using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles 
{
	public class HireRangerArcher : BaseHire 
	{
		[Constructable] 
		public HireRangerArcher() : base( AIType.AI_Archer ) 
		{
			SpeechHue = Utility.RandomDyedHue();
			Hue = Utility.RandomSkinHue();

			if ( this.Female = Utility.RandomBool() ) 
			{
				Body = 0x191;
				Name = NameList.RandomName( "female" );
			}
			else 
			{
				Body = 0x190;
				Name = NameList.RandomName( "male" );
				AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
			}
			Title = "the ranger";
			HairItemID = Race.RandomHair( Female );
			HairHue = Race.RandomHairHue();
			Race.RandomFacialHair( this );

			SetStr( 91, 91 );
			SetDex( 76, 76 );
			SetInt( 61, 61 );

			SetDamage( 13, 24 );

			SetSkill( SkillName.Wrestling, 15, 37 );
			SetSkill( SkillName.Parry, 45, 60 );
			SetSkill( SkillName.Archery, 66, 97 );
			SetSkill( SkillName.Magery, 62, 62 );
			SetSkill( SkillName.Swords, 35, 57 );
			SetSkill( SkillName.Fencing, 15, 37 );
			SetSkill( SkillName.Tactics, 65, 87 );

			Fame = 100;
			Karma = 125;

			AddItem( new Shoes( Utility.RandomNeutralHue() ) );
			AddItem( new Shirt());

			// Pick a random sword
			switch ( Utility.Random( 2 )) 
			{
				case 0: AddItem( new Bow() );break;
				case 1: AddItem( new CompositeBow() );break;
			}

			AddItem( new RangerChest() );
			AddItem( new RangerArms() );
			AddItem( new RangerGloves() );
			AddItem( new RangerGorget() );
			AddItem( new RangerLegs() );

			PackItem ( new Arrow( 20 ) );
			PackGold( 10, 75 );
		}
		public override bool ClickTitle{get{return false;}}
		public HireRangerArcher( Serial serial ) : base( serial ) 
		{
		}

		public override void Serialize( GenericWriter writer ) 
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );// version 
		}

		public override void Deserialize( GenericReader reader ) 
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
