using System;
using Server;

namespace Server.Items
{
	public class ArcaneFocus : TransientItem
	{
		public override int LabelNumber { get { return 1032629; } } // Arcane Focus

		private int m_StrengthBonus;

		[CommandProperty( AccessLevel.GameMaster )]
		public int StrengthBonus
		{
			get { return m_StrengthBonus; }
			set { m_StrengthBonus = value; }
		}

		[Constructable]
		public ArcaneFocus()
			: this( TimeSpan.FromHours( 1 ), 1 )
		{
		}

		[Constructable]
		public ArcaneFocus( int lifeSpan, int strengthBonus )
			: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
		{
		}

		public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
		{
			LootType = LootType.Blessed;
			m_StrengthBonus = strengthBonus;
		}

		public ArcaneFocus( Serial serial ) : base( serial )
		{
		}
		
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1060485, m_StrengthBonus.ToString() ); // strength bonus ~1_val~
		}

		public override TextDefinition InvalidTransferMessage{ get { return 1073480; } } // Your arcane focus disappears.
		public override bool Nontransferable { get { return true; } }

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int)0 );

			writer.Write( m_StrengthBonus );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			m_StrengthBonus = reader.ReadInt();
		}
	}
}