using System;

namespace Server.Items
{
	public class QuiverOfInfinity : BaseQuiver, ITokunoDyable
	{
		public override int LabelNumber { get { return 1075201; } } // Quiver of Infinity

		[Constructable]
		public QuiverOfInfinity() : base( 0x2B02 )
		{
			LootType = LootType.Blessed;
			Weight = 8.0;

			WeightReduction = 30;
			LowerAmmoCost = 20;

			Attributes.DefendChance = 5;
		}

		public QuiverOfInfinity( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 2 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();

			if ( version < 1 && DamageIncrease == 0 )
				DamageIncrease = 10;

			if ( version < 2 && Attributes.WeaponDamage == 10 )
				Attributes.WeaponDamage = 0;
		}
	}
}
