using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;

namespace Server.Items
{
	public class Kindling : Item
	{
		[Constructable]
		public Kindling() : this( 1 )
		{
		}

		[Constructable]
		public Kindling( int amount ) : base( 0xDE1 )
		{
			Stackable = true;
			Weight = 5.0;
			Amount = amount;
		}

		public Kindling( Serial serial ) : base( serial )
		{
		}

		

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( !this.VerifyMove( from ) )
				return;

			if ( !from.InRange( this.GetWorldLocation(), 2 ) )
			{
				from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
				return;
			}

			Point3D fireLocation = GetFireLocation( from );

			if ( fireLocation == Point3D.Zero )
			{
				from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
			}
			else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
			{
				from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire.
			}
			else
			{
				Consume();

				if ( !this.Deleted && this.Parent == null )
					from.PlaceInBackpack( this );

				new Campfire().MoveToWorld( fireLocation, from.Map );
			}
		}

		private Point3D GetFireLocation( Mobile from )
		{
			if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) )
				return Point3D.Zero;

			if ( this.Parent == null )
				return this.Location;

			ArrayList list = new ArrayList( 4 );

			AddOffsetLocation( from,  0, -1, list );
			AddOffsetLocation( from, -1,  0, list );
			AddOffsetLocation( from,  0,  1, list );
			AddOffsetLocation( from,  1,  0, list );

			if ( list.Count == 0 )
				return Point3D.Zero;

			int idx = Utility.Random( list.Count );
			return (Point3D) list[idx];
		}

		private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
		{
			Map map = from.Map;

			int x = from.X + offsetX;
			int y = from.Y + offsetY;

			Point3D loc = new Point3D( x, y, from.Z );

			if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
			{
				list.Add( loc );
			}
			else
			{
				loc = new Point3D( x, y, map.GetAverageZ( x, y ) );

				if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
					list.Add( loc );
			}
		}
	}
}