using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Multis;
using Server.Multis.Deeds;
using Server.Targeting;
using Server.Network;

namespace Server.Mobiles
{
	public class RealEstateBroker : BaseVendor
	{
		private List<SBInfo> m_SBInfos = new List<SBInfo>();
		protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }

		[Constructable]
		public RealEstateBroker() : base( "the real estate broker" )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.Alive && from.InRange( this, 3 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		private DateTime m_NextCheckPack;

		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			if ( DateTime.Now > m_NextCheckPack && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && m.Player )
			{
				Container pack = m.Backpack;

				if ( pack != null )
				{
					m_NextCheckPack = DateTime.Now + TimeSpan.FromSeconds( 2.0 );

					Item deed = pack.FindItemByType( typeof( HouseDeed ), false );

					if ( deed != null )
					{
						// If you have a deed, I can appraise it or buy it from you...
						PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500605, m.NetState );

						// Simply hand me a deed to sell it.
						PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500606, m.NetState );
					}
				}
			}

			base.OnMovement( m, oldLocation );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.Alive && e.HasKeyword( 0x38 ) ) // *appraise*
			{
				PublicOverheadMessage( MessageType.Regular, 0x3B2, 500608 ); // Which deed would you like appraised?
				e.Mobile.BeginTarget( 12, false, TargetFlags.None, new TargetCallback( Appraise_OnTarget ) );
				e.Handled = true;
			}

			base.OnSpeech( e );
		}

		public override bool OnDragDrop( Mobile from, Item dropped )
		{
			if ( dropped is HouseDeed )
			{
				HouseDeed deed = (HouseDeed)dropped;
				int price = ComputePriceFor( deed );

				if ( price > 0 )
				{
					if ( Banker.Deposit( from, price ) )
					{
						// For the deed I have placed gold in your bankbox : 
						PublicOverheadMessage( MessageType.Regular, 0x3B2, 1008000, AffixType.Append, price.ToString(), "" );

						deed.Delete();
						return true;
					}
					else
					{
						PublicOverheadMessage( MessageType.Regular, 0x3B2, 500390 ); // Your bank box is full.
						return false;
					}
				}
				else
				{
					PublicOverheadMessage( MessageType.Regular, 0x3B2, 500607 ); // I'm not interested in that.
					return false;
				}
			}

			return base.OnDragDrop (from, dropped);
		}

		public void Appraise_OnTarget( Mobile from, object obj )
		{
			if ( obj is HouseDeed )
			{
				HouseDeed deed = (HouseDeed)obj;
				int price = ComputePriceFor( deed );

				if ( price > 0 )
				{
					// I will pay you gold for this deed : 
					PublicOverheadMessage( MessageType.Regular, 0x3B2, 1008001, AffixType.Append, price.ToString(), "" );

					PublicOverheadMessage( MessageType.Regular, 0x3B2, 500610 ); // Simply hand me the deed if you wish to sell it.
				}
				else
				{
					PublicOverheadMessage( MessageType.Regular, 0x3B2, 500607 ); // I'm not interested in that.
				}
			}
			else
			{
				PublicOverheadMessage( MessageType.Regular, 0x3B2, 500609 ); // I can't appraise things I know nothing about...
			}
		}

		public int ComputePriceFor( HouseDeed deed )
		{
			int price = 0;

			if ( deed is SmallBrickHouseDeed || deed is StonePlasterHouseDeed || deed is FieldStoneHouseDeed || deed is SmallBrickHouseDeed || deed is WoodHouseDeed || deed is WoodPlasterHouseDeed || deed is ThatchedRoofCottageDeed )
				price = 43800;
			else if ( deed is BrickHouseDeed )
				price = 144500;
			else if ( deed is TwoStoryWoodPlasterHouseDeed || deed is TwoStoryStonePlasterHouseDeed )
				price = 192400;
			else if ( deed is TowerDeed )
				price = 433200;
			else if ( deed is KeepDeed )
				price = 665200;
			else if ( deed is CastleDeed )
				price = 1022800;
			else if ( deed is LargePatioDeed )
				price = 152800;
			else if ( deed is LargeMarbleDeed )
				price = 192800;
			else if ( deed is SmallTowerDeed )
				price = 88500;
			else if ( deed is LogCabinDeed )
				price = 97800;
			else if ( deed is SandstonePatioDeed )
				price = 90900;
			else if ( deed is VillaDeed )
				price = 136500;
			else if ( deed is StoneWorkshopDeed )
				price = 60600;
			else if ( deed is MarbleWorkshopDeed )
				price = 60300;

			return AOS.Scale( price, 80 ); // refunds 80% of the purchase price
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBRealEstateBroker() );
		}

		public RealEstateBroker( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}