using System;
using System.Collections;
using Server;
using Server.Items;
using System.Collections.Generic;

namespace Server.Engines.Plants
{
	public enum PlantHealth
	{
		Dying,
		Wilted,
		Healthy,
		Vibrant
	}

	public enum PlantGrowthIndicator
	{
		None,
		InvalidLocation,
		NotHealthy,
		Delay,
		Grown,
		DoubleGrown
	}

	public class PlantSystem
	{
		public static readonly TimeSpan CheckDelay = TimeSpan.FromHours( 23.0 );

		private PlantItem m_Plant;
		private bool m_FertileDirt;

		private DateTime m_NextGrowth;
		private PlantGrowthIndicator m_GrowthIndicator;

		private int m_Water;

		private int m_Hits;
		private int m_Infestation;
		private int m_Fungus;
		private int m_Poison;
		private int m_Disease;
		private int m_PoisonPotion;
		private int m_CurePotion;
		private int m_HealPotion;
		private int m_StrengthPotion;

		private bool m_Pollinated;
		private PlantType m_SeedType;
		private PlantHue m_SeedHue;
		private int m_AvailableSeeds;
		private int m_LeftSeeds;

		private int m_AvailableResources;
		private int m_LeftResources;

		public PlantItem Plant { get { return m_Plant; } }

		public bool FertileDirt
		{
			get { return m_FertileDirt; }
			set { m_FertileDirt = value; }
		}

		public DateTime NextGrowth
		{
			get { return m_NextGrowth; }
		}

		public PlantGrowthIndicator GrowthIndicator
		{
			get { return m_GrowthIndicator; }
		}

		public bool IsFullWater { get { return m_Water >= 4; } }
		public int Water
		{
			get { return m_Water; }
			set
			{
				if ( value < 0 )
					m_Water = 0;
				else if ( value > 4 )
					m_Water = 4;
				else
					m_Water = value;

				m_Plant.InvalidateProperties();
			}
		}

		public int Hits
		{
			get { return m_Hits; }
			set
			{
				if ( m_Hits == value )
					return;

				if ( value < 0 )
					m_Hits = 0;
				else if ( value > MaxHits )
					m_Hits = MaxHits;
				else
					m_Hits = value;

				if ( m_Hits == 0 )
					m_Plant.Die();

				m_Plant.InvalidateProperties();
			}
		}

		public int MaxHits
		{
			get	{ return 10 + (int)m_Plant.PlantStatus * 2; }
		}

		public PlantHealth Health
		{
			get
			{
				int perc = m_Hits * 100 / MaxHits;

				if ( perc < 33 )
					return PlantHealth.Dying;
				else if ( perc < 66 )
					return PlantHealth.Wilted;
				else if ( perc < 100 )
					return PlantHealth.Healthy;
				else
					return PlantHealth.Vibrant;
			}
		}

		public int Infestation
		{
			get { return m_Infestation; }
			set
			{
				if ( value < 0 )
					m_Infestation = 0;
				else if ( value > 2 )
					m_Infestation = 2;
				else
					m_Infestation = value;
			}
		}

		public int Fungus
		{
			get { return m_Fungus; }
			set
			{
				if ( value < 0 )
					m_Fungus = 0;
				else if ( value > 2 )
					m_Fungus = 2;
				else
					m_Fungus = value;
			}
		}

		public int Poison
		{
			get { return m_Poison; }
			set
			{
				if ( value < 0 )
					m_Poison = 0;
				else if ( value > 2 )
					m_Poison = 2;
				else
					m_Poison = value;
			}
		}

		public int Disease
		{
			get { return m_Disease; }
			set
			{
				if ( value < 0 )
					m_Disease = 0;
				else if ( value > 2 )
					m_Disease = 2;
				else
					m_Disease = value;
			}
		}

		public bool IsFullPoisonPotion { get { return m_PoisonPotion >= 2; } }
		public int PoisonPotion
		{
			get { return m_PoisonPotion; }
			set
			{
				if ( value < 0 )
					m_PoisonPotion = 0;
				else if ( value > 2 )
					m_PoisonPotion = 2;
				else
					m_PoisonPotion = value;
			}
		}

		public bool IsFullCurePotion { get { return m_CurePotion >= 2; } }
		public int CurePotion
		{
			get { return m_CurePotion; }
			set
			{
				if ( value < 0 )
					m_CurePotion = 0;
				else if ( value > 2 )
					m_CurePotion = 2;
				else
					m_CurePotion = value;
			}
		}

