using System;

namespace Server.Items
{
	[Furniture]
	[FlipableAttribute( 0x2DF1, 0x2DF2 )] 
	public class RarewoodChest : LockableContainer 
	{ 		
		public override int DefaultGumpID{ get{ return 0x10C; } }
		public override int DefaultDropSound{ get{ return 0x42; } }
		public override int LabelNumber{ get{ return 1073402; } } // rarewood chest

		public override Rectangle2D Bounds
		{
			get{ return new Rectangle2D( 80, 5, 140, 70 ); }
		}

		[Constructable] 
		public RarewoodChest() : base( 0x2DF1 ) 
		{ 
			Weight = 1.0;
		} 

		public RarewoodChest( Serial serial ) : base( serial ) 
		{ 
		} 

		public override void Serialize( GenericWriter writer ) 
		{ 
			base.Serialize( writer ); 
			
			writer.Write( (int) 0 ); // version 
		} 

		public override void Deserialize( GenericReader reader ) 
		{ 
			base.Deserialize( reader ); 
			
			int version = reader.ReadInt(); 
		} 
	} 
}

