#### Back to Server.Items

## DragonBardingDeed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable

(ctor) DragonBardingDeed()
(ctor) DragonBardingDeed( Serial serial )
Mobile Crafter( get; set; )
bool Exceptional( get; set; )
int LabelNumber( get; )
CraftResource Resource( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void OnDoubleClick( Mobile from )
virtual void OnTarget( Mobile from, object obj )
virtual void Serialize( GenericWriter writer )