		public bool IsFullHealPotion { get { return m_HealPotion >= 2; } }
		public int HealPotion
		{
			get { return m_HealPotion; }
			set
			{
				if ( value < 0 )
					m_HealPotion = 0;
				else if ( value > 2 )
					m_HealPotion = 2;
				else
					m_HealPotion = value;
			}
		}

		public bool IsFullStrengthPotion { get { return m_StrengthPotion >= 2; } }
		public int StrengthPotion
		{
			get { return m_StrengthPotion; }
			set
			{
				if ( value < 0 )
					m_StrengthPotion = 0;
				else if ( value > 2 )
					m_StrengthPotion = 2;
				else
					m_StrengthPotion = value;
			}
		}

		public bool HasMaladies
		{
			get { return Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2; }
		}

		public bool PollenProducing
		{
			get { return m_Plant.IsCrossable && m_Plant.PlantStatus >= PlantStatus.FullGrownPlant; }
		}

		public bool Pollinated
		{
			get { return m_Pollinated; }
			set { m_Pollinated = value; }
		}

		public PlantType SeedType
		{
			get
			{
				if ( m_Pollinated )
					return m_SeedType;
				else
					return m_Plant.PlantType;
			}
			set { m_SeedType = value; }
		}

		public PlantHue SeedHue
		{
			get
			{
				if ( m_Pollinated )
					return m_SeedHue;
				else
					return m_Plant.PlantHue;
			}
			set { m_SeedHue = value; }
		}

		public int AvailableSeeds
		{
			get { return m_AvailableSeeds; }
			set { if ( value >= 0 ) m_AvailableSeeds = value; }
		}

		public int LeftSeeds
		{
			get { return m_LeftSeeds; }
			set { if ( value >= 0 ) m_LeftSeeds = value; }
		}

		public int AvailableResources
		{
			get { return m_AvailableResources; }
			set { if ( value >= 0 ) m_AvailableResources = value; }
		}

		public int LeftResources
		{
			get { return m_LeftResources; }
			set { if ( value >= 0 ) m_LeftResources = value; }
		}

		public PlantSystem( PlantItem plant, bool fertileDirt )
		{
			m_Plant = plant;
			m_FertileDirt = fertileDirt;

			m_NextGrowth = DateTime.Now + CheckDelay;
			m_GrowthIndicator = PlantGrowthIndicator.None;
			m_Hits = MaxHits;
			m_LeftSeeds = 8;
			m_LeftResources = 8;
		}

		public void Reset( bool potions )
		{
			m_NextGrowth = DateTime.Now + CheckDelay;
			m_GrowthIndicator = PlantGrowthIndicator.None;

			Hits = MaxHits;
			m_Infestation = 0;
			m_Fungus = 0;
			m_Poison = 0;
			m_Disease = 0;

			if ( potions )
			{
				m_PoisonPotion = 0;
				m_CurePotion = 0;
				m_HealPotion = 0;
				m_StrengthPotion = 0;
			}

			m_Pollinated = false;
			m_AvailableSeeds = 0;
			m_LeftSeeds = 8;

			m_AvailableResources = 0;
			m_LeftResources = 8;
		}

		public int GetLocalizedDirtStatus()
		{
			if ( Water <= 1 )
				return 1060826; // hard
			else if ( Water <= 2 )
				return 1060827; // soft
			else if ( Water <= 3 )
				return 1060828; // squishy
			else
				return 1060829; // sopping wet
		}

		public int GetLocalizedHealth()
		{
			switch ( Health )
			{
				case PlantHealth.Dying:	return 1060825; // dying
				case PlantHealth.Wilted: return 1060824; // wilted
				case PlantHealth.Healthy: return 1060823; // healthy
				default: return 1060822; // vibrant
			}
		}

		public static void Configure()
		{
			EventSink.WorldLoad += new WorldLoadEventHandler( EventSink_WorldLoad );

			if ( !Misc.AutoRestart.Enabled )
				EventSink.WorldSave += new WorldSaveEventHandler( EventSink_WorldSave );

