using System;
using Server;

namespace Server.Items
{
	[Flipable( 0x1F03, 0x1F04 )]
    public class RobeOfTheEclipse : BaseOuterTorso, ITokunoDyable
	{
		public override int LabelNumber{ get{ return 1075082; } } // Robe of the Eclipse

		[Constructable]
		public RobeOfTheEclipse() : base( 0x1F03, 0x486 )
		{
			Weight = 3.0;

			Attributes.Luck = 95;

			// TODO: Supports arcane?
		}

		public RobeOfTheEclipse( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}