using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Multis
{   
	public class LizardmenCamp : BaseCamp
	{
		public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
		
		private Mobile m_Prisoner;
		
		[Constructable]
		public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
		{
		}

		public override void AddComponents()
		{
			BaseCreature bc;
			//BaseEscortable be;

			Visible = false;
			DecayDelay = TimeSpan.FromMinutes( 5.0 );
			AddItem(new Static(0x10ee), 0, 0, 0);
			AddItem(new Static(0xfac), 0, 7, 0);

			switch ( Utility.Random( 3 ) )
			{
				case 0:
				{
					AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
					AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
					break;
				}
				case 1:
				{
					AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
					break;
				}
				default:
				{
					AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
					break;
				}
			}
			AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South

			AddCampChests();

			for ( int i = 0; i < 4; i ++ )
			{				
				AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
			}
			
			switch ( Utility.Random( 2 ) )
			{
				case 0: m_Prisoner = new Noble(); break;
				default: m_Prisoner = new SeekerOfAdventure(); break;
			}
			
			//be = (BaseEscortable)m_Prisoner;
			//be.m_Captive = true;
			
			bc = (BaseCreature)m_Prisoner;
			bc.IsPrisoner = true;
			bc.CantWalk = true;
			
			m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
			AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
		}

		private void AddCampChests()
		{
   			LockableContainer chest = null;
			
			switch ( Utility.Random( 3 ) )
			{
				case 0: chest = new MetalChest(); break;
				case 1: chest = new MetalGoldenChest(); break;
				default: chest = new WoodenChest(); break;
			}

			chest.LiftOverride = true;

			TreasureMapChest.Fill( chest, 1 );
						
			AddItem( chest, 2, -2, 0 );
			
			LockableContainer crates = null;

			switch ( Utility.Random( 4 ) )
			{
				case 0: crates = new SmallCrate(); break;
				case 1: crates = new MediumCrate(); break;
				case 2: crates = new LargeCrate(); break;
				default: crates = new LockableBarrel(); break;
			}
			
			crates.TrapType = TrapType.ExplosionTrap;
			crates.TrapPower = Utility.RandomMinMax( 30, 40 );
			crates.TrapLevel = 2;
			
			crates.RequiredSkill = 76;
			crates.LockLevel = 66;
			crates.MaxLockLevel = 116;
			crates.Locked = true;
			
			crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
			crates.DropItem( new Arrow( 10 ) );
			crates.DropItem( new Bolt( 10 ) );

			crates.LiftOverride = true;
			
			if ( Utility.RandomDouble() < 0.8 )
			{
				switch ( Utility.Random( 4 ) )
				{
					case 0: crates.DropItem( new LesserCurePotion() ); break;
					case 1: crates.DropItem( new LesserExplosionPotion() ); break;
					case 2: crates.DropItem( new LesserHealPotion() ); break;
					default: crates.DropItem(new LesserPoisonPotion()); break;
				}
			}
			
			AddItem( crates, -2, 2, 0 );
		}

		// Don't refresh decay timer
		public override void OnEnter(Mobile m)
		{
			if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
			{
				int number;

				switch ( Utility.Random( 8 ) )
				{
					case 0: number = 502261; break; // HELP!
					case 1: number = 502262; break; // Help me!
					case 2: number = 502263; break; // Canst thou aid me?!
					case 3: number = 502264; break; // Help a poor prisoner!
					case 4: number = 502265; break; // Help! Please!
					case 5: number = 502266; break; // Aaah! Help me!
					case 6: number = 502267; break; // Go and get some help!
					default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.	
				}
				m_Prisoner.Yell( number );
			}
		}

		// Don't refresh decay timer
		public override void OnExit(Mobile m)
		{
		}

		public LizardmenCamp( Serial serial ) : base( serial )
		{
		}
		
		public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
		{
			if ( item != null )
				item.Movable = false;
				
			base.AddItem( item, xOffset, yOffset, zOffset );
		}
			
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version

			writer.Write( m_Prisoner );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Prisoner = reader.ReadMobile();
					break;
				}
			}
		}
	}
}
