using System;
using System.Text;
using Server;
using Server.Commands;
using Server.Network;
using System.Collections;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;

namespace Server.Engines.XmlSpawner2
{
	public interface IXmlAttachment
	{
		ASerial Serial { get; }

		string Name { get; set; }

		TimeSpan Expiration { get; set; }

		DateTime ExpirationEnd { get; }

		DateTime CreationTime { get; }

		bool Deleted { get; }

		bool DoDelete { get; set; }

		bool CanActivateInBackpack { get; }

		bool CanActivateEquipped { get; }

		bool CanActivateInWorld { get; }

		bool HandlesOnSpeech { get; }

		void OnSpeech(SpeechEventArgs args);

		bool HandlesOnMovement { get; }

		void OnMovement(MovementEventArgs args);

		bool HandlesOnKill { get; }

		void OnKill(Mobile killed, Mobile killer);

		void OnBeforeKill(Mobile killed, Mobile killer);

		bool HandlesOnKilled { get; }

		void OnKilled(Mobile killed, Mobile killer);

		void OnBeforeKilled(Mobile killed, Mobile killer);

		/*
		bool HandlesOnSkillUse { get; }

		void OnSkillUse( Mobile m, Skill skill, bool success);
		*/

		object AttachedTo { get; set; }

		object OwnedBy { get; set; }

		bool CanEquip(Mobile from);

		void OnEquip(Mobile from);

		void OnRemoved(object parent);

		void OnAttach();

		void OnReattach();

		void OnUse(Mobile from);

		void OnUser(object target);

		bool BlockDefaultOnUse(Mobile from, object target);

        bool OnDragLift(Mobile from, Item item);

		string OnIdentify(Mobile from);

		string DisplayedProperties(Mobile from);

        void AddProperties(ObjectPropertyList list);

		string AttachedBy { get; }

		void OnDelete();

		void Delete();

		void InvalidateParentProperties();

		void SetAttachedBy(string name);

		void OnTrigger(object activator, Mobile from);

		void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven);

		int OnArmorHit(Mobile attacker, Mobile defender, Item armor, BaseWeapon weapon, int damageGiven);

		void Serialize(GenericWriter writer);

		void Deserialize(GenericReader reader);

	}

	public abstract class XmlAttachment : IXmlAttachment
	{
		// ----------------------------------------------
		// Private fields
		// ----------------------------------------------
		private ASerial m_Serial;

		private string m_Name;

		private object m_AttachedTo;

		private object m_OwnedBy;

		private string m_AttachedBy;

		private bool m_Deleted;

		private AttachmentTimer m_ExpirationTimer;

		private TimeSpan m_Expiration = TimeSpan.Zero;     // no expiration by default

		private DateTime m_ExpirationEnd;

		private DateTime m_CreationTime;                   // when the attachment was made

		// ----------------------------------------------
		// Public properties
		// ----------------------------------------------
		[CommandProperty(AccessLevel.GameMaster)]
		public DateTime CreationTime { get { return m_CreationTime; } }

		public bool Deleted { get { return m_Deleted; } }

		public bool DoDelete { get { return false; } set { if (value == true) Delete(); } }

		[CommandProperty(AccessLevel.GameMaster)]
		public int SerialValue { get { return m_Serial.Value; } }

		public ASerial Serial { get { return m_Serial; } set { m_Serial = value; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public TimeSpan Expiration
		{
			get
			{
				// if the expiration timer is running then return the remaining time
				if (m_ExpirationTimer != null)
				{
					return m_ExpirationEnd - DateTime.Now;
				}
				else
					return m_Expiration;
			}
			set
			{
				m_Expiration = value;
				// if it is already attached to something then set the expiration timer
				if (m_AttachedTo != null)
				{
					DoTimer(m_Expiration);
				}
			}
		}

		public DateTime ExpirationEnd
		{
			get { return m_ExpirationEnd; }
		}

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool CanActivateInBackpack { get { return true; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool CanActivateEquipped { get { return true; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool CanActivateInWorld { get { return true; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool HandlesOnSpeech { get { return false; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool HandlesOnMovement { get { return false; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool HandlesOnKill { get { return false; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual bool HandlesOnKilled { get { return false; } }

		/*
		[CommandProperty( AccessLevel.GameMaster )]
		public virtual bool HandlesOnSkillUse { get{return false; } }
		*/

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual string Name { get { return m_Name; } set { m_Name = value; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual object Attached { get { return m_AttachedTo; } }

		public virtual object AttachedTo { get { return m_AttachedTo; } set { m_AttachedTo = value; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual string AttachedBy { get { return m_AttachedBy; } }

		public virtual object OwnedBy { get { return m_OwnedBy; } set { m_OwnedBy = value; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual object Owner { get { return m_OwnedBy; } }

		// ----------------------------------------------
		// Private methods
		// ----------------------------------------------
		private void DoTimer(TimeSpan delay)
		{
			m_ExpirationEnd = DateTime.Now + delay;

			if (m_ExpirationTimer != null)
				m_ExpirationTimer.Stop();

			m_ExpirationTimer = new AttachmentTimer(this, delay);
			m_ExpirationTimer.Start();
		}

		// a timer that can be implement limited lifetime attachments
		private class AttachmentTimer : Timer
		{
			private XmlAttachment m_Attachment;

			public AttachmentTimer(XmlAttachment attachment, TimeSpan delay)
				: base(delay)
			{
				Priority = TimerPriority.OneSecond;

				m_Attachment = attachment;
			}

			protected override void OnTick()
			{
				m_Attachment.Delete();
			}
		}

		// ----------------------------------------------
		// Constructors
		// ----------------------------------------------
		public XmlAttachment()
		{
			m_CreationTime = DateTime.Now;

			// get the next unique serial id
			m_Serial = ASerial.NewSerial();

			// register the attachment in the serial keyed hashtable
			XmlAttach.HashSerial(m_Serial, this);
		}

		// needed for deserialization
		public XmlAttachment(ASerial serial)
		{
			m_Serial = serial;
		}

		// ----------------------------------------------
		// Public methods
		// ----------------------------------------------

		public static void Initialize()
		{
			XmlAttach.CleanUp();
		}

		public virtual bool CanEquip(Mobile from)
		{
			return true;
		}

		public virtual void OnEquip(Mobile from)
		{
		}



		public virtual void OnRemoved(object parent)
		{
		}

		public virtual void OnAttach()
		{
			// start up the expiration timer on attachment
			if (m_Expiration > TimeSpan.Zero)
				DoTimer(m_Expiration);
		}

		public virtual void OnReattach()
		{
		}

		public virtual void OnUse(Mobile from)
		{
		}

		public virtual void OnUser(object target)
		{
		}

		public virtual bool BlockDefaultOnUse(Mobile from, object target)
		{
			return false;
		}

        public virtual bool OnDragLift(Mobile from, Item item)
        {
            return true;
        }

		public void SetAttachedBy(string name)
		{
			m_AttachedBy = name;
		}

		public virtual void OnSpeech(SpeechEventArgs args)
		{
		}

		public virtual void OnMovement(MovementEventArgs args)
		{
		}

		public virtual void OnKill(Mobile killed, Mobile killer)
		{
		}

		public virtual void OnBeforeKill(Mobile killed, Mobile killer)
		{
		}

		public virtual void OnKilled(Mobile killed, Mobile killer)
		{
		}

		public virtual void OnBeforeKilled(Mobile killed, Mobile killer)
		{
		}

		/*
		public virtual void OnSkillUse( Mobile m, Skill skill, bool success)
		{
		}
		*/

		public virtual void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
		{
		}

		public virtual int OnArmorHit(Mobile attacker, Mobile defender, Item armor, BaseWeapon weapon, int damageGiven)
		{
			return 0;
		}

		public virtual string OnIdentify(Mobile from)
		{
			return null;
		}

		public virtual string DisplayedProperties(Mobile from)
		{
			return OnIdentify(from);
		}


        public virtual void AddProperties(ObjectPropertyList list)
        {
        }

		public void InvalidateParentProperties()
		{
			if (AttachedTo is Item)
			{
				((Item)AttachedTo).InvalidateProperties();
			}
		}

        public void SafeItemDelete(Item item)
        {
            Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(DeleteItemCallback), new object[] { item });

        }

        public void DeleteItemCallback(object state)
        {
            object[] args = (object[])state;

            Item item = args[0] as Item;

            if (item != null)
            {
                // delete the item
                item.Delete();
            }
        }

        public void SafeMobileDelete(Mobile mob)
        {
            Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(DeleteMobileCallback), new object[] { mob });

        }

        public void DeleteMobileCallback(object state)
        {
            object[] args = (object[])state;

            Mobile mob = args[0] as Mobile;

            if (mob != null)
            {
                // delete the mobile
                mob.Delete();
            }
        }

		public void Delete()
		{
			if (m_Deleted) return;

			m_Deleted = true;

			if (m_ExpirationTimer != null)
				m_ExpirationTimer.Stop();

			OnDelete();

			// dereference the attachment object
			AttachedTo = null;
			OwnedBy = null;
		}

		public virtual void OnDelete()
		{
		}

		public virtual void OnTrigger(object activator, Mobile from)
		{
		}

		public virtual void Serialize(GenericWriter writer)
		{
			writer.Write((int)2);
			// version 2
			writer.Write(m_AttachedBy);
			// version 1
			if (OwnedBy is Item)
			{
				writer.Write((int)0);
				writer.Write((Item)OwnedBy);
			}
			else
				if (OwnedBy is Mobile)
				{
					writer.Write((int)1);
					writer.Write((Mobile)OwnedBy);
				}
				else
					writer.Write((int)-1);

			// version 0
			writer.Write(Name);
			// if there are any active timers, then serialize
			writer.Write(m_Expiration);
			if (m_ExpirationTimer != null)
			{
				writer.Write(m_ExpirationEnd - DateTime.Now);
			}
			else
			{
				writer.Write(TimeSpan.Zero);
			}
			writer.Write(m_CreationTime);
		}

		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.ReadInt();

			switch (version)
			{
				case 2:
					m_AttachedBy = reader.ReadString();
					goto case 1;
				case 1:
					int owned = reader.ReadInt();
					if (owned == 0)
					{
						OwnedBy = reader.ReadItem();
					}
					else
						if (owned == 1)
						{
							OwnedBy = reader.ReadMobile();
						}
						else
							OwnedBy = null;

					goto case 0;
				case 0:
					// version 0
					Name = (string)reader.ReadString();
					m_Expiration = reader.ReadTimeSpan();
					TimeSpan remaining = (TimeSpan)reader.ReadTimeSpan();

					if (remaining > TimeSpan.Zero)
						DoTimer(remaining);

					m_CreationTime = reader.ReadDateTime();
					break;
			}
		}
	}
}
