#### Back to Server.Mobiles

## SeaSerpent : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) SeaSerpent()
(ctor) SeaSerpent( Serial serial )
bool HasBreath( get; )
int Hides( get; )
HideType HideType( get; )
int Scales( get; )
ScaleType ScaleType( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )