#### Back to Server.Mobiles

## PackHorse : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) PackHorse()
(ctor) PackHorse( Serial serial )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckNonlocalLift( Mobile from, Item item )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual DeathMoveResult GetInventoryMoveResultFor( Item item )
virtual bool IsSnoop( Mobile from )
virtual bool OnBeforeDeath()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item item )
virtual void Serialize( GenericWriter writer )