using System;
using Server;

namespace Server.Items
{
	public class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */
	{
		public override int LabelNumber { get { return 1023760; } } // A Rose in a Vase	1023760

		[Constructable]
		public RoseInAVase( )
			: base( 0x0EB0 )
		{
			Hue = 0x20;
			LootType = LootType.Blessed;
		}

		public RoseInAVase( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int)0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}