using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a phoenix corpse" )]
	public class Phoenix : AuraCreature
	{
		[Constructable]
		public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			AuraMessage = "The intense heat is damaging you!"; // // TODO Cliloc support: 1008112
			AuraType = ResistanceType.Fire;
			MinAuraDelay = 5;
			MaxAuraDelay = 15;
			MinAuraDamage = 15;
			MaxAuraDamage = 25;
			AuraRange = 2;

			Name = "a phoenix";
			Body = 5;
			Hue = 0x674;
			BaseSoundID = 0x8F;

			SetStr( 504, 700 );
			SetDex( 202, 300 );
			SetInt( 504, 700 );

			SetHits( 340, 383 );

			SetDamage( 25 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Fire, 50 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 60, 70 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.EvalInt, 90.2, 100.0 );
			SetSkill( SkillName.Magery, 90.2, 100.0 );
			SetSkill( SkillName.Meditation, 75.1, 100.0 );
			SetSkill( SkillName.MagicResist, 86.0, 135.0 );
			SetSkill( SkillName.Tactics, 80.1, 90.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 15000;
			Karma = 0;

			VirtualArmor = 60;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich );
			AddLoot( LootPack.Rich );
		}

		public override int Meat{ get{ return 1; } }
		public override MeatType MeatType{ get{ return MeatType.Bird; } }
		public override int Feathers{ get{ return 36; } }

		public Phoenix( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}