using System;
using System.Collections; using System.Collections.Generic;
using Server.Network;
using AMA = Server.Items.ArmorMeditationAllowance;
using AMT = Server.Items.ArmorMaterialType;
using ABT = Server.Items.ArmorBodyType;

namespace Server.Items
{
	public abstract class BaseArmor : BaseItem, IIdentifiable
	{
		/* Armor internals work differently now (Jun 19 2003)
		 * 
		 * The attributes defined below default to -1.
		 * If the value is -1, the corresponding virtual 'Aos/Old' property is used.
		 * If not, the attribute value itself is used. Here's the list:
		 *  - ArmorBase
		 *  - StrBonus
		 *  - DexBonus
		 *  - IntBonus
		 *  - StrReq
		 *  - DexReq
		 *  - IntReq
		 *  - MeditationAllowance
		 */

		// Instance values. These values must are unique to each armor piece.
		private int m_MaxHitPoints;
		private int m_HitPoints;
		private Mobile m_Crafter;
		private CraftQuality m_Quality;
		private DurabilityLevel m_Durability;
		private ArmorProtectionLevel m_Protection;
		private bool m_PlayerConstructed;
		private ArrayList m_Identified = new ArrayList();
		private int m_PhysicalBonus, m_FireBonus, m_ColdBonus, m_PoisonBonus, m_EnergyBonus;

		private AosAttributes m_AosAttributes;
		private AosArmorAttributes m_AosArmorAttributes;
		private AosSkillBonuses m_AosSkillBonuses;

		// Overridable values. These values are provided to override the defaults which get defined in the individual armor scripts.
		private int m_ArmorBase = -1;
		private int m_StrBonus = -1, m_DexBonus = -1, m_IntBonus = -1;
		private int m_StrReq = -1, m_DexReq = -1, m_IntReq = -1;
		private AMA m_Meditate = (AMA)(-1);


		public virtual bool AllowMaleWearer{ get{ return true; } }
		public virtual bool AllowFemaleWearer{ get{ return true; } }

		public abstract AMT MaterialType{ get; }

		public virtual int RevertArmorBase{ get{ return ArmorBase; } }
		public virtual int ArmorBase{ get{ return 0; } }

		public virtual AMA DefMedAllowance{ get{ return AMA.None; } }
		public virtual AMA AosMedAllowance{ get{ return DefMedAllowance; } }
		public virtual AMA OldMedAllowance{ get{ return DefMedAllowance; } }


		public virtual int AosStrBonus{ get{ return 0; } }
		public virtual int AosDexBonus{ get{ return 0; } }
		public virtual int AosIntBonus{ get{ return 0; } }
		public virtual int AosStrReq{ get{ return 0; } }
		public virtual int AosDexReq{ get{ return 0; } }
		public virtual int AosIntReq{ get{ return 0; } }


		public virtual int OldStrBonus{ get{ return 0; } }
		public virtual int OldDexBonus{ get{ return 0; } }
		public virtual int OldIntBonus{ get{ return 0; } }
		public virtual int OldStrReq{ get{ return 0; } }
		public virtual int OldDexReq{ get{ return 0; } }
		public virtual int OldIntReq{ get{ return 0; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public AMA MeditationAllowance
		{
			get{ return ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate ); }
			set{ m_Meditate = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int BaseArmorRating
		{
			get{ return ( m_ArmorBase == -1 ? ArmorBase : m_ArmorBase ); }
			set{ m_ArmorBase = value; Invalidate(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int StrBonus
		{
			get{ return ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus ); }
			set{ m_StrBonus = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int DexBonus
		{
			get{ return ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus ); }
			set{ m_DexBonus = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int IntBonus
		{
			get{ return ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus ); }
			set{ m_IntBonus = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int StrRequirement
		{
			get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq ); }
			set{ m_StrReq = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int DexRequirement
		{
			get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq ); }
			set{ m_DexReq = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int IntRequirement
		{
			get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq ); }
			set{ m_IntReq = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool PlayerConstructed
		{
			get{ return m_PlayerConstructed; }
			set{ m_PlayerConstructed = value; }
		}

		public virtual double ArmorScalar
		{
			get
			{
				int pos = (int)BodyPosition;

				if ( pos >= 0 && pos < m_ArmorScalars.Length )
					return m_ArmorScalars[pos];

				return 1.0;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int MaxHitPoints
		{
			get
			{
				return m_MaxHitPoints; 
			}
			set
			{
				m_MaxHitPoints = value; 
				InvalidateProperties(); 
				if ( Parent is Mobile )
					((Mobile)Parent).Delta( MobileDelta.Armor );
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int HitPoints
		{
			get 
			{
				return m_HitPoints;
			}
			set 
			{
				if ( value != m_HitPoints && MaxHitPoints != 0 )
				{
					m_HitPoints = value;

					if ( m_HitPoints <= 0 )
						Delete();
					else if ( m_HitPoints > MaxHitPoints )
						m_HitPoints = MaxHitPoints;

					InvalidateProperties();

					if ( Parent is Mobile )
						((Mobile)Parent).Delta( MobileDelta.Armor );

					/*
					if ( m_HitPoints == (m_MaxHitPoints / 10) )
					{
						if ( Parent is Mobile )
							((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
					}
					*/
				}
			}
		}


		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile Crafter
		{
			get{ return m_Crafter; }
			set{ m_Crafter = value; InvalidateProperties(); SingleClickChanged(); }
		}

		
		[CommandProperty( AccessLevel.GameMaster )]
		public CraftQuality Quality
		{
			get{ return m_Quality; }
			set{ UnscaleDurability(); m_Quality = value; Invalidate(); InvalidateProperties(); ScaleDurability(); SingleClickChanged(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DurabilityLevel Durability
		{
			get{ return m_Durability; }
			set{ UnscaleDurability(); m_Durability = value; ScaleDurability(); InvalidateProperties(); SingleClickChanged(); }
		}

		public virtual int ArtifactRarity
		{
			get{ return 0; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public ArmorProtectionLevel ProtectionLevel
		{
			get
			{
				return m_Protection;
			}
			set
			{
				if ( m_Protection != value )
				{
					m_Protection = value;

					Invalidate();
					InvalidateProperties();
					SingleClickChanged();

					if ( Parent is Mobile )
						((Mobile)Parent).UpdateResistances();
				}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public AosAttributes Attributes
		{
			get{ return m_AosAttributes; }
			set{}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public AosArmorAttributes ArmorAttributes
		{
			get{ return m_AosArmorAttributes; }
			set{}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public AosSkillBonuses SkillBonuses
		{
			get{ return m_AosSkillBonuses; }
			set{}
		}

		public int ComputeStatReq( StatType type )
		{
			int v;

			if ( type == StatType.Str )
				v = StrRequirement;
			else if ( type == StatType.Dex )
				v = DexRequirement;
			else
				v = IntRequirement;

			return AOS.Scale( v, 100 - GetLowerStatReq() );
		}

		public int ComputeStatBonus( StatType type )
		{
			if ( type == StatType.Str )
				return StrBonus + Attributes.BonusStr;
			else if ( type == StatType.Dex )
				return DexBonus + Attributes.BonusDex;
			else
				return IntBonus + Attributes.BonusInt;
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int PhysicalBonus{ get{ return m_PhysicalBonus; } set{ m_PhysicalBonus = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int FireBonus{ get{ return m_FireBonus; } set{ m_FireBonus = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int ColdBonus{ get{ return m_ColdBonus; } set{ m_ColdBonus = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int PoisonBonus{ get{ return m_PoisonBonus; } set{ m_PoisonBonus = value; InvalidateProperties(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int EnergyBonus{ get{ return m_EnergyBonus; } set{ m_EnergyBonus = value; InvalidateProperties(); } }

		public virtual int BasePhysicalResistance{ get{ return 0; } }
		public virtual int BaseFireResistance{ get{ return 0; } }
		public virtual int BaseColdResistance{ get{ return 0; } }
		public virtual int BasePoisonResistance{ get{ return 0; } }
		public virtual int BaseEnergyResistance{ get{ return 0; } }

		public virtual int InitMinHits{ get{ return 0; } }
		public virtual int InitMaxHits{ get{ return 0; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public ArmorBodyType BodyPosition
		{
			get
			{
				switch ( this.Layer )
				{
					default:
					case Layer.Neck:		return ArmorBodyType.Gorget;
					case Layer.TwoHanded:	return ArmorBodyType.Shield;
					case Layer.Gloves:		return ArmorBodyType.Gloves;
					case Layer.Helm:		return ArmorBodyType.Helmet;
					case Layer.Arms:		return ArmorBodyType.Arms;

					case Layer.InnerLegs:
					case Layer.OuterLegs:
					case Layer.Pants:		return ArmorBodyType.Legs;

					case Layer.InnerTorso:
					case Layer.OuterTorso:
					case Layer.Shirt:		return ArmorBodyType.Chest;
				}
			}
		}

		public void DistributeBonuses( int amount )
		{
			for ( int i = 0; i < amount; ++i )
			{
				switch ( Utility.Random( 5 ) )
				{
					case 0: ++m_PhysicalBonus; break;
					case 1: ++m_FireBonus; break;
					case 2: ++m_ColdBonus; break;
					case 3: ++m_PoisonBonus; break;
					case 4: ++m_EnergyBonus; break;
				}
			}

			InvalidateProperties();
		}

		public void UnscaleDurability()
		{
			int scale = 100 + GetDurabilityBonus();

			m_HitPoints = (m_HitPoints * 100) / scale;
			m_MaxHitPoints = (m_MaxHitPoints * 100) / scale;
			InvalidateProperties();
		}

		public void ScaleDurability()
		{
			int scale = 100 + GetDurabilityBonus();

			m_HitPoints = (m_HitPoints * scale) / 100;
			m_MaxHitPoints = (m_MaxHitPoints * scale) / 100;
			InvalidateProperties();
		}

		public int GetDurabilityBonus()
		{
			int bonus;
			bonus = ((int)m_Quality - 1)*5;
			bonus += 10*(int)m_Durability;
			return bonus;
		}

		private static double[] m_ArmorScalars = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };

		public static double[] ArmorScalars
		{
			get
			{
				return m_ArmorScalars;
			}
			set
			{
				m_ArmorScalars = value;
			}
		}

		public static void ValidateMobile( Mobile m )
		{
			for ( int i = m.Items.Count - 1; i >= 0; --i )
			{
				if ( i >= m.Items.Count )
					continue;

				Item item = (Item)m.Items[i];

				if ( item is BaseArmor )
				{
					BaseArmor armor = (BaseArmor)item;

					if ( !armor.AllowMaleWearer && m.Body.IsMale && m.AccessLevel < AccessLevel.GameMaster )
					{
						if ( armor.AllowFemaleWearer )
							m.SendLocalizedMessage( 1010388 ); // Only females can wear this.
						else
							m.SendAsciiMessage( "You may not wear this." );

						m.AddToBackpack( armor );
					}
					else if ( !armor.AllowFemaleWearer && m.Body.IsFemale && m.AccessLevel < AccessLevel.GameMaster )
					{
						if ( armor.AllowMaleWearer )
							m.SendAsciiMessage( "Only males can wear this." );
						else
							m.SendAsciiMessage( "You may not wear this." );

						m.AddToBackpack( armor );
					}
				}
			}
		}

		public int GetLowerStatReq()
		{
			return 0;
		}

		public override void OnAdded( object parent )
		{
			if ( parent is Mobile )
			{
				Mobile from = (Mobile)parent;

				if ( Core.AOS )
					m_AosSkillBonuses.AddTo( from );

				from.Delta( MobileDelta.Armor ); // Tell them armor rating has changed
			}
		}

		public virtual double UnscaledArmorRating
		{
			get
			{
				double ar = BaseArmorRating;

				ar += 5 * (int)m_Protection;

				ar *= 0.9 + ((int)m_Quality)*0.1;

				if ( m_MaxHitPoints > 0 )
					ar *= ( ((double)m_HitPoints)*1.05 / ((double)m_MaxHitPoints) )*0.2 + 0.80;

				return ar;
			}
		}

		public double ArmorRatingScaled
		{
			get
			{
				return UnscaledArmorRating * ArmorScalar;
			}
		}

		protected void Invalidate()
		{
			SingleClickChanged();
			if ( Parent is Mobile )
				((Mobile)Parent).Delta( MobileDelta.Armor ); // Tell them armor rating has changed
		}

		public BaseArmor( Serial serial ) :  base( serial )
		{
		}

		private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
		{
			if ( setIf )
				flags |= toSet;
		}

		private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
		{
			return ( (flags & toGet) != 0 );
		}

		[Flags]
		private enum SaveFlag
		{
			None				= 0x00000000,
			Attributes			= 0x00000001,
			ArmorAttributes		= 0x00000002,
			PhysicalBonus		= 0x00000004,
			FireBonus			= 0x00000008,
			ColdBonus			= 0x00000010,
			PoisonBonus			= 0x00000020,
			EnergyBonus			= 0x00000040,
			Identified			= 0x00000080,
			MaxHitPoints		= 0x00000100,
			HitPoints			= 0x00000200,
			Crafter				= 0x00000400,
			Quality				= 0x00000800,
			Durability			= 0x00001000,
			Protection			= 0x00002000,
			Resource			= 0x00004000,
			BaseArmor			= 0x00008000,
			StrBonus			= 0x00010000,
			DexBonus			= 0x00020000,
			IntBonus			= 0x00040000,
			StrReq				= 0x00080000,
			DexReq				= 0x00100000,
			IntReq				= 0x00200000,
			MedAllowance		= 0x00400000,
			SkillBonuses		= 0x00800000,
			PlayerConstructed	= 0x01000000
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 8 ); // version

			writer.WriteMobileList( m_Identified );

			SaveFlag flags = SaveFlag.None;

			SetSaveFlag( ref flags, SaveFlag.Attributes,		!m_AosAttributes.IsEmpty );
			SetSaveFlag( ref flags, SaveFlag.ArmorAttributes,	!m_AosArmorAttributes.IsEmpty );
			SetSaveFlag( ref flags, SaveFlag.PhysicalBonus,		m_PhysicalBonus != 0 );
			SetSaveFlag( ref flags, SaveFlag.FireBonus,			m_FireBonus != 0 );
			SetSaveFlag( ref flags, SaveFlag.ColdBonus,			m_ColdBonus != 0 );
			SetSaveFlag( ref flags, SaveFlag.PoisonBonus,		m_PoisonBonus != 0 );
			SetSaveFlag( ref flags, SaveFlag.EnergyBonus,		m_EnergyBonus != 0 );
			//SetSaveFlag( ref flags, SaveFlag.Identified,		m_Identified != false );
			SetSaveFlag( ref flags, SaveFlag.MaxHitPoints,		m_MaxHitPoints != 0 );
			SetSaveFlag( ref flags, SaveFlag.HitPoints,			m_HitPoints != 0 );
			SetSaveFlag( ref flags, SaveFlag.Crafter,			m_Crafter != null );
			SetSaveFlag( ref flags, SaveFlag.Quality,			m_Quality != CraftQuality.Regular );
			SetSaveFlag( ref flags, SaveFlag.Durability,		m_Durability != DurabilityLevel.Regular );
			SetSaveFlag( ref flags, SaveFlag.Protection,		m_Protection != ArmorProtectionLevel.Regular );
			SetSaveFlag( ref flags, SaveFlag.BaseArmor,			m_ArmorBase != -1 );
			SetSaveFlag( ref flags, SaveFlag.StrBonus,			m_StrBonus != -1 );
			SetSaveFlag( ref flags, SaveFlag.DexBonus,			m_DexBonus != -1 );
			SetSaveFlag( ref flags, SaveFlag.IntBonus,			m_IntBonus != -1 );
			SetSaveFlag( ref flags, SaveFlag.StrReq,			m_StrReq != -1 );
			SetSaveFlag( ref flags, SaveFlag.DexReq,			m_DexReq != -1 );
			SetSaveFlag( ref flags, SaveFlag.IntReq,			m_IntReq != -1 );
			SetSaveFlag( ref flags, SaveFlag.MedAllowance,		m_Meditate != (AMA)(-1) );
			SetSaveFlag( ref flags, SaveFlag.SkillBonuses,		!m_AosSkillBonuses.IsEmpty );
			SetSaveFlag( ref flags, SaveFlag.PlayerConstructed,	m_PlayerConstructed != false );

			writer.WriteEncodedInt( (int) flags );

			if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
				m_AosAttributes.Serialize( writer );

			if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
				m_AosArmorAttributes.Serialize( writer );

			if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
				writer.WriteEncodedInt( (int) m_PhysicalBonus );

			if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
				writer.WriteEncodedInt( (int) m_FireBonus );

			if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
				writer.WriteEncodedInt( (int) m_ColdBonus );

			if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
				writer.WriteEncodedInt( (int) m_PoisonBonus );

			if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
				writer.WriteEncodedInt( (int) m_EnergyBonus );

			if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
				writer.WriteEncodedInt( (int) m_MaxHitPoints );

			if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
				writer.WriteEncodedInt( (int) m_HitPoints );

			if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
				writer.Write( (Mobile) m_Crafter );

			if ( GetSaveFlag( flags, SaveFlag.Quality ) )
				writer.WriteEncodedInt( (int) m_Quality );

			if ( GetSaveFlag( flags, SaveFlag.Durability ) )
				writer.WriteEncodedInt( (int) m_Durability );

			if ( GetSaveFlag( flags, SaveFlag.Protection ) )
				writer.WriteEncodedInt( (int) m_Protection );

			if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
				writer.WriteEncodedInt( (int) m_ArmorBase );

			if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
				writer.WriteEncodedInt( (int) m_StrBonus );

			if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
				writer.WriteEncodedInt( (int) m_DexBonus );

			if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
				writer.WriteEncodedInt( (int) m_IntBonus );

			if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
				writer.WriteEncodedInt( (int) m_StrReq );

			if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
				writer.WriteEncodedInt( (int) m_DexReq );

			if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
				writer.WriteEncodedInt( (int) m_IntReq );

			if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
				writer.WriteEncodedInt( (int) m_Meditate );

			if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
				m_AosSkillBonuses.Serialize( writer );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 8:
				{
					m_Identified = reader.ReadMobileList();

					goto case 7;
				}
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) && version < 7 )
						reader.ReadBool();
						//m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (CraftQuality)reader.ReadEncodedInt();
					else
						m_Quality = CraftQuality.Regular;

					if ( version == 5 && m_Quality == CraftQuality.Low )
						m_Quality = CraftQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
						m_Durability = (DurabilityLevel)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					break;
				}
				case 4:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					m_PhysicalBonus = reader.ReadInt();
					m_FireBonus = reader.ReadInt();
					m_ColdBonus = reader.ReadInt();
					m_PoisonBonus = reader.ReadInt();
					m_EnergyBonus = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					/*m_Identified = */reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (CraftQuality)reader.ReadInt();
					m_Durability = (DurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					if ( version < 4 )
					{
						m_AosAttributes = new AosAttributes( this );
						m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == CraftQuality.Exceptional )
						DistributeBonuses( 6 );

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			if ( m_AosSkillBonuses == null )
				m_AosSkillBonuses = new AosSkillBonuses( this );

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}

		public BaseArmor( int itemID ) :  base( itemID )
		{
			m_Quality = CraftQuality.Regular;
			m_Durability = DurabilityLevel.Regular;
			m_Crafter = null;

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			this.Layer = (Layer)ItemData.Quality;

			m_AosAttributes = new AosAttributes( this );
			m_AosArmorAttributes = new AosArmorAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
		}

		public override bool CanEquip( Mobile from )
		{
			if ( !AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster )
			{
				if ( AllowFemaleWearer )
					from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
				else
					from.SendAsciiMessage( "You may not wear this." );

				return false;
			}
			else if ( !AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster )
			{
				if ( AllowMaleWearer )
					from.SendAsciiMessage( "Only males can wear this." );
				else
					from.SendAsciiMessage( "You may not wear this." );

				return false;
			}
			else
			{
				int strBonus = ComputeStatBonus( StatType.Str ), strReq = ComputeStatReq( StatType.Str );
				int dexBonus = ComputeStatBonus( StatType.Dex ), dexReq = ComputeStatReq( StatType.Dex );
				int intBonus = ComputeStatBonus( StatType.Int ), intReq = ComputeStatReq( StatType.Int );

				if ( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
				{
					from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
					return false;
				} 
				else if ( from.Str < strReq || (from.Str + strBonus) < 1 )
				{
					from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
					return false;
				}
				else if ( from.Int < intReq || (from.Int + intBonus) < 1 )
				{
					from.SendAsciiMessage( "You are not smart enough to equip that." );
					return false;
				}
			}

			return base.CanEquip( from );
		}

		public override bool CheckPropertyConfliction( Mobile m )
		{
			if ( base.CheckPropertyConfliction( m ) )
				return true;

			if ( Layer == Layer.Pants )
				return ( m.FindItemOnLayer( Layer.InnerLegs ) != null );

			if ( Layer == Layer.Shirt )
				return ( m.FindItemOnLayer( Layer.InnerTorso ) != null );

			return false;
		}

		public override bool OnEquip( Mobile from )
		{
			from.CheckStatTimers();

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
			{
				string modName = this.Serial.ToString();

				if ( strBonus != 0 )
					from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			return base.OnEquip( from );
		}

		public override void OnRemoved( object parent )
		{
			if ( parent is Mobile )
			{
				Mobile m = (Mobile)parent;
				string modName = this.Serial.ToString();

				m.RemoveStatMod( modName + "Str" );
				m.RemoveStatMod( modName + "Dex" );
				m.RemoveStatMod( modName + "Int" );

				if ( Core.AOS )
					m_AosSkillBonuses.Remove();

				((Mobile)parent).Delta( MobileDelta.Armor ); // Tell them armor rating has changed
				m.CheckStatTimers();
			}

			base.OnRemoved( parent );
		}

		public virtual int OnHit( BaseWeapon weapon, int damage )
		{
			damage -= Utility.RandomMinMax( (int)UnscaledArmorRating / 2, (int)UnscaledArmorRating ) / 2;

			if ( Utility.Random( 5 ) == 0 )
				HitPoints --;

			return damage;
		}

		private string GetNameString()
		{
			string name = this.Name;

			if ( name == null )
				name = String.Format( "#{0}", LabelNumber );

			return name;
		}

		[Hue, CommandProperty( AccessLevel.GameMaster )]
		public override int Hue
		{
			get{ return base.Hue; }
			set{ base.Hue = value; InvalidateProperties(); }
		}

		public override bool AllowEquipedCast( Mobile from )
		{
			if ( base.AllowEquipedCast( from ) )
				return true;

			return ( m_AosAttributes.SpellChanneling != 0 );
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Crafter != null )
				list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~

			m_AosSkillBonuses.GetProperties( list );

			int prop;

			if ( (prop = ArtifactRarity) > 0 )
				list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~

			if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
				list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%

			if ( (prop = m_AosAttributes.DefendChance) != 0 )
				list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%

			if ( (prop = m_AosAttributes.BonusDex) != 0 )
				list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~

			if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
				list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%

			if ( (prop = m_AosAttributes.CastRecovery) != 0 )
				list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~

			if ( (prop = m_AosAttributes.CastSpeed) != 0 )
				list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~

			if ( (prop = m_AosAttributes.AttackChance) != 0 )
				list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%

			if ( (prop = m_AosAttributes.BonusHits) != 0 )
				list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~

			if ( (prop = m_AosAttributes.BonusInt) != 0 )
				list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~

			if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
				list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%

			if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
				list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%

			if ( (prop = GetLowerStatReq()) != 0 )
				list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~%

			if ( (prop = m_AosAttributes.Luck) != 0 )
				list.Add( 1060436, prop.ToString() ); // luck ~1_val~

			if ( (prop = m_AosArmorAttributes.MageArmor) != 0 )
				list.Add( 1060437 ); // mage armor

			if ( (prop = m_AosAttributes.BonusMana) != 0 )
				list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~

			if ( (prop = m_AosAttributes.RegenMana) != 0 )
				list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~

			if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
				list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%

			if ( (prop = m_AosAttributes.RegenStam) != 0 )
				list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~

			if ( (prop = m_AosAttributes.RegenHits) != 0 )
				list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~

			if ( (prop = m_AosArmorAttributes.SelfRepair) != 0 )
				list.Add( 1060450, prop.ToString() ); // self repair ~1_val~

			if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
				list.Add( 1060482 ); // spell channeling

			if ( (prop = m_AosAttributes.SpellDamage) != 0 )
				list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%

			if ( (prop = m_AosAttributes.BonusStam) != 0 )
				list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~

			if ( (prop = m_AosAttributes.BonusStr) != 0 )
				list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~

			if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
				list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%

			base.AddResistanceProperties( list );

			if ( (prop = GetDurabilityBonus()) > 0 )
				list.Add( 1060410, prop.ToString() ); // durability ~1_val~%

			if ( (prop = ComputeStatReq( StatType.Str )) > 0 )
				list.Add( 1061170, prop.ToString() ); // strength requirement ~1_val~

			if ( m_HitPoints > 0 && m_MaxHitPoints > 0 )
				list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~
		}

		public bool IsMagic
		{
			get
			{
				return m_Durability != DurabilityLevel.Regular || m_Protection != ArmorProtectionLevel.Regular;
			}
		}

		public void OnIdentify( Mobile from )
		{
			if ( IsMagic && from.AccessLevel == AccessLevel.Player )
				m_Identified.Add( from );
		}

		private Packet m_MagicSingleClick = null;

		public override void SingleClickChanged()
		{
			base.SingleClickChanged ();
			Packet.Release( ref m_MagicSingleClick );
		}

		public override void SendSingleClickTo( Mobile from )
		{
			if ( !IsMagic || !( m_Identified.Contains( from ) || from.AccessLevel > AccessLevel.Counselor ) )
			{
				base.SendSingleClickTo( from );
			}
			else
			{
				if ( m_MagicSingleClick == null )
				{
					m_MagicSingleClick = new AsciiMessage( Serial, ItemID, MessageType.Label, 0x3B2, 3, "", BuildMagicSingleClick() );
					m_MagicSingleClick.SetStatic();
				}

				from.NetState.Send( m_MagicSingleClick );
			}
		}

		public override string BuildSingleClick()
		{
			System.Text.StringBuilder sb = new System.Text.StringBuilder();

			if ( AppendLootType( sb ) )
				sb.Append( ", " );

			if ( m_Quality == CraftQuality.Exceptional )
				sb.Append( "exceptional, " );

			if ( IsMagic )
				sb.Append( "magic, " );

			if ( sb.Length > 2 )
				sb.Remove( sb.Length - 2, 1 ); // remove the last comma
			
			AppendClickName( sb );
			InsertNamePrefix( sb );

			if ( m_Crafter != null )
				sb.AppendFormat( " (crafted by {0})", m_Crafter.Name );
			
			return sb.ToString() ;
		}

		public virtual string BuildMagicSingleClick()
		{
			System.Text.StringBuilder sb = new System.Text.StringBuilder();

			if ( AppendLootType( sb ) )
				sb.Append( ", " );

			if ( m_Quality == CraftQuality.Exceptional )
				sb.Append( "exceptional, " );

			if ( m_Durability != DurabilityLevel.Regular )
				sb.AppendFormat( "{0}, ", m_Durability.ToString().ToLower() );

			if ( sb.Length > 2 )
				sb.Remove( sb.Length - 2, 1 ); // remove the last comma
			
			AppendClickName( sb );
			InsertNamePrefix( sb );

			if ( m_Protection != ArmorProtectionLevel.Regular )
				sb.AppendFormat( " of {0}", m_Protection.ToString().ToLower() );

			if ( m_Crafter != null )
				sb.AppendFormat( " (crafted by {0})", m_Crafter.Name );
			
			return sb.ToString() ;
		}
	}
}