			EventSink.Login += new LoginEventHandler( EventSink_Login );
		}

		private static void EventSink_Login( LoginEventArgs args )
		{
			Mobile from = args.Mobile;

			if ( from.Backpack != null )
			{
				List<PlantItem> plants = from.Backpack.FindItemsByType<PlantItem>();

				foreach ( PlantItem plant in plants )
				{
					if ( plant.IsGrowable )
						plant.PlantSystem.DoGrowthCheck();
				}
			}

			BankBox bank = from.FindBankNoCreate();

			if ( bank != null )
			{
				List<PlantItem> plants = bank.FindItemsByType<PlantItem>();

				foreach ( PlantItem plant in plants )
				{
					if ( plant.IsGrowable )
						plant.PlantSystem.DoGrowthCheck();
				}
			}
		}

		public static void GrowAll()
		{
			ArrayList plants = PlantItem.Plants;
			DateTime now = DateTime.Now;

			for ( int i = plants.Count - 1; i >= 0; --i )
			{
				PlantItem plant = (PlantItem) plants[i];

				if ( plant.IsGrowable && (plant.RootParent as Mobile) == null && now >= plant.PlantSystem.NextGrowth )
					plant.PlantSystem.DoGrowthCheck();
			}
		}

		private static void EventSink_WorldLoad()
		{
			GrowAll();
		}

		private static void EventSink_WorldSave( WorldSaveEventArgs args)
		{
			GrowAll();
		}

		public void DoGrowthCheck()
		{
			if ( !m_Plant.IsGrowable )
				return;

			if ( DateTime.Now < m_NextGrowth )
			{
				m_GrowthIndicator = PlantGrowthIndicator.Delay;
				return;
			}

			m_NextGrowth = DateTime.Now + CheckDelay;

			if ( !m_Plant.ValidGrowthLocation )
			{
				m_GrowthIndicator = PlantGrowthIndicator.InvalidLocation;
				return;
			}

			if ( m_Plant.PlantStatus == PlantStatus.BowlOfDirt)
			{
				if ( Water > 2 || Utility.RandomDouble() < 0.9 )
					Water--;
				return;
			}

			ApplyBeneficEffects();

			if ( !ApplyMaladiesEffects() ) // Dead
				return;

			Grow();

			UpdateMaladies();
		}

		private void ApplyBeneficEffects()
		{
			if ( PoisonPotion >= Infestation )
			{
				PoisonPotion -= Infestation;
				Infestation = 0;
			}
			else
			{
				Infestation -= PoisonPotion;
				PoisonPotion = 0;
			}

			if ( CurePotion >= Fungus )
			{
				CurePotion -= Fungus;
				Fungus = 0;
			}
			else
			{
				Fungus -= CurePotion;
				CurePotion = 0;
			}

			if ( HealPotion >= Poison )
			{
				HealPotion -= Poison;
				Poison = 0;
			}
			else
			{
				Poison -= HealPotion;
				HealPotion = 0;
			}

			if ( HealPotion >= Disease )
			{
				HealPotion -= Disease;
				Disease = 0;
			}
			else
			{
				Disease -= HealPotion;
				HealPotion = 0;
			}

			if ( !HasMaladies )
			{
				if ( HealPotion > 0 )
					Hits += HealPotion * 7;
				else
					Hits += 2;
			}

			HealPotion = 0;
		}

		private bool ApplyMaladiesEffects()
		{
			int damage = 0;

			if ( Infestation > 0 )
				damage += Infestation * Utility.RandomMinMax( 3, 6 );

			if ( Fungus > 0 )
				damage += Fungus * Utility.RandomMinMax( 3, 6 );

			if ( Poison > 0 )
				damage += Poison * Utility.RandomMinMax( 3, 6 );

			if ( Disease > 0 )
				damage += Disease * Utility.RandomMinMax( 3, 6 );

			if ( Water > 2 )
				damage += ( Water - 2 ) * Utility.RandomMinMax( 3, 6 );
			else if ( Water < 2 )
				damage += ( 2 - Water ) * Utility.RandomMinMax( 3, 6 );

