using System;

namespace Server.Items
{
	[FlipableAttribute( 0x1f81, 0x1f82, 0x1f83, 0x1f84 )]
	public class Glass : BaseItem
	{
		[Constructable]
		public Glass() : base( 0x1f81 )
		{
			this.Weight = 0.1;
		}

		public Glass( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	public class GlassBottle : BaseItem
	{
		[Constructable]
		public GlassBottle() : base( 0xe2b )
		{
			this.Weight = 0.3;
		}

		public GlassBottle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
