// no longer used

//==============================================//
// Created by Dupre								//
//==============================================//
using System; 
using Server; 
using Server.Items;
using System.Collections;
using Server.Multis;
using Server.Mobiles;
using Server.Network;

namespace Server.Items
{   
	public class TentVerifier : Item
	{
		[Constructable]
		public TentVerifier() : base( )
		{
			ItemID = 6256;
			Stackable = false;
			Name = "Zelt Verifizierer";
			Weight = 0;
			Movable = false;
			Visible = false;
			LootType = LootType.Blessed;
		}
		
		public TentVerifier( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			ItemID = 6256;
			Stackable = false;
			Name = "Zelt Verifizierer";
			Weight = 0;
			Movable = false;
			Visible = false;
			LootType = LootType.Blessed;
		}
	}
}
