#### Back to Server.Mobiles

## Wyvern : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Wyvern()
(ctor) Wyvern( Serial serial )
int Hides( get; )
HideType HideType( get; )
Poison HitPoison( get; )
int Meat( get; )
Poison PoisonImmune( get; )
bool ReacquireOnMovement( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void Serialize( GenericWriter writer )