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## Cloak : BaseCloak, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IArcaneEquip

(ctor) Cloak()
(ctor) Cloak( Serial serial )
(ctor) Cloak( int hue )
int CurArcaneCharges( get; set; )
bool IsArcane( get; )
int MaxArcaneCharges( get; set; )
virtual void Deserialize( GenericReader reader )
void Flip()
virtual void GetProperties( ObjectPropertyList list )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void Update()