using System;

namespace Server.Items
{
	[Furniture]
	[Flipable( 0x4023, 0x4024 )]
	public class GargoyleChair : Item
	{
		[Constructable]
		public GargoyleChair() : base( 0x4023 )
		{
			Weight = 6;
		}

        public GargoyleChair(Serial serial)
            : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}