#### Back to Server.Mobiles

## EnergyVortex : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) EnergyVortex()
(ctor) EnergyVortex( Serial serial )
bool AlwaysMurderer( get; )
bool BleedImmune( get; )
bool DeleteCorpseOnDeath( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )