#### Back to Server.Mobiles

## CharacterStatueDeed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

(ctor) CharacterStatueDeed( CharacterStatue statue )
(ctor) CharacterStatueDeed( Serial serial )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
CharacterStatue Statue( get; set; )
StatueType StatueType( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )