using System; 
using Server; 
using Server.Items;
using Server.Mobiles;

namespace Server.Items
{ 
   public class ScribeBag : Bag 
   { 
      [Constructable] 
      public ScribeBag() : this( 1 ) 
      { 
		  Movable = true; 
		  Hue = 0x105; 
		  Name = "a Scribe Kit";
      } 
	   [Constructable]
	   public ScribeBag( int amount )
	   {
		   DropItem( new BagOfReagents( 5000 ) );
		   DropItem( new BlankScroll( 500 ) );
		   // DropItem( new SpellBook() );
	   }


      public ScribeBag( Serial serial ) : base( serial ) 
      { 
      } 

      public override void Serialize( GenericWriter writer ) 
      { 
         base.Serialize( writer ); 

         writer.Write( (int) 0 ); // version 
      } 

      public override void Deserialize( GenericReader reader ) 
      { 
         base.Deserialize( reader ); 

         int version = reader.ReadInt(); 
      } 
   } 
} 
