using System;
using System.IO;
using System.Collections;
using Server;

namespace Server.Engines.BulkOrders
{
	public class LargeBulkEntry
	{
		private LargeBOD m_Owner;
		private int m_Amount;
		private SmallBulkEntry m_Details;

		public LargeBOD Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
		public int Amount{ get{ return m_Amount; } set{ m_Amount = value; if ( m_Owner != null ) m_Owner.InvalidateProperties(); } }
		public SmallBulkEntry Details{ get{ return m_Details; } }

		public static SmallBulkEntry[] LargeRing
		{
			get{ return GetEntries( "Blacksmith", "largering" ); }
		}

		public static SmallBulkEntry[] LargePlate
		{
			get{ return GetEntries( "Blacksmith", "largeplate" ); }
		}

		public static SmallBulkEntry[] LargeChain
		{
			get{ return GetEntries( "Blacksmith", "largechain" ); }
		}

		public static SmallBulkEntry[] LargeAxes
		{
			get{ return GetEntries( "Blacksmith", "largeaxes" ); }
		}

		public static SmallBulkEntry[] LargeFencing
		{
			get{ return GetEntries( "Blacksmith", "largefencing" ); }
		}

		public static SmallBulkEntry[] LargeMaces
		{
			get{ return GetEntries( "Blacksmith", "largemaces" ); }
		}

		public static SmallBulkEntry[] LargePolearms
		{
			get{ return GetEntries( "Blacksmith", "largepolearms" ); }
		}

		public static SmallBulkEntry[] LargeSwords
		{
			get{ return GetEntries( "Blacksmith", "largeswords" ); }
		}


		public static SmallBulkEntry[] BoneSet
		{
			get{ return GetEntries( "Tailoring", "boneset" ); }
		}

		public static SmallBulkEntry[] Farmer
		{
			get{ return GetEntries( "Tailoring", "farmer" ); }
		}

		public static SmallBulkEntry[] FemaleLeatherSet
		{
			get{ return GetEntries( "Tailoring", "femaleleatherset" ); }
		}

		public static SmallBulkEntry[] FisherGirl
		{
			get{ return GetEntries( "Tailoring", "fishergirl" ); }
		}

		public static SmallBulkEntry[] Gypsy
		{
			get{ return GetEntries( "Tailoring", "gypsy" ); }
		}

		public static SmallBulkEntry[] HatSet
		{
			get{ return GetEntries( "Tailoring", "hatset" ); }
		}

		public static SmallBulkEntry[] Jester
		{
			get{ return GetEntries( "Tailoring", "jester" ); }
		}

		public static SmallBulkEntry[] Lady
		{
			get{ return GetEntries( "Tailoring", "lady" ); }
		}

		public static SmallBulkEntry[] MaleLeatherSet
		{
			get{ return GetEntries( "Tailoring", "maleleatherset" ); }
		}

		public static SmallBulkEntry[] Pirate
		{
			get{ return GetEntries( "Tailoring", "pirate" ); }
		}

		public static SmallBulkEntry[] ShoeSet
		{
			get{ return GetEntries( "Tailoring", "shoeset" ); }
		}

		public static SmallBulkEntry[] StuddedSet
		{
			get{ return GetEntries( "Tailoring", "studdedset" ); }
		}

		public static SmallBulkEntry[] TownCrier
		{
			get{ return GetEntries( "Tailoring", "towncrier" ); }
		}

		public static SmallBulkEntry[] Wizard
		{
			get{ return GetEntries( "Tailoring", "wizard" ); }
		}


		private static Hashtable m_Cache;

		public static SmallBulkEntry[] GetEntries( string type, string name )
		{
			if ( m_Cache == null )
				m_Cache = new Hashtable();

			Hashtable table = (Hashtable)m_Cache[type];

			if ( table == null )
				m_Cache[type] = table = new Hashtable();

			SmallBulkEntry[] entries = (SmallBulkEntry[])table[name];

			if ( entries == null )
				table[name] = entries = SmallBulkEntry.LoadEntries( type, name );

			return entries;
		}

		public static LargeBulkEntry[] ConvertEntries( LargeBOD owner, SmallBulkEntry[] small )
		{
			LargeBulkEntry[] large = new LargeBulkEntry[small.Length];

			for ( int i = 0; i < small.Length; ++i )
				large[i] = new LargeBulkEntry( owner, small[i] );

			return large;
		}

		public LargeBulkEntry( LargeBOD owner, SmallBulkEntry details )
		{
			m_Owner = owner;
			m_Details = details;
		}

		public LargeBulkEntry( LargeBOD owner, GenericReader reader )
		{
			m_Owner = owner;
			m_Amount = reader.ReadInt();

			Type realType = null;

			string type = reader.ReadString();

			if ( type != null )
				realType = ScriptCompiler.FindTypeByFullName( type );

			m_Details = new SmallBulkEntry( realType, reader.ReadInt(), reader.ReadInt() );
		}

		public void Serialize( GenericWriter writer )
		{
			writer.Write( m_Amount );
			writer.Write( m_Details.Type == null ? null : m_Details.Type.FullName );
			writer.Write( m_Details.Number );
			writer.Write( m_Details.Graphic );
		}
	}
}