			Hits -= damage;

			return m_Plant.IsGrowable && m_Plant.PlantStatus != PlantStatus.BowlOfDirt;
		}

		private void Grow()
		{
			if ( Health < PlantHealth.Healthy )
			{
				m_GrowthIndicator = PlantGrowthIndicator.NotHealthy;
			}
			else if ( m_FertileDirt && m_Plant.PlantStatus <= PlantStatus.Stage5 && Utility.RandomDouble() < 0.1 )
			{
				int curStage = (int)m_Plant.PlantStatus;
				m_Plant.PlantStatus = (PlantStatus)( curStage + 2 );

				m_GrowthIndicator = PlantGrowthIndicator.DoubleGrown;
			}
			else if ( m_Plant.PlantStatus < PlantStatus.Stage9 )
			{
				int curStage = (int)m_Plant.PlantStatus;
				m_Plant.PlantStatus = (PlantStatus)( curStage + 1 );

				m_GrowthIndicator = PlantGrowthIndicator.Grown;
			}
			else
			{
				if ( Pollinated && LeftSeeds > 0 && m_Plant.IsCrossable )
				{
					LeftSeeds--;
					AvailableSeeds++;
				}

				if ( LeftResources > 0 && PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue ) != null )
				{
					LeftResources--;
					AvailableResources++;
				}

				m_GrowthIndicator = PlantGrowthIndicator.Grown;
			}

			if ( m_Plant.PlantStatus >= PlantStatus.Stage9 && !Pollinated )
			{
				Pollinated = true;
				SeedType = m_Plant.PlantType;
				SeedHue = m_Plant.PlantHue;
			}
		}

		private void UpdateMaladies()
		{
			double infestationChance = 0.30 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;

			PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_Plant.PlantType );
			if ( typeInfo.Flowery )
				infestationChance += 0.10;

			if ( PlantHueInfo.IsBright( m_Plant.PlantHue ) )
				infestationChance += 0.10;

			if ( Utility.RandomDouble() < infestationChance )
				Infestation++;


			double fungusChance = 0.15 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;

			if ( Utility.RandomDouble() < fungusChance )
				Fungus++;

			if ( Water > 2 || Utility.RandomDouble() < 0.9 )
				Water--;

			if ( PoisonPotion > 0 )
			{
				Poison += PoisonPotion;
				PoisonPotion = 0;
			}

			if ( CurePotion > 0 )
			{
				Disease += CurePotion;
				CurePotion = 0;
			}

			StrengthPotion = 0;
		}

		public void Save( GenericWriter writer )
		{
			writer.Write( (int) 1 ); // version

			writer.Write( (bool) m_FertileDirt );

			writer.Write( (DateTime) m_NextGrowth );
			writer.Write( (int) m_GrowthIndicator );

			writer.Write( (int) m_Water );

			writer.Write( (int) m_Hits );
			writer.Write( (int) m_Infestation );
			writer.Write( (int) m_Fungus );
			writer.Write( (int) m_Poison );
			writer.Write( (int) m_Disease );
			writer.Write( (int) m_PoisonPotion );
			writer.Write( (int) m_CurePotion );
			writer.Write( (int) m_HealPotion );
			writer.Write( (int) m_StrengthPotion );

			writer.Write( (bool) m_Pollinated );
			writer.Write( (int) m_SeedType );
			writer.Write( (int) m_SeedHue );
			writer.Write( (int) m_AvailableSeeds );
			writer.Write( (int) m_LeftSeeds );

			writer.Write( (int) m_AvailableResources );
			writer.Write( (int) m_LeftResources );
		}

		public PlantSystem( PlantItem plant, GenericReader reader )
		{
			m_Plant = plant;

			int version = reader.ReadInt();

			m_FertileDirt = reader.ReadBool();

			if ( version >= 1 )
				m_NextGrowth = reader.ReadDateTime();
			else
				m_NextGrowth = reader.ReadDeltaTime();

			m_GrowthIndicator = (PlantGrowthIndicator)reader.ReadInt();

			m_Water = reader.ReadInt();

			m_Hits = reader.ReadInt();
			m_Infestation = reader.ReadInt();
			m_Fungus = reader.ReadInt();
			m_Poison = reader.ReadInt();
			m_Disease = reader.ReadInt();
			m_PoisonPotion = reader.ReadInt();
			m_CurePotion = reader.ReadInt();
			m_HealPotion = reader.ReadInt();
			m_StrengthPotion = reader.ReadInt();

			m_Pollinated = reader.ReadBool();
			m_SeedType = (PlantType)reader.ReadInt();
			m_SeedHue = (PlantHue)reader.ReadInt();
			m_AvailableSeeds = reader.ReadInt();
			m_LeftSeeds = reader.ReadInt();

			m_AvailableResources = reader.ReadInt();
			m_LeftResources = reader.ReadInt();
		}
	}
}