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## Commands

Administrator | Game Master | Counselor | Player

Administrator
Admin | Usage: Admin Opens an interface providing server information and administration features including client, account, and firewall management.
Ban | Usage: Ban Modifiers: Global, Online, Region, Multi, Area, Self Bans the account of a targeted player.
ClearFacet | Usage: ClearFacet Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
CountObjects | Usage: CountObjects Generates a log file detailing all item and mobile types in the world.
Decorate | Usage: Decorate Generates world decoration.
DecorateMag | Usage: DecorateMag Generates world decoration.
DelAllRegionSpawns | Usage: DelAllRegionSpawns Deletes all spawned objects of every regions and sets the spawners as not running.
DocGen | Usage: DocGen Generates RunUO documentation.
DoorGen | Usage: DoorGen Generates doors by analyzing the map. Slow.
DumpTimers | Usage: DumpTimers Generates a log file of all currently executing timers. Used for tracing timer leaks.
Firewall | Usage: Firewall Modifiers: Global, Online, Region, Multi, Area, Self Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
Freeze | Usage: Freeze Makes a targeted area of dynamic items static.
FreezeMap | Usage: FreezeMap Makes every dynamic item in your map static.
FreezeWorld | Usage: FreezeWorld Makes every dynamic item on all maps static.
GenLeverPuzzle | Usage: GenLeverPuzzle Generates lamp room and lever puzzle in doom.
GenStealArties | Usage: GenStealArties Generates the stealable artifacts spawner.
Global | Usage: Global <command> [condition] Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
LanguageStatistics | Usage: LanguageStatistics Generate a file containing the list of languages for each PlayerMobile.
MoonGen | Usage: MoonGen Generates public moongates. Removes all old moongates.
ProfileWorld | Usage: ProfileWorld Prints the amount of data serialized for every object type in your world file.
RebuildCategorization | Usage: RebuildCategorization Rebuilds the categorization data file used by the Add command.
RemoveStealArties | Usage: RemoveStealArties Removes the stealable artifacts spawner and every not yet stolen stealable artifacts.
RespawnAllRegions | Usage: RespawnAllRegions Respawns all regions and sets the spawners as running.
Save | Usage: Save Saves the world.
SaveBG | Usage: BackgroundSave Aliases: BGSave, SaveBG Saves the world, writing to the disk in the background
SecretLocGen | Usage: SecretLocGen Generates mark containers to Malas secret locations.
SetGuarded | Usage: SetGuarded <true|false> Enables or disables guards for the current region.
SetProfiles | Usage: SetProfiles [true | false] Enables, disables, or toggles the state of core packet and timer profiling.
SetSaves | Usage: SetSaves <true | false> Enables or disables automatic shard saving.
SHTelGen | Usage: SHTelGen Generates solen hives teleporters.
SignGen | Usage: SignGen Generates world/shop signs on all facets.
StartAllRegionSpawns | Usage: StartAllRegionSpawns Sets the region spawners of all regions as running.
StopAllRegionSpawns | Usage: StopAllRegionSpawns Sets the region spawners of all regions as not running.
TelGen | Usage: TelGen Generates world/dungeon teleporters for all facets.
ToggleGuarded | Usage: ToggleGuarded Toggles the state of guards for the current region.
ToTAdmin | Usage: ToTAdmin Displays a menu to configure Treasures of Tokuno.
TraceExpanded | Usage: TraceExpanded Generates a log file describing all items using expanded memory.
TraceInternal | Usage: TraceInternal Generates a log file describing all items in the 'internal' map.
Unfreeze | Usage: Unfreeze Makes a targeted area of static items dynamic.
UnfreezeMap | Usage: UnfreezeMap Makes every static item in your map dynamic.
UnfreezeWorld | Usage: UnfreezeWorld Makes every static item on all maps dynamic.
UOAMVendors | Usage: UOAMVendors Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
ValidateName | Usage: ValidateName Checks the result of NameValidation on the specified name.
VendorGen | Usage: VendorGen Generates vendors based on display cases and floor plans. Analyzes the map files, slow.
WriteProfiles | Usage: WriteProfiles Generates a log files containing performance diagnostic information.

