using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class ArmorUp : BaseQuest
	{			   
                public override Type NextQuest{ get{ return typeof( ToTurnBaseMetalIntoVerite ); } }
  
                public override TimeSpan RestartDelay { get { return TimeSpan.FromHours(2); } }

		public override object Title{ get{ return "Armor Up"; } }
		
		public override object Description{ get{ return 1112971; } }
		
		public override object Refuse{ get{ return "You are Scared from this Task !! Muahahah"; } }
		
		public override object Uncomplete{ get{ return "I am sorry that you have not accepted!"; } }

		public ArmorUp() : base()
		{								
			AddObjective(new ObtainObjective(typeof(BouraSkin), "BouraSkin", 5, 0x11f4));
                        AddObjective(new ObtainObjective(typeof(LeatherWolfSkin), "Leather Wolf Skin", 10, 0x3189));
                        AddObjective(new ObtainObjective(typeof(UndamagedIronBeetleScale), "Undamaged IronBeetle Scale", 10, 0x5742));
						
			AddReward( new BaseReward( typeof( VialofArmorEssence ), 1, "Vial Of Armor Essence" ) );
                    
		}		
		
                public override object Complete{ get{ return 1112974; } }
				
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
}
