using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.Factions.AI;
using Server.Spells;
using Server.Spells.First;
using Server.Spells.Second;
using Server.Spells.Third;
using Server.Spells.Fourth;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;

namespace Server.Factions
{
	public enum GuardAI
	{
		Bless	= 0x01, // heal, cure, +stats
		Curse	= 0x02, // poison, -stats
		Melee	= 0x04, // weapons
		Magic	= 0x08, // damage spells
		Smart	= 0x10  // smart weapons/damage spells
	}

	public class ComboEntry
	{
		private Type m_Spell;
		private TimeSpan m_Hold;
		private int m_Chance;

		public Type Spell{ get{ return m_Spell; } }
		public TimeSpan Hold{ get{ return m_Hold; } }
		public int Chance{ get{ return m_Chance; } }

		public ComboEntry( Type spell ) : this( spell, 100, TimeSpan.Zero )
		{
		}

		public ComboEntry( Type spell, int chance ) : this( spell, chance, TimeSpan.Zero )
		{
		}

		public ComboEntry( Type spell, int chance, TimeSpan hold )
		{
			m_Spell = spell;
			m_Chance = chance;
			m_Hold = hold;
		}
	}

	public class SpellCombo
	{
		private int m_Mana;
		private ComboEntry[] m_Entries;

		public int Mana{ get{ return m_Mana; } }
		public ComboEntry[] Entries{ get{ return m_Entries; } }

		public SpellCombo( int mana, params ComboEntry[] entries )
		{
			m_Mana = mana;
			m_Entries = entries;
		}

		public static readonly SpellCombo Simple = new SpellCombo( 50,
			new ComboEntry( typeof( ParalyzeSpell ), 20 ),
			new ComboEntry( typeof( ExplosionSpell ), 100, TimeSpan.FromSeconds( 2.8 ) ),
			new ComboEntry( typeof( PoisonSpell ), 30 ),
			new ComboEntry( typeof( EnergyBoltSpell ) )
		);

		public static readonly SpellCombo Strong = new SpellCombo( 90,
			new ComboEntry( typeof( ParalyzeSpell ), 20 ),
			new ComboEntry( typeof( ExplosionSpell ), 50, TimeSpan.FromSeconds( 2.8 ) ),
			new ComboEntry( typeof( PoisonSpell ), 30 ),
			new ComboEntry( typeof( ExplosionSpell ), 100, TimeSpan.FromSeconds( 2.8 ) ),
			new ComboEntry( typeof( EnergyBoltSpell ) ),
			new ComboEntry( typeof( PoisonSpell ), 30 ),
			new ComboEntry( typeof( EnergyBoltSpell ) )
		);

		public static Spell Process( Mobile mob, Mobile targ, ref SpellCombo combo, ref int index, ref DateTime releaseTime )
		{
			while ( ++index < combo.m_Entries.Length )
			{
				ComboEntry entry = combo.m_Entries[index];

				if ( entry.Spell == typeof( PoisonSpell ) && targ.Poisoned )
					continue;

				if ( entry.Chance > Utility.Random( 100 ) )
				{
					releaseTime = DateTime.Now + entry.Hold;
					return (Spell) Activator.CreateInstance( entry.Spell, new object[]{ mob, null } );
				}
			}

			combo = null;
			index = -1;
			return null;
		}
	}

	public class FactionGuardAI : BaseAI
	{
		private BaseFactionGuard m_Guard;

		private BandageContext m_Bandage;
		private DateTime m_BandageStart;

		private SpellCombo m_Combo;
		private int m_ComboIndex = -1;
		private DateTime m_ReleaseTarget;

		private const int ManaReserve = 30;

		public bool IsAllowed( GuardAI flag )
		{
			return ( ( m_Guard.GuardAI & flag ) == flag );
		}

		public bool IsDamaged
		{
			get{ return ( m_Guard.Hits < m_Guard.HitsMax ); }
		}

		public bool IsPoisoned
		{
			get{ return m_Guard.Poisoned; }
		}

		public TimeSpan TimeUntilBandage
		{
			get
			{
				if ( m_Bandage != null && m_Bandage.Timer == null )
					m_Bandage = null;

				if ( m_Bandage == null )
					return TimeSpan.MaxValue;

