using System;
using System.IO;
using System.Net;
using Server;
using Server.Network;
using Server.Accounting;
using Server.Engines.Help;

namespace Server.Misc
{
	public class AccountHandler
	{
		private static int MaxAccountsPerIP = 3;
		private static bool AutoAccountCreation = true;
		private static bool RestrictDeletion = true;
		private static TimeSpan DeleteDelay = TimeSpan.FromDays( 7.0 );

		public static bool ProtectPasswords = true;

		private static AccessLevel m_LockdownLevel;

		public static AccessLevel LockdownLevel
		{
			get{ return m_LockdownLevel; }
			set{ m_LockdownLevel = value; }
		}

		private static CityInfo[] StartingCities = new CityInfo[]
			{
				new CityInfo( "Yew",		"The Empath Abbey",			633,	858,	0  ),
				new CityInfo( "Minoc",		"The Barnacle",				2476,	413,	15 ),
				new CityInfo( "Britain",	"Sweet Dreams Inn",			1496,	1628,	10 ),
				new CityInfo( "Moonglow",	"The Scholars Inn",			4408,	1168,	0  ),
				new CityInfo( "Trinsic",	"The Traveler's Inn",		1845,	2745,	0  ),
				new CityInfo( "Magincia",	"The Great Horns Tavern",	3734,	2222,	20 ),
				new CityInfo( "Jhelom",		"The Mercenary Inn",		1374,	3826,	0  ),
				new CityInfo( "Skara Brae",	"The Falconer's Inn",		618,	2234,	0  ),
				new CityInfo( "Vesper",		"The Ironwood Inn",			2771,	976,	0  ),
				new CityInfo( "Haven",		"Buckler's Hideaway",		3667,	2625,	0  )
			};

		private static bool PasswordCommandEnabled = false;

		public static void Initialize()
		{
//#warning This should be get rid off when the shard goes live
			//LockdownLevel = AccessLevel.GameMaster;

			EventSink.DeleteRequest += new DeleteRequestEventHandler( EventSink_DeleteRequest );
			EventSink.AccountLogin += new AccountLoginEventHandler( EventSink_AccountLogin );
			EventSink.GameLogin += new GameLoginEventHandler( EventSink_GameLogin );

			if ( PasswordCommandEnabled )
				Server.Commands.CommandSystem.Register( "Password", AccessLevel.Player, new Server.Commands.CommandEventHandler( Password_OnCommand ) );

			if ( Core.AOS )
			{
				CityInfo haven = new CityInfo( "Haven", "Uzeraan's Mansion", 3618, 2591, 0 );
				StartingCities[StartingCities.Length - 1] = haven;
			}
		}

		[Usage( "Password <newPassword> <repeatPassword>" )]
		[Description( "Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator." )]
		public static void Password_OnCommand( Server.Commands.CommandEventArgs e )
		{
			Mobile from = e.Mobile;
			Account acct = from.Account as Account;

			if ( acct == null )
				return;

			IPAddress[] accessList = acct.LoginIPs;

			if ( accessList.Length == 0 )
				return;

			NetState ns = from.NetState;

			if ( ns == null )
				return;

			if ( e.Length == 0 )
			{
				from.SendMessage( "You must specify the new password." );
				return;
			}
			else if ( e.Length == 1 )
			{
				from.SendMessage( "To prevent potential typing mistakes, you must type the password twice. Use the format:" );
				from.SendMessage( "Password \"(newPassword)\" \"(repeated)\"" );
				return;
			}

			string pass = e.GetString( 0 );
			string pass2 = e.GetString( 1 );

			if ( pass != pass2 )
			{
				from.SendMessage( "The passwords do not match." );
				return;
			}

			bool isSafe = true;

			for ( int i = 0; isSafe && i < pass.Length; ++i )
				isSafe = ( pass[i] >= 0x20 && pass[i] < 0x80 );

			if ( !isSafe )
			{
				from.SendMessage( "That is not a valid password." );
				return;
			}

			try
			{
				IPAddress ipAddress = ((IPEndPoint)ns.Socket.RemoteEndPoint).Address;

				if ( Utility.IPMatchClassC( accessList[0], ipAddress ) )
				{
					acct.SetPassword( pass );
					from.SendMessage( "The password to your account has changed." );
				}
				else
				{
					PageEntry entry = PageQueue.GetEntry( from );

					if ( entry != null )
					{
						if ( entry.Message.StartsWith( "[Automated: Change Password]" ) )
							from.SendMessage( "You already have a password change request in the help system queue." );
						else
							from.SendMessage( "Your IP address does not match that which created this account." );
					}
					else if ( PageQueue.CheckAllowedToPage( from ) )
					{
						from.SendMessage( "Your IP address does not match that which created this account.  A page has been entered into the help system on your behalf." );

						from.SendLocalizedMessage( 501234, "", 0x35 ); /* The next available Counselor/Game Master will respond as soon as possible.
																	    * Please check your Journal for messages every few minutes.
																	    */

						PageQueue.Enqueue( new PageEntry( from, String.Format( "[Automated: Change Password]<br>Desired password: {0}<br>Current IP address: {1}<br>Account IP address: {2}", pass, ipAddress, accessList[0] ), PageType.Account ) );
					}

