using System;
using System.Collections;
using Server;
using Server.Targeting;

namespace Server.Commands
{
	public class SkillsCommand
	{
		public static void Initialize()
		{
			CommandSystem.Register( "SetSkill", AccessLevel.GameMaster, new CommandEventHandler( SetSkill_OnCommand ) );
			CommandSystem.Register( "GetSkill", AccessLevel.GameMaster, new CommandEventHandler( GetSkill_OnCommand ) );
			CommandSystem.Register( "SetAllSkills", AccessLevel.GameMaster, new CommandEventHandler( SetAllSkills_OnCommand ) );
		}

		[Usage( "SetSkill <name> <value>" )]
		[Description( "Sets a skill value by name of a targeted mobile." )]
		public static void SetSkill_OnCommand( CommandEventArgs arg )
		{
			if ( arg.Length != 2 )
			{
				arg.Mobile.SendMessage( "SetSkill <skill name> <value>" );
			}
			else
			{
				SkillName skill;
#if Framework_4_0
				if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
				{
					arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
				}
				else
				{
					arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
				}
#else
				try
				{
					skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
				}
				catch
				{
					arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
					return;
				}
				arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
#endif
			}
		}

		[Usage( "SetAllSkills <name> <value>" )]
		[Description( "Sets all skill values of a targeted mobile." )]
		public static void SetAllSkills_OnCommand( CommandEventArgs arg )
		{
			if ( arg.Length != 1 )
			{
				arg.Mobile.SendMessage( "SetAllSkills <value>" );
			}
			else
			{
				arg.Mobile.Target = new AllSkillsTarget( arg.GetDouble( 0 ) );
			}
		}

		[Usage( "GetSkill <name>" )]
		[Description( "Gets a skill value by name of a targeted mobile." )]
		public static void GetSkill_OnCommand( CommandEventArgs arg )
		{
			if ( arg.Length != 1 )
			{
				arg.Mobile.SendMessage( "GetSkill <skill name>" );
			}
			else
			{
				SkillName skill;
#if Framework_4_0
				if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
				{
					arg.Mobile.Target = new SkillTarget( skill );
				}
				else
				{
					arg.Mobile.SendMessage( "You have specified an invalid skill to get." );
				}
#else
				try
				{
					skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
				}
				catch
				{
					arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
					return;
				}

				arg.Mobile.Target = new SkillTarget( skill );
#endif
			}
		}

		public class AllSkillsTarget : Target
		{
			private double m_Value;

			public AllSkillsTarget( double value ) : base( -1, false, TargetFlags.None )
			{
				m_Value = value;
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( targeted is Mobile )
				{
					Mobile targ = (Mobile)targeted;
					Server.Skills skills = targ.Skills;

					for ( int i = 0; i < skills.Length; ++i )
						skills[i].Base = m_Value;

					CommandLogging.LogChangeProperty( from, targ, "EverySkill.Base", m_Value.ToString() );
				}
				else
				{
					from.SendMessage( "That does not have skills!" );
				}
			}
		}

		public class SkillTarget : Target
		{
			private bool m_Set;
			private SkillName m_Skill;
			private double m_Value;

			public SkillTarget( SkillName skill, double value ) : base( -1, false, TargetFlags.None )
			{
				m_Set = true;
				m_Skill = skill;
				m_Value = value;
			}

			public SkillTarget( SkillName skill ) : base( -1, false, TargetFlags.None )
			{
				m_Set = false;
				m_Skill = skill;
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( targeted is Mobile )
				{
					Mobile targ = (Mobile)targeted;
					Skill skill = targ.Skills[m_Skill];

					if ( skill == null )
						return;

					if ( m_Set )
					{
						skill.Base = m_Value;
						CommandLogging.LogChangeProperty( from, targ, String.Format( "{0}.Base", m_Skill ), m_Value.ToString() );
					}

					from.SendMessage( "{0} : {1} (Base: {2})", m_Skill, skill.Value, skill.Base );
				}
				else
				{
					from.SendMessage( "That does not have skills!" );
				}
			}
		}
	}
}