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## HaochisTreasureChest : WoodenFootLocker, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

(ctor) HaochisTreasureChest()
(ctor) HaochisTreasureChest( Serial serial )
bool IsDecoContainer( get; )
virtual bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual void Deserialize( GenericReader reader )
void GenerateTreasure()
virtual void OnItemLifted( Mobile from, Item item )
virtual void Serialize( GenericWriter writer )