using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a Spite corpse" )]
	public class Spite : Changeling
	{
		public override string DefaultName{ get{ return "Spite"; } }
		public override int DefaultHue{ get{ return 0x21; } }

		[Constructable]
		public Spite()
		{
			IsParagon = true;

			Hue = DefaultHue;

			SetStr( 53, 214 );
			SetDex( 243, 367 );
			SetInt( 369, 586 );

			SetHits( 1013, 1052 );
			SetStam( 243, 367 );
			SetMana( 369, 586 );

			SetDamage( 14, 20 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 85, 90 );
			SetResistance( ResistanceType.Fire, 41, 46 );
			SetResistance( ResistanceType.Cold, 40, 44 );
			SetResistance( ResistanceType.Poison, 42, 46 );
			SetResistance( ResistanceType.Energy, 45, 47 );

			SetSkill( SkillName.Wrestling, 12.8, 16.7 );
			SetSkill( SkillName.Tactics, 102.6, 131.0 );
			SetSkill( SkillName.MagicResist, 141.2, 161.6 );
			SetSkill( SkillName.Magery, 108.4, 119.2 );
			SetSkill( SkillName.EvalInt, 108.4, 120.0 );
			SetSkill( SkillName.Meditation, 109.2, 120.0 );

			Fame = 21000;
			Karma = -21000;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.UltraRich, 2 );
		}

		public override bool GivesMLMinorArtifact{ get{ return true; } }

		public Spite( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
