using System;
using Server;
using Server.Network;

namespace Server.Items
{
	public class Beads : Item
	{
		[Constructable]
		public Beads() : base( 0x108B )
		{
			Weight = 1.0;
		}

		public Beads( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}