Administrator | Game Master | Counselor | Player

Game Master
Add | Usage: Add [<name> [params] [set {<propertyName> <value> ...}]] Modifiers: Multi, Self Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddDoor | Usage: AddDoor Displays a menu from which you can interactively add doors.
AddMenu | Usage: AddMenu [searchString] Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddToPack | Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}] Alias: AddToCont Modifiers: Global, Online, Region, Contained, Multi, Area, Self Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
AllSpells | Usage: AllSpells Completely fills a targeted spellbook with scrolls.
Animate | Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay> Makes your character do a specified animation.
Area | Usage: Area <command> [condition] Alias: Group Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
Bank | Usage: Bank Opens the bank box of a given target.
BCast | Usage: BCast <text> Aliases: B, BC Broadcasts a message to everyone online.
BringToPack | Usage: BringToPack Modifiers: Global, Contained, Multi, Area Brings a targeted item to your backpack.
ChainLink | Usage: ChainLink Chain-links two or more targeted doors together.
CheckGuarded | Usage: CheckGuarded Returns a value indicating if the current region is guarded or not.
Condition | Usage: Condition <condition> Modifiers: Global, Online, Region, Contained, Multi, Area, Self Checks that the given condition matches a targeted object.
Contained | Usage: Contained <command> [condition] Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
Count | Usage: Count Modifiers: Global, Online, Region, Contained, Area Counts the number of objects that a command modifier would use. Generally used with condition arguments.
Delete | Usage: Delete Alias: Remove Modifiers: Global, Region, Contained, Multi, Area Deletes a targeted item or mobile. Does not delete players.
DelRegionSpawns | Usage: DelRegionSpawns [<region name>] Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.
DesignInsert | Usage: DesignInsert Inserts multiple targeted items into a customizable houses design.
Dismount | Usage: Dismount Modifiers: Global, Online, Region, Multi, Area, Self Forcefully dismounts a given target.
Dupe | Usage: Dupe [amount] Dupes a targeted item.
DupeInBag | Usage: DupeInBag <count> Dupes an item at it's current location (count) number of times.
FactionBan | Usage: FactionBan Modifiers: Global, Online, Region, Multi, Area, Self Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.
FactionKick | Usage: FactionKick Modifiers: Global, Online, Region, Multi, Area, Self Kicks the targeted player out of his current faction. This does not prevent them from rejoining.
FactionUnban | Usage: FactionUnban Modifiers: Global, Online, Region, Multi, Area, Self Unbans the account of a targeted player from joining factions.
Flip | Usage: Flip Turns an item.
ForgetAllRecipes | Usage: ForgetAllRecipes Makes a player forget all the recipies they've learned.
GetFollowers | Usage: GetFollowers Teleports all pets of a targeted player to your location.
GetSkill | Usage: GetSkill <name> Gets a skill value by name of a targeted mobile.
GlobalLight | Usage: GlobalLight <value> Sets the current global light level.
HWInfo | Usage: HWInfo Displays information about a targeted player's hardware.
Immortal | Usage: Immortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true.
Interface | Usage: Interface [view <properties ...>] Modifiers: Global, Online, Region, Contained, Multi, Area Opens an interface to interact with matched objects. Generally used with condition arguments.
Invul | Usage: Invul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true.
Kick | Usage: Kick Modifiers: Global, Online, Region, Multi, Area, Self Disconnects a targeted player.
Kill | Usage: Kill Modifiers: Global, Online, Region, Multi, Area, Self Kills a targeted player or npc.
LearnAllRecipes | Usage: LearnAllRecipes Teaches a player all available recipes.
Link | Usage: Link Links two targeted doors together.
Mortal | Usage: Mortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false.
Move | Usage: Move Repositions a targeted item or mobile.
NoInvul | Usage: NoInvul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false.
Online | Usage: Online <command> [condition] Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
OpenBrowser | Usage: OpenBrowser <url> Alias: OB Modifiers: Global, Online, Region, Multi, Area, Self Opens the web browser of a targeted player to a specified url.
PrivSound | Usage: PrivSound <index> Modifiers: Global, Online, Region, Multi, Area, Self Plays a sound to a given target.
RandomTalisman | Usage: RandomTalisman <count> Generates random talismans in your backback.
RefreshHouse | Usage: RefreshHouse Modifiers: Multi Refreshes a targeted house sign.
Region | Usage: Region <command> [condition] Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
RespawnRegion | Usage: RespawnRegion [<region name>] Respawns the region in which you are (or that you provided) and sets the spawners as running.
Restock | Usage: Restock Modifiers: Global, Region, Multi, Area Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
Resurrect | Usage: Resurrect Alias: Res Modifiers: Global, Online, Region, Multi, Area, Self Resurrects a targeted ghost.
SetAllSkills | Usage: SetAllSkills <name> <value> Sets all skill values of a targeted mobile.
SetSkill | Usage: SetSkill <name> <value> Sets a skill value by name of a targeted mobile.
ShaveBeard | Usage: ShaveBeard Modifiers: Global, Online, Region, Multi, Area, Self Sets the FacialHairItemID property to 0.
ShaveHair | Usage: ShaveHair Modifiers: Global, Online, Region, Multi, Area, Self Sets the HairItemID property to 0.
Sound | Usage: Sound <index> [toAll=true] Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SpeechLog | Usage: SpeechLog Opens the speech log of a given target.
Squelch | Usage: Squelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to true.
StartRegionSpawns | Usage: StartRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as running.
StopRegionSpawns | Usage: StopRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as not running.
Tile | Usage: Tile <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileRXYZ | Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZ | Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZ | Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
TownCriers | Usage: TownCriers Manages the global town crier list.
Unsquelch | Usage: Unsquelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to false.
ViewEquip | Usage: ViewEquip Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHouses | Usage: ViewHouses Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
Wipe | Usage: Wipe Wipes all items and npcs in a targeted bounding box.
WipeItems | Usage: WipeItems Wipes all items in a targeted bounding box.
WipeMultis | Usage: WipeMultis Wipes all multis in a targeted bounding box.
WipeNPCs | Usage: WipeNPCs Wipes all npcs in a targeted bounding box.