				}
			}
			catch
			{
			}
		}

		private static void EventSink_DeleteRequest( DeleteRequestEventArgs e )
		{
			NetState state = e.State;
			int index = e.Index;

			Account acct = state.Account as Account;

			if ( acct == null )
			{
				state.Dispose();
			}
			else if ( index < 0 || index >= acct.Length )
			{
				state.Send( new DeleteResult( DeleteResultType.BadRequest ) );
				state.Send( new CharacterListUpdate( acct ) );
			}
			else
			{
				Mobile m = acct[index];

				if ( m == null )
				{
					state.Send( new DeleteResult( DeleteResultType.CharNotExist ) );
					state.Send( new CharacterListUpdate( acct ) );
				}
				else if ( m.NetState != null )
				{
					state.Send( new DeleteResult( DeleteResultType.CharBeingPlayed ) );
					state.Send( new CharacterListUpdate( acct ) );
				}
				else if ( RestrictDeletion && DateTime.Now < (m.CreationTime + DeleteDelay) )
				{
					state.Send( new DeleteResult( DeleteResultType.CharTooYoung ) );
					state.Send( new CharacterListUpdate( acct ) );
				}
				else
				{
					Console.WriteLine( "Client: {0}: Deleting character {1} (0x{2:X})", state, index, m.Serial.Value );

					acct.Comments.Add( new AccountComment( "System", String.Format( "Character #{0} {1} deleted by {2}", index+1, m, state ) ) );

					m.Delete();
					state.Send( new CharacterListUpdate( acct ) );
				}
			}
		}

		private static Account CreateAccount( NetState state, string un, string pw )
		{
			if ( un.Length == 0 || pw.Length == 0 )
				return null;

			bool isSafe = true;

			for ( int i = 0; isSafe && i < un.Length; ++i )
				isSafe = ( un[i] >= 0x20 && un[i] < 0x80 );

			for ( int i = 0; isSafe && i < pw.Length; ++i )
				isSafe = ( pw[i] >= 0x20 && pw[i] < 0x80 );

			if ( !isSafe )
				return null;

			IPAddress ip = state.Address;

			int count = 0;

			foreach ( Account a in Accounts.Table.Values )
			{
				if ( a.LoginIPs.Length > 0 && a.LoginIPs[0].Equals( ip ) )
				{
					++count;

					if ( count >= MaxAccountsPerIP )
					{
						Console.WriteLine( "Login: {0}: Account '{1}' not created, ip already has {2} account{3}.", state, un, MaxAccountsPerIP, MaxAccountsPerIP == 1 ? "" : "s" );
						return null;
					}
				}
			}

			Console.WriteLine( "Login: {0}: Creating new account '{1}'", state, un );
			return Accounts.AddAccount( un, pw );
		}

		public static void EventSink_AccountLogin( AccountLoginEventArgs e )
		{
			if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State ) )
			{
				e.Accepted = false;
				e.RejectReason = ALRReason.InUse;

				Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );

				using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
					op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );

				return;
			}

			string un = e.Username;
			string pw = e.Password;

			e.Accepted = false;
			Account acct = Accounts.GetAccount( un );

			if ( acct == null )
			{
				if ( AutoAccountCreation )
				{
					e.State.Account = acct = CreateAccount( e.State, un, pw );
					e.Accepted = acct == null ? false : acct.CheckAccess( e.State );

					if ( !e.Accepted )
						e.RejectReason = ALRReason.BadComm;
				}
				else
				{
					Console.WriteLine( "Login: {0}: Invalid username '{1}'", e.State, un );
					e.RejectReason = ALRReason.Invalid;
				}
			}
			else if ( !acct.HasAccess( e.State ) )
			{
				Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
				e.RejectReason = ( m_LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass );
			}
			else if ( !acct.CheckPassword( pw ) )
			{
				Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
				e.RejectReason = ALRReason.BadPass;
			}
			else if ( acct.Banned )
			{
				Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
				e.RejectReason = ALRReason.Blocked;
			}
			else
			{
				Console.WriteLine( "Login: {0}: Valid credentials for '{1}'", e.State, un );
				e.State.Account = acct;
				e.Accepted = true;

				acct.LogAccess( e.State );
			}

			if ( !e.Accepted )
				AccountAttackLimiter.RegisterInvalidAccess( e.State );
		}

		public static void EventSink_GameLogin( GameLoginEventArgs e )
		{
			if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State ) )
			{
				e.Accepted = false;

				Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );

				using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
					op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );

				return;
			}

			string un = e.Username;
			string pw = e.Password;

			Account acct = Accounts.GetAccount( un );

			if ( acct == null )
			{
				e.Accepted = false;
			}
			else if ( !acct.HasAccess( e.State ) )
			{
				Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
				e.Accepted = false;
			}
			else if ( !acct.CheckPassword( pw ) )
			{
				Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
				e.Accepted = false;
			}
			else if ( acct.Banned )
			{
				Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
				e.Accepted = false;
			}
			else
			{
				acct.LogAccess( e.State );

				Console.WriteLine( "Login: {0}: Account '{1}' at character list", e.State, un );
				e.State.Account = acct;
				e.Accepted = true;
				e.CityInfo = StartingCities;
			}

			if ( !e.Accepted )
				AccountAttackLimiter.RegisterInvalidAccess( e.State );
		}
	}
}