte)(addr >> 24) );

			m_Stream.Write( (short) si.Address.Port );
			m_Stream.Write( (int) m_AuthID );
		}
	}

	public abstract class Packet
	{
		[Flags]
		private enum State
		{
			Inactive	= 0x00,
			Static		= 0x01,
			Acquired	= 0x02,
			Accessed	= 0x04,
			Buffered	= 0x08,
			Warned		= 0x10
		}

		protected PacketWriter m_Stream;
		private int m_PacketID;
		private int m_Length;
		private State m_State;

		public int PacketID
		{
			get{ return m_PacketID; }
		}

		protected Packet( int packetID )
		{
			m_PacketID = packetID;

			PacketSendProfile prof = PacketSendProfile.Acquire( GetType() );

			if ( prof != null ) {
				prof.Created++;
			}
		}

		public void EnsureCapacity( int length )
		{
			m_Stream = PacketWriter.CreateInstance( length );// new PacketWriter( length );
			m_Stream.Write( (byte) m_PacketID );
			m_Stream.Write( (short) 0 );
		}

		protected Packet( int packetID, int length )
		{
			m_PacketID = packetID;
			m_Length = length;

			m_Stream = PacketWriter.CreateInstance( length );// new PacketWriter( length );
			m_Stream.Write( ( byte ) packetID );

			PacketSendProfile prof = PacketSendProfile.Acquire( GetType() );

			if ( prof != null ) {
				prof.Created++;
			}
		}

		public PacketWriter UnderlyingStream
		{
			get
			{
				return m_Stream;
			}
		}

		private const int BufferSize = 4096;
		private static BufferPool m_Buffers = new BufferPool( "Compressed", 16, BufferSize );

		public static Packet SetStatic( Packet p )
		{
			p.SetStatic();
			return p;
		}

		public static Packet Acquire( Packet p )
		{
			p.Acquire();
			return p;
		}

		public static void Release( ref ObjectPropertyList p )
		{
			if ( p != null )
				p.Release();

			p = null;
		}

		public static void Release( ref RemoveItem p )
		{
			if ( p != null )
				p.Release();

			p = null;
		}

		public static void Release( ref RemoveMobile p )
		{
			if ( p != null )
				p.Release();

			p = null;
		}

		public static void Release( ref OPLInfo p )
		{
			if ( p != null )
				p.Release();

			p = null;
		}

		public static void Release( ref Packet p )
		{
			if ( p != null )
				p.Release();

			p = null;
		}

		public static void Release( Packet p )
		{
			if ( p != null )
				p.Release();
		}

		public void SetStatic()
		{
			m_State |= State.Static | State.Acquired;
		}

		public void Acquire()
		{
			m_State |= State.Acquired;
		}

		public void OnSend()
		{
			if ( (m_State & (State.Acquired | State.Static)) == 0 )
				Free();
		}

		private void Free()
		{
			if ( m_CompiledBuffer == null )
				return;

			if ( (m_State & State.Buffered) != 0 )
				m_Buffers.ReleaseBuffer( m_CompiledBuffer );

			m_State &= ~(State.Static | State.Acquired | State.Buffered);

			m_CompiledBuffer = null;
		}

		public void Release()
		{
			if ( (m_State & State.Acquired) != 0 )
				Free();
		}

		private byte[] m_CompiledBuffer;
		private int m_CompiledLength;

		public byte[] Compile( bool compress, out int length )
		{
			if ( m_CompiledBuffer == null )
			{
				if ( (m_State & State.Accessed) == 0 )
				{
					m_State |= State.Accessed;
				}
				else
				{
					if ( (m_State & State.Warned) == 0 )
					{
						m_State |= State.Warned;

						try
						{
							using ( StreamWriter op = new StreamWriter( "net_opt.log", true ) )
							{
								op.WriteLine( "Redundant compile for packet {0}, use Acquire() and Release()", this.GetType() );
								op.WriteLine( new System.Diagnostics.StackTrace() );
							}
						}
						catch
						{
						}
					}

					m_CompiledBuffer = new byte[0];
					m_CompiledLength = 0;

					length = m_CompiledLength;
					return m_CompiledBuffer;
				}

				InternalCompile( compress );
			}

			length = m_CompiledLength;
			return m_CompiledBuffer;
		}

		private void InternalCompile( bool compress )
		{
			if ( m_Length == 0 )
			{
				long streamLen = m_Stream.Length;

				m_Stream.Seek( 1, SeekOrigin.Begin );
				m_Stream.Write( (ushort) streamLen );
			}
			else if ( m_Stream.Length != m_Length )
			{
				int diff = (int)m_Stream.Length - m_Length;

				Console.WriteLine( "Packet: 0x{0:X2}: Bad packet length! ({1}{2} bytes)", m_PacketID, diff >= 0 ? "+" : "", diff );
			}

			MemoryStream ms = m_Stream.UnderlyingStream;

			m_CompiledBuffer = ms.GetBuffer();
			int length = (int)ms.Length;

			if ( compress )
			{
				m_CompiledBuffer = Compression.Compress(
					m_CompiledBuffer, 0, length,
					ref length
				);
			
				if ( m_CompiledBuffer == null )
				{
					Console.WriteLine( "Warning: Compression buffer overflowed on packet 0x{0:X2} ('{1}') (length={2})", m_PacketID, GetType().Name, length );
					using ( StreamWriter op = new StreamWriter( "compression_overflow.log", true ) )
					{
						op.WriteLine( "{0} Warning: Compression buffer overflowed on packet 0x{1:X2} ('{2}') (length={3})", DateTime.Now, m_PacketID, GetType().Name, length );
						op.WriteLine( new System.Diagnostics.StackTrace() );
					}
				}
			}

			if ( m_CompiledBuffer != null )
			{
				m_CompiledLength = length;

				byte[] old = m_CompiledBuffer;

				if ( length > BufferSize || (m_State & State.Static) != 0 )
				{
					m_CompiledBuffer = new byte[length];
				}
				else
				{
					m_CompiledBuffer = m_Buffers.AcquireBuffer();
					m_State |= State.Buffered;
				}

				Buffer.BlockCopy( old, 0, m_CompiledBuffer, 0, length );
			}

			PacketWriter.ReleaseInstance( m_Stream );
			m_Stream = null;
		}
	}
}
