using System;
using Server;

namespace Server.Network
{
	public class UpdateStatueAnimation : Packet
	{
		public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 )
		{
			m_Stream.Write( (short) 0x11 );
			m_Stream.Write( (short) 0x19 );
			m_Stream.Write( (byte) 0x5 );
			m_Stream.Write( (int) m.Serial );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) 0xFF );
			m_Stream.Write( (byte) status );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) animation );
			m_Stream.Write( (byte) 0 );
			m_Stream.Write( (byte) frame );
		}
	}
}