				TimeSpan ts = ( m_BandageStart + m_Bandage.Timer.Delay ) - DateTime.Now;

				if ( ts < TimeSpan.FromSeconds( -1.0 ) )
				{
					m_Bandage = null;
					return TimeSpan.MaxValue;
				}

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
		}

		public bool DequipWeapon()
		{
			Container pack = m_Guard.Backpack;

			if ( pack == null )
				return false;

			Item weapon = m_Guard.Weapon as Item;

			if ( weapon != null && weapon.Parent == m_Guard && !(weapon is Fists) )
			{
				pack.DropItem( weapon );
				return true;
			}

			return false;
		}

		public bool EquipWeapon()
		{
			Container pack = m_Guard.Backpack;

			if ( pack == null )
				return false;

			Item weapon = pack.FindItemByType( typeof( BaseWeapon ) );

			if ( weapon == null )
				return false;

			return m_Guard.EquipItem( weapon );
		}

		public bool StartBandage()
		{
			m_Bandage = null;

			Container pack = m_Guard.Backpack;

			if ( pack == null )
				return false;

			Item bandage = pack.FindItemByType( typeof( Bandage ) );

			if ( bandage == null )
				return false;

			m_Bandage = BandageContext.BeginHeal( m_Guard, m_Guard );
			m_BandageStart = DateTime.Now;
			return ( m_Bandage != null );
		}

		public bool UseItemByType( Type type )
		{
			Container pack = m_Guard.Backpack;

			if ( pack == null )
				return false;

			Item item = pack.FindItemByType( type );

			if ( item == null )
				return false;

			bool requip = DequipWeapon();

			item.OnDoubleClick( m_Guard );

			if ( requip )
				EquipWeapon();

			return true;
		}

		public int GetStatMod( Mobile mob, StatType type )
		{
			StatMod mod = mob.GetStatMod( String.Format( "[Magic] {0} Offset", type ) );

			if ( mod == null )
				return 0;

			return mod.Offset;
		}

		public Spell RandomOffenseSpell()
		{
			int maxCircle = (int)((m_Guard.Skills.Magery.Value + 20.0) / (100.0 / 7.0));

			if ( maxCircle < 1 )
				maxCircle = 1;

			switch ( Utility.Random( maxCircle*2 ) )
			{
				case  0: case  1: return new MagicArrowSpell( m_Guard, null );
				case  2: case  3: return new HarmSpell( m_Guard, null );
				case  4: case  5: return new FireballSpell( m_Guard, null );
				case  6: case  7: return new LightningSpell( m_Guard, null );
				case  8: return new MindBlastSpell( m_Guard, null );
				case  9: return new ParalyzeSpell( m_Guard, null );
				case 10: return new EnergyBoltSpell( m_Guard, null );
				case 11: return new ExplosionSpell( m_Guard, null );
				default: return new FlameStrikeSpell( m_Guard, null );
			}
		}

		public Mobile FindDispelTarget( bool activeOnly )
		{
			if ( m_Mobile.Deleted || m_Mobile.Int < 95 || CanDispel( m_Mobile ) || m_Mobile.AutoDispel )
				return null;

			if ( activeOnly )
			{
				List<AggressorInfo> aggressed = m_Mobile.Aggressed;
				List<AggressorInfo> aggressors = m_Mobile.Aggressors;

				Mobile active = null;
				double activePrio = 0.0;

				Mobile comb = m_Mobile.Combatant;

				if ( comb != null && !comb.Deleted && comb.Alive && !comb.IsDeadBondedPet && m_Mobile.InRange( comb, 12 ) && CanDispel( comb ) )
				{
					active = comb;
					activePrio = m_Mobile.GetDistanceToSqrt( comb );

					if ( activePrio <= 2 )
						return active;
				}

				for ( int i = 0; i < aggressed.Count; ++i )
				{
					AggressorInfo info = aggressed[i];
					Mobile m = info.Defender;

					if ( m != comb && m.Combatant == m_Mobile && m_Mobile.InRange( m, 12 ) && CanDispel( m ) )
					{
						double prio = m_Mobile.GetDistanceToSqrt( m );

						if ( active == null || prio < activePrio )
						{
							active = m;
							activePrio = prio;

							if ( activePrio <= 2 )
								return active;
						}
					}
				}

				for ( int i = 0; i < aggressors.Count; ++i )
				{
					AggressorInfo info = aggressors[i];
					Mobile m = info.Attacker;

					if ( m != comb && m.Combatant == m_Mobile && m_Mobile.InRange( m, 12 ) && CanDispel( m ) )
					{
						double prio = m_Mobile.GetDistanceToSqrt( m );

						if ( active == null || prio < activePrio )
						{
							active = m;
							activePrio = prio;

							if ( activePrio <= 2 )
								return active;
						}
					}
				}

				return active;
			}
			else
			{
				Map map = m_Mobile.Map;

				if ( map != null )
				{
					Mobile active = null, inactive = null;
					double actPrio = 0.0, inactPrio = 0.0;

					Mobile comb = m_Mobile.Combatant;

					if ( comb != null && !comb.Deleted && comb.Alive && !comb.IsDeadBondedPet && CanDispel( comb ) )
					{
						active = inactive = comb;
						actPrio = inactPrio = m_Mobile.GetDistanceToSqrt( comb );
					}

					foreach ( Mobile m in m_Mobile.GetMobilesInRange( 12 ) )
					{
						if ( m != m_Mobile && CanDispel( m ) )
						{
							double prio = m_Mobile.GetDistanceToSqrt( m );

							if ( !activeOnly && (inactive == null || prio < inactPrio) )
							{
								inactive = m;
								inactPrio = prio;
							}

							if ( (m_Mobile.Combatant == m || m.Combatant == m_Mobile) && (active == null || prio < actPrio) )
							{
								active = m;
								actPrio = prio;
							}
						}
					}

					return active != null ? active : inactive;
				}
			}

			return null;
		}

		public bool CanDispel( Mobile m )
		{
			return ( m is BaseCreature && ((BaseCreature)m).Summoned && m_Mobile.CanBeHarmful( m, false ) && !((BaseCreature)m).IsAnimatedDead );
		}

		public void RunTo( Mobile m )
		{
			/*if ( m.Paralyzed || m.Frozen )
			{
				if ( m_Mobile.InRange( m, 1 ) )
					RunFrom( m );
				else if ( !m_Mobile.InRange( m, m_Mobile.RangeFight > 2 ? m_Mobile.RangeFight : 2 ) && !MoveTo( m, true, 1 ) )
					OnFailedMove();
			}
			else
			{*/
				if ( !m_Mobile.InRange( m, m_Mobile.RangeFight ) )
				{
					if ( !MoveTo( m, true, 1 ) )
						OnFailedMove();
				}
				else if ( m_Mobile.InRange( m, m_Mobile.RangeFight - 1 ) )
				{
					RunFrom( m );
				}
			/*}*/
		}

		public void RunFrom( Mobile m )
		{
			Run( (m_Mobile.GetDirectionTo( m ) - 4) & Direction.Mask );
		}

		public void OnFailedMove()
		{
			/*if ( !m_Mobile.DisallowAllMoves && 20 > Utility.Random( 100 ) && IsAllowed( GuardAI.Magic ) )
			{
				if ( m_Mobile.Target != null )
					m_Mobile.Target.Cancel( m_Mobile, TargetCancelType.Canceled );

				new TeleportSpell( m_Mobile, null ).Cast();

				m_Mobile.DebugSay( "I am stuck, I'm going to try teleporting away" );
			}
			else*/ if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
			{
				if ( m_Mobile.Debug )
					m_Mobile.DebugSay( "My move is blocked, so I am going to attack {0}", m_Mobile.FocusMob.Name );

				m_Mobile.Combatant = m_Mobile.FocusMob;
				Action = ActionType.Combat;
			}
			else
			{
				m_Mobile.DebugSay( "I am stuck" );
			}
		}

		public void Run( Direction d )
		{
			if ( (m_Mobile.Spell != null && m_Mobile.Spell.IsCasting) || m_Mobile.Paralyzed || m_Mobile.Frozen || m_Mobile.DisallowAllMoves )
				return;

			m_Mobile.Direction = d | Direction.Running;

			if ( !DoMove( m_Mobile.Direction, true ) )
				OnFailedMove();
		}

		public FactionGuardAI( BaseFactionGuard guard ) : base( guard )
		{
			m_Guard = guard;
		}

		public override bool Think()
		{
			if ( m_Mobile.Deleted )
				return false;

