using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class DabblingontheDarkSide : BaseQuest
	{			   
                public override Type NextQuest{ get{ return typeof( TheBrainyAlchemist ); } }

                public override TimeSpan RestartDelay { get { return TimeSpan.FromMinutes(30); } }

		public override object Title{ get{ return "Dabbling on the Dark Side"; } }
		
		public override object Description{ get{ return 1112963; } }
		
		public override object Refuse{ get{ return "You are Scared from this Task !! Muahahah"; } }
		
		public override object Uncomplete{ get{ return "I am sorry that you have not accepted!"; } }

		public DabblingontheDarkSide() : base()
		{								
			AddObjective(new ObtainObjective(typeof(BouraSkin), "BouraSkin", 5, 0x11f4));
                        AddObjective(new ObtainObjective(typeof(FairyDragonWing), "Fairy Dragon Wings", 10, 0x1084));
                        AddObjective(new ObtainObjective(typeof(Dough), "Dough", 1, 0x103D));
						
			AddReward( new BaseReward( typeof( DeliciouslyTastyTreat ), 2, "Deliciously Tasty Treat" ) );
                    
		}		
		
                public override object Complete{ get{ return 1112966; } }
				
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
}
