#### Back to Server.Items

## Bottle : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICommodity

(ctor) Bottle()
(ctor) Bottle( Serial serial )
(ctor) Bottle( int amount )
int Server.Items.ICommodity.DescriptionNumber( get; )
bool Server.Items.ICommodity.IsDeedable( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )