using System;
using Server;

namespace Server.Items
{
	public class UndeadGargoyleMedallions  : Item
	{
		
		[Constructable]
		public UndeadGargoyleMedallions () : base( 0x1088 )
		{
                        Name = "Undead Gargoyle Medallions";
			LootType = LootType.Blessed;
			Weight = 1.0;
			Hue = 0x47F; // TODO check
		}

		public UndeadGargoyleMedallions ( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			
			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
		}
	}
}