			Mobile combatant = m_Guard.Combatant;

			if ( combatant == null || combatant.Deleted || !combatant.Alive || combatant.IsDeadBondedPet || !m_Mobile.CanSee( combatant ) || !m_Mobile.CanBeHarmful( combatant, false ) || combatant.Map != m_Mobile.Map )
			{
				// Our combatant is deleted, dead, hidden, or we cannot hurt them
				// Try to find another combatant

				if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
				{
					m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
					m_Mobile.FocusMob = null;
				}
				else
				{
					m_Mobile.Combatant = combatant = null;
				}
			}

			if ( combatant != null && (!m_Mobile.InLOS( combatant ) || !m_Mobile.InRange( combatant, 12 )) )
			{
				if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
				{
					m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
					m_Mobile.FocusMob = null;
				}
				else if ( !m_Mobile.InRange( combatant, 36 ) )
				{
					m_Mobile.Combatant = combatant = null;
				}
			}

			Mobile dispelTarget = FindDispelTarget( true );

			if ( m_Guard.Target != null && m_ReleaseTarget == DateTime.MinValue )
				m_ReleaseTarget = DateTime.Now + TimeSpan.FromSeconds( 10.0 );

			if ( m_Guard.Target != null && DateTime.Now > m_ReleaseTarget )
			{
				Target targ = m_Guard.Target;

				Mobile toHarm = ( dispelTarget == null ? combatant : dispelTarget );

				if ( (targ.Flags & TargetFlags.Harmful) != 0 && toHarm != null )
				{
					if ( m_Guard.Map == toHarm.Map && ( targ.Range < 0 || m_Guard.InRange( toHarm, targ.Range ) ) && m_Guard.CanSee( toHarm ) && m_Guard.InLOS( toHarm ) )
						targ.Invoke( m_Guard, toHarm );
					else if ( targ is DispelSpell.InternalTarget )
						targ.Cancel( m_Guard, TargetCancelType.Canceled );
				}
				else if ( (targ.Flags & TargetFlags.Beneficial) != 0 )
				{
					targ.Invoke( m_Guard, m_Guard );
				}
				else
				{
					targ.Cancel( m_Guard, TargetCancelType.Canceled );
				}

				m_ReleaseTarget = DateTime.MinValue;
			}

			if ( dispelTarget != null )
			{
				if ( Action != ActionType.Combat )
					Action = ActionType.Combat;

				m_Guard.Warmode = true;

				RunFrom( dispelTarget );
			}
			else if ( combatant != null )
			{
				if ( Action != ActionType.Combat )
					Action = ActionType.Combat;

				m_Guard.Warmode = true;

				RunTo( combatant );
			}
			else if ( m_Guard.Orders.Movement != MovementType.Stand )
			{
				Mobile toFollow = null;

				if ( m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow )
				{
					toFollow = m_Guard.Orders.Follow;

					if ( toFollow == null )
						toFollow = m_Guard.Town.Sheriff;
				}

				if ( toFollow != null && toFollow.Map == m_Guard.Map && toFollow.InRange( m_Guard, m_Guard.RangePerception * 3 ) && Town.FromRegion( toFollow.Region ) == m_Guard.Town )
				{
					if ( Action != ActionType.Combat )
						Action = ActionType.Combat;

					if ( m_Mobile.CurrentSpeed != m_Mobile.ActiveSpeed )
						m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;

					m_Guard.Warmode = true;

					RunTo( toFollow );
				}
				else
				{
					if ( Action != ActionType.Wander )
						Action = ActionType.Wander;

					if ( m_Mobile.CurrentSpeed != m_Mobile.PassiveSpeed )
						m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;

					m_Guard.Warmode = false;

					WalkRandomInHome( 2, 2, 1 );
				}
			}
			else
			{
				if ( Action != ActionType.Wander )
					Action = ActionType.Wander;

				m_Guard.Warmode = false;
			}

			if ( (IsDamaged || IsPoisoned) && m_Guard.Skills.Healing.Base > 20.0 )
			{
				TimeSpan ts = TimeUntilBandage;

				if ( ts == TimeSpan.MaxValue )
					StartBandage();
			}

			if ( m_Mobile.Spell == null && DateTime.Now >= m_Mobile.NextSpellTime )
			{
				Spell spell = null;

				DateTime toRelease = DateTime.MinValue;

				if ( IsPoisoned )
				{
					Poison p = m_Guard.Poison;

					TimeSpan ts = TimeUntilBandage;

					if ( p != Poison.Lesser || ts == TimeSpan.MaxValue || TimeUntilBandage < TimeSpan.FromSeconds( 1.5 ) || (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random( 250 ) )
					{
						if ( IsAllowed( GuardAI.Bless ) )
							spell = new CureSpell( m_Guard, null );
						else
							UseItemByType( typeof( BaseCurePotion ) );
					}
				}
				else if ( IsDamaged && (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random( 200 ) )
				{
					if( IsAllowed( GuardAI.Magic ) && ((m_Guard.Hits * 100) / Math.Max( m_Guard.HitsMax, 1 )) < 10 && m_Guard.Home != Point3D.Zero && !Utility.InRange( m_Guard.Location, m_Guard.Home, 15 ) && m_Guard.Mana >= 11 )
					{
						spell = new RecallSpell( m_Guard, null, new RunebookEntry( m_Guard.Home, m_Guard.Map, "Guard's Home", null ), null  );
					}
					else if ( IsAllowed( GuardAI.Bless ) )
					{
						if ( m_Guard.Mana >= 11 && (m_Guard.Hits + 30) < m_Guard.HitsMax )
							spell = new GreaterHealSpell( m_Guard, null );
						else if ( (m_Guard.Hits + 10) < m_Guard.HitsMax && (m_Guard.Mana < 11 || (m_Guard.NextCombatTime - DateTime.Now) > TimeSpan.FromSeconds( 2.0 )) )
							spell = new HealSpell( m_Guard, null );
					}
					else if ( m_Guard.CanBeginAction( typeof( BaseHealPotion ) ) )
					{
						UseItemByType( typeof( BaseHealPotion ) );
					}
				}
				else if ( dispelTarget != null && (IsAllowed( GuardAI.Magic ) || IsAllowed( GuardAI.Bless ) || IsAllowed( GuardAI.Curse )) )
				{
					if ( !dispelTarget.Paralyzed && m_Guard.Mana > (ManaReserve + 20) && 40 > Utility.Random( 100 ) )
						spell = new ParalyzeSpell( m_Guard, null );
					else
						spell = new DispelSpell( m_Guard, null );
				}

				if ( combatant != null )
				{
					if ( m_Combo != null )
					{
						if ( spell == null )
						{
							spell = SpellCombo.Process( m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease );
						}
						else
						{
							m_Combo = null;
							m_ComboIndex = -1;
						}
					}
					else if ( 20 > Utility.Random( 100 ) && IsAllowed( GuardAI.Magic ) )
					{
						if ( 80 > Utility.Random( 100 ) )
						{
							m_Combo = ( IsAllowed( GuardAI.Smart ) ? SpellCombo.Simple : SpellCombo.Strong );
							m_ComboIndex = -1;

							if ( m_Guard.Mana >= (ManaReserve + m_Combo.Mana) )
								spell = SpellCombo.Process( m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease );
							else
							{
								m_Combo = null;

								if ( m_Guard.Mana >= (ManaReserve + 40) )
									spell = RandomOffenseSpell();
							}
						}
						else if ( m_Guard.Mana >= (ManaReserve + 40) )
						{
							spell = RandomOffenseSpell();
						}
					}

					if ( spell == null && 2 > Utility.Random( 100 ) && m_Guard.Mana >= (ManaReserve + 10) )
					{
						int strMod = GetStatMod( m_Guard, StatType.Str );
						int dexMod = GetStatMod( m_Guard, StatType.Dex );
						int intMod = GetStatMod( m_Guard, StatType.Int );

