using System;
using Server;

namespace Server.Items
{
	public class HydraScale : Item
	{
		public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.

		[Constructable]
		public HydraScale() : base( 0x26B4 )
		{
			LootType = LootType.Blessed;
			Hue = 0xC2; // TODO check
		}

		public HydraScale( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}