Administrator | Game Master | Counselor | Player

Counselor
AutoPageNotify | Usage: AutoPageNotify Alias: APN Toggles your auto-page-notify status.
Batch | Usage: Batch Allows multiple commands to be run at the same time.
Cast | Usage: Cast <name> Casts a spell by name.
Client | Usage: Client Opens the client gump menu for a given player.
DropHolding | Usage: DropHolding Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
Echo | Usage: Echo <text> Relays (text) as a system message.
Get | Usage: Get <propertyName> Modifiers: Global, Online, Region, Contained, Multi, Area, Self Gets one or more property values by name of a targeted object.
GetType | Usage: GetType Modifiers: Global, Online, Region, Contained, Multi, Area, Self Gets the type name of a targeted object.
Go | Usage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))] With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildProps | Usage: GuildProps Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump.
Hide | Usage: Hide Modifiers: Global, Online, Region, Multi, Area, Self Makes a targeted mobile disappear in a puff of smoke.
Increase | Usage: Increase {<propertyName> <offset> ...} Alias: Inc Modifiers: Global, Online, Region, Contained, Multi, Area, Self Increases the value of a specified property by the specified offset.
Light | Usage: Light <level> Set your local lightlevel.
Multi | Usage: Multi <command> Alias: m Invokes the command on multiple targeted objects.
Pages | Usage: Pages Opens the page queue menu.
Props | Usage: Props [serial] Opens a menu where you can view and edit all properties of a targeted (or specified) object.
Self | Usage: Self <command> Invokes the command on the commanding player.
Serial | Usage: Serial <serial> <command> Invokes the command on a single object by serial.
Set | Usage: Set <propertyName> <value> [...] Modifiers: Global, Online, Region, Contained, Multi, Area, Self Sets one or more property values by name of a targeted object.
Single | Usage: Single <command> Invokes the command on a single targeted object. This is the same as just invoking the command directly.
Skills | Usage: Skills Opens a menu where you can view or edit skills of a targeted mobile.
SMsg | Usage: SMsg <text> Aliases: S, SM Broadcasts a message to all online staff.
SpeedBoost | Usage: SpeedBoost [true|false] Enables a speed boost for the invoker. Disable with paramaters.
Stats | Usage: Stats View some stats about the server.
Stuck | Usage: Stuck Opens a menu of towns, used for teleporting stuck mobiles.
Teleport | Usage: Teleport Alias: Tele Modifiers: Multi Teleports your character to a targeted location.
Tell | Usage: Tell "text" Modifiers: Global, Online, Region, Multi, Area, Self Sends a system message to a targeted player.
Unhide | Usage: Unhide Modifiers: Global, Online, Region, Multi, Area, Self Makes a targeted mobile appear in a puff of smoke.
Vis | Usage: Vis Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClear | Usage: VisClear Removes everyone from your visibility list.
VisList | Usage: VisList Shows the names of everyone in your visibility list.
Where | Usage: Where Tells the commanding player his coordinates, region, and facet.
WhoList | Usage: WhoList [filter] Alias: Who Lists all connected clients. Optionally filters results by name.

Administrator | Game Master | Counselor | Player

Player
Help | Usage: Help Lists all available commands.
HelpInfo | Usage: HelpInfo [<command>] Gives information on a specified command, or when no argument specified, displays a gump containing all commands