#### Back to Server.Mobiles

## GiantSerpent : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) GiantSerpent()
(ctor) GiantSerpent( Serial serial )
bool DeathAdderCharmable( get; )
int Hides( get; )
HideType HideType( get; )
Poison HitPoison( get; )
int Meat( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )