#### Back to Server.Mobiles

## Unicorn : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) Unicorn()
(ctor) Unicorn( Serial serial )
(ctor) Unicorn( string name )
bool AllowMaleRider( get; )
bool AllowMaleTamer( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
HideType HideType( get; )
bool InitialInnocent( get; )
int Meat( get; )
TimeSpan MountAbilityDelay( get; )
OppositionGroup OppositionGroup( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual bool DoMountAbility( int damage, Mobile attacker )
virtual void GenerateLoot()
virtual void OnDisallowedRider( Mobile m )
virtual void Serialize( GenericWriter writer )