using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public interface IAcidCreature
	{
	}

	[CorpseName( "an acid elementals corpse" )]
	public class AcidElemental : BaseCreature, IAcidCreature
	{
		[Constructable]
		public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an acid elemental";
			Body = 162;
			BaseSoundID = 263;

			SetStr( 326, 355 );
			SetDex( 66, 85 );
			SetInt( 271, 295 );

			SetHits( 196, 213 );

			SetDamage( 9, 15 );

			SetDamageType( ResistanceType.Physical, 10 );
			SetDamageType( ResistanceType.Poison, 90 );

			SetResistance( ResistanceType.Physical, 60, 70 );
			SetResistance( ResistanceType.Fire, 20, 30 );
			SetResistance( ResistanceType.Cold, 20, 30 );
			SetResistance( ResistanceType.Poison, 100 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.Anatomy, 30.3, 60.0 );
			SetSkill( SkillName.EvalInt, 80.1, 95.0 );
			SetSkill( SkillName.Magery, 70.1, 85.0 );
			SetSkill( SkillName.Meditation, 0.0, 0.0 );
			SetSkill( SkillName.MagicResist, 60.1, 85.0 );
			SetSkill( SkillName.Tactics, 80.1, 90.0 );
			SetSkill( SkillName.Wrestling, 70.1, 90.0 );

			Fame = 10000;
			Karma = -10000;

			VirtualArmor = 70;

			PackItem( new Nightshade( 4 ) );
//			PackItem( new LesserPoisonPotion() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
		}

		public override bool BleedImmune{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }

		public override Poison HitPoison{ get{ return Poison.Lethal; } }
		public override double HitPoisonChance{ get{ return 0.75; } }

		public override int TreasureMapLevel{ get{ return 2; } }

		public AcidElemental( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}