using System;
using Server;
using Server.Misc;
using Server.Targeting;
using Server.Items;
using Server.Network;

namespace Server.SkillHandlers
{
	public class Begging
	{
		public static void Initialize()
		{
			SkillInfo.Table[(int)SkillName.Begging].Callback = new SkillUseCallback( OnUse );
		}

		public static TimeSpan OnUse( Mobile m )
		{
			m.RevealingAction();

			m.Target = new InternalTarget();
			m.RevealingAction();

			m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel?

			return TimeSpan.FromHours( 1.0 );
		}

		private class InternalTarget : Target
		{
			private bool m_SetSkillTime = true;

			public InternalTarget() :  base ( 12, false, TargetFlags.None )
			{
			}

			protected override void OnTargetFinish( Mobile from )
			{
				if ( m_SetSkillTime )
					from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				from.RevealingAction();

				int number = -1;

				if ( targeted is Mobile )
				{
					Mobile targ = (Mobile)targeted;

					if ( targ.Player ) 
					{
						number = 500398; // Perhaps just asking would work better.
					}
					else if ( !targ.Body.IsHuman ) 
					{
						number = 500399; // There is little chance of getting money from that!
					}
					else if ( !from.InRange( targ, 2 ) )
					{
						if ( !targ.Female )
							number = 500401; // You are too far away to beg from him.
						else
							number = 500402; // You are too far away to beg from her.
					}
					else
					{
						// Face eachother
						from.Direction = from.GetDirectionTo( targ );
						targ.Direction = targ.GetDirectionTo( from );

						from.Animate( 32, 5, 1, true, false, 0 ); // Bow

						new InternalTimer( from, targ ).Start();

						m_SetSkillTime = false;
					}
				}
				else // Not a Mobile
				{
					number = 500399; // There is little chance of getting money from that!
				}

				if ( number != -1 )
					from.SendLocalizedMessage( number );
			}

			private class InternalTimer : Timer
			{
				private Mobile m_From, m_Target;

				public InternalTimer( Mobile from, Mobile target ) : base( TimeSpan.FromSeconds( 2.0 ) )
				{
					m_From = from;
					m_Target = target;
					Priority = TimerPriority.TwoFiftyMS;
				}

				protected override void OnTick()
				{
					Container theirPack = m_Target.Backpack;

					if ( theirPack == null )
					{
						m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
					}
					else if ( ( m_From.Karma < 0 && 0.5 > Utility.RandomDouble() ) || m_From.Criminal )
					{
						m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
					}
					else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
					{
						int totalGold = theirPack.GetAmount( typeof( Gold ) );
						if ( totalGold >= 25 )
						{
							int toConsume = (int)(totalGold * m_From.Skills[SkillName.Begging].Value / 100.0);
							if ( toConsume <= 0 )
								toConsume = 1;
							toConsume = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );

							if ( toConsume > 0 )
							{
								m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...

								Gold gold = new Gold( toConsume );
								m_From.AddToBackpack( gold );
								m_From.PlaySound( gold.GetDropSound() );
								Titles.AlterNotoriety( m_From, -1, NotoCap.Dishonorable );
							}
							else
							{
								m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
							}
						}
						else
						{
							m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
						}
					}
					else
					{
						m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
					}

					m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
				}
			}
		}
	}
}