using System;
using Server;

namespace Server.Items
{
    public class Windsong : MagicalShortbow, ITokunoDyable
	{
		public override int LabelNumber{ get{ return 1075031; } } // Windsong

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		[Constructable]
		public Windsong() : base()
		{
			Hue = 0xAC;
			
			Attributes.WeaponDamage = 35;
			WeaponAttributes.SelfRepair = 3;
			
			Velocity = 25;
		}

		public Windsong( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}
