using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;

namespace Server.Spells.Bushido
{
	public class Confidence : SamuraiSpell
	{
		private static SpellInfo m_Info = new SpellInfo(
				"Confidence", null,
				-1,
				9002
			);

		public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }

		public override double RequiredSkill{ get{ return 25.0; } }
		public override int RequiredMana{ get{ return 10; } }

		public Confidence( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
		{
		}

		public override void OnBeginCast()
		{
			base.OnBeginCast();

			Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
		}

		public override void OnCast()
		{
			if ( CheckSequence() )
			{
				Caster.SendLocalizedMessage( 1063115 ); // You exude confidence.

				Caster.FixedParticles( 0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist );
				Caster.PlaySound( 0x51A );

				OnCastSuccessful( Caster );

				BeginConfidence( Caster );
				BeginRegenerating( Caster );
			}

			FinishSequence();
		}

		private static Hashtable m_Table = new Hashtable();

		public static bool IsConfident( Mobile m )
		{
			return m_Table.Contains( m );
		}

		public static void BeginConfidence( Mobile m )
		{
			Timer t = (Timer)m_Table[m];

			if ( t != null )
				t.Stop();

			t = new InternalTimer( m );

			m_Table[m] = t;

			t.Start();
		}

		public static void EndConfidence( Mobile m )
		{
			Timer t = (Timer)m_Table[m];

			if ( t != null )
				t.Stop();

			m_Table.Remove( m );

			OnEffectEnd( m, typeof( Confidence ) );
		}

		private class InternalTimer : Timer
		{
			private Mobile m_Mobile;

			public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 15.0 ) )
			{
				m_Mobile = m;
				Priority = TimerPriority.TwoFiftyMS;
			}

			protected override void OnTick()
			{
				EndConfidence( m_Mobile );
				m_Mobile.SendLocalizedMessage( 1063116 ); // Your confidence wanes.
			}
		}

		private static Hashtable m_RegenTable = new Hashtable();

		public static bool IsRegenerating( Mobile m )
		{
			return m_RegenTable.Contains( m );
		}

		public static void BeginRegenerating( Mobile m )
		{
			Timer t = (Timer)m_RegenTable[m];

			if ( t != null )
				t.Stop();

			t = new RegenTimer( m );

			m_RegenTable[m] = t;

			t.Start();
		}

		public static void StopRegenerating( Mobile m )
		{
			Timer t = (Timer)m_RegenTable[m];

			if ( t != null )
				t.Stop();

			m_RegenTable.Remove( m );
		}

		private class RegenTimer : Timer
		{
			private Mobile m_Mobile;
			private int m_Ticks;
			private int m_Hits;

			public RegenTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
			{
				m_Mobile = m;
				m_Hits = 15 + (m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600);
				Priority = TimerPriority.TwoFiftyMS;
			}

			protected override void OnTick()
			{
				++m_Ticks;

				if ( m_Ticks >= 5 )
				{
					m_Mobile.Hits += (m_Hits - (m_Hits * 4 / 5));
					StopRegenerating( m_Mobile );
				}

				m_Mobile.Hits += (m_Hits / 5);
			}
		}
	}
}