using System;

namespace Server.Items
{
	[Furniture]
	[Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
	public class BambooScreen : Item
	{
		[Constructable]
		public BambooScreen() : base(0x24D0)
		{
			Weight = 20.0;
		}

		public BambooScreen(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

		}
	}

	[Furniture]
	[Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
	public class ShojiScreen : Item
	{
		[Constructable]
		public ShojiScreen() : base(0x24CB)
		{
			Weight = 20.0;
		}

		public ShojiScreen(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

		}
	}

}