
using System; 
using System.Collections; 
using Server.Network; 
using Server.Gumps; 
using Server.Items; 
using System.Collections.Generic; 

namespace Server.Items 
{ 
	public class VoransTownCrateGump : Gump 
	{ 
		private VoransTownCrate m_Spawner; 

		public VoransTownCrateGump( VoransTownCrate spawner ) : base( 50, 50 ) 
		{ 
			m_Spawner = spawner; 

			AddPage( 0 ); 

			AddBackground( 0, 0, 260, 371, 5054 ); 

			AddLabel( 95, 1, 0, "Items List" ); 

			AddButton( 5, 347, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 ); 
			AddLabel( 38, 347, 0x384, "Cancel" ); 

			AddButton( 5, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 ); 
			AddLabel( 38, 325, 0x384, "Okay" ); 

			AddButton( 110, 347, 0xFA8, 0xFAA, 2, GumpButtonType.Reply, 0 ); 
			AddLabel( 143, 347, 0x384, "Total Respawn" ); 

			for ( int i = 0;  i < 13; i++ ) 
			{ 
				AddButton( 5, ( 22 * i ) + 20, 0xFA5, 0xFA7, 3 + (i * 2), GumpButtonType.Reply, 0 ); 
				AddButton( 38, ( 22 * i ) + 20, 0xFA2, 0xFA4, 4 + (i * 2), GumpButtonType.Reply, 0 ); 

				AddImageTiled( 71, ( 22 * i ) + 20, 159, 23, 0x52 ); 
				AddImageTiled( 72, ( 22 * i ) + 21, 157, 21, 0xBBC ); 

				string str = ""; 

				if ( i < spawner.ItemsName.Count ) 
				{ 
					str = (string)spawner.ItemsName[i]; 
                
					int count = m_Spawner.CountItems( str ); 

					AddLabel( 232, ( 22 * i ) + 20, 0, count.ToString() ); 
				} 

				AddTextEntry( 75, ( 22 * i ) + 21, 154, 21, 0, i, str ); 
			} 
		} 

		public List<string> CreateArray( RelayInfo info, Mobile from ) 
		{ 
			List<string> itemsName = new List<string>(); 

			for ( int i = 0;  i < 13; i++ ) 
			{ 
				TextRelay te = info.GetTextEntry( i ); 

				if ( te != null ) 
				{ 
					string str = te.Text; 

					if ( str.Length > 0 ) 
					{ 
						str = str.Trim(); 

						Type type = ItemSpawnerType.GetType( str ); 
                   
						if ( type != null ) 
							itemsName.Add( str ); 
						else 
							from.SendMessage( "{0} is not a valid type name.", str ); 
					} 
				} 
			} 

			return itemsName; 
		} 
       
		public override void OnResponse( NetState state, RelayInfo info ) 
		{ 
			if ( m_Spawner.Deleted ) 
				return; 

			switch ( info.ButtonID ) 
			{ 
				case 0: // Closed 
				{ 
					break; 
				} 
				case 1: // Okay 
				{ 
					m_Spawner.ItemsName = CreateArray( info, state.Mobile ); 

					break; 
				} 
				case 2: // Complete respawn 
				{ 
					m_Spawner.Respawn(); 

					break; 
				} 
				default: 
				{ 
					int buttonID = info.ButtonID - 3; 
					int index = buttonID / 2; 
					int type = buttonID % 2; 

					TextRelay entry = info.GetTextEntry( index ); 

					if ( entry != null && entry.Text.Length > 0 ) 
					{ 
						if ( type == 0 ) // Spawn item 
							m_Spawner.Spawn( entry.Text ); 
						else // Remove items 
							m_Spawner.RemoveItems( entry.Text ); 

						m_Spawner.ItemsName = CreateArray( info, state.Mobile ); 
					} 

					break; 
				} 
			} 
		} 
	} 
} 
