using System;
using System.Collections.Generic;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public class Yellienir : BaseVendor
    {
        private List<SBInfo> m_SBInfos = new List<SBInfo>();
        protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
		
		public override bool CanTeach{ get{ return false; } }
		public override bool IsInvulnerable{ get{ return true; } }
		
		public override void InitSBInfo()
		{		
		}
		
		[Constructable]
		public Yellienir() : base( "the bark weaver" )
		{			
			Name = "Yellienir";
			
			m_Spoken = DateTime.Now;
		}
		
		public Yellienir( Serial serial ) : base( serial )
		{
		}
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = true;
			CantWalk = true;
			Race = Race.Elf;
			
			Hue = 0x851D;
			HairItemID = 0x2FCE;
			HairHue = 0x35;			
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots() );
			AddItem( new Cloak( 0x3B2 ) );
			AddItem( new FemaleLeafChest() );
			AddItem( new LeafArms() );
			AddItem( new LeafTonlet() );
		}
		
		private DateTime m_Spoken;
		
		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			if ( m.Alive && m is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile)m;
					
				int range = 5;
				
				if ( range >= 0 && InRange( m, range ) && !InRange( oldLocation, range ) && DateTime.Now >= m_Spoken + TimeSpan.FromMinutes( 1 ) )
				{
					/* Human.  Do you crave the chance to denounce your humanity and prove your elven ancestry.  
					Do you yearn to accept the responsibilities of a caretaker of our beloved Sosaria and so 
					redeem yourself.  Then human, seek out Darius the Wise in Moonglow. */
					
					Say( 1072801 );
					
					m_Spoken = DateTime.Now;
				}
			}
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
	
			writer.Write( (int) 0 ); // version
		}
	
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
	
			int version = reader.ReadInt();
			
			m_Spoken = DateTime.Now;
		}
	}
}