using System;
using Server.Mobiles;

namespace Server.Items
{
	public class LuckyNecklace : BaseJewel
	{
		public override int Hue{ get { return 1150; } }
		public override int LabelNumber{ get { return 1075239; } }  //Lucky Necklace	1075239

		[Constructable]
		public LuckyNecklace( )
			: base( 0x1088, Layer.Neck  )
		{
			base.Attributes.Luck = 200;
			LootType = LootType.Blessed;
		}

		public LuckyNecklace( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
		}
	}
}
