using System;

namespace Server.Items
{
	public class SecretShadowWallNS : BaseSliding
	{
		[Constructable]
		public SecretShadowWallNS() : base( 0x363A, 0x3619 )
		{
			Name = "secret door";
		}
		
		public SecretShadowWallNS( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	public class SecretDungeonWallNS : BaseSliding
	{
		[Constructable]
		public SecretDungeonWallNS() : base( 0x0242, 0x0244 )
		{
			Name = "secret door";
		}
		
		public SecretDungeonWallNS( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	
	public class SecretStoneWallNS : BaseSliding
	{
		[Constructable]
		public SecretStoneWallNS() : base( 0x3C9, 0x3CA )
		{
			Name = "secret door";
			Hue = 744;
		}
		
		public SecretStoneWallNS( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}