using System;
using System.Collections; using System.Collections.Generic;
using Server;
using Server.ContextMenus;

namespace Server.Engines.Mahjong
{
	public class MahjongGame : BaseItem
	{
		public const int MaxPlayers = 4;
		public const int BaseScore = 30000;

		private MahjongTile[] m_Tiles;
		private MahjongDealerIndicator m_DealerIndicator;
		private MahjongWallBreakIndicator m_WallBreakIndicator;
		private MahjongDices m_Dices;
		private MahjongPlayers m_Players;
		private bool m_ShowScores;
		private bool m_SpectatorVision;
		private DateTime m_LastReset;

		public MahjongTile[] Tiles { get { return m_Tiles; } }
		public MahjongDealerIndicator DealerIndicator { get { return m_DealerIndicator; } }
		public MahjongWallBreakIndicator WallBreakIndicator { get { return m_WallBreakIndicator; } }
		public MahjongDices Dices { get { return m_Dices; } }
		public MahjongPlayers Players { get { return m_Players; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public bool ShowScores
		{
			get { return m_ShowScores; }
			set
			{
				if ( m_ShowScores == value )
					return;

				m_ShowScores = value;

				if ( value )
					m_Players.SendPlayersPacket( true, true );

				m_Players.SendGeneralPacket( true, true );

				m_Players.SendLocalizedMessage( value ? 1062777 : 1062778 ); // The dealer has enabled/disabled score display.
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool SpectatorVision
		{
			get { return m_SpectatorVision; }
			set
			{
				if ( m_SpectatorVision == value )
					return;

				m_SpectatorVision = value;

				if ( m_Players.IsInGamePlayer( m_Players.DealerPosition ) )
					m_Players.Dealer.Send( new MahjongGeneralInfo( this ) );

				m_Players.SendTilesPacket( false, true );

				m_Players.SendLocalizedMessage( value ? 1062715 : 1062716 ); // The dealer has enabled/disabled Spectator Vision.

				InvalidateProperties();
			}
		}

		[Constructable]
		public MahjongGame() : base( 0xFAA )
		{
			Weight = 5.0;

			BuildWalls();
			m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
			m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
			m_Dices = new MahjongDices( this );
			m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
			m_LastReset = DateTime.Now;
		}

		public MahjongGame( Serial serial ) : base( serial )
		{
		}

		private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
		{
			for ( int i = 0; i < 17; i++ )
			{
				Point2D position = new Point2D( x + i*20, y );
				m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
			}

			index += 17;
		}

		private void BuildVerticalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
		{
			for ( int i = 0; i < 17; i++ )
			{
				Point2D position = new Point2D( x, y + i*20 );
				m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
			}

			index += 17;
		}

		private void BuildWalls()
		{
			m_Tiles = new MahjongTile[17 * 8];

			MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );

			int i = 0;

			BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
			BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );

			BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
			BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );

			BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
			BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );

			BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
			BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_SpectatorVision )
				list.Add( 1062717 ); // Spectator Vision Enabled
			else
				list.Add( 1062718 ); // Spectator Vision Disabled
		}

		public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
		{
			base.GetContextMenuEntries( from, list );

			m_Players.CheckPlayers();

			if ( from.Alive && IsAccessibleTo( from ) && m_Players.GetInGameMobiles( true, false ).Count == 0 )
				list.Add( new ResetGameEntry( this ) );
		}

		private class ResetGameEntry : ContextMenuEntry
		{
			private MahjongGame m_Game;

			public ResetGameEntry( MahjongGame game ) : base( 6162 )
			{
				m_Game = game;
			}

			public override void OnClick()
			{
				Mobile from = Owner.From;

				if ( from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo( from ) && m_Game.Players.GetInGameMobiles( true, false ).Count == 0 )
					m_Game.ResetGame( from );
			}
		}

		public override void OnDoubleClick( Mobile from )
		{
			m_Players.CheckPlayers();

			m_Players.Join( from );
		}

		public void ResetGame( Mobile from )
		{
			if ( DateTime.Now - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
				return;

			m_LastReset = DateTime.Now;

			if ( from != null )
				m_Players.SendLocalizedMessage( 1062771, from.Name ); // ~1_name~ has reset the game.

			m_Players.SendRelievePacket( true, true );

			BuildWalls();
			m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
			m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
			m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
		}

		public void ResetWalls( Mobile from )
		{
			if ( DateTime.Now - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
				return;

			m_LastReset = DateTime.Now;

			BuildWalls();

			m_Players.SendTilesPacket( true, true );

			if ( from != null )
				m_Players.SendLocalizedMessage( 1062696 ); // The dealer rebuilds the wall.
		}

		public int GetStackLevel( MahjongPieceDim dim )
		{
			int level = -1;
			foreach ( MahjongTile tile in m_Tiles )
			{
				if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) )
					level = tile.StackLevel;
			}
			return level;
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version

			writer.Write( m_Tiles.Length );

			for ( int i = 0; i < m_Tiles.Length; i++ )
			{
				m_Tiles[i].Save( writer );
			}

			m_DealerIndicator.Save( writer );

			m_WallBreakIndicator.Save( writer );

			m_Dices.Save( writer );

			m_Players.Save( writer );

			writer.Write( m_ShowScores );
			writer.Write( m_SpectatorVision );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			int length = reader.ReadInt();
			m_Tiles = new MahjongTile[length];

			for ( int i = 0; i < length; i++ )
			{
				m_Tiles[i] = new MahjongTile( this, reader );
			}

			m_DealerIndicator = new MahjongDealerIndicator( this, reader );

			m_WallBreakIndicator = new MahjongWallBreakIndicator( this, reader );

			m_Dices = new MahjongDices( this, reader );

			m_Players = new MahjongPlayers( this, reader );

			m_ShowScores = reader.ReadBool();
			m_SpectatorVision = reader.ReadBool();

			m_LastReset = DateTime.Now;
		}
	}
}