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## FireColumnTrap : BaseTrap, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) FireColumnTrap()
(ctor) FireColumnTrap( Serial serial )
int MaxDamage( get; set; )
int MinDamage( get; set; )
bool PassivelyTriggered( get; )
TimeSpan PassiveTriggerDelay( get; )
int PassiveTriggerRange( get; )
TimeSpan ResetDelay( get; )
bool WarningFlame( get; set; )
virtual void Deserialize( GenericReader reader )
void DoEffect()
virtual void OnTrigger( Mobile from )
virtual void Serialize( GenericWriter writer )