using System;
using Server;

namespace Server.Items
{
	public class TheDragonsTail : NoDachi
	{
		public override int LabelNumber { get { return 1078015; } } // The Dragon's Tail

		public override int InitMinHits{ get{ return 80; } }
		public override int InitMaxHits{ get{ return 80; } }

		[Constructable]
		public TheDragonsTail()
		{
			LootType = LootType.Blessed;

			WeaponAttributes.HitLeechStam = 16;
			Attributes.WeaponSpeed = 10;
			Attributes.WeaponDamage = 25;
		}

		public TheDragonsTail( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}
