using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Gumps;
using Server.Engines.Quests;

namespace Server.Engines.Quests.Haven
{
	public class Uzeraan : BaseQuester
	{
		[Constructable]
		public Uzeraan() : base( "the Conjurer" )
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = 0x83F3;

			Female = false;
			Body = 0x190;
			Name = "Uzeraan";
		}

		public override void InitOutfit()
		{
			AddItem( new Robe( 0x4DD ) );
			AddItem( new WizardsHat( 0x8A5 ) );
			AddItem( new Shoes( 0x8A5 ) );

			HairItemID = 0x203C;
			HairHue = 0x455;

			FacialHairItemID = 0x203E;
			FacialHairHue = 0x455;

			BlackStaff staff = new BlackStaff();
			staff.Movable = false;
			AddItem( staff );
		}

		public override int GetAutoTalkRange( PlayerMobile pm )
		{
			return 3;
		}

		public override bool CanTalkTo( PlayerMobile to )
		{
			return to.Quest is UzeraanTurmoilQuest;
		}

		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			QuestSystem qs = player.Quest;

			if ( qs is UzeraanTurmoilQuest )
			{
				if ( UzeraanTurmoilQuest.HasLostScrollOfPower( player ) )
				{
					qs.AddConversation( new LostScrollOfPowerConversation( true ) );
				}
				else if ( UzeraanTurmoilQuest.HasLostFertileDirt( player ) )
				{
					qs.AddConversation( new LostFertileDirtConversation( true ) );
				}
				else if ( UzeraanTurmoilQuest.HasLostDaemonBlood( player ) )
				{
					qs.AddConversation( new LostDaemonBloodConversation() );
				}
				else if ( UzeraanTurmoilQuest.HasLostDaemonBone( player ) )
				{
					qs.AddConversation( new LostDaemonBoneConversation() );
				}
				else
				{
					if ( player.Profession == 2 ) // magician
					{
						Container backpack = player.Backpack;

						if ( backpack == null
							|| backpack.GetAmount( typeof( BlackPearl ) ) < 30
							|| backpack.GetAmount( typeof( Bloodmoss ) ) < 30
							|| backpack.GetAmount( typeof( Garlic ) ) < 30
							|| backpack.GetAmount( typeof( Ginseng ) ) < 30
							|| backpack.GetAmount( typeof( MandrakeRoot ) ) < 30
							|| backpack.GetAmount( typeof( Nightshade ) ) < 30
							|| backpack.GetAmount( typeof( SulfurousAsh ) ) < 30
							|| backpack.GetAmount( typeof( SpidersSilk ) ) < 30 )
						{
							qs.AddConversation( new FewReagentsConversation() );
						}
					}

					QuestObjective obj = qs.FindObjective( typeof( FindUzeraanBeginObjective ) );

					if ( obj != null && !obj.Completed )
					{
						obj.Complete();
					}
					else
					{
						obj = qs.FindObjective( typeof( FindUzeraanFirstTaskObjective ) );

						if ( obj != null && !obj.Completed )
						{
							obj.Complete();
						}
						else
						{
							obj = qs.FindObjective( typeof( FindUzeraanAboutReportObjective ) );

							if ( obj != null && !obj.Completed )
							{
								Container cont = GetNewContainer();

								if ( player.Profession == 2 ) // magician
								{
									cont.DropItem( new MarkScroll( 5 ) );
									cont.DropItem( new RecallScroll( 5 ) );
									for ( int i = 0; i < 5; i++ )
									{
										cont.DropItem( new RecallRune() );
									}
								}
								else
								{
									cont.DropItem( new Gold( 300 ) );
									for ( int i = 0; i < 6; i++ )
									{
										cont.DropItem( new NightSightPotion() );
										cont.DropItem( new LesserHealPotion() );
									}
								}

								if ( !player.PlaceInBackpack( cont ) )
								{
									cont.Delete();
									player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								}
								else
								{
									obj.Complete();
								}
							}
							else
							{
								obj = qs.FindObjective( typeof( ReturnScrollOfPowerObjective ) );

								if ( obj != null && !obj.Completed )
								{
									FocusTo( player );
									SayTo( player, 1049378 ); // Hand me the scroll, if you have it.
								}
								else
								{
									obj = qs.FindObjective( typeof( ReturnFertileDirtObjective ) );

									if ( obj != null && !obj.Completed )
									{
										FocusTo( player );
										SayTo( player, 1049381 ); // Hand me the Fertile Dirt, if you have it.
									}
									else
									{
										obj = qs.FindObjective( typeof( ReturnDaemonBloodObjective ) );

										if ( obj != null && !obj.Completed )
										{
											FocusTo( player );
											SayTo( player, 1049379 ); // Hand me the Vial of Blood, if you have it.
										}
										else
										{
											obj = qs.FindObjective( typeof( ReturnDaemonBoneObjective ) );

											if ( obj != null && !obj.Completed )
											{
												FocusTo( player );
												SayTo( player, 1049380 ); // Hand me the Daemon Bone, if you have it.
											}
											else
											{
												SayTo( player, 1049357 ); // I have nothing more for you at this time.
											}
										}
									}
								}
							}
						}
					}
				}
			}
		}

