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## Shuriken : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable, INinjaAmmo, IUsesRemaining

(ctor) Shuriken()
(ctor) Shuriken( Serial serial )
(ctor) Shuriken( int amount )
Poison Poison( get; set; )
int PoisonCharges( get; set; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void Serialize( GenericWriter writer )