#include "main.h"
#include "bmp2map.h"



//File Names

char		mapmul[40];
char		statics[40];
char		staidx[40];
char		orgmap[40];
char		orgstat[40];
char		orgstaid[40];

int			MinX, MaxX, MinY, MaxY;

int			tmp[XBORDER+5][YBORDER+5];
int			AddID[XBORDER+5][YBORDER+5];
int			MapID[XBORDER+5][YBORDER+5];
signed int	MapAlt[XBORDER+5][YBORDER+5];
char		MapOcc[XBORDER+5][YBORDER+5];		// temporär genutzt für Mountain, dannch wieder auf 0, für Smooth abermals verwendet
int			BMPID[XBORDER+5][YBORDER+5];
signed int	BMPZ[XBORDER+5][YBORDER+5];


int			mapz;
int			defcliff1, defcliff2, defcliff3;

int			COLOR_CLFF;
int			empty=0;

additem		*Add[XBORDER+5][YBORDER+5];
color_item	*a_color_item;
liste		*a_liste;
liste		*b_liste;
cat			*a_cat;
coast		*a_coast;
smooth		*a_smooth;
smooth		*i_smooth;
mntn		*a_mntn;
cliff		*a_cliff[10];

