using System;
using Server.Items;
using Server.Network;

namespace Server.Items
{
    //Based off Axe
	[FlipableAttribute( 0x48B2, 0x48B3 )]
	public class GargishAxe : BaseAxe
	{
		public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
		public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }

		public override int AosStrengthReq{ get{ return 35; } }
		public override int AosMinDamage{ get{ return 14; } }
		public override int AosMaxDamage{ get{ return 16; } }
		public override int AosSpeed{ get{ return 37; } }
		public override float MlSpeed{ get{ return 3.00f; } }

		public override int OldStrengthReq{ get{ return 35; } }
		public override int OldMinDamage{ get{ return 6; } }
		public override int OldMaxDamage{ get{ return 33; } }
		public override int OldSpeed{ get{ return 37; } }

		public override int InitMinHits{ get{ return 31; } }
		public override int InitMaxHits{ get{ return 110; } }

        public override Race RequiredRace { get { return Race.Gargoyle; } }
        public override bool CanBeWornByGargoyles { get { return true; } }

		[Constructable]
        public GargishAxe() : base(0x48B2)
		{
			Weight = 4.0;
		}

		public GargishAxe( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}