#### Back to Server.Items

## UncutCloth : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IScissorable, IDyable, ICommodity

(ctor) UncutCloth()
(ctor) UncutCloth( Serial serial )
(ctor) UncutCloth( int amount )
double DefaultWeight( get; )
int Server.Items.ICommodity.DescriptionNumber( get; )
bool Server.Items.ICommodity.IsDeedable( get; )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void OnSingleClick( Mobile from )
virtual bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )