using System;
using System.Collections;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;

namespace Server.SkillHandlers
{
	public class ForensicEvaluation
	{
		public static void Initialize()
		{
			SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse );
		}

		public static TimeSpan OnUse( Mobile m )
		{
			m.Target = new ForensicTarget();
			m.RevealingAction();

			m.SendLocalizedMessage( 501000 ); // Show me the crime.

			return TimeSpan.FromSeconds( 1.0 );
		}

		public class ForensicTarget : Target
		{
			public ForensicTarget() : base( 10, false, TargetFlags.None )
			{
			}

			protected override void OnTarget( Mobile from, object target )
			{
				if ( target is Mobile )
				{
					if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
					{
						if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
							from.SendLocalizedMessage( 501004 );//That individual is a thief!
						else
							from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
					}
					else
					{
						from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
					}
				}
				else if ( target is Corpse )
				{
					if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
					{
						Corpse c = (Corpse)target;

						if ( c.m_Forensicist != null )
							from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist  ~1_NAME~ has already discovered that:
						else
							c.m_Forensicist = from.Name;

						if ( ((Body)c.Amount).IsHuman )
							from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~

						if ( c.Looters.Count > 0 )
						{
							StringBuilder sb = new StringBuilder();
							for (int i=0;i<c.Looters.Count;i++)
							{
								if ( i>0 )
									sb.Append( ", " );
								sb.Append( ((Mobile)c.Looters[i]).Name );
							}

							from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
						}
						else
						{
							from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
						}
					}
					else
					{
						from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
					}
				}
				else if ( target is ILockpickable )
				{
					ILockpickable p = (ILockpickable)target;
					if ( p.Picker != null )
						from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~
					else
						from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
				}
			}
		}
	}
}
