#### Back to Server.Mobiles

## ExodusOverseer : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) ExodusOverseer()
(ctor) ExodusOverseer( Serial serial )
bool AutoDispel( get; )
bool BardImmune( get; )
bool CanUseField( get; )
bool FieldActive( get; )
bool IsScaredOfScaryThings( get; )
bool IsScaryToPets( get; )
Poison PoisonImmune( get; )
virtual void AlterMeleeDamageFrom( Mobile from, ref int damage )
virtual void AlterSpellDamageFrom( Mobile caster, ref int damage )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual bool Move( Direction d )
virtual void OnDamagedBySpell( Mobile from )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void OnThink()
void SendEBolt( Mobile to )
virtual void Serialize( GenericWriter writer )