		public override bool OnDragDrop( Mobile from, Item dropped )
		{
			PlayerMobile player = from as PlayerMobile;

			if ( player != null )
			{
				QuestSystem qs = player.Quest;

				if ( qs is UzeraanTurmoilQuest )
				{
					if ( dropped is UzeraanTurmoilHorn )
					{
						if ( player.Young )
						{
							UzeraanTurmoilHorn horn = (UzeraanTurmoilHorn)dropped;

							if ( horn.Charges < 10 )
							{
								SayTo( from, 1049384 ); // I have recharged the item for you.
								horn.Charges = 10;
							}
							else
							{
								SayTo( from, 1049385 ); // That doesn't need recharging yet.
							}
						}
						else
						{
							player.SendLocalizedMessage(1114333); //You must be young to have this item recharged.
						}

						return false;
					}

					if ( dropped is SchmendrickScrollOfPower )
					{
						QuestObjective obj = qs.FindObjective( typeof( ReturnScrollOfPowerObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Container cont = GetNewContainer();

							cont.DropItem( new TreasureMap( player.Young ? 0 : 1, Map.Trammel ) );
							cont.DropItem( new Shovel() );
							cont.DropItem( new UzeraanTurmoilHorn() );

							if ( !player.PlaceInBackpack( cont ) )
							{
								cont.Delete();
								player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								return false;
							}
							else
							{
								dropped.Delete();
								obj.Complete();
								return true;
							}
						}
					}
					else if ( dropped is QuestFertileDirt )
					{
						QuestObjective obj = qs.FindObjective( typeof( ReturnFertileDirtObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Container cont = GetNewContainer();

							if ( player.Profession == 2 ) // magician
							{
								cont.DropItem( new BlackPearl( 20 ) );
								cont.DropItem( new Bloodmoss( 20 ) );
								cont.DropItem( new Garlic( 20 ) );
								cont.DropItem( new Ginseng( 20 ) );
								cont.DropItem( new MandrakeRoot( 20 ) );
								cont.DropItem( new Nightshade( 20 ) );
								cont.DropItem( new SulfurousAsh( 20 ) );
								cont.DropItem( new SpidersSilk( 20 ) );

								for ( int i = 0; i < 3; i++ )
									cont.DropItem( Loot.RandomScroll( 0, 23, SpellbookType.Regular ) );
							}
							else
							{
								cont.DropItem( new Gold( 300 ) );
								cont.DropItem( new Bandage( 25 ) );

								for ( int i = 0; i < 5; i++ )
									cont.DropItem( new LesserHealPotion() );
							}

							if ( !player.PlaceInBackpack( cont ) )
							{
								cont.Delete();
								player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								return false;
							}
							else
							{
								dropped.Delete();
								obj.Complete();
								return true;
							}
						}
					}
					else if ( dropped is QuestDaemonBlood )
					{
						QuestObjective obj = qs.FindObjective( typeof( ReturnDaemonBloodObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Item reward;

							if ( player.Profession == 2 ) // magician
							{
								Container cont = GetNewContainer();

								cont.DropItem( new ExplosionScroll( 4 ) );
								cont.DropItem( new MagicWizardsHat() );

								reward = cont;
							}
							else
							{
								BaseWeapon weapon;
								switch ( Utility.Random( 6 ) )
								{
									case 0: weapon = new Broadsword(); break;
									case 1: weapon = new Cutlass(); break;
									case 2: weapon = new Katana(); break;
									case 3: weapon = new Longsword(); break;
									case 4: weapon = new Scimitar(); break;
									default: weapon = new VikingSword(); break;
								}

								if ( Core.AOS )
								{
									BaseRunicTool.ApplyAttributesTo( weapon, 3, 20, 40 );
								}
								else
								{
									weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
									weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
									weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 4 );
								}

								weapon.Slayer = SlayerName.Silver;

								reward = weapon;
							}

							if ( !player.PlaceInBackpack( reward ) )
							{
								reward.Delete();
								player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								return false;
							}
							else
							{
								dropped.Delete();
								obj.Complete();
								return true;
							}
						}
					}
					else if ( dropped is QuestDaemonBone )
					{
						QuestObjective obj = qs.FindObjective( typeof( ReturnDaemonBoneObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Container cont = GetNewContainer();
							cont.DropItem( new BankCheck( 2000 ) );
							cont.DropItem( new EnchantedSextant() );

							if ( !player.PlaceInBackpack( cont ) )
							{
								cont.Delete();
								player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								return false;
							}
							else
							{
								dropped.Delete();
								obj.Complete();
								return true;
							}
						}
					}
				}
			}

			return base.OnDragDrop( from, dropped );
		}

		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			base.OnMovement( m, oldLocation );

			if ( m is PlayerMobile && !m.Frozen && !m.Alive && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
			{
				if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
				{
					m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
				}
				else
				{
					Direction = GetDirectionTo( m );

					m.PlaySound( 0x214 );
					m.FixedEffect( 0x376A, 10, 16 );

					m.CloseGump( typeof( ResurrectGump ) );
					m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
				}
			}
		}

		public Uzeraan( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}