#### Back to Server.Items

## TrophyDeed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) TrophyDeed( Serial serial )
(ctor) TrophyDeed( TrophyInfo info, Mobile hunter, int animalWeight )
(ctor) TrophyDeed( int westID, int northID, int deedNumber, int addonNumber )
(ctor) TrophyDeed( int westID, int northID, int deedNumber, int addonNumber, Mobile hunter, int animalWeight )
int AddonNumber( get; set; )
int AnimalWeight( get; set; )
int DeedNumber( get; set; )
Mobile Hunter( get; set; )
int LabelNumber( get; )
int NorthID( get; set; )
int WestID( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )