using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Multis;
using Server.Gumps;
using Server.ContextMenus;

namespace Server.Multis
{
	public class HouseSign : Item
	{
		private BaseHouse m_Owner;
		private Mobile m_OrgOwner;

		public HouseSign( BaseHouse owner ) : base( 0xBD2 )
		{
			m_Owner = owner;
			m_OrgOwner = m_Owner.Owner;
			Movable = false;
		}

		public HouseSign( Serial serial ) : base( serial )
		{
		}

		public string GetName()
		{
			if ( Name == null )
				return "An Unnamed House";

			return Name;
		}

		public BaseHouse Owner
		{
			get
			{
				return m_Owner;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool RestrictDecay
		{
			get{ return ( m_Owner != null && m_Owner.RestrictDecay ); }
			set{ if ( m_Owner != null ) m_Owner.RestrictDecay = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile OriginalOwner
		{
			get
			{
				return m_OrgOwner;
			}
		}

		public override void OnAfterDelete()
		{
			base.OnAfterDelete();

			if ( m_Owner != null && !m_Owner.Deleted )
				m_Owner.Delete();
		}

		public override void AddNameProperty(ObjectPropertyList list)
		{
			list.Add( 1061638 ); // A House Sign
		}

		public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1061639, Utility.FixHtml( GetName() ) ); // Name: ~1_NAME~
			list.Add( 1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name ); // Owner: ~1_OWNER~

			if ( m_Owner != null )
			{
				list.Add( m_Owner.Public ? 1061641 : 1061642 ); // This House is Open to the Public : This is a Private Home

				DecayLevel level = m_Owner.DecayLevel;

				if ( level == DecayLevel.DemolitionPending )
				{
					list.Add( 1062497 ); // Demolition Pending
				}
				else if ( level != DecayLevel.Ageless )
				{
					if ( level == DecayLevel.Collapsed )
						level = DecayLevel.IDOC;

					list.Add( 1062028, String.Format( "#{0}", 1043009 + (int)level ) ); // Condition: This structure is ...
				}
			}
		}

		public override void OnSingleClick( Mobile from )
		{
			if ( m_Owner != null && BaseHouse.DecayEnabled && m_Owner.DecayPeriod != TimeSpan.Zero )
			{
				string message;

				switch ( m_Owner.DecayLevel )
				{
					case DecayLevel.Ageless:	message = "ageless"; break;
					case DecayLevel.Fairly:		message = "fairly worn"; break;
					case DecayLevel.Greatly:	message = "greatly worn"; break;
					case DecayLevel.LikeNew:	message = "like new"; break;
					case DecayLevel.Slightly:	message = "slightly worn"; break;
					case DecayLevel.Somewhat:	message = "somewhat worn"; break;
					default:					message = "in danger of collapsing"; break;
				}

				LabelTo( from, "This house is {0}.", message );
			}

			base.OnSingleClick( from );
		}

		public void ShowSign( Mobile m )
		{
			if ( m_Owner != null )
			{
				if ( m_Owner.IsFriend( m ) && m.AccessLevel < AccessLevel.GameMaster )
				{
					#region Mondain's Legacy
					if ( ( Core.ML && m_Owner.IsOwner( m ) ) || !Core.ML )
					m_Owner.RefreshDecay();
					#endregion
					if ( !Core.AOS )
					m.SendLocalizedMessage( 501293 ); // Welcome back to the house, friend!
				}

				if ( m_Owner.IsAosRules )
					m.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Information, m, m_Owner ) );
				else
					m.SendGump( new HouseGump( m, m_Owner ) );
			}
		}

		public void ClaimGump_Callback( Mobile from, bool okay, object state )
		{
			if ( okay && m_Owner != null && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
			{
				bool canClaim = false;

				if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
					canClaim = m_Owner.IsFriend( from );
				else
					canClaim = m_Owner.IsCoOwner( from );

				if ( canClaim && !BaseHouse.HasAccountHouse( from ) )
				{
					m_Owner.Owner = from;
					m_Owner.LastTraded = DateTime.Now;
				}
			}

			ShowSign( from );
		}

		public override void OnDoubleClick( Mobile m )
		{
			if ( m_Owner == null )
				return;

			if ( m.AccessLevel < AccessLevel.GameMaster && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
			{
				bool canClaim = false;

				if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
					canClaim = m_Owner.IsFriend( m );
				else
					canClaim = m_Owner.IsCoOwner( m );

				if ( canClaim && !BaseHouse.HasAccountHouse( m ) )
				{
					/* You do not currently own any house on any shard with this account,
					 * and this house currently does not have an owner.  If you wish, you
					 * may choose to claim this house and become its rightful owner.  If
					 * you do this, it will become your Primary house and automatically
					 * refresh.  If you claim this house, you will be unable to place
					 * another house or have another house transferred to you for the
					 * next 7 days.  Do you wish to claim this house?
					 */
					m.SendGump( new WarningGump( 501036, 32512, 1049719, 32512, 420, 280, new WarningGumpCallback( ClaimGump_Callback ), null ) );
				}
			}

			ShowSign( m );
		}

		public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
		{
			base.GetContextMenuEntries( from, list );

			if ( BaseHouse.NewVendorSystem && from.Alive && Owner != null && Owner.IsAosRules )
			{
				if ( Owner.AreThereAvailableVendorsFor( from ) )
					list.Add( new VendorsEntry( this ) );

				if ( Owner.VendorInventories.Count > 0 )
					list.Add( new ReclaimVendorInventoryEntry( this ) );
			}
		}

		private class VendorsEntry : ContextMenuEntry
		{
			private HouseSign m_Sign;

			public VendorsEntry( HouseSign sign ) : base( 6211 )
			{
				m_Sign = sign;
			}

			public override void OnClick()
			{
				Mobile from = this.Owner.From;

				if ( !from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner == null || !m_Sign.Owner.AreThereAvailableVendorsFor( from ) )
					return;

				if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
				{
					from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
				}
				else
				{
					from.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Vendors, from, m_Sign.Owner ) );
				}
			}
		}

		private class ReclaimVendorInventoryEntry : ContextMenuEntry
		{
			private HouseSign m_Sign;

			public ReclaimVendorInventoryEntry( HouseSign sign ) : base( 6213 )
			{
				m_Sign = sign;
			}

			public override void OnClick()
			{
				Mobile from = this.Owner.From;

				if ( m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 || !from.CheckAlive() )
					return;

				if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
				{
					from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
				}
				else
				{
					from.CloseGump( typeof( VendorInventoryGump ) );
					from.SendGump( new VendorInventoryGump( m_Sign.Owner, from ) );
				}
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version

			writer.Write( m_Owner );
			writer.Write( m_OrgOwner );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Owner = reader.ReadItem() as BaseHouse;
					m_OrgOwner = reader.ReadMobile();

					break;
				}
			}

			if ( this.Name == "a house sign" )
				this.Name = null;
		}
	}
}