/////////////////////////////////////////////////
//                                             //
// Automatically generated by the              //
// AddonGenerator script by Arya               //
//                                             //
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;

namespace Server.Items
{
	public class eviltreeAddon : BaseAddon
	{
		public override BaseAddonDeed Deed
		{
			get
			{
				return new eviltreeAddonDeed();
			}
		}

		[ Constructable ]
		public eviltreeAddon()
		{
			AddonComponent ac;
			ac = new AddonComponent( 8778 );
			ac.Hue = 1;
			AddComponent( ac, 1, 0, 0 );
			ac = new AddonComponent( 4650 );
			AddComponent( ac, 1, 0, 0 );
			ac = new AddonComponent( 4654 );
			AddComponent( ac, -2, -1, 0 );
			ac = new AddonComponent( 4655 );
			AddComponent( ac, 0, 1, 0 );
			ac = new AddonComponent( 7570 );
			AddComponent( ac, 1, 1, 0 );
			ac = new AddonComponent( 7571 );
			AddComponent( ac, 1, 1, 3 );
			ac = new AddonComponent( 7573 );
			AddComponent( ac, 0, -1, 0 );
			ac = new AddonComponent( 7393 );
			AddComponent( ac, 1, 0, 20 );
			ac = new AddonComponent( 7586 );
			AddComponent( ac, 0, 1, 0 );
			ac = new AddonComponent( 7403 );
			AddComponent( ac, 1, -1, 0 );
			ac = new AddonComponent( 6941 );
			AddComponent( ac, 1, 1, 0 );
			ac = new AddonComponent( 4650 );
			AddComponent( ac, 2, 0, 0 );
			ac = new AddonComponent( 4651 );
			AddComponent( ac, 2, 1, 0 );
			ac = new AddonComponent( 7574 );
			AddComponent( ac, 2, -1, 0 );

		}

		public eviltreeAddon( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 ); // Version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}

	public class eviltreeAddonDeed : BaseAddonDeed
	{
		public override BaseAddon Addon
		{
			get
			{
				return new eviltreeAddon();
			}
		}

		[Constructable]
		public eviltreeAddonDeed()
		{
			Name = "eviltree";
		}

		public eviltreeAddonDeed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 ); // Version
		}

		public override void	Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}