using System;
using System.Collections.Generic;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public class IronWorker : BaseVendor
	{
		private List<SBInfo> m_SBInfos = new List<SBInfo>();
		protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }

		[Constructable]
		public IronWorker() : base( "the iron worker" )
		{
			SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
			SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
			SetSkill( SkillName.Fencing, 60.0, 83.0 );
			SetSkill( SkillName.Macing, 61.0, 93.0 );
			SetSkill( SkillName.Swords, 60.0, 83.0 );
			SetSkill( SkillName.Tactics, 60.0, 83.0 );
			SetSkill( SkillName.Parry, 61.0, 93.0 );
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBAxeWeapon() );
			m_SBInfos.Add( new SBKnifeWeapon() );
			m_SBInfos.Add( new SBMaceWeapon() );
			m_SBInfos.Add( new SBSmithTools() );
			m_SBInfos.Add( new SBPoleArmWeapon() );
			m_SBInfos.Add( new SBSpearForkWeapon() );
			m_SBInfos.Add( new SBSwordWeapon() );

			m_SBInfos.Add( new SBMetalShields() );

			m_SBInfos.Add( new SBHelmetArmor() );
			m_SBInfos.Add( new SBPlateArmor() );
			m_SBInfos.Add( new SBChainmailArmor() );
			m_SBInfos.Add( new SBRingmailArmor() );
			m_SBInfos.Add( new SBStuddedArmor() );
			m_SBInfos.Add( new SBLeatherArmor() );
		}

		public override VendorShoeType ShoeType
		{
			get{ return VendorShoeType.None; }
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );

			if ( item != null && !EquipItem( item ) )
			{
				item.Delete();
				item = null;
			}

			switch ( Utility.Random( 3 ) )
			{
				case 0:
				case 1: AddItem( new JesterHat( RandomBrightHue() ) ); break;
				case 2: AddItem( new Bandana( RandomBrightHue() ) ); break;
			}

			if ( item == null )
				AddItem( new FullApron( RandomBrightHue() ) );

			AddItem( new Bascinet() );
			AddItem( new SmithHammer() );

			item = FindItemOnLayer( Layer.Pants );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.OuterLegs );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.InnerLegs );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.OuterTorso );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.InnerTorso );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.Shirt );

			if ( item != null )
				item.Hue = RandomBrightHue();
		}

		public IronWorker( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}