using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class Sledge : MondainQuester
	{
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( IngenuityQuest ),
				typeof( PointyEarsQuest )				
			};} 
		}  
		
		[Constructable]
		public Sledge() : base( "Sledge", "The Versatile" )
		{   
		}
		
		public Sledge( Serial serial ) : base( serial )
		{
		}  
		
		public override void InitBody()
		{		
			Female = false;
			Race = Race.Human;		
		
			base.InitBody();
		}
		
		public override void InitOutfit()
		{	
			AddItem( new Backpack() );		
			AddItem( new ElvenBoots( 0x736 ) );
			AddItem( new LongPants( 0x521 ) );
			AddItem( new Tunic( 0x71E ) );
			AddItem( new Cloak( 0x59 ) );		
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			
			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
		} 
	}
}
  