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## SpectralArmour : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) SpectralArmour()
(ctor) SpectralArmour( Serial serial )
bool DeleteCorpseOnDeath( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetIdleSound()
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )