using System;

namespace Server.Spells
{
	public enum SpellState
	{
		None = 0,
		Casting = 1,	// We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
		Sequencing = 2	// Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
	}
}