using System;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Items
{
	public class ValentinesCard : Item
	{
		[CommandProperty(AccessLevel.GameMaster)]
		public virtual string From { get { return m_From; } set { m_From = value; } }

		[CommandProperty(AccessLevel.GameMaster)]
		public virtual string To { get { return m_To; } set { m_To = value; } }

		private static string Unsigned = "___";

		private int m_LabelNumber;
		private string m_From;
		private string m_To;

		[Constructable]
		public ValentinesCard( int itemid )
			: base(itemid)
		{
			LootType = LootType.Blessed;
			Hue = Utility.RandomDouble() < .001 ? 0x47E : 0xE8;
			m_LabelNumber = Utility.Random(1077589, 5);
		}

		/*
		 * Five possible messages to be signed:
		 *
		 * To my one true love, ~1_target_player~. Signed: ~2_player~	1077589
		 * You’ve pwnd my heart, ~1_target_player~. Signed: ~2_player~	1077590
		 * Happy Valentine’s Day, ~1_target_player~. Signed: ~2_player~	1077591
		 * Blackrock has driven me crazy... for ~1_target_player~! Signed: ~2_player~	1077592
		 * You light my Candle of Love, ~1_target_player~! Signed: ~2_player~	1077593
		 *
		 */

		public override void AddNameProperty(ObjectPropertyList list)
		{
			list.Add(m_LabelNumber, String.Format("{0}\t{1}", (m_To != null) ? m_To : Unsigned, (m_From != null) ? m_From : Unsigned));
		}

		public override void OnDoubleClick(Mobile from)
		{
			if (m_To == null)
			{
				if (this.IsChildOf(from))
				{
					from.BeginTarget(10, false, TargetFlags.None, new TargetCallback(OnTarget));

					from.SendLocalizedMessage(1077497); //To whom do you wish to give this card?
				}
				else
				{
					from.SendLocalizedMessage(1080063); // This must be in your backpack to use it.
				}
			}
		}

		public virtual void OnTarget(Mobile from, object targeted)
		{
			if (!Deleted)
			{
				if (targeted != null && targeted is Mobile)
				{
					Mobile to = targeted as Mobile;

					if (to is PlayerMobile)
					{
						if (to != from)
						{
							m_From = from.Name;
							m_To = to.Name;
							from.SendLocalizedMessage(1077498); //You fill out the card. Hopefully the other person actually likes you...
							InvalidateProperties();
						}
						else
						{
							from.SendLocalizedMessage(1077495); //You can't give yourself a card, silly!
						}
					}
					else
					{
						from.SendLocalizedMessage(1077496); //You can't possibly be THAT lonely!
					}
				}
				else
				{
					from.SendLocalizedMessage(1077488); //That's not another player!
				}
			}
		}

		public ValentinesCard(Serial serial)
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int)0 ); // version
			writer.Write((int)m_LabelNumber);
			writer.Write((string)m_From);
			writer.Write((string)m_To);
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			m_LabelNumber = reader.ReadInt();
			m_From = reader.ReadString();
			m_To = reader.ReadString();

			Utility.Intern(ref m_From);
			Utility.Intern(ref m_To);
		}
	}

	public class ValentinesCardSouth : ValentinesCard
	{
		[Constructable]
		public ValentinesCardSouth()
			: base(0x0EBD)
		{
		}

		public ValentinesCardSouth(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}

	public class ValentinesCardEast : ValentinesCard
	{
		[Constructable]
		public ValentinesCardEast()
			: base(0x0EBE)
		{
		}

		public ValentinesCardEast(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}