//Iron Beetle Beta Release 
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;

namespace Server.Mobiles
{
    [CorpseName("a Iron Beetle corpse")]
	public class IronBeetle : BaseCreature
	{
        public override bool SubdueBeforeTame { get { return true; } }

		[Constructable]
        public IronBeetle(): base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)// AI Type??
		{
            Name = "Iron Beetle";
			Body = 714;

			SetStr( 809, 866 );
			SetDex( 66, 73 );
			SetInt( 39, 50 );

			SetHits( 806, 878 );
			SetStam( 66, 73);
			SetMana( 39, 50);

			SetDamage( 9, 20 );// Check Damage

			SetDamageType( ResistanceType.Physical, 100 );//Check Damage Type

			SetResistance( ResistanceType.Physical, 50, 64);
			SetResistance( ResistanceType.Fire, 22, 27 );
			SetResistance( ResistanceType.Cold, 21, 27 );
			SetResistance( ResistanceType.Poison, 21, 30 );
			SetResistance( ResistanceType.Energy, 47, 53 );

			SetSkill( SkillName.Anatomy, 80.6, 89.5 );
			SetSkill( SkillName.MagicResist, 123.2, 129.4 );
			SetSkill( SkillName.Tactics, 83.4, 96.4 );
			SetSkill( SkillName.Wrestling, 94.0, 107.1);

            Tamable = true;
            ControlSlots = 4;
            MinTameSkill = 39.1;//Check Required Skills (Any Skill controlable?)
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Meager, 2 );
		}

		
		public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }//Check Food Type

        //ToDo/Check mining ability???
		

		
		public IronBeetle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );

		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

		}
	}
}