using System;
using Server.Network;

namespace Server.Items
{

	[FlipableAttribute( 0x156C, 0x156D )] 
	public class DecorativeShield1 : Item
	{
		[Constructable]
		public DecorativeShield1() : base( 0x156C )
		{
			Movable = false;
		}

		public DecorativeShield1( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
	[FlipableAttribute( 0x156E, 0x156F )] 
	public class DecorativeShield2 : Item
	{
		[Constructable]
		public DecorativeShield2() : base( 0x156E )
		{
			Movable = false;
		}

		public DecorativeShield2( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1570, 0x1571 )] 
	public class DecorativeShield3 : Item
	{
		[Constructable]
		public DecorativeShield3() : base( 0x1570 )
		{
			Movable = false;
		}

		public DecorativeShield3( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1572, 0x1573 )] 
	public class DecorativeShield4 : Item
	{
		[Constructable]
		public DecorativeShield4() : base( 0x1572 )
		{
			Movable = false;
		}

		public DecorativeShield4( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1574, 0x1575 )] 
	public class DecorativeShield5 : Item
	{
		[Constructable]
		public DecorativeShield5() : base( 0x1574 )
		{
			Movable = false;
		}

		public DecorativeShield5( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1576, 0x1577 )] 
	public class DecorativeShield6 : Item
	{
		[Constructable]
		public DecorativeShield6() : base( 0x1576 )
		{
			Movable = false;
		}

		public DecorativeShield6( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1578, 0x1579 )] 
	public class DecorativeShield7 : Item
	{
		[Constructable]
		public DecorativeShield7() : base( 0x1578 )
		{
			Movable = false;
		}

		public DecorativeShield7( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x157A, 0x157B )] 
	public class DecorativeShield8 : Item
	{
		[Constructable]
		public DecorativeShield8() : base( 0x157A )
		{
			Movable = false;
		}

		public DecorativeShield8( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x157C, 0x157D )] 
	public class DecorativeShield9 : Item
	{
		[Constructable]
		public DecorativeShield9() : base( 0x157C )
		{
			Movable = false;
		}

		public DecorativeShield9( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x157E, 0x157F )] 
	public class DecorativeShield10 : Item
	{
		[Constructable]
		public DecorativeShield10() : base( 0x157E )
		{
			Movable = false;
		}

		public DecorativeShield10( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1580, 0x1581 )] 
	public class DecorativeShield11 : Item
	{
		[Constructable]
		public DecorativeShield11() : base( 0x1580 )
		{
			Movable = false;
		}

		public DecorativeShield11( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )] 
	public class DecorativeShieldSword1North : Item
	{
		[Constructable]
		public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
		{
			Movable = false;
		}

		public DecorativeShieldSword1North( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )] 
	public class DecorativeShieldSword1West : Item
	{
		[Constructable]
		public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
		{
			Movable = false;
		}

		public DecorativeShieldSword1West( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )] 
	public class DecorativeShieldSword2North : Item
	{
		[Constructable]
		public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
		{
			Movable = false;
		}

		public DecorativeShieldSword2North( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )] 
	public class DecorativeShieldSword2West : Item
	{
		[Constructable]
		public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
		{
			Movable = false;
		}

		public DecorativeShieldSword2West( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

}