using System;
using Server;

namespace Server.Items
{	
	public class PaperSlidingDoor : BaseDoor
	{
		[Constructable]
		public PaperSlidingDoor( DoorFacing facing ) : base( 0x2A05 + (2 * (int)facing), 0x2A06 + (2 * (int)facing), 0x539, 0x539, new Point3D( 0, 0, 0 ) )
		{
		}

		public PaperSlidingDoor( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class ClothSlidingDoor : BaseDoor
	{
		[Constructable]
		public ClothSlidingDoor( DoorFacing facing ) : base( 0x2A0D + (2 * (int)facing), 0x2A0E + (2 * (int)facing), 0x539, 0x539, new Point3D( 0, 0, 0 ) )
		{
		}

		public ClothSlidingDoor( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class WoodenSlidingDoor : BaseDoor
	{
		[Constructable]
		public WoodenSlidingDoor( DoorFacing facing ) : base( 0x2A15 + (2 * (int)facing), 0x2A16 + (2 * (int)facing), 0x539, 0x539, new Point3D( 0, 0, 0 ) )
		{
		}

		public WoodenSlidingDoor( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}