using System;
using Server;

namespace Server.Gumps
{
	public class PropsConfig
	{
		public const bool OldStyle = false;

		public const int GumpOffsetX = 30;
		public const int GumpOffsetY = 30;

		public const int TextHue = 0;
		public const int TextOffsetX = 2;

		public const int OffsetGumpID = 0x0A40; // Pure black
		public const int HeaderGumpID = OldStyle ? 0x0BBC : 0x0E14; // Light offwhite, textured : Dark navy blue, textured
		public const int  EntryGumpID = 0x0BBC; // Light offwhite, textured
		public const int   BackGumpID = 0x13BE; // Gray slate/stoney
		public const int    SetGumpID = OldStyle ? 0x0000 : 0x0E14; // Empty : Dark navy blue, textured

		public const int SetWidth = 20;
		public const int SetOffsetX = OldStyle ? 4 : 2, SetOffsetY = 2;
		public const int SetButtonID1 = 0x15E1; // Arrow pointing right
		public const int SetButtonID2 = 0x15E5; // " pressed

		public const int PrevWidth = 20;
		public const int PrevOffsetX = 2, PrevOffsetY = 2;
		public const int PrevButtonID1 = 0x15E3; // Arrow pointing left
		public const int PrevButtonID2 = 0x15E7; // " pressed

		public const int NextWidth = 20;
		public const int NextOffsetX = 2, NextOffsetY = 2;
		public const int NextButtonID1 = 0x15E1; // Arrow pointing right
		public const int NextButtonID2 = 0x15E5; // " pressed

		public const int OffsetSize = 1;

		public const int EntryHeight = 20;
		public const int BorderSize = 10;
	}
}