						List<Type> types = new List<Type>();

						if ( strMod <= 0 )
							types.Add( typeof( StrengthSpell ) );

						if ( dexMod <= 0 && IsAllowed( GuardAI.Melee ) )
							types.Add( typeof( AgilitySpell ) );

						if ( intMod <= 0 && IsAllowed( GuardAI.Magic ) )
							types.Add( typeof( CunningSpell ) );

						if ( IsAllowed( GuardAI.Bless ) )
						{
							if ( types.Count > 1 )
								spell = new BlessSpell( m_Guard, null );
							else if ( types.Count == 1 )
								spell = (Spell) Activator.CreateInstance( types[0], new object[]{ m_Guard, null } );
						}
						else if ( types.Count > 0 )
						{
							if ( types[0] == typeof( StrengthSpell ) )
								UseItemByType( typeof( BaseStrengthPotion ) );
							else if ( types[0] == typeof( AgilitySpell ) )
								UseItemByType( typeof( BaseAgilityPotion ) );
						}
					}

					if ( spell == null && 2 > Utility.Random( 100 ) && m_Guard.Mana >= (ManaReserve + 10) && IsAllowed( GuardAI.Curse ) )
					{
						if ( !combatant.Poisoned && 40 > Utility.Random( 100 ) )
						{
							spell = new PoisonSpell( m_Guard, null );
						}
						else
						{
							int strMod = GetStatMod( combatant, StatType.Str );
							int dexMod = GetStatMod( combatant, StatType.Dex );
							int intMod = GetStatMod( combatant, StatType.Int );

							List<Type> types = new List<Type>();

							if ( strMod >= 0 )
								types.Add( typeof( WeakenSpell ) );

							if ( dexMod >= 0 && IsAllowed( GuardAI.Melee ) )
								types.Add( typeof( ClumsySpell ) );

							if ( intMod >= 0 && IsAllowed( GuardAI.Magic ) )
								types.Add( typeof( FeeblemindSpell ) );

							if ( types.Count > 1 )
								spell = new CurseSpell( m_Guard, null );
							else if ( types.Count == 1 )
								spell = (Spell) Activator.CreateInstance( types[0], new object[]{ m_Guard, null } );
						}
					}
				}

				if ( spell != null && (m_Guard.HitsMax - m_Guard.Hits + 10) > Utility.Random( 100 ) )
				{
					Type type = null;

					if ( spell is GreaterHealSpell )
						type = typeof( BaseHealPotion );
					else if ( spell is CureSpell )
						type = typeof( BaseCurePotion );
					else if ( spell is StrengthSpell )
						type = typeof( BaseStrengthPotion );
					else if ( spell is AgilitySpell )
						type = typeof( BaseAgilityPotion );

					if ( type == typeof( BaseHealPotion ) && !m_Guard.CanBeginAction( type ) )
						type = null;

					if ( type != null && m_Guard.Target == null && UseItemByType( type ) )
					{
						if ( spell is GreaterHealSpell )
						{
							if ( (m_Guard.Hits + 30) > m_Guard.HitsMax && (m_Guard.Hits + 10) < m_Guard.HitsMax )
								spell = new HealSpell( m_Guard, null );
						}
						else
						{
							spell = null;
						}
					}
				}
				else if ( spell == null && m_Guard.Stam < (m_Guard.StamMax / 3) && IsAllowed( GuardAI.Melee ) )
				{
					UseItemByType( typeof( BaseRefreshPotion ) );
				}

				if ( spell == null || !spell.Cast() )
					EquipWeapon();
			}
			else if ( m_Mobile.Spell is Spell && ((Spell)m_Mobile.Spell).State == SpellState.Sequencing )
			{
				EquipWeapon();
			}

			return true;
		}
	}
}