#### Back to Server.Mobiles

## FanDancer : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: ExpireTimer

(ctor) FanDancer()
(ctor) FanDancer( Serial serial )
bool Uncalmable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
bool IsFanned( Mobile m )
virtual void OnDamagedBySpell( Mobile attacker )
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )