#### Back to Server.Mobiles

## Horse : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) Horse()
(ctor) Horse( Serial serial )
(ctor) Horse( string name )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )